Initialize engine version: 5.5.1p4 (70301f5c2872) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06) Vendor: NVIDIA VRAM: 11127 MB Driver: 23.21.13.9077 Begin MonoManager ReloadAssembly Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\AssemblyValidator.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\AssemblyValidator.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\clipper_library.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\clipper_library.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Corale.Colore.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Corale.Colore.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Mono.Cecil.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Mono.Cecil.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Mono.Cecil.Mdb.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Mono.Cecil.Mdb.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Gamesight.Track.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Gamesight.Track.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll into Unity Child Domain - Completed reload, in 0.126 seconds Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 3840x2160 30Hz; virtual: 3840x2160 at 0,0 Initialized touch support. UnloadTime: 1.095096 ms Default codepage number is 437. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Bootload CheckFreetypeLibrary (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.500005 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 7277. Total: 0.691640 ms (FindLiveObjects: 0.155648 ms CreateObjectMapping: 0.193097 ms MarkObjects: 0.331776 ms DeleteObjects: 0.010825 ms) [AVProVideo] Initialising AVPro Video (script v1.3.9 plugin v1.3.9) on NVIDIA GeForce GTX 1080 Ti/Direct3D 11.0 [level 11.1] (MT True) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Opening D:/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/AMPLITUDE Studios.mp4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Using player type MF-MediaEngine-Software (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GraphicsDiagnosticsComponent is disabled because command line argument --diagnostic is not found (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 447) Gamesight: Setting verbose logs to True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Gamesight: Setting API key to 0fe715eaaaac8b4b62fa124a7031b7f1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Gamesight: Setting User ID to 0x01100001031b4034 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Gamesight: Marking conversion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Data.dll (this message is harmless) Gamesight: Event created! Reponse: { "event": { "identifiers": { "installed_browsers": null, "installed_fonts": null, "language": null, "os": "Windows 10 (10.0.0) 64bit", "resolution": "2560x1440", "timezone": null }, "ip": "94.70.71.22", "type": "game_launch", "user_id": "0x01100001031b4034", "version": "1.0.0" } } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library D:/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/libc Fallback handler could not load library D:/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/.\libc Fallback handler could not load library D:/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 Unloading 6 Unused Serialized files (Serialized files now loaded: 2) Unloading 37667 unused Assets to reduce memory usage. Loaded Objects now: 94997. Total: 179.652618 ms (FindLiveObjects: 7.798211 ms CreateObjectMapping: 8.316064 ms MarkObjects: 152.608734 ms DeleteObjects: 10.929317 ms) [AVProVideo] Opening D:/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/Gui/BackgroundStatic.MP4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Using player type MF-MediaEngine-Software (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 [AVProVideo] Opening D:/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/Gui/BackgroundStatic.MP4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Using player type MF-MediaEngine-Software (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Non platform assembly: data-00000000EB66E040 (this message is harmless) Fallback handler could not load library D:/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/data-00000000EB66E040.dll Unloading 1 Unused Serialized files (Serialized files now loaded: 2) Unloading 40797 unused Assets to reduce memory usage. Loaded Objects now: 187510. Total: 797.230103 ms (FindLiveObjects: 14.426136 ms CreateObjectMapping: 11.122121 ms MarkObjects: 609.380798 ms DeleteObjects: 162.300461 ms) Disposing(True)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disposing(True)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 2) Unloading 3703 unused Assets to reduce memory usage. Loaded Objects now: 400566. Total: 815.220642 ms (FindLiveObjects: 33.530792 ms CreateObjectMapping: 8.400032 ms MarkObjects: 504.835785 ms DeleteObjects: 268.453461 ms) Non platform assembly: data-00000000A3CC7040 (this message is harmless) Unloading 1 Unused Serialized files (Serialized files now loaded: 2) Unloading 3292 unused Assets to reduce memory usage. Loaded Objects now: 394494. Total: 982.053345 ms (FindLiveObjects: 28.540390 ms CreateObjectMapping: 7.473457 ms MarkObjects: 658.094910 ms DeleteObjects: 287.944031 ms) Disposing(True)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disposing(True)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 6 Unused Serialized files (Serialized files now loaded: 2) Unloading 4542 unused Assets to reduce memory usage. Loaded Objects now: 404619. Total: 767.489014 ms (FindLiveObjects: 30.922804 ms CreateObjectMapping: 8.557436 ms MarkObjects: 513.494751 ms DeleteObjects: 214.512848 ms) Disposing(True)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disposing(True)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)