Initialize engine version: 5.3.6p1 (ef59fdfbd254) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvldumdx.dll 30.0.14.9709] Renderer: NVIDIA GeForce GTX 980 Ti Vendor: NVIDIA VRAM: 6097 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Embedded.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Embedded.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Generator.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Generator.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Graphs.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Graphs.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain - Completed reload, in 0.342 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 3440x1440 100Hz; virtual: 3440x1440 at 0,0 Initialized touch support. UnloadTime: 1.579500 ms Default codepage number is 437. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Drawing.dll (this message is harmless) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.398500 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 5058. Total: 1.142100 ms (FindLiveObjects: 0.299100 ms CreateObjectMapping: 0.217600 ms MarkObjects: 0.611600 ms DeleteObjects: 0.011300 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.435300 ms Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 5071. Total: 0.701200 ms (FindLiveObjects: 0.107700 ms CreateObjectMapping: 0.124900 ms MarkObjects: 0.452800 ms DeleteObjects: 0.015400 ms) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 374) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Boo.Lang.dll (this message is harmless) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net64.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Data.dll (this message is harmless) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net64.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll The database of type 'AIArmyMissionDefinition' failed to load the file 'C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/AI\AIArmyMissionDefinition[SubTree].xml'. The following exception was raised: System.InvalidOperationException: There is an error in XML document. ---> System.InvalidOperationException: 'Fortress' is not a valid value for AIBehaviorTreeNode_Decorator_SelectTarget+TargetType. at System.Xml.Serialization.XmlSerializationReaderInterpreter.GetEnumValue (System.Xml.Serialization.XmlTypeMapping typeMap, System.String val) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.GetValueFromXmlString (System.String value, System.Xml.Serialization.TypeData typeData, System.Xml.Serialization.XmlTypeMapping typeMap) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadAttributeMembers (System.Xml.Serialization.ClassMap map, System.Object ob, Boolean isValueList) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadMembers (System.Xml.Serialization.ClassMap map, System.Object ob, Boolean isValueList, Boolean readByOrder) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadClassInstanceMembers (System.Xml.Serialization.XmlTypeMapping typeMap, System.Object ob) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadClassInstance (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObject (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObjectElement (System.Xml.Serialization.XmlTypeMapElementInfo elem) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadMembers (System.Xml.Serialization.ClassMap map, System.Object ob, Boolean isValueList, Boolean readByOrder) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadClassInstanceMembers (System.Xml.Serialization.XmlTypeMapping typeMap, System.Object ob) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadClassInstance (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObject (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObjectElement (System.Xml.Serialization.XmlTypeMapElementInfo elem) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadMembers (System.Xml.Serialization.ClassMap map, System.Object ob, Boolean isValueList, Boolean readByOrder) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadClassInstanceMembers (System.Xml.Serialization.XmlTypeMapping typeMap, System.Object ob) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadClassInstance (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObject (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObjectElement (System.Xml.Serialization.XmlTypeMapElementInfo elem) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadMembers (System.Xml.Serialization.ClassMap map, System.Object ob, Boolean isValueList, Boolean readByOrder) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadClassInstanceMembers (System.Xml.Serialization.XmlTypeMapping typeMap, System.Object ob) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadClassInstance (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObject (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadRoot (System.Xml.Serialization.XmlTypeMapping rootMap) [0x00000] in :0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadRoot () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.Deserialize (System.Xml.Serialization.XmlSerializationReader reader) [0x00000] in :0 --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Deserialize (System.Xml.Serialization.XmlSerializationReader reader) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.Deserialize (System.Xml.XmlReader xmlReader) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.Deserialize (System.IO.Stream stream) [0x00000] in :0 at Amplitude.Unity.Framework.Datatable`1[AIArmyMissionDefinition].LoadFromFile (System.String path, Amplitude.Xml.Serialization.XmlAttributeOverride[] overrides, Amplitude.Xml.Serialization.XmlExtraType[] extraTypes) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.Deserialize (System.Xml.Serialization.XmlSerializationReader reader) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.Deserialize (System.Xml.XmlReader xmlReader) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.Deserialize (System.IO.Stream stream) [0x00000] in :0 at Amplitude.Unity.Framework.Datatable`1[AIArmyMissionDefinition].LoadFromFile (System.String path, Amplitude.Xml.Serialization.XmlAttributeOverride[] overrides, Amplitude.Xml.Serialization.XmlExtraType[] extraTypes) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) The runtime has raised an exception: "The database of type 'AIArmyMissionDefinition' has failed to load the file 'C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/AI\AIArmyMissionDefinition[SubTree].xml'." at Amplitude.Unity.Runtime.Plugins.DatabasePlugin.LoadPlugin (Amplitude.Unity.Runtime.RuntimeModule runtimeModule) [0x00000] in :0 at Amplitude.Unity.Runtime.Runtime+c__Iterator81.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__IteratorA2.MoveNext () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Prism] postData complete with response: System.Collections.Generic.Dictionary`2[System.String,System.String] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Prism] postData complete with response: System.Collections.Generic.Dictionary`2[System.String,System.String] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Setting up 2 worker threads for Enlighten. Thread -> id: 4f9c -> priority: 1 Thread -> id: 52bc -> priority: 1 Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)