Initialize engine version: 5.4.0f3 (a6d8d714de6f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: AMD Radeon HD 5800 Series (ID=0x689e) Vendor: ATI VRAM: 1010 MB Begin MonoManager ReloadAssembly Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.dll (this message is harmless) Loading E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless) Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll (this message is harmless) Loading E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll into Unity Child Domain Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll (this message is harmless) Loading E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll into Unity Child Domain Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless) Loading E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\clipper_library.dll (this message is harmless) Loading E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\clipper_library.dll into Unity Child Domain Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Framework.dll (this message is harmless) Loading E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Framework.dll into Unity Child Domain Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.dll (this message is harmless) Loading E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.dll into Unity Child Domain Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless) Loading E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless) Loading E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll into Unity Child Domain - Completed reload, in 0.085 seconds Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.dll (this message is harmless) Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 3200x1080 at 0,0 Initialized touch support. UnloadTime: 1.189697 ms Default codepage number is 437. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.402225 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 5336. Total: 0.596898 ms (FindLiveObjects: 0.104801 ms CreateObjectMapping: 0.178864 ms MarkObjects: 0.305621 ms DeleteObjects: 0.007025 ms) [AVProVideo] Initialising AVPro Video (script v1.3.9 plugin v1.3.9) on AMD Radeon HD 5800 Series/Direct3D 11.0 [level 11.0] (MT True) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [AVProVideo] Opening E:/[NORMAL] Program Files/[STEAM]/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/AMPLITUDE Studios.mp4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [AVProVideo] Using player type MF-MediaEngine-Software (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallback handler could not load library E:/[NORMAL] Program Files/[STEAM]/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/libc Fallback handler could not load library E:/[NORMAL] Program Files/[STEAM]/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/.\libc Fallback handler could not load library E:/[NORMAL] Program Files/[STEAM]/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: E:\[NORMAL] Program Files\[STEAM]\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: E:\[NORMAL] Program Files\[STEAM]\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: E:\[NORMAL] Program Files\[STEAM]\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 MaterialKeywords is deprecated. Instead use AmplitudeMaterialEditor in the corresponding shader (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) MaterialKeywords is deprecated. Instead use AmplitudeMaterialEditor in the corresponding shader (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 24367 unused Assets to reduce memory usage. Loaded Objects now: 46285. Total: 85.953018 ms (FindLiveObjects: 3.545380 ms CreateObjectMapping: 5.014353 ms MarkObjects: 69.918152 ms DeleteObjects: 7.474544 ms) Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Data.dll (this message is harmless) Reverting to default configuration (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Applying scale 1 onto MeshShape Galaxy_Shape_Spiral2_Core_01, total area : 4258.565 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Applying scale 1 onto MeshShape Galaxy_Shape_Spiral2_North_01, total area : 6294.009 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Applying scale 1 onto MeshShape Galaxy_Shape_Spiral2_South_01, total area : 6294.01 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tweaker applies upon OverallGalaxySizeFactor : SizeScale : 0.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tweaker applies upon InterNodeBallMinimalDistance : InterNodeBallMinimalDistance : 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tweaker applies upon IntraNodeBallShakeDiameter : IntraNodeBallShakeDiameter : 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tweaker applies upon NodeBallSize : NodeBallSize : 3.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Applying Size Factor in GridGeometryManager : 0.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Applying scale 0.8 onto MeshShape Galaxy_Shape_Spiral2_Core_01, total area : 2725.482 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Applying scale 0.8 onto MeshShape Galaxy_Shape_Spiral2_North_01, total area : 4028.166 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Applying scale 0.8 onto MeshShape Galaxy_Shape_Spiral2_South_01, total area : 4028.166 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Created empire : FactionVampirilis(0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Created empire : FactionCravers(1) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Created empire : FactionSophons(2) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Created empire : FactionVenetians(3) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Created empire : (4) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Created empire : (5) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Created empire : (6) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Created empire : (7) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ShakeRadius : 5.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Removed 36 unwanted links (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Removed 0 isolated nodes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Removed 0 terminus nodes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Destroyed 21 extraneous nodes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) CreateWormholes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 3 shapes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 32 nodes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 138 links (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Created 2 wormholes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Managing connectivity with 32 nodes for target 2.6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.6875 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.625 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.5625 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.4375 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.375 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.3125 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.1875 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.125 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.0625 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 2.9375 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 2.875 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 2.8125 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 2.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 2.6875 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 2.625 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Destroyed 19 links for average connectivity (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Requesting 4 isolated nodes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Creating 2 isolated nodes in Galaxy_Shape_Spiral2_Core_01 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed to spawn isolated node in shape Galaxy_Shape_Spiral2_Core_01 after 420 shape fails, 44 node prox fails and 36 link prox fails (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed to spawn isolated node in shape Galaxy_Shape_Spiral2_Core_01 after 415 shape fails, 40 node prox fails and 45 link prox fails (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Creating 1 isolated nodes in Galaxy_Shape_Spiral2_North_01 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Successfully created isolated node Generator.Items.Node 1639 in shape Galaxy_Shape_Spiral2_North_01 after 78 shape fails, 10 node prox fails and 11 link prox fails (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Creating 1 isolated nodes in Galaxy_Shape_Spiral2_South_01 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Successfully created isolated node Generator.Items.Node 1640 in shape Galaxy_Shape_Spiral2_South_01 after 130 shape fails, 16 node prox fails and 40 link prox fails (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) DISTRIBUTING HOME SYSTEMS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 8 empires (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 2 useable shapes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 29 useable nodes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Can't add 'Bag' to SortSystems because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForStrategic because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForStrategic because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Generation elapsed time 00:00:00.9438547 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: E:\[NORMAL] Program Files\[STEAM]\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 6740 unused Assets to reduce memory usage. Loaded Objects now: 70786. Total: 209.701187 ms (FindLiveObjects: 4.660722 ms CreateObjectMapping: 3.002932 ms MarkObjects: 164.368256 ms DeleteObjects: 37.668392 ms) Setting up 1 worker threads for Enlighten. Thread -> id: 574 -> priority: 1 Disposing(True)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)