Initialize engine version: 5.5.1p4 (f10174ef3e2d) Forcing GfxDevice: OpenGL Core GfxDevice: creating device client; threaded=1 Renderer: Intel(R) HD Graphics 5500 Vendor: Intel Version: 4.4.0 - Build 20.19.15.4549 GLES: 0 GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays 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GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location GL_ARB_multi_bind GL_ARB_indirect_parameters WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pi xel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_INTEL_cl_sharing WGL_NV_DX_interop2 WGL_ARB_create_context_robustness OPENGL LOG: Creating OpenGL 4.4 graphics device ; Context level ; Context handle 65537 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless 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2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Gamesight.Track.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Gamesight.Track.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll into Unity Child Domain - Completed reload, in 0.111 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 1.649189 ms Default codepage number is 437. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Checking OpenGL version : GraphicDeviceVersion [OpenGL 4.4.0 - Build 20.19.15.4549] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.773976 ms Either the '-nologo' or '-novideo' command line argument was found, skipping logo videos... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 6788. Total: 1.570812 ms (FindLiveObjects: 0.635882 ms CreateObjectMapping: 0.391886 ms MarkObjects: 0.526714 ms DeleteObjects: 0.015395 ms) GraphicsDiagnosticsComponent is disabled because command line argument --diagnostic is not found (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WARNING: Shader Unsupported: 'Amplitude/ParticleRenderUIDebug' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Amplitude/ParticleRenderUIDebug' - Setting to default shader. -------- Shader compilation failed #version 330 #extension GL_ARB_explicit_attrib_location : require #extension GL_ARB_shader_storage_buffer_object : enable #extension GL_ARB_shader_image_load_store : enable uniform vec3 _WorldSpaceCameraPos; uniform vec4 hlslcc_mtx4x4glstate_matrix_mvp[4]; uniform vec4 _Color0; uniform vec4 _Color1; uniform vec4 _ShipDynamic; uniform vec4 _ShipSizeLayer0; uniform vec4 _ShipSizeLayer1; uniform vec4 _InterplanetaryShipSizeLayer0; uniform vec4 _AllLayers0; uniform float _WhiteRadius; struct _GalaxyLifeShipInput_type { uint[12] value; }; layout(std430, binding = 0) readonly buffer _GalaxyLifeShipInput { _GalaxyLifeShipInput_type _GalaxyLifeShipInput_buf[]; }; struct _GalaxyLifeAnchor_type { uint[12] value; }; layout(std430, binding = 1) readonly buffer _GalaxyLifeAnchor { _GalaxyLifeAnchor_type _GalaxyLifeAnchor_buf[]; }; out vec2 vs_TEXCOORD0; out vec4 vs_COLOR0; vec4 u_xlat0; uint u_xlatu0; vec4 u_xlat1; int u_xlati1; uint u_xlatu1; vec4 u_xlat2; vec4 u_xlat3; vec4 u_xlat4; vec4 u_xlat5; vec4 u_xlat6; uvec2 u_xlatu6; vec4 u_xlat7; vec4 u_xlat8; vec4 u_xlat9; vec3 u_xlat10; vec3 u_xlat11; float u_xlat12; float u_xlat14; vec3 u_xlat19; bool u_xlatb25; float u_xlat28; vec2 u_xlat30; vec2 u_xlat31; int u_xlati36; bool u_xlatb36; float u_xlat37; float u_xlat38; bool u_xlatb38; float u_xlat39; float u_xlat41; void main() { u_xlat0.xyz = vec3(uintBitsToFloat(_GalaxyLifeShipInput_buf[gl_InstanceID].value[(36 >> 2) + 0]), uintBitsToFloat(_GalaxyLifeShipInput_buf[gl_InstanceID].value[(36 >> 2) + 1]), uintBitsToFloat(_GalaxyLifeShipInput_buf[gl_InstanceID].value[(36 >> 2) + 2])); u_xlatb36 = 0.00999999978=4u) ? 0xFFFFFFFFu : uint(0u)); u_xlati36 = int(uint(u_xlati36) | uint(u_xlati1)); u_xlatu1 = uint(gl_VertexID) & 1u; u_xlat1.y = float(u_xlatu1); u_xlat1.x = uintBitsToFloat(uint(u_xlati36) & 1065353216u); u_xlatb25 = gl_VertexID!=6; u_xlat2.x = u_xlatb25 ? -1.0 : float(0.0); u_xlat37 = (u_xlatb25) ? 0.0 : _WhiteRadius; u_xlat3 = vec4(uintBitsToFloat(_GalaxyLifeShipInput_buf[gl_InstanceID].value[(0 >> 2) + 0]), uintBitsToFloat(_GalaxyLifeShipInput_buf[gl_InstanceID].value[(0 >> 2) + 1]), uintBitsToFloat(_GalaxyLifeShipInput_buf[gl_InstanceID].value[(0 >> 2) + 2]), uintBitsToFloat(_GalaxyLifeShipInput_buf[gl_InstanceID].value[(0 >> 2) + 3])); u_xlat4 = vec4(uintBitsToFloat(_GalaxyLifeShipInput_buf[gl_InstanceID].value[(16 >> 2) + 0]), uintBitsToFloat(_GalaxyLifeShipInput_buf[gl_InstanceID].value[(16 >> 2) + 1]), uintBitsToFloat(_GalaxyLifeShipInput_buf[gl_InstanceID].value[(16 >> 2) + 2]), uintBitsToFloat(_GalaxyLifeShipInput_buf[gl_InstanceID].value[(16 >> 2) + 3])); u_xlat5 = vec4(uintBitsToFloat(_GalaxyLifeAnchor_buf[floatBitsToInt(u_xlat4).w].value[(0 >> 2) + 0]), uintBitsToFloat(_GalaxyLifeAnchor_buf[floatBitsToInt(u_xlat4).w].value[(0 >> 2) + 1]), uintBitsToFloat(_GalaxyLifeAnchor_buf[floatBitsToInt(u_xlat4).w].value[(0 >> 2) + 2]), uintBitsToFloat(_GalaxyLifeAnchor_buf[floatBitsToInt(u_xlat4).w].value[(0 >> 2) + 3])); u_xlat6 = vec4(uintBitsToFloat(_GalaxyLifeAnchor_buf[floatBitsToInt(u_xlat4).w].value[(16 >> 2) + 0]), uintBitsToFloat(_GalaxyLifeAnchor_buf[floatBitsToInt(u_xlat4).w].value[(16 >> 2) + 1]), uintBitsToFloat(_GalaxyLifeAnchor_buf[floatBitsToInt(u_xlat4).w].value[(16 >> 2) + 2]), uintBitsToFloat(_GalaxyLifeAnchor_buf[floatBitsToInt(u_xlat4).w].value[(16 >> 2) + 3])); u_xlat7.y = uintBitsToFloat(_GalaxyLifeAnchor_buf[floatBitsToInt(u_xlat4).w].value[(32 >> 2) + 0]); u_xlat8.z = u_xlat5.w; u_xlat8.xy = u_xlat6.xy; u_xlat14 = dot(u_xlat8.xyz, u_xlat8.xyz); u_xlat14 = sqrt(u_xlat14); u_xlat7.xz = u_xlat6.wz; u_xlat6.xyz = u_xlat7.yzx * u_xlat8.zxy; u_xlat6.xyz = u_xlat8.yzx * u_xlat7.zxy + (-u_xlat6.xyz); u_xlat38 = dot(u_xlat6.xyz, u_xlat6.xyz); u_xlat38 = inversesqrt(u_xlat38); u_xlat6.xyz = vec3(u_xlat38) * u_xlat6.xyz; u_xlat6.xyz = vec3(u_xlat14) * u_xlat6.xyz; u_xlat9.xyz = u_xlat3.yyy * u_xlat7.yzx; u_xlat9.xyz = u_xlat3.xxx * u_xlat8.yzx + u_xlat9.xyz; u_xlat3.xyz = u_xlat3.zzz * u_xlat6.yzx + u_xlat9.xyz; u_xlat5.xyz = u_xlat3.yzx + u_xlat5.xyz; u_xlat9.xyz = (-u_xlat5.zxy) + _WorldSpaceCameraPos.zxy; u_xlat14 = dot(u_xlat9.xyz, u_xlat9.xyz); u_xlat14 = inversesqrt(u_xlat14); u_xlat9.xyz = vec3(u_xlat14) * u_xlat9.xyz; u_xlat7.xyz = u_xlat4.xxx * u_xlat7.xyz; u_xlat7.xyz = u_xlat3.www * u_xlat8.xyz + u_xlat7.xyz; u_xlat4.xyw = u_xlat4.yyy * u_xlat6.xyz + u_xlat7.xyz; u_xlat6.xyz = u_xlat3.xyz * u_xlat4.xyw; u_xlat3.xyz = u_xlat3.zxy * u_xlat4.ywx + (-u_xlat6.xyz); u_xlat14 = dot(u_xlat9.yzx, u_xlat3.xyz); u_xlat3.xyz = (-u_xlat9.yzx) * vec3(u_xlat14) + u_xlat3.xyz; u_xlat14 = dot(u_xlat3.xyz, u_xlat3.xyz); u_xlat14 = sqrt(u_xlat14); u_xlat38 = max(u_xlat14, 9.99999975e-006); u_xlat3.xyz = u_xlat3.xyz / vec3(u_xlat38); u_xlat4.xyw = u_xlat9.xyz * vec3(1.0, 0.0, 0.0); u_xlat4.xyw = u_xlat9.zxy * vec3(0.0, 0.0, 1.0) + (-u_xlat4.xyw); u_xlat38 = dot(u_xlat4.xw, u_xlat4.xw); u_xlat38 = inversesqrt(u_xlat38); u_xlat4.xyw = vec3(u_xlat38) * u_xlat4.xyw; u_xlatb38 = 0.0> 8u; u_xlatu0 = u_xlatu0 & 255u; u_xlat0.x = float(u_xlatu0); u_xlat0.x = u_xlat0.x * 0.00392156886 + u_xlat38; u_xlat38 = (-u_xlat12) + u_xlat39; u_xlat0.x = u_xlat0.x * u_xlat38 + u_xlat12; u_xlat2.z = -1.0; u_xlat30.x = (-u_xlat2.x) + u_xlat37; u_xlat1.xy = u_xlat1.xy * u_xlat30.xy + u_xlat2.xz; u_xlat12 = (u_xlati36 != 0) ? 1.0 : -1.0; u_xlat12 = (u_xlatb25) ? -1.0 : u_xlat12; u_xlat0.xw = u_xlat0.xx * u_xlat1.xy; u_xlat12 = u_xlat12 * u_xlat28; u_xlat0.x = u_xlat12 * u_xlat14 + u_xlat0.x; u_xlat2.xyz = u_xlat4.xyw * u_xlat0.www; u_xlat0.xyw = u_xlat0.xxx * u_xlat3.xyz + u_xlat2.xyz; u_xlat0.xyw = u_xlat5.xyz + u_xlat0.xyw; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4glstate_matrix_mvp[1]; u_xlat2 = hlslcc_mtx4x4glstate_matrix_mvp[0] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4glstate_matrix_mvp[2] * u_xlat0.wwww + u_xlat2; gl_Position = u_xlat2 + hlslcc_mtx4x4glstate_matrix_mvp[3]; vs_TEXCOORD0.xy = u_xlat1.xy * vec2(0.5, 0.5) + vec2(0.5, 0.5); u_xlat1 = (-_Color0) + _Color1; u_xlat1 = vec4(u_xlat41) * u_xlat1 + _Color0; vs_COLOR0.w = u_xlat0.z * u_xlat1.w; vs_COLOR0.xyz = u_xlat1.xyz; } else { gl_Position = vec4(0.0, 0.0, 0.0, 1.0); vs_COLOR0 = vec4(0.0, 0.0, 0.0, 0.0); vs_TEXCOORD0.xy = vec2(0.0, 0.0); //ENDIF } return; } -------- failed compiling: vertex shader ERROR: 0:22: 'array without size' : supported in geometry shaders only ERROR: 0:29: 'array without size' : supported in geometry shaders only Note: Creation of internal variant of shader 'Amplitude/GalaxyLife/Ship' failed. WARNING: Shader Unsupported: 'Amplitude/GalaxyLife/Ship' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Amplitude/GalaxyLife/Ship' - Setting to default shader. -------- Shader compilation failed #version 330 #extension GL_ARB_explicit_attrib_location : require #extension GL_ARB_shader_storage_buffer_object : enable #extension GL_ARB_shader_image_load_store : enable uniform vec4 _AgeProfilerBarsValue; uniform vec4 _AgeProfilerBoxSize; uniform float _AgeProfilerFrameCount; uniform float _AgeProfilerMaxValue; struct _AgeProfilerValueBuffer_type { uint[1] value; }; layout(std430, binding = 0) readonly buffer _AgeProfilerValueBuffer { _AgeProfilerValueBuffer_type _AgeProfilerValueBuffer_buf[]; }; in vec4 vs_TEXCOORD0; layout(location = 0) out vec4 SV_Target0; vec4 u_xlat0; vec4 u_xlat1; vec4 u_xlat2; vec4 u_xlat3; vec3 u_xlat4; float u_xlat5; vec2 u_xlat7; float u_xlat8; int u_xlati8; float u_xlat9; float u_xlat12; bool u_xlatb12; void main() { u_xlat0 = vec4(1.0, 1.0, 1.0, 1.0) / _AgeProfilerBarsValue; u_xlat1.xy = vs_TEXCOORD0.yx * vec2(_AgeProfilerMaxValue, _AgeProfilerFrameCount); u_xlat9 = dFdx(u_xlat1.x); u_xlat2 = u_xlat0.zxwy * abs(vec4(u_xlat9)); u_xlat3.xz = u_xlat2.yw; u_xlat9 = dFdy(u_xlat1.x); u_xlat0 = u_xlat0 * abs(vec4(u_xlat9)); u_xlat3.yw = u_xlat0.xy; u_xlat2.yw = u_xlat0.zw; u_xlat0.x = dot(u_xlat3.zw, u_xlat3.zw); u_xlat0.y = dot(u_xlat3.xy, u_xlat3.xy); u_xlat0.xy = sqrt(u_xlat0.xy); u_xlat3 = u_xlat1.xxxx / _AgeProfilerBarsValue; u_xlat8 = floor(u_xlat1.y); u_xlati8 = int(u_xlat8); u_xlat1.x = uintBitsToFloat(_AgeProfilerValueBuffer_buf[u_xlati8].value[(0 >> 2) + 0]); u_xlat4.y = u_xlat1.x / _AgeProfilerMaxValue; u_xlat1 = u_xlat3 + vec4(-0.5, -0.5, -0.5, -0.5); u_xlat1 = fract(u_xlat1); u_xlat0.w = (-u_xlat0.x) * 0.5 + u_xlat1.y; u_xlat0.x = u_xlat0.x * 0.5 + u_xlat1.y; u_xlat5 = _AgeProfilerMaxValue / _AgeProfilerBoxSize.y; u_xlat3.x = (-u_xlat5) + 0.5; u_xlat5 = u_xlat5 + 0.5; u_xlat5 = (-u_xlat3.x) + u_xlat5; u_xlat0.xw = u_xlat0.xw + (-u_xlat3.xx); u_xlat0.xw = u_xlat0.xw / vec2(u_xlat5); u_xlat7.xy = u_xlat0.wx; u_xlat7.xy = clamp(u_xlat7.xy, 0.0, 1.0); u_xlat0.x = (-u_xlat0.w) + u_xlat0.x; u_xlat12 = (-u_xlat7.x) + u_xlat7.y; u_xlat0.x = u_xlat12 / u_xlat0.x; u_xlat0.x = clamp(u_xlat0.x, 0.0, 1.0); u_xlat0.x = u_xlat0.x * 0.200000003; u_xlat4.z = (-u_xlat0.y) * 0.5 + u_xlat1.x; u_xlat4.x = u_xlat0.y * 0.5 + u_xlat1.x; u_xlat4.xz = (-u_xlat3.xx) + u_xlat4.xz; u_xlat4.xz = u_xlat4.xz / vec2(u_xlat5); u_xlat1.x = u_xlat4.z; u_xlat1.x = clamp(u_xlat1.x, 0.0, 1.0); u_xlat12 = (-u_xlat4.z) + u_xlat4.x; u_xlat4.x = u_xlat4.x; u_xlat4.x = clamp(u_xlat4.x, 0.0, 1.0); u_xlat4.x = (-u_xlat1.x) + u_xlat4.x; u_xlat4.x = u_xlat4.x / u_xlat12; u_xlat4.x = clamp(u_xlat4.x, 0.0, 1.0); u_xlat0.x = u_xlat4.x * 0.5 + u_xlat0.x; u_xlat4.x = dot(u_xlat2.xy, u_xlat2.xy); u_xlat4.z = dot(u_xlat2.zw, u_xlat2.zw); u_xlat4.xz = sqrt(u_xlat4.xz); u_xlat1.x = (-u_xlat4.x) * 0.5 + u_xlat1.z; u_xlat4.x = u_xlat4.x * 0.5 + u_xlat1.z; u_xlat4.x = (-u_xlat3.x) + u_xlat4.x; u_xlat4.x = u_xlat4.x / u_xlat5; u_xlat1.x = (-u_xlat3.x) + u_xlat1.x; u_xlat1.x = u_xlat1.x / u_xlat5; u_xlat9 = u_xlat1.x; u_xlat9 = clamp(u_xlat9, 0.0, 1.0); u_xlat1.x = u_xlat4.x + (-u_xlat1.x); u_xlat4.x = u_xlat4.x; u_xlat4.x = clamp(u_xlat4.x, 0.0, 1.0); u_xlat4.x = (-u_xlat9) + u_xlat4.x; u_xlat4.x = u_xlat4.x / u_xlat1.x; u_xlat4.x = clamp(u_xlat4.x, 0.0, 1.0); u_xlat0.x = u_xlat4.x * 0.100000001 + u_xlat0.x; u_xlat4.x = (-u_xlat4.z) * 0.5 + u_xlat1.w; u_xlat4.z = u_xlat4.z * 0.5 + u_xlat1.w; u_xlat4.xz = (-u_xlat3.xx) + u_xlat4.xz; u_xlat4.xz = u_xlat4.xz / vec2(u_xlat5); u_xlat1.x = (-u_xlat4.x) + u_xlat4.z; u_xlat4.xz = u_xlat4.xz; u_xlat4.xz = clamp(u_xlat4.xz, 0.0, 1.0); u_xlat4.x = (-u_xlat4.x) + u_xlat4.z; u_xlat4.x = u_xlat4.x / u_xlat1.x; u_xlat4.x = clamp(u_xlat4.x, 0.0, 1.0); u_xlat0.x = u_xlat4.x * 0.0500000007 + u_xlat0.x; u_xlat1.z = 0.0; u_xlat4.x = (-u_xlat4.y) + 1.0; u_xlatb12 = u_xlat4.y>=vs_TEXCOORD0.y; u_xlat1.w = u_xlatb12 ? 0.5 : float(0.0); u_xlat1.xy = u_xlat4.yx * u_xlat1.ww; SV_Target0 = u_xlat0.xxxx + u_xlat1; return; } -------- failed compiling: fragment evaluation shader ERROR: 0:16: 'array without size' : supported in geometry shaders only Note: Creation of internal variant of shader 'Amplitude/AgeProfiler' failed. WARNING: Shader Unsupported: 'Amplitude/AgeProfiler' - Pass 'DEFAULT' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Amplitude/AgeProfiler' - Setting to default shader. -------- Shader compilation failed #version 330 #extension GL_ARB_explicit_attrib_location : require #extension GL_ARB_shader_storage_buffer_object : enable #extension GL_ARB_shader_image_load_store : enable uniform vec4 _LayerSizeDependent0; uniform vec4 _LayerSizeDependent1; uniform vec4 _LayerSizeDependent2; uniform vec4 _RandomPosDatas; uniform vec4 _SizeDatas; uniform vec4 _Color0; uniform vec4 _Color1; uniform vec4 _DistanceToFOWMinBBox; uniform vec4 _DistanceToFOWMaxBBox; uniform vec4 _DistanceToFOWFieldRange; uniform vec4 _AllLayers0; uniform vec4 _AllLayers1; uniform vec4 _AllLayers2; uniform sampler2D _DistanceToFOW; struct _PastEncounterBuffer_type { uint[3] value; }; layout(std430, binding = 0) readonly buffer _PastEncounterBuffer { _PastEncounterBuffer_type _PastEncounterBuffer_buf[]; }; out vec3 vs_TEXCOORD0; out float vs_TEXCOORD1; out vec4 vs_COLOR0; vec2 u_xlat0; int u_xlati0; uvec2 u_xlatu0; vec4 u_xlat1; uvec2 u_xlatu1; vec4 u_xlat2; vec3 u_xlat3; vec3 u_xlat4; uvec2 u_xlatu4; float u_xlat8; float u_xlat12; void main() { u_xlati0 = int(uint(gl_VertexID) ^ 61u); u_xlatu4.x = uint(gl_VertexID) >> 16u; u_xlati0 = int(u_xlatu4.x ^ uint(u_xlati0)); u_xlatu0.x = uint(u_xlati0) * 9u; u_xlatu4.x = u_xlatu0.x >> 4u; u_xlati0 = int(u_xlatu4.x ^ u_xlatu0.x); u_xlatu0.x = uint(u_xlati0) * 668265261u; u_xlatu4.x = u_xlatu0.x >> 15u; u_xlatu0.x = u_xlatu4.x ^ u_xlatu0.x; u_xlatu1.x = u_xlatu0.x >> 8u; u_xlatu1.y = u_xlatu0.x >> 16u; u_xlatu4.xy = u_xlatu1.xy & uvec2(255u, 255u); u_xlat4.xy = vec2(u_xlatu4.xy); u_xlat1.yz = u_xlat4.xy * vec2(0.00392156886, 0.00392156886); u_xlatu0.y = u_xlatu0.x & 255u; u_xlatu0.x = u_xlatu0.x >> 24u; u_xlat0.xy = vec2(u_xlatu0.xy); u_xlat0.x = u_xlat0.x * 0.00392156886; u_xlat1.x = u_xlat0.y * 0.00392156886; u_xlat4.xy = _RandomPosDatas.xy + _RandomPosDatas.xy; u_xlat2.xz = u_xlat1.xy * u_xlat4.xy + (-_RandomPosDatas.xy); u_xlat3.xyz = vec3(uintBitsToFloat(_PastEncounterBuffer_buf[gl_VertexID].value[(0 >> 2) + 0]), uintBitsToFloat(_PastEncounterBuffer_buf[gl_VertexID].value[(0 >> 2) + 1]), uintBitsToFloat(_PastEncounterBuffer_buf[gl_VertexID].value[(0 >> 2) + 2])); u_xlat2.y = 0.0; u_xlat4.xyz = u_xlat2.xyz + u_xlat3.xyz; u_xlat1.xy = u_xlat4.xz + (-_DistanceToFOWMinBBox.xz); vs_TEXCOORD0.xyz = u_xlat4.xyz; u_xlat4.xy = (-_DistanceToFOWMinBBox.xz) + _DistanceToFOWMaxBBox.xz; u_xlat4.xy = u_xlat1.xy / u_xlat4.xy; u_xlat2 = textureLod(_DistanceToFOW, u_xlat4.xy, 0.0); u_xlat4.x = (-u_xlat2.y) + 1.0; u_xlat4.x = (-u_xlat4.x) * _DistanceToFOWFieldRange.y + 1.0; u_xlat4.x = clamp(u_xlat4.x, 0.0, 1.0); u_xlat8 = (-_SizeDatas.x) + _SizeDatas.y; u_xlat8 = u_xlat1.z * u_xlat8 + _SizeDatas.x; u_xlat12 = dot(_LayerSizeDependent0, _AllLayers0); u_xlat1.x = dot(_LayerSizeDependent1, _AllLayers1); u_xlat12 = u_xlat12 + u_xlat1.x; u_xlat1.x = dot(_LayerSizeDependent2, _AllLayers2); u_xlat12 = u_xlat12 + u_xlat1.x; u_xlat8 = u_xlat8 * u_xlat12; vs_TEXCOORD1 = u_xlat4.x * u_xlat8; u_xlat1 = (-_Color0) + _Color1; vs_COLOR0 = u_xlat0.xxxx * u_xlat1 + _Color0; return; } -------- failed compiling: vertex shader ERROR: 0:26: 'array without size' : supported in geometry shaders only Note: Creation of internal variant of shader 'Amplitude/Galaxy/DiplomaticScanViewPastEncounter' failed. WARNING: Shader Unsupported: 'Amplitude/Galaxy/DiplomaticScanViewPastEncounter' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Amplitude/Galaxy/DiplomaticScanViewPastEncounter' - Setting to default shader. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 447) Gamesight: Setting verbose logs to True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Gamesight: Setting API key to 0fe715eaaaac8b4b62fa124a7031b7f1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Gamesight: Setting User ID to 0x0110000103b2c894 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Gamesight: Marking conversion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Gamesight: Event created! Reponse: { "event": { "created_at": "2017-06-15T05:54:17", "id": 10964058, "identifiers": { "installed_browsers": null, "installed_fonts": null, "language": null, "os": "Windows 10 (10.0.0) 64bit", "resolution": "1920x1080", "timezone": null }, "ip": "137.186.249.106", "type": "game_launch", "user_id": "0x0110000103b2c894", "version": "1.0.0" } } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Data.dll (this message is harmless) Game Session-Open: {"crc":"EDA9CA89669364DFD59EC0F7EA1BF430,206760","hwid":"e8594e77e237c25f5842c391ed4820222cca1a8e","system_os":"Windows 10 (10.0.0) 64bit","system_processor":"Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz","system_memory":"8503951360","system_display":"Intel(R) HD Graphics 5500","system_display_memory":"2259681280","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561198022314132","gamecode":"392110","sessionID":"c6a2a12227d34c4ea6bc513dff2965c1","eventTimestampClient":"2017-06-14T23:54:22.945"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Application Start: {"graphicsDeviceId":5654,"graphicsDeviceVendorId":32902,"graphicsDeviceVersionId":"OpenGL 4.4.0 - Build 20.19.15.4549","defaultSupportHxFxPlugin":"True","eventID":"5.01.02","eventName":"Application Start","steamID":"76561198022314132","gamecode":"392110","sessionID":"c6a2a12227d34c4ea6bc513dff2965c1","eventTimestampClient":"2017-06-14T23:54:24.171"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/.\libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 -------- Shader compilation failed #version 330 #extension GL_ARB_explicit_attrib_location : require #extension GL_ARB_shader_storage_buffer_object : enable #extension GL_ARB_shader_image_load_store : enable uniform vec4 _ScreenParams; uniform vec4 hlslcc_mtx4x4_Age_Projection[4]; uniform vec4 hlslcc_mtx4x4_GuiMatrix[4]; uniform float _Thickness; uniform float _FunctionPointCount; uniform float _FunctionPointWeight; uniform vec4 _DataScaleOffset; struct _FunctionData_type { uint[4] value; }; layout(std430, binding = 0) readonly buffer _FunctionData { _FunctionData_type _FunctionData_buf[]; }; out vec2 vs_TEXCOORD0; vec4 phase0_Output0_0; out vec2 vs_TEXCOORD1; out vec2 vs_TEXCOORD2; out vec2 vs_TEXCOORD3; out vec2 vs_TEXCOORD4; vec4 u_xlat0; uvec3 u_xlatu1; vec4 u_xlat2; vec4 u_xlat3; vec3 u_xlat4; vec2 u_xlat5; vec4 u_xlat6; vec4 u_xlat7; vec4 u_xlat8; vec3 u_xlat9; vec2 u_xlat11; uint u_xlatu11; bool u_xlatb11; vec2 u_xlat20; int u_xlati20; bool u_xlatb20; vec2 u_xlat22; uint u_xlatu22; bool u_xlatb22; vec2 u_xlat25; float u_xlat30; bool u_xlatb30; float u_xlat31; void main() { u_xlat0 = vec4(uintBitsToFloat(_FunctionData_buf[gl_VertexID].value[(0 >> 2) + 0]), uintBitsToFloat(_FunctionData_buf[gl_VertexID].value[(0 >> 2) + 1]), uintBitsToFloat(_FunctionData_buf[gl_VertexID].value[(0 >> 2) + 2]), uintBitsToFloat(_FunctionData_buf[gl_VertexID].value[(0 >> 2) + 3])); u_xlat20.xy = (-u_xlat0.xy) + u_xlat0.zw; u_xlat0.xy = vec2(vec2(_FunctionPointWeight, _FunctionPointWeight)) * u_xlat20.xy + u_xlat0.xy; u_xlat0.xy = _DataScaleOffset.xy * u_xlat0.xy + _DataScaleOffset.zw; u_xlatu1.xyz = uvec3(gl_VertexID) + uvec3(4294967295u, 1u, 2u); u_xlat2 = vec4(uintBitsToFloat(_FunctionData_buf[u_xlatu1.y].value[(0 >> 2) + 0]), uintBitsToFloat(_FunctionData_buf[u_xlatu1.y].value[(0 >> 2) + 1]), uintBitsToFloat(_FunctionData_buf[u_xlatu1.y].value[(0 >> 2) + 2]), uintBitsToFloat(_FunctionData_buf[u_xlatu1.y].value[(0 >> 2) + 3])); u_xlat22.xy = (-u_xlat2.xy) + u_xlat2.zw; u_xlat2.xy = vec2(vec2(_FunctionPointWeight, _FunctionPointWeight)) * u_xlat22.xy + u_xlat2.xy; u_xlat0.zw = _DataScaleOffset.xy * u_xlat2.xy + _DataScaleOffset.zw; phase0_Output0_0 = u_xlat0; u_xlat2.xyz = hlslcc_mtx4x4_Age_Projection[1].xyw * hlslcc_mtx4x4_GuiMatrix[3].yyy; u_xlat2.xyz = hlslcc_mtx4x4_Age_Projection[0].xyw * hlslcc_mtx4x4_GuiMatrix[3].xxx + u_xlat2.xyz; u_xlat2.xyz = hlslcc_mtx4x4_Age_Projection[2].xyw * hlslcc_mtx4x4_GuiMatrix[3].zzz + u_xlat2.xyz; u_xlat2.xyz = hlslcc_mtx4x4_Age_Projection[3].xyw * hlslcc_mtx4x4_GuiMatrix[3].www + u_xlat2.xyz; u_xlat3.xyz = hlslcc_mtx4x4_Age_Projection[1].xyw * hlslcc_mtx4x4_GuiMatrix[0].yyy; u_xlat3.xyz = hlslcc_mtx4x4_Age_Projection[0].xyw * hlslcc_mtx4x4_GuiMatrix[0].xxx + u_xlat3.xyz; u_xlat3.xyz = hlslcc_mtx4x4_Age_Projection[2].xyw * hlslcc_mtx4x4_GuiMatrix[0].zzz + u_xlat3.xyz; u_xlat3.xyz = hlslcc_mtx4x4_Age_Projection[3].xyw * hlslcc_mtx4x4_GuiMatrix[0].www + u_xlat3.xyz; u_xlat4.xyz = hlslcc_mtx4x4_Age_Projection[1].xyw * hlslcc_mtx4x4_GuiMatrix[1].yyy; u_xlat4.xyz = hlslcc_mtx4x4_Age_Projection[0].xyw * hlslcc_mtx4x4_GuiMatrix[1].xxx + u_xlat4.xyz; u_xlat4.xyz = hlslcc_mtx4x4_Age_Projection[2].xyw * hlslcc_mtx4x4_GuiMatrix[1].zzz + u_xlat4.xyz; u_xlat4.xyz = hlslcc_mtx4x4_Age_Projection[3].xyw * hlslcc_mtx4x4_GuiMatrix[1].www + u_xlat4.xyz; u_xlat5.xy = (-u_xlat0.xy) + u_xlat0.zw; u_xlat31 = dot(u_xlat5.xy, u_xlat5.xy); u_xlat31 = inversesqrt(u_xlat31); u_xlat6.xy = vec2(u_xlat31) * u_xlat5.xy; u_xlat7 = (-u_xlat6.yxyx) * vec4(-0.100000001, 0.100000001, -0.100000001, 0.100000001) + u_xlat0; u_xlat8.xyz = u_xlat4.xyz * u_xlat7.yyy; u_xlat8.xyz = u_xlat3.xyz * u_xlat7.xxx + u_xlat8.xyz; u_xlat8.xyz = u_xlat2.xyz + u_xlat8.xyz; u_xlat25.xy = u_xlat8.xy * _ScreenParams.xy; u_xlat25.xy = u_xlat25.xy / u_xlat8.zz; u_xlat8 = u_xlat6.yxyx * vec4(-0.100000001, 0.100000001, -0.100000001, 0.100000001) + u_xlat0; u_xlat9.xyz = u_xlat4.xyz * u_xlat8.yyy; u_xlat9.xyz = u_xlat3.xyz * u_xlat8.xxx + u_xlat9.xyz; u_xlat9.xyz = u_xlat2.xyz + u_xlat9.xyz; u_xlat7.xy = u_xlat9.xy * _ScreenParams.xy; u_xlat7.xy = u_xlat7.xy / u_xlat9.zz; u_xlat25.xy = u_xlat25.xy + (-u_xlat7.xy); u_xlat2.w = dot(u_xlat25.xy, u_xlat25.xy); u_xlat9.xyz = u_xlat4.xyz * u_xlat7.www; u_xlat4.xyz = u_xlat4.xyz * u_xlat8.www; u_xlat4.xyz = u_xlat3.xyz * u_xlat8.zzz + u_xlat4.xyz; u_xlat3.xyz = u_xlat3.xyz * u_xlat7.zzz + u_xlat9.xyz; u_xlat3.xyz = u_xlat2.xyz + u_xlat3.xyz; u_xlat2.xyz = u_xlat2.xyz + u_xlat4.xyz; u_xlat3.xy = u_xlat3.xy * _ScreenParams.xy; u_xlat3.xy = u_xlat3.xy / u_xlat3.zz; u_xlat2.xy = u_xlat2.xy * _ScreenParams.xy; u_xlat2.xy = u_xlat2.xy / u_xlat2.zz; u_xlat2.xy = (-u_xlat2.xy) + u_xlat3.xy; u_xlat2.x = dot(u_xlat2.xy, u_xlat2.xy); u_xlat7.xy = sqrt(u_xlat2.wx); u_xlat6.zw = (-u_xlat6.yy); u_xlat2.x = dot(u_xlat6.xz, u_xlat6.xw); u_xlat2.x = sqrt(u_xlat2.x); u_xlat2.x = u_xlat2.x * 0.200000003; u_xlat2.xy = u_xlat7.xy / u_xlat2.xx; u_xlat22.xy = u_xlat2.xy * vec2(_Thickness); u_xlat2.xy = vec2(_Thickness) * u_xlat2.xy + vec2(8.0, 8.0); u_xlat2.xy = u_xlat2.xy / u_xlat22.xy; u_xlatu22 = uint(_FunctionPointCount); u_xlatb22 = u_xlatu1.z> 2) + 0]), uintBitsToFloat(_FunctionData_buf[u_xlatu11].value[(0 >> 2) + 1]), uintBitsToFloat(_FunctionData_buf[u_xlatu11].value[(0 >> 2) + 2]), uintBitsToFloat(_FunctionData_buf[u_xlatu11].value[(0 >> 2) + 3])); u_xlat11.xy = (-u_xlat3.xy) + u_xlat3.zw; u_xlat11.xy = vec2(vec2(_FunctionPointWeight, _FunctionPointWeight)) * u_xlat11.xy + u_xlat3.xy; u_xlat11.xy = _DataScaleOffset.xy * u_xlat11.xy + _DataScaleOffset.zw; u_xlat20.xy = (-u_xlat0.zw) + u_xlat11.xy; u_xlat11.x = dot(u_xlat20.xy, u_xlat20.xy); u_xlat11.x = sqrt(u_xlat11.x); u_xlat20.xy = u_xlat20.xy / u_xlat11.xx; u_xlatb11 = 9.99999975e-005> 2) + 0]), uintBitsToFloat(_FunctionData_buf[u_xlati20].value[(0 >> 2) + 1]), uintBitsToFloat(_FunctionData_buf[u_xlati20].value[(0 >> 2) + 2]), uintBitsToFloat(_FunctionData_buf[u_xlati20].value[(0 >> 2) + 3])); u_xlat20.xy = (-u_xlat3.xy) + u_xlat3.zw; u_xlat20.xy = vec2(vec2(_FunctionPointWeight, _FunctionPointWeight)) * u_xlat20.xy + u_xlat3.xy; u_xlat20.xy = _DataScaleOffset.xy * u_xlat20.xy + _DataScaleOffset.zw; u_xlat0.xy = (-u_xlat20.xy) + u_xlat0.xy; u_xlat20.x = dot(u_xlat0.xy, u_xlat0.xy); u_xlat20.x = sqrt(u_xlat20.x); u_xlat0.xy = u_xlat0.xy / u_xlat20.xx; u_xlatb20 = 9.99999975e-005