Tuesday, 20 June 2017 00:02
ENDLESS SPACE 2 V1.0.16 S5 GOLD-Public (64-bit)

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.

00:02:24:358STACKStarting the application, version is V1.0.16 S5 GOLD-Public (64-bit)...

Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:359STACKRunning 64-bit mode...

Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:359STACKGame directory is "D:\Mes documents\Endless Space 2".

Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:360STACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'french'.

Amplitude.Unity.Framework.Application+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:360STACK[Steam] Steam user id is '0x011000010a5bd4b9'.

Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:360STACK[Steam] Steam user name is 'XMass'.

Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:360STACKLoading registry file 'D:/Jeux/steam/steamapps/common/Endless Space 2\Registry.xml'...

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:360STACKRegistry file 'D:\Mes documents\Endless Space 2\Registry.xml' does not exist.

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:360STACKLoading registry file 'D:\Mes documents\Endless Space 2\Users\173790393\Registry.xml'...

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:455STACKAI assembly Amplitude.AI.Loader v1.0.3.0 loaded

AIManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:455STACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded

AIManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:455STACKInitializing the Wwise sound engine...

Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:455STACKSound engine initialized.

Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:455STACK4 audio modules have been loaded.

Amplitude.Unity.Audio.AudioManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:455STACK646 LipSync Data successfully loaded

Amplitude.Unity.Audio.LipSyncManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:455STACKPlaying with 1 downloadable content(s): Collector Edition.

DownloadableContentManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:455STACKHello 'XMass'!

Amplitude.Unity.Steam.SteamManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:455STACKChanging display settings to 1920x1080, 60Hz...

Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:455STACK... skipped change because resolution remains the same.

Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:455STACKSetting the general quality level to '4'.

Amplitude.Unity.Video.VideoManager:set_QualityLevel(System.Reflection.ParameterInfo)
Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:570STACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GPUColorEvolutionManager+c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:570STACKCurrent game language is 'french'.

Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:758STACKAI folder path: D:/Jeux/steam/steamapps/common/Endless Space 2/Public/AI/Release/

AIManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:831STACKMute rear channels (since we are in mono or stereo speaker configuration)

EndlessSpaceAudioModule:OnSpeakerConfigurationChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EndlessSpaceAudioModule+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:831STACKThe audio manager is ready.

Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:831STACKError message modal is disabled.

GuiManager+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:831STACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.

Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:831STACKLoading runtime module 'Endless Space 2'...

Amplitude.Unity.Runtime.Runtime+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:831STACKLoading runtime registry files...

Amplitude.Unity.Runtime.Plugins.RuntimeRegistryPlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:847STACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:851STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:862STACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:878STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:895STACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:912STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:929STACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:945STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:962STACKLoading plugin files for database of type 'StarSystemNodeDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:978STACKLoading plugin files for database of type 'SpecialNodeDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:24:995STACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:157STACKLoading plugin files for database of type 'EntityActionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:166STACKLoading plugin files for database of type 'DiplomaticRelationState'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:169STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:291STACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:296STACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:298STACKLoading plugin files for database of type 'WarPointsRewardDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:312STACKLoading plugin files for database of type 'ContractStubDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:544STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:556STACKLoading plugin files for database of type 'ResourceDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:562STACKLoading plugin files for database of type 'PlanetReserveDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:578STACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:595STACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:612STACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:628STACKLoading plugin files for database of type 'PopulationDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:645STACKLoading plugin files for database of type 'PopulationAspirationDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:662STACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:681STACKLoading plugin files for database of type 'PopulationEventDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:695STACKLoading plugin files for database of type 'PopulationStateDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:713STACKLoading plugin files for database of type 'PopulationTrait'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:728STACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:745STACKLoading plugin files for database of type 'PopulationModifiersTrait'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:762STACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:778STACKLoading plugin files for database of type 'ResourceDepositDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:795STACKLoading plugin files for database of type 'AnomalyDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:821STACKLoading plugin files for database of type 'ShipDesignDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:828STACKLoading plugin files for database of type 'ShipRoleDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:25:972STACKLoading plugin files for database of type 'HullDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:034STACKLoading plugin files for database of type 'ModuleDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:037STACKLoading plugin files for database of type 'MedalDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:045STACKLoading plugin files for database of type 'RankDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:062STACKLoading plugin files for database of type 'RankPatternDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:079STACKLoading plugin files for database of type 'LevelUpRuleDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:095STACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:112STACKLoading plugin files for database of type 'ShipDesignTemplateDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:255STACKLoading plugin files for database of type 'IndustryConstructibleElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:266STACKLoading plugin files for database of type 'AnomalyReductionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:277STACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:285STACKLoading plugin files for database of type 'RecipeIngredientDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:295STACKLoading plugin files for database of type 'RecipeSlotDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:312STACKLoading plugin files for database of type 'RecipeSpecialEffectDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:331STACKLoading plugin files for database of type 'PlanetColonizationConstructibleElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:641STACKLoading plugin files for database of type 'ScienceConstructibleElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:650STACKLoading plugin files for database of type 'TechnologyQuadrantDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:682STACKLoading plugin files for database of type 'TechnologyStageDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:696STACKLoading plugin files for database of type 'TechnologyLinkDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:706STACKLoading plugin files for database of type 'TechnologyHelperVariableDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:717STACKLoading plugin files for database of type 'UnlockDatatableElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:728STACKLoading plugin files for database of type 'EmpireImprovementDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:745STACKLoading plugin files for database of type 'TimeBubbleDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:762STACKLoading plugin files for database of type 'CostReduction'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:778STACKLoading plugin files for database of type 'ResourceConverterDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:795STACKLoading plugin files for database of type 'ConstructionRefundDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:811STACKLoading plugin files for database of type 'BailiffDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:828STACKLoading plugin files for database of type 'TemporaryEffectDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:845STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiWindowsStackDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:26:862STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:247STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:389STACKLoading plugin files for database of type 'AllianceGuiElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:404STACKLoading plugin files for database of type 'GuiSorter'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:418STACKLoading plugin files for database of type 'GuiResourcePropertySet'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:434STACKLoading plugin files for database of type 'GuiPlanetTypeBaseStats'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:449STACKLoading plugin files for database of type 'GuiPlanetStatsModifier'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:465STACKLoading plugin files for database of type 'EncounterPlayTrajectoryDefinitionCollection'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:480STACKLoading plugin files for database of type 'GuiHighlightDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:495STACKLoading plugin files for database of type 'PanelFeatureModuleEffectsDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:512STACKLoading plugin files for database of type 'GuiCursor'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:528STACKLoading plugin files for database of type 'MouseCursorRule'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:547STACKCursorManager.LoadMouseRules

CursorManager:LoadMouseRules()
CursorManager:Update()

00:02:27:547STACKCursorManager.LoadMouseRules success with 15 rules

CursorManager:LoadMouseRules()
CursorManager:Update()

00:02:27:547STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:563STACKLoading plugin files for database of type 'Palette'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:610STACKLoading plugin files for database of type 'FactionTrait'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:626STACKLoading plugin files for database of type 'FactionAffinity'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:645STACKLoading plugin files for database of type 'FactionAffinityMapping'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:661STACKLoading plugin files for database of type 'FactionTraitCategoryDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:678STACKLoading plugin files for database of type 'MinorFactionPersonalityDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:695STACKLoading plugin files for database of type 'PersonalityDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:714STACKLoading plugin files for database of type 'Faction'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:728STACKLoading plugin files for database of type 'MajorFaction'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:745STACKLoading plugin files for database of type 'MinorFaction'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:805STACKLoading plugin files for database of type 'EncounterArenaDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:820STACKLoading plugin files for database of type 'EncounterFlotillaMatchDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:826STACKLoading plugin files for database of type 'EncounterEntityDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:860STACKLoading plugin files for database of type 'EncounterPlayDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:864STACKLoading plugin files for database of type 'EncounterSequenceDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:878STACKLoading plugin files for database of type 'EncounterArrivalSequenceDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:895STACKLoading plugin files for database of type 'EncounterFormationDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:912STACKLoading plugin files for database of type 'EncounterTargetingRangeDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:928STACKLoading plugin files for database of type 'EncounterEventToRealizationEventDictionaryDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:945STACKLoading plugin files for database of type 'SalvoDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:963STACKLoading plugin files for database of type 'BattleActionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:978STACKLoading plugin files for database of type 'SquadronMissionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:27:995STACKLoading plugin files for database of type 'SquadronStanceDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:28:012STACKLoading plugin files for database of type 'SquadronStanceSelectorDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:28:028STACKLoading plugin files for database of type 'SquadronFormationDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:28:045STACKLoading plugin files for database of type 'SquadronMetaFormationDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:28:062STACKLoading plugin files for database of type 'RealizationEventDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:28:091STACKLoading plugin files for database of type 'BattleEffectDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:28:551STACKLoading plugin files for database of type 'CameraShotDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:28:561STACKLoading plugin files for database of type 'PoliticsDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:28:600STACKLoading plugin files for database of type 'GovernmentDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:28:637STACKLoading plugin files for database of type 'LawDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:28:646STACKLoading plugin files for database of type 'ElectionProcessTaskDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:28:661STACKLoading plugin files for database of type 'ElectionProcessDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:28:679STACKLoading plugin files for database of type 'SenatorInteractionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:28:696STACKLoading plugin files for database of type 'ElectionActionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:28:712STACKLoading plugin files for database of type 'PoliticsSupportStatusDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:28:728STACKLoading plugin files for database of type 'PoliticsExperienceStatusDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:28:745STACKLoading plugin files for database of type 'HeroAffinityDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:28:762STACKLoading plugin files for database of type 'HeroClassDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:28:779STACKLoading plugin files for database of type 'HeroPoliticsDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:28:796STACKLoading plugin files for database of type 'HeroSkillTreeDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:28:817STACKLoading plugin files for database of type 'HeroSkillDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:28:828STACKLoading plugin files for database of type 'HeroMasteryDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:28:845STACKLoading plugin files for database of type 'HeroUnlockGaugeDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:28:862STACKLoading plugin files for database of type 'ScoreProviderListDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:28:878STACKLoading plugin files for database of type 'HeroDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:30:628STACKLoading plugin files for database of type 'QuestDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:30:633STACKLoading plugin files for database of type 'QuestEffectDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:30:683STACKLoading plugin files for database of type 'QuestTriggeringProbabilityDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:30:706STACKLoading plugin files for database of type 'Droplist'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:045STACKLoading plugin files for database of type 'TutorialDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:108STACKLoading plugin files for database of type 'VictoryConditionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:114STACKLoading plugin files for database of type 'GameStatisticDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:128STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:145STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:162STACKLoading plugin files for database of type 'FleetNameMappingDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:188STACKLoading plugin files for database of type 'CuriosityDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:203STACKLoading plugin files for database of type 'CuriosityDroplist'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:211STACKLoading plugin files for database of type 'Amplitude.Unity.Game.Orders.OrderPolicySetup'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:228STACKLoading plugin files for database of type 'GameSettingDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:245STACKLoading plugin files for database of type 'GameSettingRestrictionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:261STACKLoading plugin files for database of type 'TradingCompanyDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:279STACKLoading plugin files for database of type 'TradableCategoryDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:295STACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:312STACKLoading plugin files for database of type 'TradableDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:328STACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:345STACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:538STACKLoading plugin files for database of type 'MarketplaceEventDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:556STACKLoading plugin files for database of type 'MinorStateDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:560STACKLoading plugin files for database of type 'ImprovementListDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:564STACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:578STACKLoading plugin files for database of type 'FleetMissionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:683STACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:688STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:695STACKLoading plugin files for database of type 'GroundBattleViewerConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:712STACKLoading plugin files for database of type 'GroundBattleTroopTypeConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:728STACKLoading plugin files for database of type 'GroundBattleUnitConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:745STACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:762STACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:782STACKLoading plugin files for database of type 'SystemSupervisorDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:32:795STACKLoading plugin files for database of type 'MinigameDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:35:992STACKSpent 7.975 second(s) loading the module plugins.

Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:35:992STACKRuntime hash key = '8B1954EFC0A1CE97B93A07789064E919'.

Amplitude.Unity.Runtime.Runtime+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:35:992STACKWaiting for Steam statistics and achievements reception callback...

Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
AchievementManager:Load()
AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:35:992STACKWaiting for Steam statistics and achievements reception callback...

Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
AchievementManager:Load()
AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:35:992STACKAnimated Portrait 'DiplomaticPortraitLipSync' has no child LipSync component

DiplomaticPortraitLipSync:Initialize(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Awake()
UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo)
UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:InstantiatePrefab(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:InstantiateWindows()
Amplitude.Unity.Gui.GuiManager:InstantiateWindows()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:35:992STACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.

Amplitude.Unity.Gui.GuiManager:InstantiateWindows()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:35:992STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:35:992STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:35:992STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:ApplyTemplate()
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:35:992STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:ApplyTemplate()
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:35:992STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:35:992STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:35:992STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:35:992STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:35:992STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:ApplyTemplate()
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:35:992STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:ApplyTemplate()
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:35:992STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:ApplyTemplate()
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:35:993STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:ApplyTemplate()
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:35:993STACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:35:993STACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:35:993STACKTrying to add texture SliderThumb which already exists in the atlas

AgeAtlas:AddTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeAtlas:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:35:993STACKRebuilding the texture atlas...

AgeAtlas:Build()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:35:993STACKLoaded 139 modifier templates

Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:35:993STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

AgeModifierItem:GetPropertyValue()
AgeModifierItem:GetTargetValue()
AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeControl:NotifyChange(System.Reflection.ParameterInfo)
AgeControlButton:OnResetInteraction()
AgeControl:Init()
AgeControl:Start()

00:02:35:993STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

AgeModifierItem:GetPropertyValue()
AgeModifierItem:GetTargetValue()
AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeControl:NotifyChange(System.Reflection.ParameterInfo)
AgeControlButton:OnResetInteraction()
AgeControl:Init()
AgeControl:Start()

00:02:35:993STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

AgeModifierItem:GetPropertyValue()
AgeModifierItem:GetTargetValue()
AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeControl:NotifyChange(System.Reflection.ParameterInfo)
AgeControlButton:OnResetInteraction()
AgeControl:Init()
AgeControl:Start()

00:02:35:993STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

AgeModifierItem:GetPropertyValue()
AgeModifierItem:GetTargetValue()
AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeControl:NotifyChange(System.Reflection.ParameterInfo)
AgeControlButton:OnResetInteraction()
AgeControl:Init()
AgeControl:Start()

00:02:35:993STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

AgeModifierItem:GetPropertyValue()
AgeModifierItem:GetTargetValue()
AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeControl:NotifyChange(System.Reflection.ParameterInfo)
AgeControlButton:OnResetInteraction()
AgeControl:Init()
AgeControl:Start()

00:02:35:993STACKSteamClientCallbacks_UserStatsReceivedCallback

Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

00:02:36:012STACKRuntimeState_Bootstrapper.End()

RuntimeState:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:36:012STACKRuntimeState_OutGame.Begin()

RuntimeState:Begin(System.Reflection.ParameterInfo)
RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:36:012STACKLoading the outgame view...

OutGameView+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OutGameView:LoadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:02:36:012STACKForce Clear of AlwaysActiveCamera

OutGameView+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OutGameView:LoadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:02:37:409STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CameraPreRenderHookHandler:Load()
CameraPreRenderHookHandler:Awake()

00:02:37:409STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CameraPreRenderHookHandler:Load()
CameraPreRenderHookHandler:Awake()

00:02:37:409STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:409STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:409STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:409STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:409STACKIn Technique Battle, Load

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:409STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:409STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PlanetoidRendererManager:LoadNoCoroutine()
PlanetoidRendererManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:409STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.003 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:409STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:409STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
TextRendererManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:410STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.001 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:410STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:410STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ScanViewBattleRenderer+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:410STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.011 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:410STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:410STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ProceduralGeometryRendererManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:410STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:410STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:410STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:410STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InstancingRenderer+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:410STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CircleRendererManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:410STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...

GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:410STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited

GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:410STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:410STACKIn Technique Prod, Load

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:410STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:410STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.005 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:410STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:410STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.002 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:410STACKChanging (push) global shader keyword from to INGAME_RENDERER

Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
GalaxyViewTechnique:PushInsideShaderKeyword()
GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:410STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

00:02:37:410STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
Amplitude.Unity.Graphics.HxFxSystemManager:Start()

00:02:37:410STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
Amplitude.Unity.Graphics.HxFxSystemManager:Start()

00:02:37:410STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
Amplitude.Unity.Graphics.HxFxSystemManager:Start()

00:02:37:410STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
Amplitude.Unity.Graphics.HxFxSystemManager:Start()

00:02:37:410STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
Amplitude.Unity.Graphics.HxFxSystemManager:Start()

00:02:37:410STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
Amplitude.Unity.Graphics.HxFxSystemManager:Start()

00:02:37:410STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.

HxFxSystemTimeParameterEncounter:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
Amplitude.Unity.Graphics.HxFxSystemManager:Start()

00:02:37:410STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LodServiceImplementation:Load()
LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
Amplitude.Unity.Graphics.HxFxSystemManager:Start()

00:02:37:410STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
Amplitude.Unity.Graphics.HxFxSystemManager:Start()

00:02:37:666STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat

AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
MainMenuLabel:Update()

00:02:37:666STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat

AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
MainMenuLabel:Update()

00:02:37:666STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat

AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
MainMenuLabel:Update()

00:02:37:666STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat

AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
MainMenuLabel:Update()

00:02:37:666STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat

AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
MainMenuLabel:Update()

00:02:37:666STACKRelease Clear of AlwaysActiveCamera

OutGameView+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:44:810STACKRebuilding the texture atlas...

AgeAtlas:Build()
AgeManager:SwitchHighDefinition(System.Reflection.ParameterInfo)
GuiManager+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:44:947STACKExpandQuadToRenderBuffer

AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

00:02:46:319STACKExpandQuadToRenderBuffer

AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

00:02:49:061STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat

AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
AgePrimitiveLabel:UpdateQuadInfos()
AgePrimitiveLabel:UpdateRenderData()
AgePrimitive:UpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeScreen:UpdateGUI()
AgeRenderManager:UpdateGUI()
AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

00:02:49:061STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x256xARGBFloat

AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
AgePrimitiveLabel:UpdateQuadInfos()
AgePrimitiveLabel:UpdateRenderData()
AgePrimitive:UpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeScreen:UpdateGUI()
AgeRenderManager:UpdateGUI()
AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

00:02:51:813STACKRuntimeState_OutGame.End()

RuntimeState:End(System.Reflection.ParameterInfo)
RuntimeState_OutGame:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:813STACKRuntimeState_Lobby.Begin()

RuntimeState:Begin(System.Reflection.ParameterInfo)
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:813STACKThe session has been created; opening the session in 'Single' mode (default)...

RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:813STACKOnSessionChange: Opening.

Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:813STACKThe session has been opened.

RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:813STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:813STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:813STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (on action 'Opened').

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:813STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:813STACK[ChatMessage] RECV: l:/sbs/0 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:813STACK[ChatMessage] RECV: l:/_turn/0 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:813STACK[ChatMessage] RECV: l:/_turn/0 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:813STACK[ChatMessage] RECV: l:/sessionname/Partie de XMass (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:814STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:814STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:814STACK[ILobbySlotProvider] RefreshLobbySlotCount(12)

Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnNumberOfSlotsChanged(System.Reflection.ParameterInfo)
RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:814STACK[ChatMessage] RECV: l:/competitorcount/12 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:814STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:814STACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:814STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:814STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:814STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:814STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:814STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:814STACK[ChatMessage] RECV: l:/animationspeedmultiplier/2 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:814STACK[ChatMessage] RECV: l:/globaltimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:814STACK[ChatMessage] RECV: l:/overtimemode/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:815STACK[ChatMessage] RECV: l:/score/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:815STACK[ChatMessage] RECV: l:/military/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:815STACK[ChatMessage] RECV: l:/conquest/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:815STACK[ChatMessage] RECV: l:/science/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:815STACK[ChatMessage] RECV: l:/economy/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:815STACK[ChatMessage] RECV: l:/wonder/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:815STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:815STACK[ChatMessage] RECV: l:/galaxysize/Gigantic (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:816STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:816STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:816STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:816STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:816STACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:816STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:816STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:816STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:816STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:816STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:816STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:816STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:816STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:816STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:816STACK[ILobbySlotProvider] RefreshLobbySlotCount(12)

Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:816STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
NewGameScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:816STACKOnSessionChange: Opened.

Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:816STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:817STACK[ChatMessage] RECV: l:/runtimehash/8B1954EFC0A1CE97B93A07789064E919 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:817STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:817STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (on action 'Created').

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:817STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:817STACK[ChatMessage] RECV: l:/sbs/0 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:02:51:817STACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!

AnimatedPortraitRenderer:DisableDrawLayerOnMainCamera()
AnimatedPortraitRenderer:InternalShow()
AnimatedPortraitRenderer:OnShowPortrait(System.Reflection.ParameterInfo)
AnimatedPortrait:Show()
AnimatedPortraitDisplay:ShowPortrait()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PlayerCompetitorSlot:RefreshAnimatedPortrait()
PlayerCompetitorSlot:Refresh()
CompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PlayerCompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
NewGameEmpireSlotPanel:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

00:02:51:817STACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!

AnimatedPortraitRenderer:DisableDrawLayerOnMainCamera()
AnimatedPortraitRenderer:InternalShow()
AnimatedPortraitRenderer:OnShowPortrait(System.Reflection.ParameterInfo)
AnimatedPortrait:Show()
AnimatedPortraitDisplay:ShowPortrait()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PlayerCompetitorSlot:RefreshAnimatedPortrait()
PlayerCompetitorSlot:Refresh()
CompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PlayerCompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
NewGameEmpireSlotPanel:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

00:02:51:817STACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
SessionHelper:RequestChangeFactionShipsCustomSkin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PlayerCompetitorSlot:RefreshCustomSkinOptions(System.Reflection.ParameterInfo)
PlayerCompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
NewGameEmpireSlotPanel:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

00:02:51:817STACK[ChatMessage] RECV: q:/heroSkin/0/ (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
SessionHelper:RequestChangeHeroShipsCustomSkin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PlayerCompetitorSlot:RefreshCustomSkinOptions(System.Reflection.ParameterInfo)
PlayerCompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
NewGameEmpireSlotPanel:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

00:02:51:817STACKSessionState_Opened.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:817STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...

Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:817STACK[ChatMessage] RECV: l:/sessionname/Partie de XMass (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:817STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:817STACK[ChatMessage] RECV: l:/owner/76561198134056121 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:817STACK[ChatMessage] RECV: l:/version/281474977759237 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:817STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:817STACK[ChatMessage] RECV: l:/sbs/0 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:817STACK[ChatMessage] RECV: l:/_turn/0 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:817STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:817STACK[ChatMessage] RECV: l:/competitorcount/12 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:817STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:817STACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:817STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:817STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:817STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:817STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:817STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:817STACK[ChatMessage] RECV: l:/animationspeedmultiplier/2 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:817STACK[ChatMessage] RECV: l:/globaltimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:817STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:817STACK[ChatMessage] RECV: l:/endturntimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:817STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:817STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:817STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/overtimemode/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/score/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/military/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/supremacy/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/conquest/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/science/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/economy/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/wonder/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/galaxyshape/Spiral8 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/galaxysize/Gigantic (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:818STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:819STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:819STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:819STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:819STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:819STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:819STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:819STACK[ChatMessage] RECV: l:/runtimehash/8B1954EFC0A1CE97B93A07789064E919 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:819STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:51:819STACKExpandQuadToRenderBuffer

AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

00:02:54:334STACKSessionState_Opened.End()

SessionState:End(System.Reflection.ParameterInfo)
SessionState_Opened:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:334STACKSessionState_OpenedAndReady.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:334STACK[ChatMessage] RECV: q:/ready/0/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Session:SetLocalMemberReady(System.Reflection.ParameterInfo)
SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:364STACKSessionState_OpenedAndReady.End()

SessionState:End(System.Reflection.ParameterInfo)
SessionState_OpenedAndReady:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:364STACKSessionState_OpenedAndCounting.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:389STACKSessionState_OpenedAndCounting.End()

SessionState:End(System.Reflection.ParameterInfo)
SessionState_OpenedAndCounting:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:389STACKSessionState_OpenedAndLaunching.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:389STACK[ChatMessage] RECV: q:/ready/0/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Session:SetLocalMemberReady(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:389STACK[ChatMessage] RECV: r:/0x011000010a5bd4b9/q:/ready/0/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Session:SetLocalMemberReady(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:389STACKLaunchAsync()

SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:416STACKLaunching the game server...

Session:IGameServerLauncher.Launch()
SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:416STACKGameServerState_InitializeServer

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:416STACKGameServerState_LaunchGame

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:457STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
GuiNotificationManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:54:457STACKWaiting for the ignition of all game ancillaries...

Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:54:457STACKLaunching the game client...

Session:IGameClientLauncher.Launch()
SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:457STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.

GameManager:RegisterCanExecuteValidator(System.Reflection.ParameterInfo)
GameClient:.ctor(System.Reflection.ParameterInfo)
Session:IGameClientLauncher.Launch()
SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:457STACKGameClientState_WaitingForServer

GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:457STACKGameClientState_ConnectingToServer

GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:591STACKAll game ancillaries have been ignited.

Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:54:591STACKIn GameSettingDefinition 'SessionName', could not resolve the ItemDefinition 'Partie de XMass'

GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
GameManager:ConfigureGalaxyGenerator(System.Reflection.ParameterInfo)
GameManager+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:54:591STACKIn GameSettingDefinition 'GalaxyGenerationSeed', could not resolve the ItemDefinition '0'

GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
GameManager:ConfigureGalaxyGenerator(System.Reflection.ParameterInfo)
GameManager+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:02:54:591STACKSessionState_OpenedAndLaunching.End()

SessionState:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:591STACKSessionState_OpenedAndLaunched.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:591STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:591STACKInitiate connection to server with steamIDRemote: 0x11000010a5bd4b9, steamIDUser: 0x11000010a5bd4b9.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:591STACKGot initiate connection response from server.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:591STACKEmpire index unset. Retrieved #0 from lobby slot.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:614STACKSuccessfully connected to SteamGameServer.

GameClientState_ConnectingToServer:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:639STACKGameClientState_ConnectedToServer

GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:639STACKGameClientState_LaunchGame

GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:639STACKDumping method set to 'Text'.

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:639STACKWaiting for the game server to launch the game...

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:663STACKEmpire index unset. Retrieved #0 from lobby slot.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:02:54:663STACKEmpire index unset. Retrieved #0 from lobby slot.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:09:847STACKCould not retrieve SimulationDescriptor 'SlotTypeAnomaly' in database

GalaxyGeneratorParser:ParseGalaxy(System.Reflection.ParameterInfo)
GameManager+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[ChatMessage] RECV: l:/galaxygenerationseed/51539 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameManager+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACKLoading my game...

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] Empire#0 has faction 'FactionVampirilis'.

MajorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] Empire#1 has faction 'FactionCravers'.

MajorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] Empire#2 has faction 'FactionTerrans'.

MajorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] Empire#3 has faction 'FactionVenetians'.

MajorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] Empire#4 has faction 'FactionSophons'.

MajorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] Empire#5 has faction 'FactionUnfallen'.

MajorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] Empire#6 has faction 'FactionTimeLords'.

MajorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] Empire#7 has faction 'FactionHoratio'.

MajorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] Empire#8 has faction 'FactionSophons'.

MajorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] Empire#9 has faction 'FactionTerrans'.

MajorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] Empire#10 has faction 'FactionVenetians'.

MajorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] Empire#11 has faction 'FactionCravers'.

MajorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[MinorFaction] Faction Z'vali initialized with traits PersonalityTraitPragmatist and FactionTraitMinorGamers01

MinorFaction:Initialize(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] MinorEmpire#0 has faction 'MinorFaction'.

MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[MinorFaction] Faction Eyder initialized with traits PersonalityTraitPacifist and FactionTraitMinorHoarders02

MinorFaction:Initialize(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] MinorEmpire#1 has faction 'MinorFaction'.

MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[MinorFaction] Faction Kalgeros initialized with traits PersonalityTraitPragmatist and FactionTraitMinorGovernor01

MinorFaction:Initialize(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] MinorEmpire#2 has faction 'MinorFaction'.

MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[MinorFaction] Faction Deuyivans initialized with traits PersonalityTraitPragmatist and FactionTraitMinorEmpireResearch

MinorFaction:Initialize(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] MinorEmpire#3 has faction 'MinorFaction'.

MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[MinorFaction] Faction Mavros initialized with traits PersonalityTraitPragmatist and FactionTraitMinorBuilders02

MinorFaction:Initialize(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] MinorEmpire#4 has faction 'MinorFaction'.

MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[MinorFaction] Faction Niris initialized with traits PersonalityTraitPacifist and FactionTraitMinorCaretakers01

MinorFaction:Initialize(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] MinorEmpire#5 has faction 'MinorFaction'.

MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[MinorFaction] Faction Pèlerins initialized with traits PersonalityTraitPacifist and FactionTraitMinorExplorers01

MinorFaction:Initialize(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] MinorEmpire#6 has faction 'MinorFaction'.

MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[MinorFaction] Faction Tikanan initialized with traits PersonalityTraitWarmonger and FactionTraitMinorSwarm02

MinorFaction:Initialize(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] MinorEmpire#7 has faction 'MinorFaction'.

MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[MinorFaction] Faction Amibe initialized with traits PersonalityTraitPacifist and FactionTraitMinorPacifists02

MinorFaction:Initialize(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] MinorEmpire#8 has faction 'MinorFaction'.

MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[MinorFaction] Faction Haroshems initialized with traits PersonalityTraitPacifist and FactionTraitMinorGrowth

MinorFaction:Initialize(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] MinorEmpire#9 has faction 'MinorFaction'.

MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[MinorFaction] Faction Pulsos initialized with traits PersonalityTraitPacifist and FactionTraitMinorCuriousThinkers01

MinorFaction:Initialize(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] MinorEmpire#10 has faction 'MinorFaction'.

MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[MinorFaction] Faction Gnashast initialized with traits PersonalityTraitWarmonger and FactionTraitMinorMonsters01

MinorFaction:Initialize(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] MinorEmpire#11 has faction 'MinorFaction'.

MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[MinorFaction] Faction Hissho initialized with traits PersonalityTraitWarmonger and FactionTraitMinorDamage

MinorFaction:Initialize(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] MinorEmpire#12 has faction 'MinorFaction'.

MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[MinorFaction] Faction Bhagaba initialized with traits PersonalityTraitPacifist and FactionTraitMinorDiplomats01

MinorFaction:Initialize(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] MinorEmpire#13 has faction 'MinorFaction'.

MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[MinorFaction] Faction Vestiges initialized with traits PersonalityTraitPragmatist and FactionTraitMinorWorldBuilders01

MinorFaction:Initialize(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[Faction] MinorEmpire#14 has faction 'MinorFaction'.

MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:847STACK[MinorFaction] Faction Epistis initialized with traits PersonalityTraitWarmonger and FactionTraitMinorDiplomacy

MinorFaction:Initialize(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[Faction] MinorEmpire#15 has faction 'MinorFaction'.

MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[MinorFaction] Faction Gnashast initialized with traits PersonalityTraitWarmonger and FactionTraitMinorMonsters01

MinorFaction:Initialize(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[Faction] MinorEmpire#16 has faction 'MinorFaction'.

MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[MinorFaction] Faction Pèlerins initialized with traits PersonalityTraitPacifist and FactionTraitMinorExplorers01

MinorFaction:Initialize(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[Faction] MinorEmpire#17 has faction 'MinorFaction'.

MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[MinorFaction] Faction Mavros initialized with traits PersonalityTraitPragmatist and FactionTraitMinorBuilders02

MinorFaction:Initialize(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[Faction] MinorEmpire#18 has faction 'MinorFaction'.

MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[MinorFaction] Faction Epistis initialized with traits PersonalityTraitWarmonger and FactionTraitMinorDiplomacy

MinorFaction:Initialize(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[Faction] MinorEmpire#19 has faction 'MinorFaction'.

MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[MinorFaction] Faction Hissho initialized with traits PersonalityTraitWarmonger and FactionTraitMinorDamage

MinorFaction:Initialize(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[Faction] MinorEmpire#20 has faction 'MinorFaction'.

MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[MinorFaction] Faction Bhagaba initialized with traits PersonalityTraitPacifist and FactionTraitMinorDiplomats01

MinorFaction:Initialize(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[Faction] MinorEmpire#21 has faction 'MinorFaction'.

MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[Faction] LesserEmpire#0 has faction 'LesserFaction'.

LesserEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[Game] Empire#0 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[Game] Empire#1 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[Game] Empire#2 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[Game] Empire#3 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[Game] Empire#4 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[Game] Empire#5 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[Game] Empire#6 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:848STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[Game] Empire#7 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[Game] Empire#8 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[Game] Empire#9 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[Game] Empire#10 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[Game] Empire#11 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[Game] MinorEmpire#0 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[Game] MinorEmpire#1 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[Game] MinorEmpire#2 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[Game] MinorEmpire#3 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[Game] MinorEmpire#4 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[Game] MinorEmpire#5 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[Game] MinorEmpire#6 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:849STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[Game] MinorEmpire#7 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[Game] MinorEmpire#8 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[Game] MinorEmpire#9 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[Game] MinorEmpire#10 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[Game] MinorEmpire#11 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[Game] MinorEmpire#12 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[Game] MinorEmpire#13 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[Game] MinorEmpire#14 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[Game] MinorEmpire#15 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[Game] MinorEmpire#16 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[Game] MinorEmpire#17 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[Game] MinorEmpire#18 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[Game] MinorEmpire#19 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:850STACK[Game] MinorEmpire#20 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:851STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:851STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:851STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:851STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:851STACK[Game] MinorEmpire#21 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:851STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:851STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:851STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:851STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:851STACK[Game] LesserEmpire#0 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:851STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:851STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:851STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:851STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:851STACK[Game] PirateEmpire#0 initialized.

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:851STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0.001 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:868STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:896STACKThe pathfinding service is ready.

PathfindingManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:896STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:925STACKThe game ancillary (type of: PositioningService) has been loaded (in 0.001 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:954STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.001 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:09:983STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:10:012STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:10:040STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:10:067STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:10:096STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:10:123STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:10:150STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0.001 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:10:177STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:10:204STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:10:231STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:10:257STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0.001 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:10:283STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:10:310STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:10:337STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:10:364STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:10:391STACKThe game ancillary (type of: MinorManager) has been loaded (in 0.001 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:10:418STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0.001 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:10:445STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0.001 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:10:470STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:10:497STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:10:522STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0.001 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:10:548STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:10:575STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:10:601STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:10:627STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).

Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:120STACKAdd personality Paragon to empire 0

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:120STACKAdd personality Cruel to empire 0

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:120STACKAdd personality Restless to empire 0

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:120STACKAdd personality Militarist to empire 1

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:120STACKAdd personality Isolationist to empire 1

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:120STACKAdd personality Cruel to empire 1

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:120STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:120STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:120STACKAdd personality Militarist to empire 2

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:120STACKAdd personality Mercantile to empire 2

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:120STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:120STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:120STACKAdd personality Renegade to empire 3

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:120STACKAdd personality Mercantile to empire 3

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:120STACKAdd personality Restless to empire 3

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:120STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:120STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:120STACKAdd personality Pacifist to empire 4

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:120STACKAdd personality Innovative to empire 4

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:120STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:120STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:120STACKAdd personality Pacifist to empire 5

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:120STACKAdd personality Paragon to empire 5

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACKAdd personality Benevolent to empire 5

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACKAdd personality Pacifist to empire 6

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACKAdd personality Isolationist to empire 6

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACKAdd personality Innovative to empire 6

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACKAdd personality Renegade to empire 7

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACKAdd personality Restless to empire 7

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACKAdd personality Greedy to empire 7

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACKAdd personality Pacifist to empire 8

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACKAdd personality Innovative to empire 8

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACKAdd personality Militarist to empire 9

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACKAdd personality Mercantile to empire 9

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACKAdd personality Renegade to empire 10

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACKAdd personality Mercantile to empire 10

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACKAdd personality Restless to empire 10

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACKAdd personality Militarist to empire 11

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACKAdd personality Isolationist to empire 11

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACKAdd personality Cruel to empire 11

Empire:AssignPersonality()
Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:121STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:122STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:122STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:122STACK--> Invalid modifier: source property TechnologyQuadrantScienceAndExplorationActualStageNumber does not exists on MinorEmpire#0. Descriptor:FactionTraitMinorGamers01, Source:MinorEmpire#0

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:122STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:122STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:122STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:122STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:122STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:122STACKCan't find the element 'PopulationPoliticalTraitAtheist' in database of 'PopulationTrait'.

Amplitude.Unity.Xml.XmlNamedReference:GetInstancesFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Xml.XmlNamedReference:GetInstancesFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PopulationDefinition:get_Traits()
PopulationDefinition+c__Iterator0:MoveNext()
PopulationDefinition:InitializeTraitDefinitions()
PopulationDefinition:InitializeModifiersProviders()
PopulationDefinition:get_PopulationModifiersProviders()
PopulationDefinition:GetDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PopulationStarSystem:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PopulationStarSystem:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:CreatePopulation(System.Reflection.ParameterInfo)
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:122STACKCould not retrieve AffinityDeuyivans's traits in the PopulationTrait database. Skipping the trait.

PopulationDefinition+c__Iterator0:MoveNext()
PopulationDefinition:InitializeTraitDefinitions()
PopulationDefinition:InitializeModifiersProviders()
PopulationDefinition:get_PopulationModifiersProviders()
PopulationDefinition:GetDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PopulationStarSystem:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PopulationStarSystem:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:CreatePopulation(System.Reflection.ParameterInfo)
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:122STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:122STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:122STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:122STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:122STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:122STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:123STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:123STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:123STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:123STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:123STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:123STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:123STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:123STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:123STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:123STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:123STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:123STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:123STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:123STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:123STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:123STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:123STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:123STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:123STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:123STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:123STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:123STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACKFog of war texture format: Default.

VisibilityController:LoadFogOfWar(System.Reflection.ParameterInfo)
VisibilityController+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] Empire#0 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] Empire#1 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] Empire#2 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] Empire#3 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] Empire#4 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] Empire#5 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] Empire#6 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] Empire#7 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] Empire#8 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] Empire#9 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] Empire#10 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] Empire#11 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] MinorEmpire#0 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] MinorEmpire#1 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] MinorEmpire#2 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] MinorEmpire#3 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] MinorEmpire#4 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] MinorEmpire#5 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] MinorEmpire#6 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] MinorEmpire#7 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] MinorEmpire#8 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] MinorEmpire#9 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] MinorEmpire#10 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] MinorEmpire#11 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] MinorEmpire#12 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] MinorEmpire#13 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] MinorEmpire#14 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] MinorEmpire#15 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:124STACK[Game] MinorEmpire#16 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Game] MinorEmpire#17 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Game] MinorEmpire#18 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Game] MinorEmpire#19 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Game] MinorEmpire#20 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Game] MinorEmpire#21 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACKNo FleetNameMappingDefinition matching 'AffinityMappingLesserEmpire'. Fallbacked to default definition.

FleetNameGenerator:FindFleetNameMappingDefinition(System.Reflection.ParameterInfo)
DepartmentOfDefense+c__Iterator1B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Game] LesserEmpire#0 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Game] PirateEmpire#0 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[ChatMessage] RECV: l:/TutorialMode/Expert (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:InitializeTutorial(System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACKGame has been loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#0'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#0'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#0'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#0'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#0'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#0'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:125STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:126STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:126STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:126STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#0'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:126STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:126STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:126STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:126STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#0'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:126STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:126STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:126STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:126STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#0'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:126STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:126STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:126STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:126STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#0'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:126STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:126STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:126STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:126STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#0'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:126STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:126STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:126STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:126STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#1'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:126STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:126STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#1'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#1'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#1'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#1'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#1'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#1'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#1'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#1'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:127STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#1'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#1'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#2'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#2'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#2'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#2'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:128STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#2'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#2'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#2'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#2'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#2'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#2'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#2'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#3'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:129STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#3'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#3'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#3'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#3'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#3'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#3'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#3'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:130STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#3'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:131STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:131STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:131STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:131STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#3'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:131STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:131STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:131STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:131STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#3'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:131STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:131STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:131STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:131STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#4'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:131STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:131STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:131STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:131STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#4'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:131STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:131STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:131STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:131STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#4'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:131STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:131STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:131STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:131STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#4'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:131STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#4'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#4'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#4'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#4'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#4'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#4'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#4'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:132STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#5'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#5'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#5'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#5'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#5'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#5'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#5'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#5'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:133STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:134STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:134STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:134STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#5'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:134STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:134STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:134STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:134STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#5'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:134STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:134STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:134STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:134STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#5'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:134STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:134STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:134STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:134STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#6'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:134STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:134STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#6'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#6'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#6'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#6'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#6'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#6'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#6'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:135STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:136STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#6'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:136STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:136STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:136STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:136STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#6'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:136STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:136STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:136STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:136STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#6'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:136STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:136STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:136STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:136STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#7'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:136STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:136STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:136STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:136STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#7'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:136STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:136STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:136STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:136STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#7'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:136STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:136STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:136STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#7'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#7'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#7'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#7'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#7'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#7'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#7'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#7'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:137STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#8'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#8'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#8'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#8'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#8'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#8'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#8'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#8'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:138STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#8'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#8'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#8'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#9'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#9'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#9'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#9'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:139STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#9'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#9'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#9'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#9'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#9'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#9'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#9'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#10'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#10'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:140STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:141STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:141STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:141STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#10'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:141STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:141STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:141STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:141STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#10'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:141STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:141STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:141STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:141STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#10'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:141STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:141STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:141STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:141STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#10'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:141STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:141STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:141STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:141STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#10'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:141STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:141STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:141STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:141STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#10'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:141STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:141STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:142STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:142STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#10'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:142STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:142STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:142STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:142STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#10'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:142STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:142STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#10'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:142STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:142STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#10'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:142STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:142STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#11'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:142STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:142STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#11'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:142STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:142STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#11'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:142STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:142STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#11'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:142STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#11'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#11'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#11'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#11'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#11'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#11'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#11'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#11'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#11'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#11'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#11'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#11'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#11'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:143STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#11'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#11'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#11'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#11'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#11'.

DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACKIn GameSettingDefinition 'SessionName', could not resolve the ItemDefinition 'Partie de XMass'

GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
QuestManager+c__Iterator63:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACKIn GameSettingDefinition 'GalaxyGenerationSeed', could not resolve the ItemDefinition '51539'

GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
QuestManager+c__Iterator63:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACKDisabling victory condition 'VictoryScore'.

VictoryManager:InitializeVictoryConditions(System.Reflection.ParameterInfo)
VictoryManager+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACKDiscarding victory condition 'VictoryScore'.

VictoryManager:InitializeVictoryConditions(System.Reflection.ParameterInfo)
VictoryManager+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinitySophons: Luxury4

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityCravers: Luxury5

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityVenetians: Luxury8

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityVampirilis: Luxury7

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityTerrans: Luxury2

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityMezari: Luxury1

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinitySheredyn: Luxury6

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityHoratio: Luxury3

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityTimeLords: Luxury3

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityUnfallen: Luxury8

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityRandom: Luxury3

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityHaroshems: Luxury6

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityHisshos: Luxury15

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityBenthys: Luxury18

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityBots: Luxury14

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityMavros: Luxury9

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityDeuyivans: Luxury19

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityAmoeba: Luxury12

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityPilgrims: Luxury20

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityZvali: Luxury5

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityTikanans: Luxury14

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityGnashasts: Luxury19

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityEyders: Luxury19

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityNiris: Luxury1

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityBhagabas: Luxury2

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityRemnant: Luxury12

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityPulsos: Luxury4

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Population] AffinityGuardians: Luxury15

PopulationsManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:144STACK[Psy] Mothership.AddPopulation() => newPopulationCreated

Mothership:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDefense:CreateEmptyMothership(System.Reflection.ParameterInfo)
DepartmentOfDefense:CreateShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDefense:CreateShipInGarrison(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:145STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:145STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:145STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:145STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:145STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:145STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:145STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:145STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:145STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:145STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:145STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:145STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:145STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:145STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:145STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:146STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:146STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:146STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:146STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:146STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:146STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:146STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:146STACKCould not retrieve AffinityDeuyivans's traits in the PopulationTrait database. Skipping the trait.

PopulationDefinition+c__Iterator0:MoveNext()
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:146STACKFaction FactionLesserEmpire has no major population null

Faction:FindMajorPopulation()
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:146STACKFaction FactionPirateEmpire has no major population null

Faction:FindMajorPopulation()
Game+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:146STACKGame created.

GameServerState_LaunchGame:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:146STACKLoad AI 'AI0'.

AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIManager:LoadAI(System.Reflection.ParameterInfo)
AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:146STACKLoad AI plugin Amplitude.AI.Core v1.0.23.130 from file D:/Jeux/steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo)
AIModuleController:Initialize(System.Reflection.ParameterInfo)
AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIManager:LoadAI(System.Reflection.ParameterInfo)
AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:146STACKAI app domain created

AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo)
AIModuleController:Initialize(System.Reflection.ParameterInfo)
AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIManager:LoadAI(System.Reflection.ParameterInfo)
AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:146STACKAI module 'E.N.F.E.R' has been loaded.

AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo)
AIModuleController:Initialize(System.Reflection.ParameterInfo)
AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIManager:LoadAI(System.Reflection.ParameterInfo)
AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:146STACKAI module 'Communication' has been loaded.

AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo)
AIModuleController:Initialize(System.Reflection.ParameterInfo)
AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIManager:LoadAI(System.Reflection.ParameterInfo)
AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:146STACKAI module 'Debug' has been loaded.

AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo)
AIModuleController:Initialize(System.Reflection.ParameterInfo)
AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIManager:LoadAI(System.Reflection.ParameterInfo)
AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:146STACKAI module 'Diagnostics' has been loaded.

AIModuleController:LoadAIAssemblies(System.Reflection.ParameterInfo)
AIModuleController:Initialize(System.Reflection.ParameterInfo)
AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIManager:LoadAI(System.Reflection.ParameterInfo)
AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:146STACKInitialize AI modules communication interfaces.

AIModuleController:Initialize(System.Reflection.ParameterInfo)
AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIManager:LoadAI(System.Reflection.ParameterInfo)
AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:146STACKInitialize AI modules.

AIModuleController:Initialize(System.Reflection.ParameterInfo)
AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIManager:LoadAI(System.Reflection.ParameterInfo)
AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:146STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:146STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:16:146STACKGameServerState_GameLaunchedAndReady

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:16:146STACKGameClientState_GameLaunched

GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:16:146STACKChanging the active player controller from 'null' to 'Empire#0'.

PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:16:146STACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:InstantiateChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
TechnologyScreen:BindTechnologyLinks()
TechnologyScreen:BindInspectedEmpire()
TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo)
GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:16:147STACK[PlayerRepository] Player 'XMass' has been registered (Graphical/Local) on Empire #0.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:16:147STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #1.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:16:147STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #2.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:16:147STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #3.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:16:147STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #4.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:16:147STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #5.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:16:147STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #6.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:16:147STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #7.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:16:147STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #8.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:16:147STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #9.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:16:147STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #10.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:16:147STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #11.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:16:897STACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CameraPreRenderHookHandler:Load()
CameraPreRenderHookHandler:Awake()
UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
OutGameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:898STACKBinding service [CameraPreRenderHookHandler] with context [GalaxyScanView] with an instance of type [CameraPreRenderHookHandler]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CameraPreRenderHookHandler:Load()
CameraPreRenderHookHandler:Awake()
UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
OutGameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:898STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CameraPreRenderHookHandler:Unload()
CameraPreRenderHookHandler:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:898STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CameraPreRenderHookHandler:Unload()
CameraPreRenderHookHandler:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:898STACKReleasing the current world view technique...

GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:898STACKIn technique Prod, unloading ancillaries.

GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:898STACKIn Technique Prod, unloading ancillary CircleRendererManager

GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:898STACKUnbinding service [ICircleRendererService] with context [Battle]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo)
GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:898STACKIn Technique Prod, unloading ancillary InstancingRenderer

GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:898STACKUnbinding service [IInstancingRendererService] with context [Battle]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo)
GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:898STACKIn Technique Prod, ancillaries unloaded.

GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:898STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo)
GalaxyViewTechnique:PopInsideShaderKeyword()
GalaxyViewTechnique:Unload()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:898STACKReleasing Technique Prod

GalaxyViewTechnique:Release()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:898STACKTechnique Prod released

GalaxyViewTechnique:Release()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:898STACKReleasing the current world view technique...

GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:898STACKIn technique Battle, unloading ancillaries.

GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:898STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager

GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:898STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ProceduralGeometryRendererManager:Unload()
GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:899STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer

GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:899STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
ScanViewBattleRenderer:Unload()
GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:899STACKIn Technique Battle, unloading ancillary TextRendererManager

GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:899STACKUnbinding service [ITextRendererService] with context [Battle]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
TextRendererManager:Unload()
GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:899STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:899STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PlanetoidRendererManager:Unload()
GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:899STACKIn Technique Battle, ancillaries unloaded.

GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:899STACKReleasing Technique Battle

GalaxyViewTechnique:Release()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:899STACKTechnique Battle released

GalaxyViewTechnique:Release()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:899STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:899STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:899STACKUnbinding service [ILodService] with context [Default]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LodServiceImplementation:Unload()
HxFxSystemComponentLodManager:Unload()
Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

00:03:16:904STACKAudio receiver #0 has been initialized.

Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:17:475STACKInitializing the render view technique...

GalaxyView+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
GalaxyView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:17:475STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InstancingRenderer+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
GalaxyView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:17:475STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CircleRendererManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
GalaxyView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:17:475STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuadRendererManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
GalaxyView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:17:476STACKBinding service [IQuadRendererService] with context [GalaxyScanView] with an instance of type [QuadRendererManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuadRendererManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
GalaxyView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:17:476STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...

GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
GalaxyView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:17:476STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
GalaxyView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:17:476STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready

GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
GalaxyView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:17:477STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
GalaxyView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:17:477STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyLifeRendererManager:Start()

00:03:17:477STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CameraPreRenderHookHandler:Load()
CameraPreRenderHookHandler:Awake()
UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

00:03:17:477STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CameraPreRenderHookHandler:Load()
CameraPreRenderHookHandler:Awake()
UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

00:03:17:477STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CameraPreRenderHookHandler:Load()
CameraPreRenderHookHandler:Awake()
UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

00:03:17:477STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
ExternalViewRenderer:LoadFxSystem()
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

00:03:17:477STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
ExternalViewRenderer:LoadFxSystem()
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

00:03:17:477STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
ExternalViewRenderer:LoadFxSystem()
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

00:03:17:477STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
ExternalViewRenderer:LoadFxSystem()
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

00:03:17:477STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
ExternalViewRenderer:LoadFxSystem()
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

00:03:17:477STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
ExternalViewRenderer:LoadFxSystem()
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

00:03:17:477STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
ExternalViewRenderer:LoadFxSystem()
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

00:03:17:477STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LodServiceImplementation:Load()
LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
ExternalViewRenderer:LoadFxSystem()
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

00:03:17:477STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
ExternalViewRenderer:LoadFxSystem()
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

00:03:17:477STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
ExternalViewRenderer:LoadFxSystem()
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

00:03:17:477STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PlanetoidRendererManager:LoadNoCoroutine()
PlanetoidRendererManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

00:03:17:477STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

ExternalViewRenderer+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

00:03:17:477STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ScanViewBattleRenderer+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

00:03:17:477STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).

ExternalViewRenderer+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

00:03:17:487STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:17:487STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:17:502STACKAudio receiver #1 has been initialized.

Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:17:502STACKIn Technique Default, all galaxy view technique ancillaries have been ignited

GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:17:502STACKLoading the render view technique...

GalaxyView+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:17:502STACKIn Technique Default, Load

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:17:502STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:17:502STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:17:502STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:17:502STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.001 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:17:502STACKIn Technique Default, load rendering technique ancillaries LineRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:17:502STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.002 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:17:502STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:17:502STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0.001 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:17:502STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:19:319STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:19:319STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0.001 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.019 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PlanetoidRendererManager:LoadNoCoroutine()
PlanetoidRendererManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0.001 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACKIn Technique Default, load rendering technique ancillaries DashRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.007 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.258 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.001 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName75'

GalaxyConstellation+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName38'

GalaxyConstellation+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName37'

GalaxyConstellation+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName15'

GalaxyConstellation+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName35'

GalaxyConstellation+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName78'

GalaxyConstellation+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName39'

GalaxyConstellation+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName64'

GalaxyConstellation+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName61'

GalaxyConstellation+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 1.878 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:367STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PrimitiveMaskComputer+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.001 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0.001 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, load rendering technique ancillaries PathRenderer

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKStill waiting for service [ICurvedLineRendererService]

PathRenderer+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.001 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.001 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0.001 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, load rendering technique ancillaries AtlasManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.006 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.001 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.001 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FIDSIRendererManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.001 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.004 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:368STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:369STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:369STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:369STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:369STACKChanging (push) global shader keyword from to INGAME_RENDERER

Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
GalaxyViewTechnique:PushInsideShaderKeyword()
GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:369STACKGameClientState_GameLaunchedAndReady

GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:463STACKAudio bank 'G_Soundscape_A' has been loaded.

Amplitude.Unity.Audio.AudioBankLoader:OnTrigger(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioBaseComponent+c__Iterator1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:22:839STACK[ChatMessage] RECV: l:/_launching/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:839STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:set_GameInProgress(System.Reflection.ParameterInfo)
GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:839STACKGameServerState_Turn_Begin

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:839STACK[Quests] Adding global quest variable: $VaguardSystem = System.Collections.Generic.List`1[System.Object] for empire 6

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:839STACK[Quests] Adding global quest variable: $CraversSystem = System.Collections.Generic.List`1[System.Object] for empire 1

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:839STACK[Quests] Adding global quest variable: $QuestSystem = System.Collections.Generic.List`1[System.Object] for empire 7

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:839STACK[Quests] Adding global quest variable: $RebelSystem = System.Collections.Generic.List`1[System.Object] for empire 2

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:839STACK[Quests] Adding global quest variable: $ENFERSystem = System.Collections.Generic.List`1[System.Object] for empire 4

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:839STACK[Quests] Adding global quest variable: $CraversSystem = System.Collections.Generic.List`1[System.Object] for empire 11

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:839STACK[Quests] Adding global quest variable: $RebelSystem = System.Collections.Generic.List`1[System.Object] for empire 9

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:839STACK[Quests] Adding global quest variable: $LavaSystem = System.Collections.Generic.List`1[System.Object] for empire 5

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:839STACK[Quests] Adding global quest variable: $ENFERSystem = System.Collections.Generic.List`1[System.Object] for empire 8

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:839STACK[Quests] Adding global quest variable: $GUIDFleet02 = QuestVariable+NullValue for empire 0

QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:839STACKIVisibilityService.AllowSendOrders(True)

VisibilityController:IVisibilityService.AllowSendOrders(System.Reflection.ParameterInfo)
GameServerState_Turn_Begin+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:839STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000000, Ticket: 00000001

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:872STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000001, Ticket: 00000002

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:872STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000002, Ticket: 00000003

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:872STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000003, Ticket: 00000004

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:872STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000004, Ticket: 00000005

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:872STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000005, Ticket: 00000006

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:872STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000006, Ticket: 00000007

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:872STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000007, Ticket: 00000008

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:872STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000008, Ticket: 00000009

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:872STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000009, Ticket: 0000000A

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:872STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000000A, Ticket: 0000000B

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:872STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000000B, Ticket: 0000000C

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:872STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000000C, Ticket: 0000000D

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:872STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000000D, Ticket: 0000000E

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:22:872STACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#0000000E ; Name: QuestNodeRebel ; NodeGUIDs: 260 ; GUIDs: [2641 ]

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:085STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000011, Ticket: 0000000F

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:085STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000012, Ticket: 00000010

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000013, Ticket: 00000011

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000014, Ticket: 00000012

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000015, Ticket: 00000013

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000016, Ticket: 00000014

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000017, Ticket: 00000015

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000018, Ticket: 00000016

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000019, Ticket: 00000017

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000001A, Ticket: 00000018

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000001B, Ticket: 00000019

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000001C, Ticket: 0000001A

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000001D, Ticket: 0000001B

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000001E, Ticket: 0000001C

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000001F, Ticket: 0000001D

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000020, Ticket: 0000001E

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000021, Ticket: 0000001F

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000022, Ticket: 00000020

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000023, Ticket: 00000021

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000024, Ticket: 00000022

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000025, Ticket: 00000023

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000026, Ticket: 00000024

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000027, Ticket: 00000025

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000028, Ticket: 00000026

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000029, Ticket: 00000027

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000002A, Ticket: 00000028

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000002B, Ticket: 00000029

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000002C, Ticket: 0000002A

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000002D, Ticket: 0000002B

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000002E, Ticket: 0000002C

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000002F, Ticket: 0000002D

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:086STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000030, Ticket: 0000002E

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:118STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000031, Ticket: 0000002F

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:118STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000032, Ticket: 00000030

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:118STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000033, Ticket: 00000031

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:118STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000034, Ticket: 00000032

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:118STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000036, Ticket: 00000033

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:147STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000037, [Empire0], AttachMothershipFleetAction#1 GameEntity: 2039 State: WaitingForInitialization Context: Oiad (484) (StarSystemNode)

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:147STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000038, [Empire0], ContextGUID: 2041, ResourceName: ActionPoint, Amount: 1

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheTreasury+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:147STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000039, [Empire12]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:179STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000003A, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheTreasury+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:179STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#0000003B, [Empire13]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:179STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000003C, [Empire13], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheTreasury+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:179STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#0000003D, [Empire14]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:179STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000003E, [Empire14], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheTreasury+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:179STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#0000003F, [Empire15]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:179STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000040, [Empire15], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheTreasury+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:179STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000041, [Empire16]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:179STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000042, [Empire16], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheTreasury+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:179STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000043, [Empire17]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:179STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000044, [Empire17], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheTreasury+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:179STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000045, [Empire18]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:179STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000046, [Empire18], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheTreasury+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:192STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000047, [Empire19]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:192STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000048, [Empire19], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheTreasury+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:192STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000049, [Empire20]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:192STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000004A, [Empire20], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheTreasury+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:192STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#0000004B, [Empire21]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:192STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000004C, [Empire21], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheTreasury+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:192STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#0000004D, [Empire22]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:192STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000004E, [Empire22], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheTreasury+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:192STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#0000004F, [Empire23]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:192STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000050, [Empire23], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheTreasury+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:192STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000051, [Empire24]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:192STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000052, [Empire24], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheTreasury+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:192STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000053, [Empire25]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:212STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000054, [Empire25], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheTreasury+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:212STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000055, [Empire26]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:212STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000056, [Empire26], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheTreasury+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:212STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000057, [Empire27]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:212STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000058, [Empire27], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheTreasury+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:212STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000059, [Empire28]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:212STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000005A, [Empire28], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheTreasury+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:212STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#0000005B, [Empire29]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:212STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000005C, [Empire29], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheTreasury+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:212STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#0000005D, [Empire30]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:212STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000005E, [Empire30], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheTreasury+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:212STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#0000005F, [Empire31]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:212STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000060, [Empire31], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheTreasury+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:228STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000061, [Empire32]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:229STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000062, [Empire32], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheTreasury+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:229STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000063, [Empire33]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:229STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000064, [Empire33], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheTreasury+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:229STACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#00000065 ; Name: QuestNodeCravers ; NodeGUIDs: 270 ; GUIDs: [2664 ]

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:250STACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#00000066 ; Name: QuestNodeHoratio ; NodeGUIDs: 630 ; GUIDs: [2665 ]

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:250STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000067, Ticket: 00000034

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:250STACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#00000068 ; Name: QuestNodeRebel ; NodeGUIDs: 1200 ; GUIDs: [2666 ]

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:250STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000069, Ticket: 00000035

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:250STACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#0000006A ; Name: QuestNodeENFER ; NodeGUIDs: 1657 ; GUIDs: [2667 ]

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:251STACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#0000006B ; Name: QuestNodeCravers ; NodeGUIDs: 821 ; GUIDs: [2668 ]

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:265STACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#0000006C ; Name: QuestNodeRebel ; NodeGUIDs: 1648 ; GUIDs: [2669 ]

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:265STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000006D, Ticket: 00000036

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:265STACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#0000007A ; Name: QuestNodeUnfallen ; NodeGUIDs: 1196 ; GUIDs: [2670 2671 ]

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:334STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0

ShipDesignBasePanel:InitializeShipView()
ShipDesignBasePanel+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:23:334STACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#0000007C ; Name: QuestNodeENFER ; NodeGUIDs: 1233 ; GUIDs: [2672 ]

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:334STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000007D, Ticket: 00000037

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator13:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:334STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000007E, Ticket: 00000038

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator13:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:334STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000007F, Ticket: 00000039

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator13:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:334STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#00000080

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator52:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:398STACK[Population] Adding 0 AffinityVampirilis on the mothership #2041, not on a planet directly.

ExploitedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateExploitedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator13:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:398STACKTrying to unregister a GalaxyHangar which wasn't registered.

VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
GalaxyHangar+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameEntityRepository:Register(System.Reflection.ParameterInfo)
DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateExploitedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator13:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:23:429STACKGameServerState_Turn_AI_Begin

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:25:116STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1

ShipDesignBasePanel:InitializeShipView()
ShipDesignBasePanel+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:25:180STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2

ShipDesignBasePanel:InitializeShipView()
ShipDesignBasePanel+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:25:180STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3

ShipDesignBasePanel:InitializeShipView()
ShipDesignBasePanel+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:29:196STACKEnd of AI begin turn: Running

GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_AI_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:29:213STACKGameClientState_Turn_Begin

GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:29:972STACKGameClientState_Introduction

GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_Introduction:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:29:973STACKGameClientState_IntroductionVideo.

GameClientState_Introduction:PlayIntroductionVideo()
GameClientState_Introduction:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:29:973STACKPlaying introduction video 'D:/Jeux/steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/Factions/Vampirilis_Intro.mp4'...

GameClientState_Introduction:PlayIntroductionVideo()
GameClientState_Introduction:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:512STACKGameClientState_Turn_Main

GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:557STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:557STACKChange AI client state from None to Playing.

AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
GameClient+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:578STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000084, Ticket: 0000003A, [Empire1], ConstructibleElementName: TechnologyDefinitionMilitary2, ConstructionGameEntityGUID: 2677, ResourceStocks: ConstructionResourceStock[]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfScience+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:578STACKfleet action with feedback 1 started : ETA 42.9930038452148

FleetActionWithFeedback:ServerInitialize()
ExpeditionFleetAction:ServerInitialize()
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:578STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000085, Ticket: 0000003B, [Empire1], ExpeditionFleetAction#1 GameEntity: 2066 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly13 on Primus IV(Planet 3) (Curiosity)

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:578STACKfleet action with feedback 2 started : ETA 42.9970092773438

FleetActionWithFeedback:ServerInitialize()
ExpeditionFleetAction:ServerInitialize()
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:579STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000086, Ticket: 0000003C, [Empire1], ExpeditionFleetAction#2 GameEntity: 2069 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly07 on Primus IV(Planet 3) (Curiosity)

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:579STACKStart 211 order messages treatment (delayed over 0ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

00:03:33:596STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000093, Ticket: 00000049, [Empire1]: StarSystemGUID: 1941, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator1F:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:615STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000094, Ticket: 0000004A, [Empire1]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:615STACKEnd order messages treatement.

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

00:03:33:632STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000098, Ticket: 0000004E, [Empire2], ConstructibleElementName: TechnologyDefinitionMilitary2, ConstructionGameEntityGUID: 2683, ResourceStocks: ConstructionResourceStock[]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfScience+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:632STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000099, Ticket: 0000004F, [Empire2], GoToFleetAction#1 GameEntity: 2094 State: WaitingForInitialization Context: Path: 168->170, Path: Path: 168->170

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:632STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000009A, Ticket: 00000050, [Empire2], GoToFleetAction#2 GameEntity: 2099 State: WaitingForInitialization Context: Path: 168->169, Path: Path: 168->169

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:632STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#000000A7, Ticket: 0000005D, [Empire2]: StarSystemGUID: 1944, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator1F:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:632STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A8, Ticket: 0000005E, [Empire2]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:670STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000000AC, Ticket: 00000062, [Empire3], ConstructibleElementName: TechnologyDefinitionScienceAndExploration5, ConstructionGameEntityGUID: 2689, ResourceStocks: ConstructionResourceStock[]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfScience+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:670STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AD, Ticket: 00000063, [Empire3], LaunchProbeFleetAction#1 GameEntity: 2120 State: WaitingForInitialization Context: EntityActionContext_Vector

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:685STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#000000BA, Ticket: 00000070, [Empire3]: StarSystemGUID: 1947, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator1F:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:685STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000BB, Ticket: 00000071, [Empire3]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:685STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000000BE, Ticket: 00000074, [Empire4], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade25, ConstructionGameEntityGUID: 2695, ResourceStocks: ConstructionResourceStock[]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfScience+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:685STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BF, Ticket: 00000075, [Empire4], GoToFleetAction#1 GameEntity: 2138 State: WaitingForInitialization Context: Path: 182->181, Path: Path: 182->181

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:685STACKfleet action with feedback 2 started : ETA 43.10400390625

FleetActionWithFeedback:ServerInitialize()
ExpeditionFleetAction:ServerInitialize()
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:685STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C0, Ticket: 00000076, [Empire4], ExpeditionFleetAction#2 GameEntity: 2142 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic02 on Ykima III(Planet 2) (Curiosity)

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:699STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#000000CD, Ticket: 00000083, [Empire4]: StarSystemGUID: 1950, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator1F:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:699STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000CE, Ticket: 00000084, [Empire4]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:699STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000000D1, Ticket: 00000087, [Empire5], ConstructibleElementName: TechnologyDefinitionMilitary2, ConstructionGameEntityGUID: 2700, ResourceStocks: ConstructionResourceStock[]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfScience+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:699STACKfleet action with feedback 1 started : ETA 43.1180038452148

FleetActionWithFeedback:ServerInitialize()
ExpeditionFleetAction:ServerInitialize()
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:699STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D2, Ticket: 00000088, [Empire5], ExpeditionFleetAction#1 GameEntity: 2161 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly16 on Andromeda I(Planet 0) (Curiosity)

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:715STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#000000DF, Ticket: 00000095, [Empire5]: StarSystemGUID: 1953, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator1F:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:715STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000E0, Ticket: 00000096, [Empire5]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:715STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E2, Ticket: 00000098, [Empire5], GoToFleetAction#2 GameEntity: 2156 State: WaitingForInitialization Context: Path: 130->132, Path: Path: 130->132

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:715STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000000E3, Ticket: 00000099, [Empire6], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade25TimeLords, ConstructionGameEntityGUID: 2704, ResourceStocks: ConstructionResourceStock[]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfScience+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:715STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E4, Ticket: 0000009A, [Empire6], GoToFleetAction#1 GameEntity: 2180 State: WaitingForInitialization Context: Path: 115->113, Path: Path: 115->113

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:715STACKfleet action with feedback 2 started : ETA 43.129997253418

FleetActionWithFeedback:ServerInitialize()
ExpeditionFleetAction:ServerInitialize()
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:715STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E5, Ticket: 0000009B, [Empire6], ExpeditionFleetAction#2 GameEntity: 2183 State: WaitingForInitialization Context: Curiosity_Loot_Signal_Era1 on Nallin I(Planet 0) (Curiosity)

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:715STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#000000F2, Ticket: 000000A8, [Empire6]: StarSystemGUID: 1956, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator1F:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:715STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000F3, Ticket: 000000A9, [Empire6]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:732STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000000F7, Ticket: 000000AD, [Empire7], ConstructibleElementName: TechnologyDefinitionScienceAndExploration1, ConstructionGameEntityGUID: 2710, ResourceStocks: ConstructionResourceStock[]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfScience+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:732STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000000F8, Ticket: 000000AE, [Empire7]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:732STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F9, Ticket: 000000AF, [Empire7], GoToFleetAction#1 GameEntity: 2194 State: WaitingForInitialization Context: Path: 85->86, Path: Path: 85->86

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:732STACKfleet action with feedback 2 started : ETA 43.1469955444336

FleetActionWithFeedback:ServerInitialize()
ExpeditionFleetAction:ServerInitialize()
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:732STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000FA, Ticket: 000000B0, [Empire7], ExpeditionFleetAction#2 GameEntity: 2197 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic01 on Tsing III(Planet 2) (Curiosity)

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:732STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000107, Ticket: 000000BD, [Empire7]: StarSystemGUID: 1959, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator1F:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:732STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000010A, Ticket: 000000C0, [Empire8], ConstructibleElementName: TechnologyDefinitionScienceAndExploration5, ConstructionGameEntityGUID: 2715, ResourceStocks: ConstructionResourceStock[]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfScience+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:755STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010B, Ticket: 000000C1, [Empire8], GoToFleetAction#1 GameEntity: 2221 State: WaitingForInitialization Context: Path: 159->163, Path: Path: 159->163

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:755STACKfleet action with feedback 2 started : ETA 43.1689987182617

FleetActionWithFeedback:ServerInitialize()
ExpeditionFleetAction:ServerInitialize()
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:755STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010C, Ticket: 000000C2, [Empire8], ExpeditionFleetAction#2 GameEntity: 2225 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury01 on Sirius I(Planet 0) (Curiosity)

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:755STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000119, Ticket: 000000CF, [Empire8]: StarSystemGUID: 1962, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator1F:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:755STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000011A, Ticket: 000000D0, [Empire8]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:755STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000011D, Ticket: 000000D3, [Empire9], ConstructibleElementName: TechnologyDefinitionScienceAndExploration2, ConstructionGameEntityGUID: 2720, ResourceStocks: ConstructionResourceStock[]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfScience+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:755STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#0000011E, Ticket: 000000D4, [Empire9]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:772STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011F, Ticket: 000000D5, [Empire9], GoToFleetAction#1 GameEntity: 2244 State: WaitingForInitialization Context: Path: 233->235, Path: Path: 233->235

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:772STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#0000012C, Ticket: 000000E2, [Empire9]: StarSystemGUID: 1965, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator1F:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:772STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000012F, [Empire1]: System #1941

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator1B:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:786STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000131, Ticket: 000000E6, [Empire10], ConstructibleElementName: TechnologyDefinitionScienceAndExploration5, ConstructionGameEntityGUID: 2726, ResourceStocks: ConstructionResourceStock[]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfScience+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:786STACKfleet action with feedback 1 started : ETA 43.1990051269531

FleetActionWithFeedback:ServerInitialize()
ExpeditionFleetAction:ServerInitialize()
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:786STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000132, Ticket: 000000E7, [Empire10], ExpeditionFleetAction#1 GameEntity: 2260 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury01 on Xanados II(Planet 1) (Curiosity)

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:786STACKfleet action with feedback 2 started : ETA 43.1990051269531

FleetActionWithFeedback:ServerInitialize()
ExpeditionFleetAction:ServerInitialize()
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:786STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000133, Ticket: 000000E8, [Empire10], ExpeditionFleetAction#2 GameEntity: 2265 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly11 on Xanados IV(Planet 3) (Curiosity)

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:786STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000140, Ticket: 000000F5, [Empire10]: StarSystemGUID: 1968, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator1F:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:786STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000141, Ticket: 000000F6, [Empire10]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:786STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000144, Ticket: 000000F9, [Empire11], ConstructibleElementName: TechnologyDefinitionMilitary2, ConstructionGameEntityGUID: 2731, ResourceStocks: ConstructionResourceStock[]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfScience+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:786STACKfleet action with feedback 1 started : ETA 43.2060089111328

FleetActionWithFeedback:ServerInitialize()
ExpeditionFleetAction:ServerInitialize()
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:786STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000145, Ticket: 000000FA, [Empire11], ExpeditionFleetAction#1 GameEntity: 2275 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury04 on Kais III(Planet 2) (Curiosity)

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:800STACKfleet action with feedback 2 started : ETA 43.2120132446289

FleetActionWithFeedback:ServerInitialize()
ExpeditionFleetAction:ServerInitialize()
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:800STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000146, Ticket: 000000FB, [Empire11], ExpeditionFleetAction#2 GameEntity: 2278 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury08 on Kais III(Planet 2) (Curiosity)

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:800STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000153, Ticket: 00000108, [Empire11]: StarSystemGUID: 1971, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator1F:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:800STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000154, Ticket: 00000109, [Empire11]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:817STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000158, [Empire2]: System #1944

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator1B:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:817STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000159, Ticket: 0000010D, [Empire2], MoveToFleetAction#3 GameEntity: 2099 State: WaitingForInitialization Context: EntityActionContext_Movement, 168->169 (Cost: 5.111429) from 0 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:817STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000015A, Ticket: 0000010E, [Empire2], MoveToFleetAction#4 GameEntity: 2094 State: WaitingForInitialization Context: EntityActionContext_Movement, 168->170 (Cost: 3.67786) from 0 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:835STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000015B, [Empire3], MoveToProbeAction#2 GameEntity: 2690 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:835STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000015C, [Empire3]: System #1947

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator1B:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:835STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000015D, Ticket: 0000010F, [Empire4], MoveToFleetAction#3 GameEntity: 2138 State: WaitingForInitialization Context: EntityActionContext_Movement, 182->181 (Cost: 3.889276) from 0 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:835STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000015E, [Empire4]: System #1950

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator1B:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:835STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000015F, [Empire5]: System #1953

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator1B:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:835STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000160, [Empire6]: System #1956

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator1B:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:835STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000161, Ticket: 00000110, [Empire5], MoveToFleetAction#3 GameEntity: 2156 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->132 (Cost: 5) from 0 to 0.6111242.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:835STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000162, Ticket: 00000111, [Empire6], MoveToFleetAction#3 GameEntity: 2180 State: WaitingForInitialization Context: EntityActionContext_Movement, 115->113 (Cost: 3.540344) from 0 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:850STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000163, [Empire7]: System #1959

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator1B:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:850STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000164, Ticket: 00000112, [Empire7], MoveToFleetAction#3 GameEntity: 2194 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 5) from 0 to 0.7416149.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:850STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000165, [Empire8]: System #1962

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator1B:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:850STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000166, Ticket: 00000113, [Empire8], MoveToFleetAction#3 GameEntity: 2221 State: WaitingForInitialization Context: EntityActionContext_Movement, 159->163 (Cost: 6.374676) from 0 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:850STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000167, [Empire9]: System #1965

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator1B:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:863STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000168, Ticket: 00000114, [Empire9], MoveToFleetAction#2 GameEntity: 2244 State: WaitingForInitialization Context: EntityActionContext_Movement, 233->235 (Cost: 4.236711) from 0 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:863STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000169, [Empire10]: System #1968

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator1B:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:33:863STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000016A, [Empire11]: System #1971

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator1B:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:34:497STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000016B

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator52:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:087STACKfleet action with feedback 1 finished : ETA 42.9930038452148, Game.Time 43.4940032958984, true ETA 43.4930038452148

FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:107STACKfleet action with feedback 2 finished : ETA 42.9970092773438, Game.Time 43.5139999389648, true ETA 43.4970092773438

FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:107STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CuriosityDroppablePopulation:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CuriosityEffectDefinition_Droplist:Apply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CuriosityDefinition:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Curiosity:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ExpeditionFleetAction:ClientFinalize()
EntityAction:ClientExecute()
EntityAction:TerminateAction()
FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:107STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000016C, Ticket: 00000115

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:107STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000016D, Ticket: 00000116

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:107STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000016E, Ticket: 00000117

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator13:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:107STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000016F, Ticket: 00000118

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:201STACKfleet action with feedback 2 finished : ETA 43.10400390625, Game.Time 43.6119995117188, true ETA 43.60400390625

FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:223STACKfleet action with feedback 1 finished : ETA 43.1180038452148, Game.Time 43.6279983520508, true ETA 43.6180038452148

FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:223STACKfleet action with feedback 2 finished : ETA 43.129997253418, Game.Time 43.6300048828125, true ETA 43.629997253418

FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:223STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CuriosityDroppablePopulation:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CuriosityEffectDefinition_Droplist:Apply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CuriosityDefinition:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Curiosity:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ExpeditionFleetAction:ClientFinalize()
EntityAction:ClientExecute()
EntityAction:TerminateAction()
FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:223STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000170, Ticket: 00000119

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:223STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000171, Ticket: 0000011A

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:223STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000172, Ticket: 0000011B

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator13:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:223STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000173, Ticket: 0000011C

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:223STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000174, Ticket: 0000011D

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:223STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000175, Ticket: 0000011E

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator13:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:223STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000176, Ticket: 0000011F

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:223STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000177, Ticket: 00000120

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:223STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000178, Ticket: 00000121

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator13:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:242STACKfleet action with feedback 2 finished : ETA 43.1469955444336, Game.Time 43.656005859375, true ETA 43.6469955444336

FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:363STACKfleet action with feedback 2 finished : ETA 43.1689987182617, Game.Time 43.754997253418, true ETA 43.6689987182617

FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:363STACKfleet action with feedback 2 finished : ETA 43.1990051269531, Game.Time 43.7580032348633, true ETA 43.6990051269531

FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:363STACKfleet action with feedback 1 finished : ETA 43.1990051269531, Game.Time 43.7600021362305, true ETA 43.6990051269531

FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:363STACKfleet action with feedback 2 finished : ETA 43.2120132446289, Game.Time 43.7610015869141, true ETA 43.7120132446289

FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:363STACKfleet action with feedback 1 finished : ETA 43.2060089111328, Game.Time 43.7630004882813, true ETA 43.7060089111328

FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:363STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000179, Ticket: 00000122

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:363STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000017A, Ticket: 00000123

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:363STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000017B, Ticket: 00000124

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator13:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:363STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000017C, [Empire2], Entity index: 1

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:363STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000017D

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator52:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:363STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000017E, Ticket: 00000125

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:363STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000017F, Ticket: 00000126

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:363STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000180, Ticket: 00000127

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator13:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:363STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000181, Ticket: 00000128

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:363STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000182, Ticket: 00000129

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:363STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000183, Ticket: 0000012A

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator13:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:363STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000184, Ticket: 0000012B

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:363STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000185, Ticket: 0000012C

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:363STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat

AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
AgePrimitiveLabel:UpdateQuadInfos()
AgePrimitiveLabel:UpdateRenderData()
AgePrimitive:UpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeScreen:UpdateGUI()
AgeRenderManager:UpdateGUI()
AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

00:03:35:364STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat

AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
AgePrimitiveLabel:UpdateQuadInfos()
AgePrimitiveLabel:UpdateRenderData()
AgePrimitive:UpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeScreen:UpdateGUI()
AgeRenderManager:UpdateGUI()
AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

00:03:35:379STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000186, Ticket: 0000012D

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:379STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000187, Ticket: 0000012E

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator13:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:379STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000188, Ticket: 0000012F

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:379STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000189, [Empire4], Entity index: 1

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:379STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000018A, [Empire6], Entity index: 1

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:501STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000018B, [Empire9], Entity index: 1

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:550STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000018C, [Empire2], Entity index: 2

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:849STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000018D

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator52:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:882STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:35:982STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:36:203STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:36:203STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000018E, [Empire8], Entity index: 1

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:36:400STACKSame highlight registered several times?

GuiHighlightManager:CreateHighlights(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
TutorialWindow:TutorialPopupPanel_OnTutorialPageChangedCb(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
TutorialPopupPanel:set_PageIndex(System.Reflection.ParameterInfo)
TutorialPopupPanel:StepSelector_PageSelected(System.Reflection.ParameterInfo)
StepSelector:OnStepPickedCb(System.Reflection.ParameterInfo)
StepSelector:Setup(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
TutorialPopupPanel:SetupPages()
TutorialPopupPanel:Bind(System.Reflection.ParameterInfo)
TutorialWindow:UpdateDisplayedTutorial()
TutorialWindow:QuestJournal_QuestVisibilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestJournal:SetQuestAutomaticVisible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuestManager:UpdateTutorialVisibility(System.Reflection.ParameterInfo)
QuestManager:UpdateTutorialsVisibility()
QuestManager:TutorialManagementService_KeyCollectionUpdated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
TutorialManager:Update()

00:03:36:400STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#0000018F

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator52:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:36:400STACKExpandQuadToRenderBuffer

AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

00:03:36:551STACKAudio bank G_Dialog_Vodyani has correctly been released.

Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Unbind()
AnimatedPortraitDisplay:Unbind()
EmpireIntroductionNotificationWindow:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

00:03:37:081STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:37:081STACKStart 8 order messages treatment (delayed over 0ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

00:03:37:081STACKEnd order messages treatement.

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

00:03:37:098STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000197, Ticket: 00000138

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:38:654STACKExpandQuadToRenderBuffer

AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

00:03:39:484STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:39:585STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:39:750STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:39:985STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000198, Ticket: 00000139, [Empire1], GoToFleetAction#3 GameEntity: 2069 State: WaitingForInitialization Context: Path: 30->27, Path: Path: 30->27

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:39:986STACKfleet action with feedback 5 started : ETA 49.3949966430664

FleetActionWithFeedback:ServerInitialize()
ExpeditionFleetAction:ServerInitialize()
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:39:986STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000199, Ticket: 0000013A, [Empire2], ExpeditionFleetAction#5 GameEntity: 2099 State: WaitingForInitialization Context: Curiosity_Loot_Ruins_Era1 on Betel II(Planet 1) (Curiosity)

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:39:986STACKfleet action with feedback 6 started : ETA 49.3949966430664

FleetActionWithFeedback:ServerInitialize()
ColonizeFleetAction:ServerInitialize()
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:39:986STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019A, Ticket: 0000013B, [Empire2], ColonizeFleetAction#6 GameEntity: 2094 State: WaitingForInitialization Context: Antares III(Planet 2) (Planet)

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:39:986STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019B, Ticket: 0000013C, [Empire3], GoToFleetAction#3 GameEntity: 2120 State: WaitingForInitialization Context: Path: 59->57, Path: Path: 59->57

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:39:986STACKfleet action with feedback 4 started : ETA 49.3980102539063

FleetActionWithFeedback:ServerInitialize()
ExpeditionFleetAction:ServerInitialize()
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:39:986STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019C, Ticket: 0000013D, [Empire4], ExpeditionFleetAction#4 GameEntity: 2142 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury06 on Ykima III(Planet 2) (Curiosity)

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:39:986STACKfleet action with feedback 5 started : ETA 49.3990020751953

FleetActionWithFeedback:ServerInitialize()
ColonizeFleetAction:ServerInitialize()
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:39:986STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019D, Ticket: 0000013E, [Empire4], ColonizeFleetAction#5 GameEntity: 2138 State: WaitingForInitialization Context: Pleione III(Planet 2) (Planet)

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:39:986STACKfleet action with feedback 4 started : ETA 49.3990020751953

FleetActionWithFeedback:ServerInitialize()
ExpeditionFleetAction:ServerInitialize()
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:39:986STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019E, Ticket: 0000013F, [Empire5], ExpeditionFleetAction#4 GameEntity: 2161 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly15 on Andromeda II(Planet 1) (Curiosity)

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:39:986STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019F, Ticket: 00000140, [Empire6], GoToFleetAction#4 GameEntity: 2183 State: WaitingForInitialization Context: Path: 115->114, Path: Path: 115->114

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:39:986STACKfleet action with feedback 5 started : ETA 49.4000015258789

FleetActionWithFeedback:ServerInitialize()
ColonizeFleetAction:ServerInitialize()
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:39:986STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A0, Ticket: 00000141, [Empire6], ColonizeFleetAction#5 GameEntity: 2180 State: WaitingForInitialization Context: Alioth III(Planet 2) (Planet)

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:39:986STACKfleet action with feedback 4 started : ETA 49.4010009765625

FleetActionWithFeedback:ServerInitialize()
ExpeditionFleetAction:ServerInitialize()
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:39:986STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A1, Ticket: 00000142, [Empire7], ExpeditionFleetAction#4 GameEntity: 2197 State: WaitingForInitialization Context: Curiosity_Empty_Underground on Tsing III(Planet 2) (Curiosity)

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:39:986STACKfleet action with feedback 4 started : ETA 49.4010009765625

FleetActionWithFeedback:ServerInitialize()
ExpeditionFleetAction:ServerInitialize()
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:39:986STACKStart 12 order messages treatment (delayed over 0ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

00:03:39:986STACKEnd order messages treatement.

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

00:03:40:000STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A2, Ticket: 00000143, [Empire8], ExpeditionFleetAction#4 GameEntity: 2225 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly21 on Sirius I(Planet 0) (Curiosity)

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:40:000STACKfleet action with feedback 5 started : ETA 49.4130096435547

FleetActionWithFeedback:ServerInitialize()
ColonizeFleetAction:ServerInitialize()
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:40:001STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A3, Ticket: 00000144, [Empire8], ColonizeFleetAction#5 GameEntity: 2221 State: WaitingForInitialization Context: Zaines III(Planet 2) (Planet)

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:40:001STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A4, Ticket: 00000145, [Empire1], MoveToFleetAction#4 GameEntity: 2069 State: WaitingForInitialization Context: EntityActionContext_Movement, 30->27 (Cost: 3) from 0 to 0.4605357.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:40:001STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A5, Ticket: 00000146, [Empire3], MoveToFleetAction#4 GameEntity: 2120 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->57 (Cost: 4) from 0 to 0.9579407.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:40:001STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A6, Ticket: 00000147, [Empire6], MoveToFleetAction#6 GameEntity: 2183 State: WaitingForInitialization Context: EntityActionContext_Movement, 115->114 (Cost: 2.5) from 0 to 0.3769833.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:40:018STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A7, Ticket: 00000148, [Empire9], GoToFleetAction#3 GameEntity: 2244 State: WaitingForInitialization Context: Path: 235->233, Path: Path: 235->233

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:40:018STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A8, Ticket: 00000149, [Empire10], GoToFleetAction#3 GameEntity: 2265 State: WaitingForInitialization Context: Path: 198->200, Path: Path: 198->200

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:40:018STACKfleet action with feedback 3 started : ETA 49.4300079345703

FleetActionWithFeedback:ServerInitialize()
ExpeditionFleetAction:ServerInitialize()
DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:40:018STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A9, Ticket: 0000014A, [Empire11], ExpeditionFleetAction#3 GameEntity: 2278 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic02 on Kais IV(Planet 3) (Curiosity)

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:40:018STACKStart 3 order messages treatment (delayed over 0ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

00:03:40:018STACKEnd order messages treatement.

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

00:03:40:034STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001AA, Ticket: 0000014B, [Empire9], MoveToFleetAction#4 GameEntity: 2244 State: WaitingForInitialization Context: EntityActionContext_Movement, 235->233 (Cost: 1.763289) from 0 to 0.4161929.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:40:034STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001AB, Ticket: 0000014C, [Empire10], MoveToFleetAction#4 GameEntity: 2265 State: WaitingForInitialization Context: EntityActionContext_Movement, 198->200 (Cost: 4) from 0 to 0.6644388.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:40:583STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:40:583STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:40:583STACKStart 2 order messages treatment (delayed over 0ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

00:03:40:583STACKEnd order messages treatement.

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

00:03:41:384STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000001AC

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator52:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:563STACKfleet action with feedback 6 finished : ETA 49.3949966430664, Game.Time 49.8950042724609, true ETA 49.8949966430664

FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:563STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizeFleetAction:ClientTerminate()
EntityAction:ClientExecute()
EntityAction:TerminateAction()
FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:563STACKTrying to unregister a GalaxyHangar which wasn't registered.

VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
GalaxyHangar+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameEntityRepository:Register(System.Reflection.ParameterInfo)
DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizeFleetAction:ClientTerminate()
EntityAction:ClientExecute()
EntityAction:TerminateAction()
FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:563STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizeFleetAction:ClientTerminate()
EntityAction:ClientExecute()
EntityAction:TerminateAction()
FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:563STACKfleet action with feedback 5 finished : ETA 49.3949966430664, Game.Time 49.9180068969727, true ETA 49.8949966430664

FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:563STACKfleet action with feedback 5 finished : ETA 49.3990020751953, Game.Time 49.9229965209961, true ETA 49.8990020751953

FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:563STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizeFleetAction:ClientTerminate()
EntityAction:ClientExecute()
EntityAction:TerminateAction()
FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:563STACKTrying to unregister a GalaxyHangar which wasn't registered.

VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
GalaxyHangar+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameEntityRepository:Register(System.Reflection.ParameterInfo)
DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizeFleetAction:ClientTerminate()
EntityAction:ClientExecute()
EntityAction:TerminateAction()
FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:563STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizeFleetAction:ClientTerminate()
EntityAction:ClientExecute()
EntityAction:TerminateAction()
FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:563STACKfleet action with feedback 4 finished : ETA 49.3980102539063, Game.Time 49.9389953613281, true ETA 49.8980102539063

FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:563STACKfleet action with feedback 4 finished : ETA 49.3990020751953, Game.Time 49.9410095214844, true ETA 49.8990020751953

FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:563STACKfleet action with feedback 5 finished : ETA 49.4000015258789, Game.Time 49.942008972168, true ETA 49.9000015258789

FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:563STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizeFleetAction:ClientTerminate()
EntityAction:ClientExecute()
EntityAction:TerminateAction()
FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:563STACKTrying to unregister a GalaxyHangar which wasn't registered.

VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
GalaxyHangar+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameEntityRepository:Register(System.Reflection.ParameterInfo)
DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizeFleetAction:ClientTerminate()
EntityAction:ClientExecute()
EntityAction:TerminateAction()
FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:563STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizeFleetAction:ClientTerminate()
EntityAction:ClientExecute()
EntityAction:TerminateAction()
FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:563STACKfleet action with feedback 4 finished : ETA 49.4010009765625, Game.Time 49.9580078125, true ETA 49.9010009765625

FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:564STACKfleet action with feedback 5 finished : ETA 49.4130096435547, Game.Time 49.9590072631836, true ETA 49.9130096435547

FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:564STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizeFleetAction:ClientTerminate()
EntityAction:ClientExecute()
EntityAction:TerminateAction()
FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:564STACKTrying to unregister a GalaxyHangar which wasn't registered.

VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
GalaxyHangar+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameEntityRepository:Register(System.Reflection.ParameterInfo)
DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizeFleetAction:ClientTerminate()
EntityAction:ClientExecute()
EntityAction:TerminateAction()
FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:564STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizeFleetAction:ClientTerminate()
EntityAction:ClientExecute()
EntityAction:TerminateAction()
FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:564STACKfleet action with feedback 4 finished : ETA 49.4010009765625, Game.Time 49.9730072021484, true ETA 49.9010009765625

FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:564STACKfleet action with feedback 3 finished : ETA 49.4300079345703, Game.Time 49.9750061035156, true ETA 49.9300079345703

FleetActionWithFeedback:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:580STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001AE, Ticket: 0000014F

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:580STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001AF, Ticket: 00000150

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:580STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001B0, Ticket: 00000151

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:580STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000001B1, Ticket: 00000152

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator13:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:580STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001B3, Ticket: 00000153

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:580STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001B4, Ticket: 00000154

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:580STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001B5, Ticket: 00000155

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:580STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001B7, Ticket: 00000156

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:580STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001B9, Ticket: 00000157

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:580STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001BA, Ticket: 00000158

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:580STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001BB, Ticket: 00000159

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:41:901STACK[Order] OrderUpdateVisibility::GameServer/OrderUpdateVisibility#000001BC

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator52:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:42:697STACKGameClientState_DisconnectedFromServer

GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:42:698STACKGameClientState_DisconnectedFromServer state=DisconnectedFromServer,reason=ClientLoadSave,errcode=0

GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:42:714STACKGameClientState_Release

GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_Release:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:42:714STACKAudio bank B_Base has correctly been released.

Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo)
GameClientState_Release:PlayAudioFeedback()
GameClientState_Release:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:42:714STACKLoading file 'D:\Mes documents\Endless Space 2\Save Files\V_loli.zip'

GameManager:LoadGame(System.Reflection.ParameterInfo)
GameClientState_Release:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:678STACKRuntimeState_Lobby.End()

RuntimeState:End(System.Reflection.ParameterInfo)
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:678STACKSessionState_OpenedAndLaunched.End()

SessionState:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Abort()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:678STACKSteamGameServer is null. Forcing shutdown anyway...

GameServer:Disconnect()
GameServer:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:678STACK[IEndTurnService] RegisterCanExecuteValidator | Unregistered Method 'GameClient.CanExecuteEndTurn'.

GameManager:UnregisterCanExecuteValidator(System.Reflection.ParameterInfo)
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:678STACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1

ShipDesignBasePanel:ReleaseShipView()
ShipDesignBasePanel:OnGameReleasing()
MilitaryScreen:OnGameReleasing()
Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
GuiManager:OnGameReleasing()
Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:678STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1

ShipDesignBasePanel:ReleaseShipView()
ShipDesignBasePanel:OnGameReleasing()
ShipDesignModalWindow:OnGameReleasing()
Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
GuiManager:OnGameReleasing()
Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:678STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1

ShipDesignBasePanel:ReleaseShipView()
ShipDesignBasePanel:OnGameReleasing()
HeroOverviewPanel:OnGameReleasing()
HeroInspectionModalWindow:OnGameReleasing()
Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
GuiManager:OnGameReleasing()
Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:678STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1

ShipDesignBasePanel:ReleaseShipView()
ShipDesignBasePanel:OnGameReleasing()
HeroInspectionModalWindow:OnGameReleasing()
Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
GuiManager:OnGameReleasing()
Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:678STACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:678STACKUnloading game; destroying the world view technique...

GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:678STACKReleasing the current world view technique...

GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:678STACKIn technique Default, unloading ancillaries.

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:678STACKIn Technique Default, unloading ancillary QuadRendererManager

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:678STACKUnbinding service [IQuadRendererService] with context [GalaxyScanView]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
QuadRendererManager:UnbindServices(System.Reflection.ParameterInfo)
GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:678STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:678STACKUnbinding service [IPlanetoidRendererService] with context [Battle]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PlanetoidRendererManager:Unload()
GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:678STACKIn Technique Default, unloading ancillary SpaceRootsRenderer

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:678STACKIn Technique Default, unloading ancillary FIDSIRendererManager

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:678STACKUnbinding service [IFIDSIRendererService] with context [Default]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
FIDSIRendererManager:Unload()
GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:678STACKIn Technique Default, unloading ancillary TradeRouteRenderer

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:678STACKIn Technique Default, unloading ancillary GuiSelectedGarrisonsRepository

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:678STACKIn Technique Default, unloading ancillary QuadRendererManager

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:678STACKUnbinding service [IQuadRendererService] with context [Default]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
QuadRendererManager:UnbindServices(System.Reflection.ParameterInfo)
GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:678STACKIn Technique Default, unloading ancillary AtlasManager

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:678STACKIn Technique Default, unloading ancillary VisibleGalaxyHangarRepository

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:678STACKIn Technique Default, unloading ancillary VisibleGalaxyFleetRepository

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary VisibleDockingSlotRepository

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary RenderStatisticsService

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary GalaxyPositioning

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary PathRenderer

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary LayerDependantMouseKeyController

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary PrimitiveMaskComputer

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKUnbinding service [IPrimitiveMaskFilterService] with context [Default]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PrimitiveMaskComputer:Unload()
GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary GalaxyLayerController

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary GalaxyEntityCulling

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary GalaxyEntityMapping

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary GalaxyEntityFactory

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary PastEncounterRendererManager

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary EncodedMeshInTextureManager

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary DashRendererManager

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary ProbeLaunchingRenderer

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKUnbinding service [IPlanetoidRendererService] with context [Default]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PlanetoidRendererManager:Unload()
GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary FOWRendererManager

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary DiskRendererManagerDispatcher

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:679STACKIn Technique Default, unloading ancillary DiskRendererManager

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACKIn Technique Default, unloading ancillary DiskRendererManager

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACKIn Technique Default, unloading ancillary CurvedLineRendererManager

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACKIn Technique Default, unloading ancillary LineRendererManager

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACKIn Technique Default, unloading ancillary CircleRendererManager

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACKUnbinding service [ICircleRendererService] with context [Default]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo)
GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACKIn Technique Default, unloading ancillary InstancingRenderer

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACKUnbinding service [IInstancingRendererService] with context [Default]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo)
GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACKIn Technique Default, ancillaries unloaded.

GalaxyViewTechnique:UnloadAncillaries()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo)
GalaxyViewTechnique:PopInsideShaderKeyword()
GalaxyViewTechnique:Unload()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACKReleasing Technique Default

GalaxyViewTechnique:Release()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACKTechnique Default released

GalaxyViewTechnique:Release()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACKUnbinding service [GalaxyLifeRendererManager] with context [Default]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyLifeRendererManager:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
ScanViewBattleRenderer:Unload()
ExternalViewRenderer:UnloadGalaxyViewTechniqueAncillary()
ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
ExternalViewRenderer:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
ExternalViewRenderer:UnloadFxSystem()
ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
ExternalViewRenderer:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
ExternalViewRenderer:UnloadFxSystem()
ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
ExternalViewRenderer:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
ExternalViewRenderer:UnloadFxSystem()
ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
ExternalViewRenderer:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACKUnbinding service [ILodService] with context [Default]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LodServiceImplementation:Unload()
HxFxSystemComponentLodManager:Unload()
Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
ExternalViewRenderer:UnloadFxSystem()
ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
ExternalViewRenderer:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CameraPreRenderHookHandler:Unload()
CameraPreRenderHookHandler:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
ExternalViewRenderer:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CameraPreRenderHookHandler:Unload()
CameraPreRenderHookHandler:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
ExternalViewRenderer:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACKUnbinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CameraPreRenderHookHandler:Unload()
CameraPreRenderHookHandler:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
ExternalViewRenderer:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACKAudio bank 'G_Soundscape_A' has been unloaded.

Amplitude.Unity.Audio.AudioBankLoader:OnTrigger(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioBaseComponent:OnDestroy()
Amplitude.Unity.Audio.AudioBankLoader:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
GalaxyView:UnloadGalaxyPrefabIFN()
GalaxyView:ReleaseCurrentWorldViewTechnique()
GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACKUnloading game; destroying all...

GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACK--> Invalid modifier: source property TechnologyQuadrantScienceAndExplorationActualStageNumber does not exists on MinorEmpire#0. Descriptor:FactionTraitMinorGamers01, Source:MinorEmpire#0

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_RemoveChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Dispose()
Amplitude.Unity.Simulation.SimulationObjectWrapper:Dispose(System.Reflection.ParameterInfo)
ColonizedStarSystem:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:Dispose()
ColonizedStarSystemRepository:PreRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACKReleasing my game...

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:680STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:681STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MajorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:682STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:683STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:684STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
MinorEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
LesserEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
LesserEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
LesserEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
LesserEmpire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:685STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation:OnRelease()
Amplitude.Unity.Game.Agency:Release()
Amplitude.Unity.Game.Empire:OnRelease()
Empire:OnRelease()
Amplitude.Unity.Game.Empire:Release()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 0

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 1

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 2

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 3

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 4

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 5

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 6

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 7

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 8

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 9

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 10

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 11

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 12

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 13

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 14

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 15

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 16

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 17

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 18

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 19

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 20

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 21

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 22

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 23

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 24

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 25

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 26

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 27

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 28

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 29

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 30

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 31

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 32

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 33

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 34

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKDispose Empire 35

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACK[IEndTurnService] RegisterValidator | Unregistered Method 'GuiNotificationManager.EndTurnValidator'

GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
GuiNotificationManager:UnbindServices(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKThe game interface (GameClient) has recieved the game change notification: 'Released'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKOnSessionChange: Releasing.

Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKOnSessionChange: Released.

Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose(System.Reflection.ParameterInfo)
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKRuntimeState_Lobby.Begin()

RuntimeState:Begin(System.Reflection.ParameterInfo)
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKThe session has been created; opening the session in 'Single' mode (default)...

RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKOnSessionChange: Opening.

Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACKThe session has been opened.

RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:686STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:687STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:687STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:687STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:687STACK[ChatMessage] RECV: l:/sbs/0 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:687STACK[ChatMessage] RECV: l:/_turn/116 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:687STACK[ChatMessage] RECV: l:/sessionname/Partie de XMass (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:687STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:687STACK[ChatMessage] RECV: l:/owner/0 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:687STACK[ChatMessage] RECV: l:/version/281474977759237 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:687STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:687STACK[ChatMessage] RECV: l:/sbs/0 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:687STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:687STACK[ILobbySlotProvider] RefreshLobbySlotCount(12)

Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnNumberOfSlotsChanged(System.Reflection.ParameterInfo)
RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:687STACK[ChatMessage] RECV: l:/competitorcount/12 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:687STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:687STACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:687STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:687STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:687STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:687STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:687STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:688STACK[ChatMessage] RECV: l:/animationspeedmultiplier/2 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:688STACK[ChatMessage] RECV: l:/globaltimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:688STACK[ChatMessage] RECV: l:/endturntimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:688STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:688STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:688STACK[ChatMessage] RECV: l:/overtimemode/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:688STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:688STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

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RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:688STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:688STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:688STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:688STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:688STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:688STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:688STACK[ChatMessage] RECV: l:/score/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:688STACK[ChatMessage] RECV: l:/military/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:688STACK[ChatMessage] RECV: l:/supremacy/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:689STACK[ChatMessage] RECV: l:/conquest/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:689STACK[ChatMessage] RECV: l:/science/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:689STACK[ChatMessage] RECV: l:/economy/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:689STACK[ChatMessage] RECV: l:/wonder/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:689STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:689STACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:689STACK[ChatMessage] RECV: l:/galaxyshape/Spiral8 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:689STACK[ChatMessage] RECV: l:/galaxysize/Gigantic (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:689STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:689STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:689STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:689STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:689STACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:689STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:689STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:689STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:689STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:689STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:690STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:690STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:690STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:690STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:690STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:690STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:690STACK[ChatMessage] RECV: l:/galaxygenerationseed/3320 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:690STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:690STACK[ChatMessage] RECV: l:/runtimehash/8B1954EFC0A1CE97B93A07789064E919 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:690STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:690STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:690STACK[ChatMessage] RECV: l:/TutorialMode/Expert (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:690STACK[ChatMessage] RECV: l:/owner/0 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:690STACK[ChatMessage] RECV: l:/version/281474977759237 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:690STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:690STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:690STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...

Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:690STACK[ChatMessage] RECV: l:/sessionname/Partie de XMass (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:690STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:690STACK[ChatMessage] RECV: l:/owner/0 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:690STACK[ChatMessage] RECV: l:/version/281474977759237 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:691STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:691STACK[ChatMessage] RECV: l:/sbs/0 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:691STACK[ChatMessage] RECV: l:/_turn/116 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:691STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:691STACK[ChatMessage] RECV: l:/competitorcount/12 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:691STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:691STACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:691STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:691STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:691STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:691STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:691STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:691STACK[ChatMessage] RECV: l:/animationspeedmultiplier/2 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:691STACK[ChatMessage] RECV: l:/globaltimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:691STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:691STACK[ChatMessage] RECV: l:/endturntimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:691STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:691STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:692STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:692STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:692STACK[ChatMessage] RECV: l:/overtimemode/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:692STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:692STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:692STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:692STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:692STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:692STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:692STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:692STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:692STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:692STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:692STACK[ChatMessage] RECV: l:/score/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:693STACK[ChatMessage] RECV: l:/military/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:693STACK[ChatMessage] RECV: l:/supremacy/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:693STACK[ChatMessage] RECV: l:/conquest/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:693STACK[ChatMessage] RECV: l:/science/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:693STACK[ChatMessage] RECV: l:/economy/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:693STACK[ChatMessage] RECV: l:/wonder/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:693STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:693STACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:693STACK[ChatMessage] RECV: l:/galaxyshape/Spiral8 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:693STACK[ChatMessage] RECV: l:/galaxysize/Gigantic (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:693STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:693STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:693STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:693STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:693STACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:693STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:693STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:693STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:693STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:693STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:694STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:694STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:694STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:694STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:694STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:694STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:694STACK[ChatMessage] RECV: l:/galaxygenerationseed/3320 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:694STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:694STACK[ChatMessage] RECV: l:/runtimehash/8B1954EFC0A1CE97B93A07789064E919 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:694STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:694STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:694STACK[ChatMessage] RECV: l:/TutorialMode/Expert (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:694STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:694STACK[ILobbySlotProvider] RefreshLobbySlotCount(12)

Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:694STACKOnSessionChange: Opened.

Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:694STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:694STACK[ChatMessage] RECV: l:/runtimehash/8B1954EFC0A1CE97B93A07789064E919 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:694STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:694STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:694STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:694STACK[ChatMessage] RECV: l:/sbs/0 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

00:03:45:695STACKSessionState_Opened.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:695STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...

Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:695STACK[ChatMessage] RECV: l:/sessionname/Partie de XMass (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:695STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:695STACK[ChatMessage] RECV: l:/owner/0 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:695STACK[ChatMessage] RECV: l:/version/281474977759237 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:695STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:695STACK[ChatMessage] RECV: l:/sbs/0 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:695STACK[ChatMessage] RECV: l:/_turn/116 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:695STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:695STACK[ChatMessage] RECV: l:/competitorcount/12 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:695STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:695STACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:695STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:695STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:695STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:695STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:695STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:695STACK[ChatMessage] RECV: l:/animationspeedmultiplier/2 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:695STACK[ChatMessage] RECV: l:/globaltimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:695STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:695STACK[ChatMessage] RECV: l:/endturntimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:695STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:696STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:696STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:696STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:696STACK[ChatMessage] RECV: l:/overtimemode/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:696STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:696STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:696STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:696STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:696STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:696STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:696STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:696STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:696STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:696STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:696STACK[ChatMessage] RECV: l:/score/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:696STACK[ChatMessage] RECV: l:/military/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:696STACK[ChatMessage] RECV: l:/supremacy/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:696STACK[ChatMessage] RECV: l:/conquest/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:696STACK[ChatMessage] RECV: l:/science/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:696STACK[ChatMessage] RECV: l:/economy/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:696STACK[ChatMessage] RECV: l:/wonder/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:696STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:696STACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:696STACK[ChatMessage] RECV: l:/galaxyshape/Spiral8 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:696STACK[ChatMessage] RECV: l:/galaxysize/Gigantic (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:697STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:697STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:697STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:697STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:697STACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:697STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:697STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:697STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:697STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:697STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:697STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:697STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:697STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:697STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:697STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:697STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:697STACK[ChatMessage] RECV: l:/galaxygenerationseed/3320 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:697STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:697STACK[ChatMessage] RECV: l:/runtimehash/8B1954EFC0A1CE97B93A07789064E919 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:697STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:697STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:697STACK[ChatMessage] RECV: l:/TutorialMode/Expert (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:697STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:698STACKSessionState_Opened.End()

SessionState:End(System.Reflection.ParameterInfo)
SessionState_Opened:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:698STACKSessionState_OpenedAndReady.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:698STACK[ChatMessage] RECV: q:/ready/0/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Session:SetLocalMemberReady(System.Reflection.ParameterInfo)
SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:698STACKRelease AI modules.

AIModuleController:Release()
AI:Release()
AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

00:03:45:698STACK[AI0] Wait for ai module 'E.N.F.E.R' releasing ...

Amplitude.AI.Common.IO.ModuleProxy:Release()
AIModuleController:Release()
AI:Release()
AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

00:03:45:698STACK[AI0] AI module 'E.N.F.E.R' released.

Amplitude.AI.Common.IO.ModuleProxy:Release()
AIModuleController:Release()
AI:Release()
AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

00:03:45:698STACK[AI0] Wait for ai module 'Communication' releasing ...

Amplitude.AI.Common.IO.ModuleProxy:Release()
AIModuleController:Release()
AI:Release()
AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

00:03:45:698STACK[AI0] AI module 'Communication' released.

Amplitude.AI.Common.IO.ModuleProxy:Release()
AIModuleController:Release()
AI:Release()
AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

00:03:45:698STACK[AI0] Wait for ai module 'Debug' releasing ...

Amplitude.AI.Common.IO.ModuleProxy:Release()
AIModuleController:Release()
AI:Release()
AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

00:03:45:698STACK[AI0] AI module 'Debug' released.

Amplitude.AI.Common.IO.ModuleProxy:Release()
AIModuleController:Release()
AI:Release()
AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

00:03:45:698STACK[AI0] Wait for ai module 'Diagnostics' releasing ...

Amplitude.AI.Common.IO.ModuleProxy:Release()
AIModuleController:Release()
AI:Release()
AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

00:03:45:698STACK[AI0] AI module 'Diagnostics' released.

Amplitude.AI.Common.IO.ModuleProxy:Release()
AIModuleController:Release()
AI:Release()
AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

00:03:45:698STACKAI modules released

AIModuleController:Release()
AI:Release()
AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

00:03:45:698STACKAI modules disposed

AIModuleController:Release()
AI:Release()
AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

00:03:45:698STACKAI app domain unloaded

AIModuleController:Release()
AI:Release()
AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

00:03:45:698STACKAI0 has been correctly released

AI:Release()
AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

00:03:45:703STACKSessionState_OpenedAndReady.End()

SessionState:End(System.Reflection.ParameterInfo)
SessionState_OpenedAndReady:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:704STACKSessionState_OpenedAndCounting.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:715STACKSessionState_OpenedAndCounting.End()

SessionState:End(System.Reflection.ParameterInfo)
SessionState_OpenedAndCounting:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:715STACKSessionState_OpenedAndLaunching.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:715STACK[ChatMessage] RECV: q:/ready/0/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Session:SetLocalMemberReady(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:715STACK[ChatMessage] RECV: r:/0x011000010a5bd4b9/q:/ready/0/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Session:SetLocalMemberReady(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:715STACKLaunchAsync()

SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:727STACKLaunching the game server...

Session:IGameServerLauncher.Launch()
SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:727STACKGameServerState_InitializeServer

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:727STACKGameServerState_LaunchGame

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:732STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
GuiNotificationManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:45:732STACKWaiting for the ignition of all game ancillaries...

Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:45:732STACKLaunching the game client...

Session:IGameClientLauncher.Launch()
SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:732STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.

GameManager:RegisterCanExecuteValidator(System.Reflection.ParameterInfo)
GameClient:.ctor(System.Reflection.ParameterInfo)
Session:IGameClientLauncher.Launch()
SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:732STACKGameClientState_WaitingForServer

GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:45:732STACKGameClientState_ConnectingToServer

GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:50:688STACKAll game ancillaries have been ignited.

Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:688STACKLoading from archive 'D:\Mes documents\Endless Space 2\Save Files\V_loli.zip'...

GameManager+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:688STACK[ChatMessage] RECV: l:/_turn/116 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:set_Turn(System.Reflection.ParameterInfo)
GameManager+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:688STACKUsing path to archive: 'D:\Mes documents\Endless Space 2\Save Files\V_loli.zip'

GameManager+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:688STACKLoading my game...

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:688STACK[ChatMessage] RECV: l:/_turn/116 (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:set_Turn(System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:688STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:688STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:688STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:688STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:688STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:688STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:688STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:688STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:688STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:688STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:689STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:689STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:689STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:689STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:689STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:689STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:689STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:689STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:689STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:689STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:689STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:689STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:689STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:689STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:689STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:689STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:689STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:689STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:689STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:689STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:689STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:689STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:689STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:689STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:690STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:690STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:690STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:690STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:690STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:690STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:690STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:690STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:690STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:690STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:690STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:690STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:690STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:690STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:690STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:690STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:690STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:690STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:690STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:690STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:690STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:690STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:690STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:691STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:691STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:691STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:691STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:691STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:691STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:691STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:691STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:691STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:691STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:691STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:691STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:691STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:691STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:691STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:691STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:691STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:691STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:691STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:691STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:691STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:691STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:691STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:691STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:692STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:692STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:692STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:692STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:692STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:692STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:692STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:692STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:692STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:692STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:692STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:692STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:692STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:692STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:692STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:692STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:692STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:692STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:692STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:692STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:693STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:693STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:693STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:693STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:693STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:693STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:693STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:693STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:693STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:693STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:693STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:693STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:693STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:693STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:693STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:693STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:693STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:693STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:693STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:693STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:693STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:693STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:693STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:694STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:694STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:694STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:694STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:694STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:694STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:694STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:694STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:694STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:694STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:694STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:694STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:694STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:695STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:695STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:695STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:695STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:695STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:695STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:695STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:695STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:695STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:695STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:695STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:695STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:695STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:695STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:695STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:695STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:696STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator32:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:696STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:696STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:696STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:696STACKSessionState_OpenedAndLaunching.End()

SessionState:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:50:696STACKSessionState_OpenedAndLaunched.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:50:696STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0xa5bd4b9).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:50:696STACKInitiate connection to server with steamIDRemote: 0x11000010a5bd4b9, steamIDUser: 0x11000010a5bd4b9.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:50:696STACKGot initiate connection response from server.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:50:696STACKEmpire index unset. Retrieved #0 from lobby slot.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:50:698STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:698STACKSuccessfully connected to SteamGameServer.

GameClientState_ConnectingToServer:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:50:700STACKThe pathfinding service is ready.

PathfindingManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:700STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:700STACKGameClientState_ConnectedToServer

GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:50:700STACKGameClientState_LaunchGame

GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:50:700STACKDumping method set to 'Text'.

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:50:700STACKWaiting for the game server to launch the game...

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:50:711STACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:711STACKEmpire index unset. Retrieved #0 from lobby slot.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:50:711STACKEmpire index unset. Retrieved #0 from lobby slot.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

00:03:50:728STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:744STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:761STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:778STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:794STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:812STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:829STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:846STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:862STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:878STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:895STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:912STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:927STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:944STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:961STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:979STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:50:998STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:51:013STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:51:031STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:51:048STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:51:063STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:51:081STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:51:097STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:51:112STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:51:130STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:03:51:146STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:188STACKFog of war texture format: RGB24.

VisibilityController:LoadFogOfWar(System.Reflection.ParameterInfo)
VisibilityController+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:188STACKThe colonized planet 'ColonizedPlanet#1935' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:188STACKThe colonized planet 'ColonizedPlanet#2883' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:188STACKThe colonized planet 'ColonizedPlanet#7927' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:188STACKThe colonized planet 'ColonizedPlanet#15261' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:188STACKThe colonized planet 'ColonizedPlanet#1938' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:188STACKThe colonized planet 'ColonizedPlanet#7678' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#1941' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#1944' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#3691' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#5457' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#1947' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#2906' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#13856' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#15475' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACK--> Invalid modifier: source property PeacefulRelationshipCount does not exists on StarSystemImprovement#12521. Descriptor:StarSystemImprovementDust6, Source:StarSystemImprovement#12521

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:InternalAddStarSystemImprovement(System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadImprovements()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#1950' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#4191' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#6674' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#8329' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#1953' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#1956' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#3728' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#5195' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#1959' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#4057' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#5116' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#14451' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#1962' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#6352' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#6652' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#4989' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#1968' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#6442' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#4400' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#1971' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#4851' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#1974' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#9384' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#1977' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#7285' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#15659' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#1980' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#4319' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#1983' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#10262' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#4694' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#1986' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#12340' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#1989' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#6098' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#4598' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#1992' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#1995' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#6713' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#14721' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#1998' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#12477' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#2001' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:189STACKThe colonized planet 'ColonizedPlanet#2004' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#4919' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#9850' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#2007' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#7660' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#13023' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#15592' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#6845' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#2010' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#11637' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#2013' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#7791' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#16456' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#2016' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#7662' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#2019' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#9643' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#2022' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#4604' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#14350' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#2025' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#4922' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#11140' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#14730' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#7664' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#2028' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#2031' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#5080' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#13992' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedStarSystem:UpdateLevel()
ExploitedStarSystem:UpdateLevel()
ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadImprovements()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedStarSystem:UpdateLevel()
ExploitedStarSystem:UpdateLevel()
ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadImprovements()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#2952' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#8460' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#12944' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#15289' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#2956' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#2960' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#4059' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#9033' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#9909' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#14210' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#3049' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#3876' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#11642' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#14563' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#3053' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#8335' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#3084' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#8738' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:190STACKThe colonized planet 'ColonizedPlanet#11906' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#14131' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#3230' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#6924' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#7021' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#9911' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#14453' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#4429' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#12094' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#3332' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#5099' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#3339' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#3597' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#6991' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#13069' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACK--> Invalid modifier: source property PeacefulRelationshipCount does not exists on StarSystemImprovement#17166. Descriptor:StarSystemImprovementDust6, Source:StarSystemImprovement#17166

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:InternalAddStarSystemImprovement(System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadImprovements()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#3384' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#3391' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#5995' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#3458' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#3604' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#4489' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#7559' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#15669' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#3608' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#5276' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#13687' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#3613' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#3744' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#7960' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#12529' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#3991' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#10934' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#4097' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#4128' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#5254' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:191STACKThe colonized planet 'ColonizedPlanet#6330' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#7545' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACK--> Invalid modifier: source property PeacefulRelationshipCount does not exists on StarSystemImprovement#15208. Descriptor:StarSystemImprovementDust6, Source:StarSystemImprovement#15208

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:InternalAddStarSystemImprovement(System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadImprovements()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#4121' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#7030' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#11680' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#14627' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#4367' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#8552' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#13239' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACK--> Invalid modifier: source property PeacefulRelationshipCount does not exists on StarSystemImprovement#16610. Descriptor:StarSystemImprovementDust6, Source:StarSystemImprovement#16610

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:InternalAddStarSystemImprovement(System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadImprovements()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#4378' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#6878' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#12060' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#4411' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#12350' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#4519' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#8317' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#13230' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedStarSystem:UpdateLevel()
ExploitedStarSystem:UpdateLevel()
ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadImprovements()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#4579' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#8438' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#11640' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#14761' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#4942' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#5010' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#5256' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#7198' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#7463' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#4662' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#10178' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#11235' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#4673' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#8740' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#13448' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#4754' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#4785' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#4829' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#8650' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#10293' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#13689' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedStarSystem:UpdateLevel()
ExploitedStarSystem:UpdateLevel()
ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadImprovements()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:192STACKThe colonized planet 'ColonizedPlanet#4896' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#9346' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#12949' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#4997' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#5128' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#8223' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#8760' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#14591' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#5135' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#8628' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#13075' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#13455' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#5211' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#9614' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#9985' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#5301' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#9987' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#12236' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#5517' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#10190' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#12079' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#5658' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#5740' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#6869' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#5749' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#11815' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#13679' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#5832' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#8727' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#15091' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#5841' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#5902' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#14958' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACK--> Invalid modifier: source property PeacefulRelationshipCount does not exists on StarSystemImprovement#12525. Descriptor:StarSystemImprovementDust6, Source:StarSystemImprovement#12525

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:InternalAddStarSystemImprovement(System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadImprovements()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#6123' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#8087' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#9618' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#6006' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#12503' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#16045' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#6056' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#11328' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#6062' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#9528' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#14822' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#6068' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#9860' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#16229' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#6467' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#8644' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#6483' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#7754' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#14656' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#6679' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:193STACKThe colonized planet 'ColonizedPlanet#6792' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#10021' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#15519' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#9275' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#15480' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#7142' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#11831' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#16095' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#7238' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#15327' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedStarSystem:UpdateLevel()
ExploitedStarSystem:UpdateLevel()
ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadImprovements()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedStarSystem:UpdateLevel()
ExploitedStarSystem:UpdateLevel()
ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadImprovements()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedStarSystem:UpdateLevel()
ExploitedStarSystem:UpdateLevel()
ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadImprovements()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#7581' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#7593' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#8137' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#15467' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#8257' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#14118' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#8382' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#14935' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#8680' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#8799' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#8907' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#13427' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#9434' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedStarSystem:UpdateLevel()
ExploitedStarSystem:UpdateLevel()
ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadImprovements()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedStarSystem:UpdateLevel()
ExploitedStarSystem:UpdateLevel()
ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadImprovements()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#10061' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#10065' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#11192' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#10801' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#11692' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#11993' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#12279' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#14836' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#12418' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:194STACKThe colonized planet 'ColonizedPlanet#15266' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:195STACKThe colonized planet 'ColonizedPlanet#12574' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:195STACKThe colonized planet 'ColonizedPlanet#12715' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:195STACKThe colonized planet 'ColonizedPlanet#12729' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:195STACKThe colonized planet 'ColonizedPlanet#12733' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:195STACKThe colonized planet 'ColonizedPlanet#13524' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:195STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedStarSystem:UpdateLevel()
ExploitedStarSystem:UpdateLevel()
ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadImprovements()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:195STACKThe colonized planet 'ColonizedPlanet#14385' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:195STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedStarSystem:UpdateLevel()
ExploitedStarSystem:UpdateLevel()
ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadImprovements()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:195STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedStarSystem:UpdateLevel()
ExploitedStarSystem:UpdateLevel()
ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadImprovements()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:195STACK--> Invalid modifier: source property Population does not exists on Hero#12004. Descriptor:HeroSkill66_Food_Perpop_2, Source:Hero#12004

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Load(System.Reflection.ParameterInfo)
Hero:LoadRole()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:195STACK--> Invalid modifier: source property Population does not exists on Hero#12004. Descriptor:HeroSkill66_Food_Perpop_2, Source:Hero#12004

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Load(System.Reflection.ParameterInfo)
Hero:LoadRole()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:195STACK--> Invalid modifier: source property Population does not exists on Hero#12004. Descriptor:HeroSkill66_Food_Perpop_2, Source:Hero#12004

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Load(System.Reflection.ParameterInfo)
Hero:LoadRole()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:195STACK--> Invalid modifier: source property Population does not exists on Hero#12004. Descriptor:HeroSkill66_Food_Perpop_2, Source:Hero#12004

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Load(System.Reflection.ParameterInfo)
Hero:LoadRole()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:195STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#12004. Descriptor:HeroSkill66_Food_Perpop_2, Source:Hero#12004

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Load(System.Reflection.ParameterInfo)
Hero:LoadRole()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:195STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#12004. Descriptor:HeroSkill66_Food_Perpop_2, Source:Hero#12004

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Load(System.Reflection.ParameterInfo)
Hero:LoadRole()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:195STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#12004. Descriptor:HeroSkill66_Food_Perpop_2, Source:Hero#12004

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Load(System.Reflection.ParameterInfo)
Hero:LoadRole()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:195STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#12004. Descriptor:HeroSkill66_Food_Perpop_2, Source:Hero#12004

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Load(System.Reflection.ParameterInfo)
Hero:LoadRole()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:195STACK--> Invalid modifier: source property Population does not exists on Hero#12459. Descriptor:HeroSkill73_Industry_Perpop_0, Source:Hero#12459

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Load(System.Reflection.ParameterInfo)
Hero:LoadRole()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:195STACK--> Invalid modifier: source property Population does not exists on Hero#12459. Descriptor:HeroSkill73_Industry_Perpop_0, Source:Hero#12459

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Load(System.Reflection.ParameterInfo)
Hero:LoadRole()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:196STACK--> Invalid modifier: source property Population does not exists on Hero#12459. Descriptor:HeroSkill73_Industry_Perpop_0, Source:Hero#12459

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Load(System.Reflection.ParameterInfo)
Hero:LoadRole()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:196STACK--> Invalid modifier: source property Population does not exists on Hero#12459. Descriptor:HeroSkill73_Industry_Perpop_0, Source:Hero#12459

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Load(System.Reflection.ParameterInfo)
Hero:LoadRole()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:196STACK--> Invalid modifier: source property Population does not exists on Hero#12459. Descriptor:HeroSkill73_Industry_Perpop_0, Source:Hero#12459

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Load(System.Reflection.ParameterInfo)
Hero:LoadRole()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:196STACK[Game] Empire#0 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:196STACK[Game] Empire#1 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:196STACK[Game] Empire#2 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:196STACK[Game] Empire#3 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:196STACK[Game] Empire#4 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:196STACK--> Invalid modifier: source property Population does not exists on Hero#2351. Descriptor:HeroSkill66_Food_Perpop_3, Source:Hero#2351

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Load(System.Reflection.ParameterInfo)
Hero:LoadRole()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:196STACK--> Invalid modifier: source property Population does not exists on Hero#2351. Descriptor:HeroSkill66_Food_Perpop_3, Source:Hero#2351

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Load(System.Reflection.ParameterInfo)
Hero:LoadRole()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:196STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#2351. Descriptor:HeroSkill66_Food_Perpop_3, Source:Hero#2351

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Load(System.Reflection.ParameterInfo)
Hero:LoadRole()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:196STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#2351. Descriptor:HeroSkill66_Food_Perpop_3, Source:Hero#2351

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Load(System.Reflection.ParameterInfo)
Hero:LoadRole()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:196STACK[Game] Empire#5 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:196STACK[Game] Empire#6 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:196STACK[Game] Empire#7 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:196STACK[Game] Empire#8 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:196STACK--> Invalid modifier: source property Population does not exists on Hero#2439. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#2439

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Load(System.Reflection.ParameterInfo)
Hero:LoadRole()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:196STACK--> Invalid modifier: source property Population does not exists on Hero#2439. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#2439

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Load(System.Reflection.ParameterInfo)
Hero:LoadRole()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:196STACK--> Invalid modifier: source property Population does not exists on Hero#2439. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#2439

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Load(System.Reflection.ParameterInfo)
Hero:LoadRole()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:197STACK--> Invalid modifier: source property Population does not exists on Hero#2439. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#2439

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Load(System.Reflection.ParameterInfo)
Hero:LoadRole()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:197STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#2439. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#2439

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Load(System.Reflection.ParameterInfo)
Hero:LoadRole()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:197STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#2439. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#2439

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Load(System.Reflection.ParameterInfo)
Hero:LoadRole()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:197STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#2439. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#2439

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Load(System.Reflection.ParameterInfo)
Hero:LoadRole()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:197STACK--> Invalid modifier: source property MajorPopulationCount does not exists on Hero#2439. Descriptor:HeroSkill66_Food_Perpop_4, Source:Hero#2439

Amplitude.Unity.Simulation.SimulationObject:Unsafe_UpdatePropertyDependency(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationModifierDescriptors.BinarySimulationModifierDescriptor:UpdatePropertyDependence(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_ApplyModifierProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:PathNavigator_Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Found(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Path.PathNavigator`1[T]:Traverse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationPathContext:Traverse(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
ColonizedStarSystem:BindHeroSimulation(System.Reflection.ParameterInfo)
HeroRole:BindSimulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroRole:Load(System.Reflection.ParameterInfo)
Hero:LoadRole()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:197STACK[Game] Empire#9 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:197STACKThe wrapper simulation object is not initialized or released.

Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo)
Ship:Load()
HeroShip:Load(System.Reflection.ParameterInfo)
Hero:LoadShip()
Hero:Load()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:197STACKThe wrapper simulation object is not initialized or released.

Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo)
Ship:UpdateLevel()
Ship:Load()
HeroShip:Load(System.Reflection.ParameterInfo)
Hero:LoadShip()
Hero:Load()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:197STACKThe wrapper simulation object is not initialized or released.

Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo)
Ship:get_Level()
Ship:UpdateLevel()
Ship:Load()
HeroShip:Load(System.Reflection.ParameterInfo)
Hero:LoadShip()
Hero:Load()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:197STACKThe wrapper simulation object is not initialized or released.

Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo)
Ship:get_Experience()
Ship:UpdateLevel()
Ship:Load()
HeroShip:Load(System.Reflection.ParameterInfo)
Hero:LoadShip()
Hero:Load()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:197STACKThe wrapper simulation object is not initialized or released.

Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo)
Ship:get_NextLevelRequestedExperience()
Ship:UpdateLevel()
Ship:Load()
HeroShip:Load(System.Reflection.ParameterInfo)
Hero:LoadShip()
Hero:Load()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:197STACKThe wrapper simulation object is not initialized or released.

Amplitude.Unity.Simulation.SimulationObjectWrapper:SetPropertyBaseValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
HeroShip:SetPropertyBaseValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Ship:UpdateLevel()
Ship:Load()
HeroShip:Load(System.Reflection.ParameterInfo)
Hero:LoadShip()
Hero:Load()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:197STACKThe wrapper simulation object is not initialized or released.

Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo)
Ship:UpdateLevel()
Ship:Load()
HeroShip:Load(System.Reflection.ParameterInfo)
Hero:LoadShip()
Hero:Load()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:197STACKThe wrapper simulation object is not initialized or released.

Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo)
Ship:UpdateRanks()
Ship:UpdateLevel()
Ship:Load()
HeroShip:Load(System.Reflection.ParameterInfo)
Hero:LoadShip()
Hero:Load()
Hero:Load(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:197STACKGame created.

GameServerState_LaunchGame:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:CreateGameAsync_CoroutineExceptionHandler(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

00:04:06:197STACKArgumentException: The prerequisite context must contains a valid simulation object reference. Parameter name: context

Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Framework.PathPrerequisite.Check (Amplitude.Unity.Framework.PrerequisiteContext context)(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: RankPatternDefinition.CheckPrerequisites (Amplitude.Unity.Framework.PrerequisiteContext context)(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Ship.UpdateRanks ()(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Ship.UpdateLevel ()(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Ship.Load ()(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: HeroShip.Load (.Hero hero)(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Hero.LoadShip ()(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Hero.Load ()(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Hero.Load (.Empire empire)(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: DepartmentOfEducation+c__IteratorB.MoveNext ()(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine.Run ()(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine+c__Iterator2.MoveNext ()(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Rethrow as GameException: The game creation has failed.(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine+c__Iterator2.MoveNext ()(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)(0)

00:04:06:197STACKArgumentException: The prerequisite context must contains a valid simulation object reference. Parameter name: context

Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Framework.PathPrerequisite.Check (Amplitude.Unity.Framework.PrerequisiteContext context)(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: RankPatternDefinition.CheckPrerequisites (Amplitude.Unity.Framework.PrerequisiteContext context)(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Ship.UpdateRanks ()(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Ship.UpdateLevel ()(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Ship.Load ()(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: HeroShip.Load (.Hero hero)(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Hero.LoadShip ()(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Hero.Load ()(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Hero.Load (.Empire empire)(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: DepartmentOfEducation+c__IteratorB.MoveNext ()(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine.Run ()(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine+c__Iterator2.MoveNext ()(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Rethrow as GameException: The game creation has failed.(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Coroutine+c__Iterator2.MoveNext ()(0)
Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)(0)

00:07:19:800STACKFlushing diagnostics before closing streams...

Amplitude.Unity.Framework.Application:OnApplicationQuit()
EndlessSpace2Application:OnApplicationQuit()