00:10:08:958NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:10:12:220None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:10:12:220None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:10:12:220NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 2.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:10:12:220NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 2.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:10:15:547None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:10:15:547None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:10:15:547NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:10:15:547NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:10:18:851None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:10:18:851None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:10:18:851NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:10:18:851NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:10:22:152None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:10:22:152None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:10:22:152NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:10:22:152NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:10:25:490None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:10:25:490None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:10:25:490NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:10:25:490NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:10:26:519None[Sandbox] Process order. (Serial=11900, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:28:794None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:10:28:794None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:10:28:794NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:10:28:794NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:10:28:841NoneAI Synchronization took 43ms at frame 11109 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:10:31:077None[Sandbox] Process order. (Serial=11901, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:32:783None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:10:32:783None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:10:32:783NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:10:33:762NoneAI Synchronization took 37ms at frame 11112 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:10:37:715None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:10:37:715None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:10:37:715NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:10:41:966None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:10:41:966None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:10:41:966NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:10:41:966NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:10:45:257None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:10:45:257None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:10:45:257NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:10:45:257NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:10:48:513None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:10:48:513None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:10:48:513NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:10:48:513NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:10:51:795None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:10:51:795None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:10:51:795NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:10:51:795NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:10:53:770None[Sandbox] Process order. (Serial=11902, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '3909' Constructible: 'Infrastructure_Industry_Family06_01' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:55:083None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:10:55:083None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:10:55:083NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:10:55:083NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:10:55:124NoneAI Synchronization took 36ms at frame 11115 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:10:59:118None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:10:59:118None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:10:59:118NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:03:384None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:11:03:384None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:11:03:384NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:03:384NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:06:671None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:11:06:671None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:11:06:671NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:06:671NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:09:983None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:11:09:983None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:11:09:983NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:09:983NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:13:251None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:11:13:251None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:11:13:251NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:13:251NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:16:519None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:11:16:519None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:11:16:519NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:16:519NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:19:846None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:11:19:846None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:11:19:846NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:19:846NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:23:203None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:11:23:203None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:11:23:203NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:23:203NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:26:515None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:11:26:515None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:11:26:515NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:26:515NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:29:859None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:11:29:859None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:11:29:859NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:29:859NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:33:181None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:11:33:181None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:11:33:181NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:33:181NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:36:480None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:11:36:480None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:11:36:480NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:36:480NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:39:765None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:11:39:765None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:11:39:765NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:39:765NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:43:058None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:11:43:058None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:11:43:058NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:43:058NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:46:338None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:11:46:338None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:11:46:338NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:46:338NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:49:619None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:11:49:619None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:11:49:619NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:49:619NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:51:978None[Sandbox] Process order. (Serial=11903, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:52:882None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:11:52:882None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:11:52:882NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:52:882NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:52:923NoneAI Synchronization took 37ms at frame 11118 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:11:56:257None[Sandbox] Process order. (Serial=11904, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:56:863None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:11:56:863None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:11:56:863NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:11:57:878NoneAI Synchronization took 39ms at frame 11121 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:12:01:801None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:12:01:801None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:12:01:801NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:06:083None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:12:06:083None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:12:06:083NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:06:083NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:09:408None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:12:09:408None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:12:09:408NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:09:408NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:12:696None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:12:12:696None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:12:12:696NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:12:696NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:16:022None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:12:16:022None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:12:16:022NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:16:022NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:19:363None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:12:19:363None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:12:19:363NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:19:363NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:22:700None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:12:22:700None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:12:22:700NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:22:700NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:26:021None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:12:26:021None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:12:26:021NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:26:021NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:29:325None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:12:29:325None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:12:29:325NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:29:325NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:32:693None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:12:32:693None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:12:32:693NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:32:693NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:36:002None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:12:36:002None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:12:36:002NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:36:002NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:39:265None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:12:39:265None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:12:39:265NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:39:265NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:42:543None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:12:42:543None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:12:42:543NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:42:543NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:45:840None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:12:45:840None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:12:45:840NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:45:840NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:49:169None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:12:49:169None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:12:49:169NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:49:169NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:52:512None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:12:52:512None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:12:52:512NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:52:512NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:55:810None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:12:55:810None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:12:55:810NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:55:810NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:59:124None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:12:59:124None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:12:59:124NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:12:59:124NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:02:468None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:13:02:468None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:13:02:468NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:02:468NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:05:819None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:13:05:819None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:13:05:819NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:05:819NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:09:150None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:13:09:150None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:13:09:150NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:09:150NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:12:458None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:13:12:458None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:13:12:458NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:12:458NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:15:861None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:13:15:861None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:13:15:861NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:15:861NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:19:150None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:13:19:150None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:13:19:150NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:19:150NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:22:480None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:13:22:480None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:13:22:480NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:22:480NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:25:794None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:13:25:794None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:13:25:794NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:25:794NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:29:166None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:13:29:166None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:13:29:166NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:29:166NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:32:536None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:13:32:536None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:13:32:536NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:32:536NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:35:900None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:13:35:900None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:13:35:900NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:35:900NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:39:268None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:13:39:268None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:13:39:268NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:39:268NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:42:609None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:13:42:609None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:13:42:609NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:42:609NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:45:959None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:13:45:959None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:13:45:959NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:45:959NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:49:336None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:13:49:336None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:13:49:336NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:49:336NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:52:714None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:13:52:714None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:13:52:714NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:52:714NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:56:038None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:13:56:038None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:13:56:038NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:56:038NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:59:380None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:13:59:380None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:13:59:380NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:13:59:380NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:02:692None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:14:02:692None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:14:02:692NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:02:692NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:05:992None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:14:05:992None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:14:05:992NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:05:992NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:09:298None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:14:09:298None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:14:09:298NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:09:298NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:12:591None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:14:12:591None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:14:12:591NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:12:591NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:15:905None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:14:15:905None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:14:15:905NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:15:905NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:19:229None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:14:19:229None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:14:19:229NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:19:229NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:22:547None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:14:22:547None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:14:22:547NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:22:547NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:25:881None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:14:25:881None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:14:25:881NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:25:881NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:29:253None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:14:29:253None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:14:29:253NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:29:253NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:32:589None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:14:32:589None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:14:32:589NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:32:589NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:35:814None[Sandbox] Process order. (Serial=11905, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:35:890None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:14:35:890None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:14:35:890NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:35:890NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:35:936NoneAI Synchronization took 40ms at frame 11124 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:14:39:898None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:14:39:898None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:14:39:898NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:44:183None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:14:44:183None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:14:44:183NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:44:183NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:47:467None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:14:47:467None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:14:47:467NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:47:467NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:47:469None[Empire 3] Too many AI decisions needed (100 > 100).
Amplitude.Mercury.AI.AIController:LateUpdate()
00:14:47:476None[Sandbox] Process order. (Serial=11906, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:50:764None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:14:50:764None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:14:50:764NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:50:764NoneThe AI decision process took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:50:805NoneAI Synchronization took 37ms at frame 11130 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:14:50:814None[Sandbox] Process order. (Serial=11907, Empire=-1, Order=Order OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:50:855NoneAI Synchronization took 37ms at frame 11131 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:14:50:896NoneAI Synchronization took 37ms at frame 11132 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:14:50:939NoneAI Synchronization took 37ms at frame 11133 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:14:50:976NoneAI Synchronization took 36ms at frame 11134 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:14:51:017NoneAI Synchronization took 37ms at frame 11135 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:14:51:116None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #97885 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:14:51:117None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #97882 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:14:51:216NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:14:51:216NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:14:52:718None[Sandbox] Process order. (Serial=11908, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:53:813NoneAI Synchronization took 1088ms at frame 11145 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:14:53:855NoneAI Synchronization took 37ms at frame 11146 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:14:54:010None[Sandbox] Process order. (Serial=11909, Empire=1, Order=Order='OrderGoTo', Entity=#95182, AdditionalFlags='IgnoreFogOfWar', Path='[143, 11] --> [144, 11] --> [145, 11] --> [146, 11] --> [147, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:017None[Sandbox] Process order. (Serial=11910, Empire=1, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:021None[Sandbox] Process order. (Serial=11911, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '5516' Constructible: 'AirUnit_Era5_Common_Biplanes' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:025None[Sandbox] Process order. (Serial=11912, Empire=1, Order=Order OrderFlyTo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:033None[Sandbox] Process order. (Serial=11913, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:036None[Sandbox] Process order. (Serial=11914, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:040None[Sandbox] Process order. (Serial=11915, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:045None[Sandbox] Process order. (Serial=11916, Empire=1, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 9 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:049None[Sandbox] Process order. (Serial=11917, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:061None[Sandbox] Process order. (Serial=11918, Empire=1, Order=Order='OrderGoTo', Entity=#76379, AdditionalFlags='IgnoreFogOfWar', Path='[64, 41] --> [65, 41] --> [66, 41] --> [67, 41] --> [68, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:065None[Sandbox] Process order. (Serial=11919, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[116, 4]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:069None[Sandbox] Process order. (Serial=11920, Empire=1, Order=Order='OrderGoTo', Entity=#97763, AdditionalFlags='IgnoreFogOfWar', Path='[127, 6] --> [126, 6] --> [125, 7] --> [124, 7] --> [124, 8] --> [123, 9] --> [123, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:074None[Sandbox] Process order. (Serial=11921, Empire=1, Order=Order='OrderGoTo', Entity=#81192, AdditionalFlags='IgnoreFogOfWar', Path='[142, 30] --> [142, 29] --> [143, 29] --> [144, 28] --> [145, 28] --> [145, 27] --> [146, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:078None[Sandbox] Process order. (Serial=11922, Empire=1, Order=Order='OrderGoTo', Entity=#95772, AdditionalFlags='IgnoreFogOfWar', Path='[113, 37] --> [114, 38] --> [115, 38] --> [115, 39] --> [115, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:083None[Sandbox] Process order. (Serial=11923, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[122, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:088None[Sandbox] Process order. (Serial=11924, Empire=1, Order=Order='OrderGoTo', Entity=#82712, AdditionalFlags='IgnoreFogOfWar', Path='[92, 46] --> [93, 46] --> [94, 46] --> [95, 46] --> [96, 46] --> [96, 47] --> [97, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:092None[Sandbox] Process order. (Serial=11925, Empire=1, Order=Order='OrderGoTo', Entity=#64195, AdditionalFlags='IgnoreFogOfWar', Path='[110, 20] --> [109, 21] --> [109, 22] --> [108, 23] --> [108, 24] --> [107, 25] --> [107, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:096None[Sandbox] Process order. (Serial=11926, Empire=1, Order=Order='OrderGoTo', Entity=#70377, AdditionalFlags='IgnoreFogOfWar', Path='[109, 37] --> [110, 37] --> [111, 36] --> [112, 36] --> [113, 36] --> [113, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:100None[Sandbox] Process order. (Serial=11927, Empire=1, Order=Order='OrderGoTo', Entity=#88568, AdditionalFlags='IgnoreFogOfWar', Path='[105, 52] --> [106, 52] --> [107, 52] --> [108, 52] --> [109, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:106None[Sandbox] Process order. (Serial=11928, Empire=1, Order=Order='OrderGoTo', Entity=#97547, AdditionalFlags='IgnoreFogOfWar', Path='[79, 24] --> [80, 24] --> [81, 24] --> [81, 23] --> [82, 23] --> [83, 22] --> [84, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:110None[Sandbox] Process order. (Serial=11929, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:131None[Sandbox] Process order. (Serial=11930, Empire=1, Order=Order OrderUpgradeUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:136None[Sandbox] Process order. (Serial=11931, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:146None[Sandbox] Process order. (Serial=11932, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:159None[Sandbox] Process order. (Serial=11933, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:171None[Sandbox] Process order. (Serial=11934, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:183None[Sandbox] Process order. (Serial=11935, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:194None[Sandbox] Process order. (Serial=11936, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:205None[Sandbox] Process order. (Serial=11937, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:218None[Sandbox] Process order. (Serial=11938, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:233None[Sandbox] Process order. (Serial=11939, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:345NoneCan't find entity 95654 of ongoing task. Fails the task 88174.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:14:54:444None[Sandbox] Process order. (Serial=11940, Empire=2, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:449None[Sandbox] Process order. (Serial=11941, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '82929' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:453None[Sandbox] Process order. (Serial=11942, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:456None[Sandbox] Process order. (Serial=11943, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:462None[Sandbox] Process order. (Serial=11944, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:466None[Sandbox] Process order. (Serial=11945, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:471None[Sandbox] Process order. (Serial=11946, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:486None[Sandbox] Process order. (Serial=11947, Empire=2, Order=Order='OrderGoTo', Entity=#59730, AdditionalFlags='IgnoreFogOfWar', Path='[45, 24] --> [44, 23] --> [44, 22] --> [44, 21] --> [44, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:505None[Sandbox] Process order. (Serial=11948, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[79, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:509None[Sandbox] Process order. (Serial=11949, Empire=2, Order=Order='OrderGoTo', Entity=#96344, AdditionalFlags='IgnoreFogOfWar', Path='[95, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:515None[Sandbox] Process order. (Serial=11950, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[110, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:519None[Sandbox] Process order. (Serial=11951, Empire=2, Order=Order='OrderGoTo', Entity=#62405, AdditionalFlags='IgnoreFogOfWar', Path='[126, 80] --> [127, 80] --> [128, 80] --> [129, 80] --> [130, 80] --> [130, 79] --> [131, 79]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:524None[Sandbox] Process order. (Serial=11952, Empire=2, Order=Order='OrderGoTo', Entity=#48546, AdditionalFlags='IgnoreFogOfWar', Path='[127, 82] --> [127, 83]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:529None[Sandbox] Process order. (Serial=11953, Empire=2, Order=Order='OrderGoTo', Entity=#96381, AdditionalFlags='IgnoreFogOfWar', Path='[101, 38] --> [100, 37] --> [100, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:532None[Sandbox] Process order. (Serial=11954, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:546None[Sandbox] Process order. (Serial=11955, Empire=2, Order=Order='OrderGoTo', Entity=#96147, AdditionalFlags='IgnoreFogOfWar', Path='[77, 12] --> [77, 13] --> [78, 13] --> [79, 13] --> [80, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:550None[Sandbox] Process order. (Serial=11956, Empire=2, Order=Order='OrderGoTo', Entity=#95709, AdditionalFlags='IgnoreFogOfWar', Path='[98, 50] --> [97, 50] --> [96, 49] --> [96, 48] --> [95, 47] --> [95, 46] --> [94, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:553None[Sandbox] Process order. (Serial=11957, Empire=2, Order=Order='OrderGoTo', Entity=#67380, AdditionalFlags='IgnoreFogOfWar', Path='[115, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:559None[Sandbox] Process order. (Serial=11958, Empire=2, Order=Order='OrderGoTo', Entity=#95654, AdditionalFlags='IgnoreFogOfWar', Path='[140, 71] --> [141, 71] --> [142, 71] --> [143, 70] --> [144, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:569None[Sandbox] Process order. (Serial=11959, Empire=2, Order=Order OrderBuyoutAvailableConstruction. Settlement=41172, Constructible=Extension_Base_Money, Position=[144, 76], Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:582None[Sandbox] Process order. (Serial=11960, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5094' Constructible: 'Extension_Base_Industry' Position: '[95, 11]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:606None[Sandbox] Process order. (Serial=11961, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:617None[Sandbox] Process order. (Serial=11962, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:629None[Sandbox] Process order. (Serial=11963, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:640None[Sandbox] Process order. (Serial=11964, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:653None[Sandbox] Process order. (Serial=11965, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:664None[Sandbox] Process order. (Serial=11966, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:675None[Sandbox] Process order. (Serial=11967, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:687None[Sandbox] Process order. (Serial=11968, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:698None[Sandbox] Process order. (Serial=11969, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:709None[Sandbox] Process order. (Serial=11970, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:736None[Sandbox] Process order. (Serial=11971, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3403' Constructible: 'Extension_Base_Industry' Position: '[95, 9]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:740None[Sandbox] Process order. (Serial=11972, Empire=2, Order=Order='OrderGoTo', Entity=#79775, AdditionalFlags='IgnoreFogOfWar', Path='[119, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:54:757None[Sandbox] Process order. (Serial=11973, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:021None[Sandbox] Process order. (Serial=11974, Empire=3, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:028None[Sandbox] Process order. (Serial=11975, Empire=3, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:034None[Sandbox] Process order. (Serial=11976, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '8436' Constructible: 'Infrastructure_Money_Family04_02' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:037None[Sandbox] Process order. (Serial=11977, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '24915' Constructible: 'Infrastructure_Harbour_Family02_02' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:042None[Sandbox] Process order. (Serial=11978, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:047None[Sandbox] Process order. (Serial=11979, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:051None[Sandbox] Process order. (Serial=11980, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:055None[Sandbox] Process order. (Serial=11981, Empire=3, Order=Order OrderMakeNarrativeEventChoice)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:060None[Sandbox] Process order. (Serial=11982, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:066None[Sandbox] Process order. (Serial=11983, Empire=3, Order=Order OrderUseLeverageAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:070None[Sandbox] Process order. (Serial=11984, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:074None[Sandbox] Process order. (Serial=11985, Empire=3, Order=Order='OrderGoTo', Entity=#96386, AdditionalFlags='IgnoreFogOfWar', Path='[81, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:078None[Sandbox] Process order. (Serial=11986, Empire=3, Order=Order='OrderGoTo', Entity=#96033, AdditionalFlags='IgnoreFogOfWar', Path='[56, 56] --> [56, 57] --> [57, 58] --> [56, 59] --> [57, 60] --> [56, 61] --> [56, 62] --> [56, 63]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:101None[Sandbox] Process order. (Serial=11987, Empire=3, Order=Order='OrderGoTo', Entity=#95651, AdditionalFlags='IgnoreFogOfWar', Path='[37, 39] --> [37, 38] --> [37, 37] --> [38, 36] --> [39, 36] --> [39, 35] --> [40, 34] --> [40, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:106None[Sandbox] Process order. (Serial=11988, Empire=3, Order=Order='OrderGoTo', Entity=#96761, AdditionalFlags='IgnoreFogOfWar', Path='[31, 79] --> [30, 79] --> [29, 79] --> [28, 79] --> [27, 79]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:109None[Sandbox] Process order. (Serial=11989, Empire=3, Order=Order='OrderGoTo', Entity=#72286, AdditionalFlags='IgnoreFogOfWar', Path='[71, 64] --> [72, 64] --> [72, 63] --> [73, 62] --> [73, 61] --> [73, 60] --> [72, 59] --> [72, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:113None[Sandbox] Process order. (Serial=11990, Empire=3, Order=Order='OrderGoTo', Entity=#69869, AdditionalFlags='IgnoreFogOfWar', Path='[90, 62] --> [90, 63] --> [91, 64] --> [90, 65] --> [91, 66] --> [90, 67] --> [91, 68]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:119None[Sandbox] Process order. (Serial=11991, Empire=3, Order=Order='OrderGoTo', Entity=#91810, AdditionalFlags='IgnoreFogOfWar', Path='[72, 59] --> [72, 58] --> [71, 57] --> [70, 57] --> [71, 56] --> [70, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:124None[Sandbox] Process order. (Serial=11992, Empire=3, Order=Order='OrderGoTo', Entity=#92423, AdditionalFlags='IgnoreFogOfWar', Path='[74, 43] --> [74, 44] --> [74, 45] --> [74, 46] --> [74, 47] --> [75, 48] --> [75, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:129None[Sandbox] Process order. (Serial=11993, Empire=3, Order=Order='OrderGoTo', Entity=#91480, AdditionalFlags='IgnoreFogOfWar', Path='[66, 31] --> [67, 32] --> [68, 32] --> [68, 33] --> [67, 33] --> [67, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:134None[Sandbox] Process order. (Serial=11994, Empire=3, Order=Order='OrderGoTo', Entity=#47072, AdditionalFlags='IgnoreFogOfWar', Path='[75, 19] --> [76, 20] --> [75, 21] --> [75, 22] --> [75, 23] --> [75, 24] --> [74, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:139None[Sandbox] Process order. (Serial=11995, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[72, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:143None[Sandbox] Process order. (Serial=11996, Empire=3, Order=Order='OrderGoTo', Entity=#18122, AdditionalFlags='IgnoreFogOfWar', Path='[84, 76] --> [84, 77] --> [85, 77] --> [86, 77] --> [87, 77]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:149None[Sandbox] Process order. (Serial=11997, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[77, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:153None[Sandbox] Process order. (Serial=11998, Empire=3, Order=Order='OrderGoTo', Entity=#94589, AdditionalFlags='IgnoreFogOfWar', Path='[89, 69] --> [90, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:157None[Sandbox] Process order. (Serial=11999, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:169None[Sandbox] Process order. (Serial=12000, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:183None[Sandbox] Process order. (Serial=12001, Empire=3, Order=Order OrderUpgradeUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:187None[Sandbox] Process order. (Serial=12002, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '10703' Constructible: 'LandUnit_Era5_Common_SiegeHowitzers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:204None[Sandbox] Process order. (Serial=12003, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:215None[Sandbox] Process order. (Serial=12004, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:226None[Sandbox] Process order. (Serial=12005, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:239None[Sandbox] Process order. (Serial=12006, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:250None[Sandbox] Process order. (Serial=12007, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:262None[Sandbox] Process order. (Serial=12008, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:273None[Sandbox] Process order. (Serial=12009, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:284None[Sandbox] Process order. (Serial=12010, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:296None[Sandbox] Process order. (Serial=12011, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:307None[Sandbox] Process order. (Serial=12012, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:318None[Sandbox] Process order. (Serial=12013, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:330None[Sandbox] Process order. (Serial=12014, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:341None[Sandbox] Process order. (Serial=12015, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:353None[Sandbox] Process order. (Serial=12016, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:365None[Sandbox] Process order. (Serial=12017, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:376None[Sandbox] Process order. (Serial=12018, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:387None[Sandbox] Process order. (Serial=12019, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:399None[Sandbox] Process order. (Serial=12020, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:409None[Sandbox] Process order. (Serial=12021, Empire=3, Order=Order='OrderGoTo', Entity=#81275, AdditionalFlags='IgnoreFogOfWar', Path='[68, 51] --> [68, 52] --> [68, 53] --> [69, 54] --> [69, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:415None[Sandbox] Process order. (Serial=12022, Empire=3, Order=Order='OrderGoTo', Entity=#66945, AdditionalFlags='IgnoreFogOfWar', Path='[65, 17] --> [66, 17] --> [67, 17] --> [68, 18] --> [69, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:435None[Sandbox] Process order. (Serial=12023, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:447None[Sandbox] Process order. (Serial=12024, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:458None[Sandbox] Process order. (Serial=12025, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:469None[Sandbox] Process order. (Serial=12026, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:545None[Sandbox] Process order. (Serial=12027, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:617None[Sandbox] Process order. (Serial=12028, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:635None[Sandbox] Process order. (Serial=12029, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:655None[Sandbox] Process order. (Serial=12030, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:676None[Sandbox] Process order. (Serial=12031, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:687None[Sandbox] Process order. (Serial=12032, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:55:705None[Sandbox] Process order. (Serial=12033, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:171None[Sandbox] Process order. (Serial=12034, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:212None[Sandbox] Process order. (Serial=12035, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:230None[Sandbox] Process order. (Serial=12036, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:261None[Sandbox] Process order. (Serial=12037, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:282None[Sandbox] Process order. (Serial=12038, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:293None[Sandbox] Process order. (Serial=12039, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:311None[Sandbox] Process order. (Serial=12040, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:323None[Sandbox] Process order. (Serial=12041, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:334None[Sandbox] Process order. (Serial=12042, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:353None[Sandbox] Process order. (Serial=12043, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:367None[Sandbox] Process order. (Serial=12044, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:381None[Sandbox] Process order. (Serial=12045, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:403None[Sandbox] Process order. (Serial=12046, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:414None[Sandbox] Process order. (Serial=12047, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:415None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #69869 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:14:56:424None[Sandbox] Process order. (Serial=12048, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:435None[Sandbox] Process order. (Serial=12049, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:447None[Sandbox] Process order. (Serial=12050, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:468None[Sandbox] Process order. (Serial=12051, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:479None[Sandbox] Process order. (Serial=12052, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:490None[Sandbox] Process order. (Serial=12053, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:514None[Sandbox] Process order. (Serial=12054, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:554None[Sandbox] Process order. (Serial=12055, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:626None[Sandbox] Process order. (Serial=12056, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:646None[Sandbox] Process order. (Serial=12057, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:668None[Sandbox] Process order. (Serial=12058, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:686None[Sandbox] Process order. (Serial=12059, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:56:716None[Sandbox] Process order. (Serial=12060, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:57:176None[Sandbox] Process order. (Serial=12061, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:57:236None[Sandbox] Process order. (Serial=12062, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:57:277None[Sandbox] Process order. (Serial=12063, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:57:296None[Sandbox] Process order. (Serial=12064, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:57:307None[Sandbox] Process order. (Serial=12065, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:57:329None[Sandbox] Process order. (Serial=12066, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:57:339None[Sandbox] Process order. (Serial=12067, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:57:358None[Sandbox] Process order. (Serial=12068, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:57:369None[Sandbox] Process order. (Serial=12069, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:57:382None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #69869 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:14:57:389None[Sandbox] Process order. (Serial=12070, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:57:402None[Sandbox] Process order. (Serial=12071, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:57:420None[Sandbox] Process order. (Serial=12072, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:57:430None[Sandbox] Process order. (Serial=12073, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:57:449None[Sandbox] Process order. (Serial=12074, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:57:461None[Sandbox] Process order. (Serial=12075, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:57:479None[Sandbox] Process order. (Serial=12076, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:57:489None[Sandbox] Process order. (Serial=12077, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:57:510None[Sandbox] Process order. (Serial=12078, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:57:521None[Sandbox] Process order. (Serial=12079, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:57:540None[Sandbox] Process order. (Serial=12080, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:57:561None[Sandbox] Process order. (Serial=12081, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:57:631None[Sandbox] Process order. (Serial=12082, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:57:651None[Sandbox] Process order. (Serial=12083, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:57:683None[Sandbox] Process order. (Serial=12084, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:57:723None[Sandbox] Process order. (Serial=12085, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:076None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:14:58:076None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:14:58:076NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:14:58:176None[Sandbox] Process order. (Serial=12086, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:180None[Sandbox] Process order. (Serial=12087, Empire=4, Order=Order OrderUseLeverageAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:184None[Sandbox] Process order. (Serial=12088, Empire=4, Order=Order OrderUseLeverageAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:195None[Sandbox] Process order. (Serial=12089, Empire=4, Order=Order='OrderGoTo', Entity=#54845, AdditionalFlags='IgnoreFogOfWar', Path='[27, 61]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:199None[Sandbox] Process order. (Serial=12090, Empire=4, Order=Order='OrderGoTo', Entity=#94796, AdditionalFlags='IgnoreFogOfWar', Path='[58, 35] --> [58, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:203None[Sandbox] Process order. (Serial=12091, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:215None[Sandbox] Process order. (Serial=12092, Empire=4, Order=Order='OrderGoTo', Entity=#96388, AdditionalFlags='IgnoreFogOfWar', Path='[63, 14] --> [62, 14] --> [61, 13] --> [61, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:236None[Sandbox] Process order. (Serial=12093, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[19, 74] --> [18, 74] --> [17, 74] --> [16, 74] --> [15, 73] --> [14, 73] --> [13, 73]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:240None[Sandbox] Process order. (Serial=12094, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:254None[Sandbox] Process order. (Serial=12095, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:264None[Sandbox] Process order. (Serial=12096, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:287None[Sandbox] Process order. (Serial=12097, Empire=4, Order=Order='OrderGoTo', Entity=#94501, AdditionalFlags='IgnoreFogOfWar', Path='[52, 47] --> [53, 48] --> [53, 49] --> [54, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:292None[Sandbox] Process order. (Serial=12098, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:304None[Sandbox] Process order. (Serial=12099, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:316None[Sandbox] Process order. (Serial=12100, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:337None[Sandbox] Process order. (Serial=12101, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:349None[Sandbox] Process order. (Serial=12102, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:364None[Sandbox] Process order. (Serial=12103, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:378None[Sandbox] Process order. (Serial=12104, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:410None[Sandbox] Process order. (Serial=12105, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:421None[Sandbox] Process order. (Serial=12106, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:433None[Sandbox] Process order. (Serial=12107, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:444None[Sandbox] Process order. (Serial=12108, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:456None[Sandbox] Process order. (Serial=12109, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:467None[Sandbox] Process order. (Serial=12110, Empire=5, Order=Order='OrderGoTo', Entity=#91467, AdditionalFlags='IgnoreFogOfWar', Path='[64, 17] --> [65, 17] --> [66, 18] --> [66, 19] --> [67, 20] --> [67, 21] --> [68, 22] --> [68, 23] --> [69, 23] --> [70, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:480None[Sandbox] Process order. (Serial=12111, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:490None[Sandbox] Process order. (Serial=12112, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:501None[Sandbox] Process order. (Serial=12113, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:511None[Sandbox] Process order. (Serial=12114, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:521None[Sandbox] Process order. (Serial=12115, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:539None[Sandbox] Process order. (Serial=12116, Empire=5, Order=Order='OrderGoTo', Entity=#94214, AdditionalFlags='IgnoreFogOfWar', Path='[83, 12] --> [83, 13] --> [84, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:543None[Sandbox] Process order. (Serial=12117, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:554None[Sandbox] Process order. (Serial=12118, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:565None[Sandbox] Process order. (Serial=12119, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:576None[Sandbox] Process order. (Serial=12120, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:601None[Sandbox] Process order. (Serial=12121, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:610None[Sandbox] Process order. (Serial=12122, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:621None[Sandbox] Process order. (Serial=12123, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:643None[Sandbox] Process order. (Serial=12124, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:663None[Sandbox] Process order. (Serial=12125, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '30693' Constructible: 'NavalUnit_Era5_Common_SteamFrigates' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:667None[Sandbox] Process order. (Serial=12126, Empire=6, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:671None[Sandbox] Process order. (Serial=12127, Empire=6, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:674None[Sandbox] Process order. (Serial=12128, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:688None[Sandbox] Process order. (Serial=12129, Empire=6, Order=Order='OrderGoTo', Entity=#95391, AdditionalFlags='IgnoreFogOfWar', Path='[54, 63] --> [53, 63] --> [53, 62] --> [52, 62] --> [51, 62] --> [50, 61] --> [50, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:713None[Sandbox] Process order. (Serial=12130, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[100, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:717None[Sandbox] Process order. (Serial=12131, Empire=6, Order=Order='OrderGoTo', Entity=#74109, AdditionalFlags='IgnoreFogOfWar', Path='[90, 53] --> [91, 52] --> [91, 51] --> [92, 50] --> [92, 49] --> [93, 49] --> [94, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:721None[Sandbox] Process order. (Serial=12132, Empire=6, Order=Order='OrderGoTo', Entity=#83157, AdditionalFlags='IgnoreFogOfWar', Path='[97, 2]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:725None[Sandbox] Process order. (Serial=12133, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:736None[Sandbox] Process order. (Serial=12134, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:752None[Sandbox] Process order. (Serial=12135, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:761None[Sandbox] Process order. (Serial=12136, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:772None[Sandbox] Process order. (Serial=12137, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:783None[Sandbox] Process order. (Serial=12138, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:58:911NoneCan't find entity 97778 of ongoing task. Fails the task 123364.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:14:59:136None[Sandbox] Process order. (Serial=12139, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:140None[Sandbox] Process order. (Serial=12140, Empire=7, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 9 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:144None[Sandbox] Process order. (Serial=12141, Empire=7, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:149None[Sandbox] Process order. (Serial=12142, Empire=7, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:153None[Sandbox] Process order. (Serial=12143, Empire=7, Order=Order OrderBuyoutConstructionByGuid, Settlement: '8576', Construction: '8417'))
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:169None[Sandbox] Process order. (Serial=12144, Empire=7, Order=Order='OrderGoTo', Entity=#68110, AdditionalFlags='IgnoreFogOfWar', Path='[17, 56] --> [17, 55] --> [18, 55] --> [19, 55] --> [20, 55] --> [21, 55] --> [22, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:174None[Sandbox] Process order. (Serial=12145, Empire=7, Order=Order='OrderGoTo', Entity=#97778, AdditionalFlags='IgnoreFogOfWar', Path='[122, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:187None[Sandbox] Process order. (Serial=12146, Empire=7, Order=Order='OrderGoTo', Entity=#94503, AdditionalFlags='IgnoreFogOfWar', Path='[58, 28] --> [57, 27] --> [57, 26] --> [57, 25] --> [58, 24] --> [57, 23] --> [58, 22] --> [58, 21] --> [59, 20] --> [60, 20] --> [60, 19] --> [61, 18] --> [61, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:191None[Sandbox] Process order. (Serial=12147, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[106, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:197None[Sandbox] Process order. (Serial=12148, Empire=7, Order=Order='OrderGoTo', Entity=#80809, AdditionalFlags='IgnoreFogOfWar', Path='[5, 44] --> [4, 45] --> [4, 46] --> [3, 46] --> [2, 47] --> [2, 48] --> [1, 49] --> [2, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:204None[Sandbox] Process order. (Serial=12149, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:215None[Sandbox] Process order. (Serial=12150, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:229None[Sandbox] Process order. (Serial=12151, Empire=7, Order=Order='OrderGoTo', Entity=#51056, AdditionalFlags='IgnoreFogOfWar', Path='[135, 81] --> [135, 80] --> [134, 80] --> [133, 80] --> [132, 79] --> [131, 79] --> [131, 78] --> [130, 77]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:235None[Sandbox] Process order. (Serial=12152, Empire=7, Order=Order='OrderGoTo', Entity=#90834, AdditionalFlags='IgnoreFogOfWar', Path='[127, 40] --> [128, 40] --> [129, 40] --> [129, 41] --> [130, 42] --> [130, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:241None[Sandbox] Process order. (Serial=12153, Empire=7, Order=Order='OrderGoTo', Entity=#82217, AdditionalFlags='IgnoreFogOfWar', Path='[119, 42] --> [120, 42] --> [121, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:259None[Sandbox] Process order. (Serial=12154, Empire=7, Order=Order OrderCreateAirStrike)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:263None[Sandbox] Process order. (Serial=12155, Empire=7, Order=Order='OrderGoTo', Entity=#23907, AdditionalFlags='IgnoreFogOfWar', Path='[112, 58] --> [112, 59] --> [113, 60] --> [114, 60] --> [115, 60] --> [116, 60] --> [117, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:267None[Sandbox] Process order. (Serial=12156, Empire=7, Order=Order='OrderGoTo', Entity=#71950, AdditionalFlags='IgnoreFogOfWar', Path='[134, 49] --> [133, 49] --> [133, 50] --> [132, 51] --> [131, 51] --> [130, 51] --> [130, 52] --> [129, 53]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:271None[Sandbox] Process order. (Serial=12157, Empire=7, Order=Order='OrderGoTo', Entity=#81107, AdditionalFlags='IgnoreFogOfWar', Path='[91, 75] --> [92, 76] --> [91, 77] --> [90, 77] --> [90, 78] --> [89, 78] --> [88, 78] --> [87, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:277None[Sandbox] Process order. (Serial=12158, Empire=7, Order=Order='OrderGoTo', Entity=#18109, AdditionalFlags='IgnoreFogOfWar', Path='[128, 35] --> [129, 34] --> [130, 34] --> [130, 33] --> [131, 33] --> [132, 33] --> [133, 34] --> [134, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:281None[Sandbox] Process order. (Serial=12159, Empire=7, Order=Order='OrderGoTo', Entity=#97544, AdditionalFlags='IgnoreFogOfWar', Path='[114, 60] --> [113, 60] --> [112, 59] --> [112, 58] --> [111, 58] --> [110, 58] --> [109, 57] --> [108, 57] --> [107, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:288None[Sandbox] Process order. (Serial=12160, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:299None[Sandbox] Process order. (Serial=12161, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:309None[Sandbox] Process order. (Serial=12162, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:321None[Sandbox] Process order. (Serial=12163, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:336None[Sandbox] Process order. (Serial=12164, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:346None[Sandbox] Process order. (Serial=12165, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:356None[Sandbox] Process order. (Serial=12166, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:370None[Sandbox] Process order. (Serial=12167, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:383None[Sandbox] Process order. (Serial=12168, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:400None[Sandbox] Process order. (Serial=12169, Empire=7, Order=Order='OrderGoTo', Entity=#82492, AdditionalFlags='IgnoreFogOfWar', Path='[104, 45] --> [105, 45] --> [106, 45] --> [107, 45] --> [108, 45] --> [109, 45] --> [110, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:404None[Sandbox] Process order. (Serial=12170, Empire=7, Order=Order='OrderGoTo', Entity=#72411, AdditionalFlags='IgnoreFogOfWar', Path='[145, 35] --> [146, 35] --> [147, 35] --> [148, 34] --> [148, 33] --> [149, 32] --> [0, 32] --> [0, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:409None[Sandbox] Process order. (Serial=12171, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:419None[Sandbox] Process order. (Serial=12172, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:430None[Sandbox] Process order. (Serial=12173, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:440None[Sandbox] Process order. (Serial=12174, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:451None[Sandbox] Process order. (Serial=12175, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:461None[Sandbox] Process order. (Serial=12176, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:471None[Sandbox] Process order. (Serial=12177, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:486None[Sandbox] Process order. (Serial=12178, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:496None[Sandbox] Process order. (Serial=12179, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:506None[Sandbox] Process order. (Serial=12180, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:517None[Sandbox] Process order. (Serial=12181, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:526None[Sandbox] Process order. (Serial=12182, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:543None[Sandbox] Process order. (Serial=12183, Empire=0, Order=Order OrderAirStrikeStartAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:547None[Sandbox] Process order. (Serial=12184, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:557None[Sandbox] Process order. (Serial=12185, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:568None[Sandbox] Process order. (Serial=12186, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:577None[Sandbox] Process order. (Serial=12187, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:587None[Sandbox] Process order. (Serial=12188, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:597None[Sandbox] Process order. (Serial=12189, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:607None[Sandbox] Process order. (Serial=12190, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:617None[Sandbox] Process order. (Serial=12191, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:627None[Sandbox] Process order. (Serial=12192, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:637None[Sandbox] Process order. (Serial=12193, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:654None[Sandbox] Process order. (Serial=12194, Empire=9, Order=Order='OrderGoTo', Entity=#51422, AdditionalFlags='IgnoreFogOfWar', Path='[126, 25] --> [127, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:658None[Sandbox] Process order. (Serial=12195, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:668None[Sandbox] Process order. (Serial=12196, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:677None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #94525 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:14:59:677None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:14:59:678None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #96900 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:14:59:678None[Sandbox] Process order. (Serial=12197, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:687None[Sandbox] Process order. (Serial=12198, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:697None[Sandbox] Process order. (Serial=12199, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:715None[Sandbox] Process order. (Serial=12200, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:720None[Sandbox] Process order. (Serial=12201, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:737None[Sandbox] Process order. (Serial=12202, Empire=13, Order=Order='OrderGoTo', Entity=#5129, AdditionalFlags='IgnoreFogOfWar', Path='[19, 8] --> [18, 8] --> [17, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:741None[Sandbox] Process order. (Serial=12203, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:756None[Sandbox] Process order. (Serial=12204, Empire=13, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:776None[Sandbox] Process order. (Serial=12205, Empire=16, Order=Order='OrderGoTo', Entity=#38390, AdditionalFlags='IgnoreFogOfWar', Path='[62, 71] --> [62, 70] --> [61, 70] --> [60, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:780None[Sandbox] Process order. (Serial=12206, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:808None[Sandbox] Process order. (Serial=12207, Empire=16, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:818None[Sandbox] Process order. (Serial=12208, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:828None[Sandbox] Process order. (Serial=12209, Empire=8, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:832None[Sandbox] Process order. (Serial=12210, Empire=10, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:835None[Sandbox] Process order. (Serial=12211, Empire=14, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:838None[Sandbox] Process order. (Serial=12212, Empire=15, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:841None[Sandbox] Process order. (Serial=12213, Empire=18, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:845None[Sandbox] Process order. (Serial=12214, Empire=96, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:14:59:975NoneAI Synchronization took 44ms at frame 11267 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:15:00:122None[Sandbox] Process order. (Serial=12215, Empire=1, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 9 Money Investment Low Influence Investment Low)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:126None[Sandbox] Process order. (Serial=12216, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:131None[Sandbox] Process order. (Serial=12217, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:137None[Sandbox] Process order. (Serial=12218, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:212None[Sandbox] Process order. (Serial=12219, Empire=1, Order=Order OrderCreateArmyDecoy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:231None[Sandbox] Process order. (Serial=12220, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:303None[Sandbox] Process order. (Serial=12221, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:313None[Sandbox] Process order. (Serial=12222, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:333None[Sandbox] Process order. (Serial=12223, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:344None[Sandbox] Process order. (Serial=12224, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:364None[Sandbox] Process order. (Serial=12225, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:373None[Sandbox] Process order. (Serial=12226, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:394None[Sandbox] Process order. (Serial=12227, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:414None[Sandbox] Process order. (Serial=12228, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:435None[Sandbox] Process order. (Serial=12229, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:447None[Sandbox] Process order. (Serial=12230, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:465None[Sandbox] Process order. (Serial=12231, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:475None[Sandbox] Process order. (Serial=12232, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:486None[Sandbox] Process order. (Serial=12233, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:505None[Sandbox] Process order. (Serial=12234, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:514None[Sandbox] Process order. (Serial=12235, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:535None[Sandbox] Process order. (Serial=12236, Empire=2, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:542None[Sandbox] Process order. (Serial=12237, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment Low Influence Investment Low)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:546None[Sandbox] Process order. (Serial=12238, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:550None[Sandbox] Process order. (Serial=12239, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:555None[Sandbox] Process order. (Serial=12240, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:559None[Sandbox] Process order. (Serial=12241, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:563None[Sandbox] Process order. (Serial=12242, Empire=2, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:571None[Sandbox] Process order. (Serial=12243, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:581None[Sandbox] Process order. (Serial=12244, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:592None[Sandbox] Process order. (Serial=12245, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:615None[Sandbox] Process order. (Serial=12246, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:626None[Sandbox] Process order. (Serial=12247, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:627None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #94525 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:15:00:636None[Sandbox] Process order. (Serial=12248, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:646None[Sandbox] Process order. (Serial=12249, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:657None[Sandbox] Process order. (Serial=12250, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:668None[Sandbox] Process order. (Serial=12251, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:699None[Sandbox] Process order. (Serial=12252, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:709None[Sandbox] Process order. (Serial=12253, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:719None[Sandbox] Process order. (Serial=12254, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:729None[Sandbox] Process order. (Serial=12255, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:739None[Sandbox] Process order. (Serial=12256, Empire=2, Order=Order='OrderGoTo', Entity=#79775, AdditionalFlags='IgnoreFogOfWar', Path='[119, 58] --> [118, 57] --> [117, 57] --> [117, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:748None[Sandbox] Process order. (Serial=12257, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:759None[Sandbox] Process order. (Serial=12258, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:768None[Sandbox] Process order. (Serial=12259, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:777None[Sandbox] Process order. (Serial=12260, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:789None[Sandbox] Process order. (Serial=12261, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:810None[Sandbox] Process order. (Serial=12262, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:00:816None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:15:00:821None[Sandbox] Process order. (Serial=12263, Empire=16, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:114None[Sandbox] Process order. (Serial=12264, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment Medium Influence Investment Medium)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:118None[Sandbox] Process order. (Serial=12265, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:123None[Sandbox] Process order. (Serial=12266, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:127None[Sandbox] Process order. (Serial=12267, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:133None[Sandbox] Process order. (Serial=12268, Empire=3, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:142None[Sandbox] Process order. (Serial=12269, Empire=3, Order=Order='OrderGoTo', Entity=#86526, AdditionalFlags='IgnoreFogOfWar', Path='[68, 31] --> [69, 32] --> [69, 33] --> [70, 34] --> [70, 35] --> [71, 36] --> [71, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:147None[Sandbox] Process order. (Serial=12270, Empire=3, Order=Order='OrderGoTo', Entity=#69869, AdditionalFlags='IgnoreFogOfWar', Path='[91, 67] --> [91, 68]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:154None[Sandbox] Process order. (Serial=12271, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:235None[Sandbox] Process order. (Serial=12272, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:315None[Sandbox] Process order. (Serial=12273, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:326None[Sandbox] Process order. (Serial=12274, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:355None[Sandbox] Process order. (Serial=12275, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:377None[Sandbox] Process order. (Serial=12276, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:387None[Sandbox] Process order. (Serial=12277, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:406None[Sandbox] Process order. (Serial=12278, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:425None[Sandbox] Process order. (Serial=12279, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:445None[Sandbox] Process order. (Serial=12280, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:465None[Sandbox] Process order. (Serial=12281, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:485None[Sandbox] Process order. (Serial=12282, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:495None[Sandbox] Process order. (Serial=12283, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:516None[Sandbox] Process order. (Serial=12284, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:526None[Sandbox] Process order. (Serial=12285, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:545None[Sandbox] Process order. (Serial=12286, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:596None[Sandbox] Process order. (Serial=12287, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:625None[Sandbox] Process order. (Serial=12288, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:645None[Sandbox] Process order. (Serial=12289, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:655None[Sandbox] Process order. (Serial=12290, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:675None[Sandbox] Process order. (Serial=12291, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:684None[Sandbox] Process order. (Serial=12292, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:695None[Sandbox] Process order. (Serial=12293, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:757None[Sandbox] Process order. (Serial=12294, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:776None[Sandbox] Process order. (Serial=12295, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:815None[Sandbox] Process order. (Serial=12296, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:835None[Sandbox] Process order. (Serial=12297, Empire=16, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:01:878None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #97882 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:15:02:165None[Sandbox] Process order. (Serial=12298, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:02:246None[Sandbox] Process order. (Serial=12299, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:02:338None[Sandbox] Process order. (Serial=12300, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:02:370None[Sandbox] Process order. (Serial=12301, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:02:388None[Sandbox] Process order. (Serial=12302, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:02:417None[Sandbox] Process order. (Serial=12303, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:02:437None[Sandbox] Process order. (Serial=12304, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:02:460None[Sandbox] Process order. (Serial=12305, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:02:489None[Sandbox] Process order. (Serial=12306, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:02:501None[Sandbox] Process order. (Serial=12307, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:02:520None[Sandbox] Process order. (Serial=12308, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:02:541None[Sandbox] Process order. (Serial=12309, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:02:631None[Sandbox] Process order. (Serial=12310, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:02:652None[Sandbox] Process order. (Serial=12311, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:02:673None[Sandbox] Process order. (Serial=12312, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:02:694None[Sandbox] Process order. (Serial=12313, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:02:700None[Sandbox] Process order. (Serial=12314, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:02:701None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #28880 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:15:02:713None[Sandbox] Process order. (Serial=12315, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:02:764None[Sandbox] Process order. (Serial=12316, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:02:785None[Sandbox] Process order. (Serial=12317, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:02:825None[Sandbox] Process order. (Serial=12318, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:02:845None[Sandbox] Process order. (Serial=12319, Empire=16, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:03:176None[Sandbox] Process order. (Serial=12320, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:03:257None[Sandbox] Process order. (Serial=12321, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:03:345None[Sandbox] Process order. (Serial=12322, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:03:387None[Sandbox] Process order. (Serial=12323, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:03:405None[Sandbox] Process order. (Serial=12324, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:03:446None[Sandbox] Process order. (Serial=12325, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:03:466None[Sandbox] Process order. (Serial=12326, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:03:497None[Sandbox] Process order. (Serial=12327, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:03:516None[Sandbox] Process order. (Serial=12328, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:03:535None[Sandbox] Process order. (Serial=12329, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:03:555None[Sandbox] Process order. (Serial=12330, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:03:635None[Sandbox] Process order. (Serial=12331, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:03:656None[Sandbox] Process order. (Serial=12332, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:03:677None[Sandbox] Process order. (Serial=12333, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:03:780None[Sandbox] Process order. (Serial=12334, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:03:800None[Sandbox] Process order. (Serial=12335, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:03:840None[Sandbox] Process order. (Serial=12336, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:04:103None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:15:04:103None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:15:04:103NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:15:04:184None[Sandbox] Process order. (Serial=12337, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:04:205None[Sandbox] Process order. (Serial=12338, Empire=4, Order=Order OrderBuyoutConstructionByGuid, Settlement: '24921', Construction: '8395'))
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:04:216None[Sandbox] Process order. (Serial=12339, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:04:264None[Sandbox] Process order. (Serial=12340, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:04:283None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #97908 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:15:04:354None[Sandbox] Process order. (Serial=12341, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:04:394None[Sandbox] Process order. (Serial=12342, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:04:414None[Sandbox] Process order. (Serial=12343, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:04:445None[Sandbox] Process order. (Serial=12344, Empire=6, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:04:464None[Sandbox] Process order. (Serial=12345, Empire=6, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:04:467None[Sandbox] Process order. (Serial=12346, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:04:494None[Sandbox] Process order. (Serial=12347, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:04:516None[Sandbox] Process order. (Serial=12348, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:04:535None[Sandbox] Process order. (Serial=12349, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:04:554None[Sandbox] Process order. (Serial=12350, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:04:575None[Sandbox] Process order. (Serial=12351, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:04:646None[Sandbox] Process order. (Serial=12352, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:04:666None[Sandbox] Process order. (Serial=12353, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:04:686None[Sandbox] Process order. (Serial=12354, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:04:806None[Sandbox] Process order. (Serial=12355, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:04:846None[Sandbox] Process order. (Serial=12356, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:04:955None[Sandbox] Process order. (Serial=12357, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '8576' Constructible: 'LandUnit_Era5_Common_SiegeHowitzers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:04:959None[Sandbox] Process order. (Serial=12358, Empire=7, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:04:964None[Sandbox] Process order. (Serial=12359, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:146None[Sandbox] Process order. (Serial=12360, Empire=7, Order=Order='OrderGoTo', Entity=#97778, AdditionalFlags='IgnoreFogOfWar', Path='[122, 41] --> [123, 42] --> [123, 43] --> [124, 44] --> [124, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:156None[Sandbox] Process order. (Serial=12361, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:186None[Sandbox] Process order. (Serial=12362, Empire=9, Order=Order='OrderGoTo', Entity=#96910, AdditionalFlags='IgnoreFogOfWar', Path='[129, 24] --> [128, 23] --> [127, 23] --> [126, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:196None[Sandbox] Process order. (Serial=12363, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:205None[Sandbox] Process order. (Serial=12364, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:231None[Sandbox] Process order. (Serial=12365, Empire=13, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:297None[Sandbox] Process order. (Serial=12366, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:435NoneAI Synchronization took 46ms at frame 11446 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:15:05:446None[Sandbox] Process order. (Serial=12367, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:457None[Sandbox] Process order. (Serial=12368, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:477None[Sandbox] Process order. (Serial=12369, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:508None[Sandbox] Process order. (Serial=12370, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:529None[Sandbox] Process order. (Serial=12371, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:549None[Sandbox] Process order. (Serial=12372, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:573None[Sandbox] Process order. (Serial=12373, Empire=1, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:577None[Sandbox] Process order. (Serial=12374, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:587None[Sandbox] Process order. (Serial=12375, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:599None[Sandbox] Process order. (Serial=12376, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[123, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:604None[Sandbox] Process order. (Serial=12377, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[115, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:611None[Sandbox] Process order. (Serial=12378, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '5516' Constructible: 'Infrastructure_Money_Family03_01' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:618None[Sandbox] Process order. (Serial=12379, Empire=1, Order=Order='OrderGoTo', Entity=#97547, AdditionalFlags='IgnoreFogOfWar', Path='[79, 25] --> [80, 24] --> [80, 23] --> [81, 23] --> [82, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:622None[Sandbox] Process order. (Serial=12380, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:633None[Sandbox] Process order. (Serial=12381, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:650None[Sandbox] Process order. (Serial=12382, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:660None[Sandbox] Process order. (Serial=12383, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:689None[Sandbox] Process order. (Serial=12384, Empire=1, Order=Order='OrderGoTo', Entity=#97776, AdditionalFlags='IgnoreFogOfWar', Path='[106, 36] --> [107, 36] --> [107, 35] --> [108, 34] --> [109, 34] --> [109, 35] --> [110, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:694None[Sandbox] Process order. (Serial=12385, Empire=1, Order=Order='OrderGoTo', Entity=#97767, AdditionalFlags='IgnoreFogOfWar', Path='[133, 23] --> [133, 22] --> [133, 21] --> [133, 20] --> [132, 19] --> [132, 18] --> [132, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:698None[Sandbox] Process order. (Serial=12386, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:708None[Sandbox] Process order. (Serial=12387, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:719None[Sandbox] Process order. (Serial=12388, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:731None[Sandbox] Process order. (Serial=12389, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:749None[Sandbox] Process order. (Serial=12390, Empire=1, Order=Order='OrderGoTo', Entity=#97102, AdditionalFlags='IgnoreFogOfWar', Path='[103, 50] --> [104, 50] --> [104, 49] --> [105, 49] --> [106, 49] --> [107, 49] --> [108, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:760None[Sandbox] Process order. (Serial=12391, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:811None[Sandbox] Process order. (Serial=12392, Empire=1, Order=Order='OrderGoTo', Entity=#97537, AdditionalFlags='IgnoreFogOfWar', Path='[108, 47] --> [107, 47] --> [106, 47] --> [105, 47] --> [104, 47] --> [103, 47] --> [102, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:820None[Sandbox] Process order. (Serial=12393, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:05:886None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:15:05:886None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #96900 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:15:06:074None[Sandbox] Process order. (Serial=12394, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:085None[Sandbox] Process order. (Serial=12395, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '41172' Constructible: 'Extension_Base_Money' Position: '[144, 75]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:089None[Sandbox] Process order. (Serial=12396, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[80, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:104None[Sandbox] Process order. (Serial=12397, Empire=2, Order=Order='OrderGoTo', Entity=#96381, AdditionalFlags='IgnoreFogOfWar', Path='[100, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:109None[Sandbox] Process order. (Serial=12398, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[109, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:114None[Sandbox] Process order. (Serial=12399, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:132None[Sandbox] Process order. (Serial=12400, Empire=2, Order=Order='OrderGoTo', Entity=#96344, AdditionalFlags='IgnoreFogOfWar', Path='[94, 33] --> [94, 32] --> [93, 31] --> [93, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:144None[Sandbox] Process order. (Serial=12401, Empire=2, Order=Order='OrderGoTo', Entity=#97906, AdditionalFlags='IgnoreFogOfWar', Path='[127, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:148None[Sandbox] Process order. (Serial=12402, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:160None[Sandbox] Process order. (Serial=12403, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:171None[Sandbox] Process order. (Serial=12404, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:195None[Sandbox] Process order. (Serial=12405, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:204None[Sandbox] Process order. (Serial=12406, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:224None[Sandbox] Process order. (Serial=12407, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:233None[Sandbox] Process order. (Serial=12408, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:265None[Sandbox] Process order. (Serial=12409, Empire=2, Order=Order='OrderGoTo', Entity=#90549, AdditionalFlags='IgnoreFogOfWar', Path='[125, 47] --> [124, 47] --> [124, 48] --> [123, 48] --> [122, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:269None[Sandbox] Process order. (Serial=12410, Empire=2, Order=Order='OrderGoTo', Entity=#67380, AdditionalFlags='IgnoreFogOfWar', Path='[114, 31] --> [113, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:284None[Sandbox] Process order. (Serial=12411, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:296None[Sandbox] Process order. (Serial=12412, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:298None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #94525 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:15:06:454None[Sandbox] Process order. (Serial=12413, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:475None[Sandbox] Process order. (Serial=12414, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:495None[Sandbox] Process order. (Serial=12415, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:515None[Sandbox] Process order. (Serial=12416, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:534None[Sandbox] Process order. (Serial=12417, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:554None[Sandbox] Process order. (Serial=12418, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:575None[Sandbox] Process order. (Serial=12419, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:584None[Sandbox] Process order. (Serial=12420, Empire=3, Order=Order='OrderGoTo', Entity=#96386, AdditionalFlags='IgnoreFogOfWar', Path='[80, 27] --> [80, 26] --> [79, 25] --> [79, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:595None[Sandbox] Process order. (Serial=12421, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[71, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:599None[Sandbox] Process order. (Serial=12422, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:615None[Sandbox] Process order. (Serial=12423, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:619None[Sandbox] Process order. (Serial=12424, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:634None[Sandbox] Process order. (Serial=12425, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:655None[Sandbox] Process order. (Serial=12426, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:675None[Sandbox] Process order. (Serial=12427, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:724None[Sandbox] Process order. (Serial=12428, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:746None[Sandbox] Process order. (Serial=12429, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:775None[Sandbox] Process order. (Serial=12430, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:06:825None[Sandbox] Process order. (Serial=12431, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:07:158None[Sandbox] Process order. (Serial=12432, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:07:210None[Sandbox] Process order. (Serial=12433, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:07:229None[Sandbox] Process order. (Serial=12434, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:07:289None[Sandbox] Process order. (Serial=12435, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:07:309None[Sandbox] Process order. (Serial=12436, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:07:481None[Sandbox] Process order. (Serial=12437, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:07:604None[Sandbox] Process order. (Serial=12438, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:07:664None[Sandbox] Process order. (Serial=12439, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:07:736None[Sandbox] Process order. (Serial=12440, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:07:756None[Sandbox] Process order. (Serial=12441, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:07:788None[Sandbox] Process order. (Serial=12442, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:07:838None[Sandbox] Process order. (Serial=12443, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:08:162None[Sandbox] Process order. (Serial=12444, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:08:223None[Sandbox] Process order. (Serial=12445, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:08:244None[Sandbox] Process order. (Serial=12446, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:08:315None[Sandbox] Process order. (Serial=12447, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:08:485None[Sandbox] Process order. (Serial=12448, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:08:615None[Sandbox] Process order. (Serial=12449, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:08:676None[Sandbox] Process order. (Serial=12450, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:08:747None[Sandbox] Process order. (Serial=12451, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:08:766None[Sandbox] Process order. (Serial=12452, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:08:795None[Sandbox] Process order. (Serial=12453, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:08:846None[Sandbox] Process order. (Serial=12454, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:09:171None[Sandbox] Process order. (Serial=12455, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:09:233None[Sandbox] Process order. (Serial=12456, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:09:323None[Sandbox] Process order. (Serial=12457, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:09:495None[Sandbox] Process order. (Serial=12458, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:09:597None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:15:09:597None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:15:09:597NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:15:09:627None[Sandbox] Process order. (Serial=12459, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:09:685None[Sandbox] Process order. (Serial=12460, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:09:705None[Sandbox] Process order. (Serial=12461, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '24921' Constructible: 'LandUnit_Era4_Common_SpyMasters' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:09:757None[Sandbox] Process order. (Serial=12462, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:09:786None[Sandbox] Process order. (Serial=12463, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:09:807None[Sandbox] Process order. (Serial=12464, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:09:857None[Sandbox] Process order. (Serial=12465, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:09:885None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:15:09:885None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #96900 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:15:09:950None[Sandbox] Process order. (Serial=12466, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[101, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:09:955None[Sandbox] Process order. (Serial=12467, Empire=6, Order=Order='OrderGoTo', Entity=#83157, AdditionalFlags='IgnoreFogOfWar', Path='[98, 2] --> [98, 3] --> [99, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:09:973None[Sandbox] Process order. (Serial=12468, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:09:986None[Sandbox] Process order. (Serial=12469, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:10:335None[Sandbox] Process order. (Serial=12470, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:10:384None[Sandbox] Process order. (Serial=12471, Empire=7, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 9 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:10:415None[Sandbox] Process order. (Serial=12472, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[107, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:10:419None[Sandbox] Process order. (Serial=12473, Empire=7, Order=Order='OrderGoTo', Entity=#82217, AdditionalFlags='IgnoreFogOfWar', Path='[121, 41] --> [122, 40] --> [121, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:10:436None[Sandbox] Process order. (Serial=12474, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:10:447None[Sandbox] Process order. (Serial=12475, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:10:465None[Sandbox] Process order. (Serial=12476, Empire=7, Order=Order='OrderGoTo', Entity=#44254, AdditionalFlags='IgnoreFogOfWar', Path='[110, 54] --> [110, 53] --> [110, 52] --> [109, 51] --> [110, 50] --> [109, 49] --> [110, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:10:485None[Sandbox] Process order. (Serial=12477, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:10:505None[Sandbox] Process order. (Serial=12478, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:10:525None[Sandbox] Process order. (Serial=12479, Empire=13, Order=Order='OrderGoTo', Entity=#5129, AdditionalFlags='IgnoreFogOfWar', Path='[16, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:10:535None[Sandbox] Process order. (Serial=12480, Empire=13, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:10:561None[Sandbox] Process order. (Serial=12481, Empire=16, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:10:673NoneAI Synchronization took 45ms at frame 11611 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:15:10:756None[Sandbox] Process order. (Serial=12482, Empire=0, Order=Order OrderAirStrikeResultAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:10:766None[Sandbox] Process order. (Serial=12483, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:10:795None[Sandbox] Process order. (Serial=12484, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:10:798None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #94525 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:15:10:815None[Sandbox] Process order. (Serial=12485, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:10:836None[Sandbox] Process order. (Serial=12486, Empire=1, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:10:855None[Sandbox] Process order. (Serial=12487, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '5516' Constructible: 'LandUnit_Era5_Common_Partisans' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:10:987None[Sandbox] Process order. (Serial=12488, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:11:432None[Sandbox] Process order. (Serial=12489, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:11:443None[Sandbox] Process order. (Serial=12490, Empire=3, Order=Order='OrderGoTo', Entity=#96033, AdditionalFlags='IgnoreFogOfWar', Path='[56, 62]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:11:447None[Sandbox] Process order. (Serial=12491, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:11:463None[Sandbox] Process order. (Serial=12492, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:11:494None[Sandbox] Process order. (Serial=12493, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:11:514None[Sandbox] Process order. (Serial=12494, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:11:775None[Sandbox] Process order. (Serial=12495, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:11:806None[Sandbox] Process order. (Serial=12496, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:11:825None[Sandbox] Process order. (Serial=12497, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:11:996None[Sandbox] Process order. (Serial=12498, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:12:459None[Sandbox] Process order. (Serial=12499, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:12:501None[Sandbox] Process order. (Serial=12500, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:13:505None[Sandbox] Process order. (Serial=12501, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:14:438None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:15:14:438None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:15:14:438NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:15:14:512None[Sandbox] Process order. (Serial=12502, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:15:188None[Sandbox] Process order. (Serial=12503, Empire=9, Order=Order='OrderGoTo', Entity=#51422, AdditionalFlags='IgnoreFogOfWar', Path='[126, 25] --> [126, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:15:199None[Sandbox] Process order. (Serial=12504, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:15:227None[Sandbox] Process order. (Serial=12505, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:15:231None[Sandbox] Process order. (Serial=12506, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:15:234None[Sandbox] Process order. (Serial=12507, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:15:358NoneAI Synchronization took 55ms at frame 11659 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:15:15:503None[Sandbox] Process order. (Serial=12508, Empire=1, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:15:513None[Sandbox] Process order. (Serial=12509, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[115, 4]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:15:523None[Sandbox] Process order. (Serial=12510, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '5516' Constructible: 'NavalUnit_Era5_Common_SteamFrigates' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:15:529None[Sandbox] Process order. (Serial=12511, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:15:542None[Sandbox] Process order. (Serial=12512, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:15:557None[Sandbox] Process order. (Serial=12513, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[122, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:15:563None[Sandbox] Process order. (Serial=12514, Empire=1, Order=Order='OrderGoTo', Entity=#88568, AdditionalFlags='IgnoreFogOfWar', Path='[105, 51] --> [106, 50] --> [107, 50] --> [108, 50] --> [108, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:15:576None[Sandbox] Process order. (Serial=12515, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:15:587None[Sandbox] Process order. (Serial=12516, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:15:875None[Sandbox] Process order. (Serial=12517, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[79, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:15:882None[Sandbox] Process order. (Serial=12518, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[110, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:15:895None[Sandbox] Process order. (Serial=12519, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:15:907None[Sandbox] Process order. (Serial=12520, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:16:027None[Sandbox] Process order. (Serial=12521, Empire=2, Order=Order='OrderGoTo', Entity=#67380, AdditionalFlags='IgnoreFogOfWar', Path='[114, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:16:038None[Sandbox] Process order. (Serial=12522, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:16:208None[Sandbox] Process order. (Serial=12523, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:16:329None[Sandbox] Process order. (Serial=12524, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:16:340None[Sandbox] Process order. (Serial=12525, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[72, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:16:345None[Sandbox] Process order. (Serial=12526, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:16:371None[Sandbox] Process order. (Serial=12527, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:16:554None[Sandbox] Process order. (Serial=12528, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:16:583None[Sandbox] Process order. (Serial=12529, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:17:588None[Sandbox] Process order. (Serial=12530, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:18:596None[Sandbox] Process order. (Serial=12531, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:19:350None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:15:19:350None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:15:19:350NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:15:19:609None[Sandbox] Process order. (Serial=12532, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:19:700None[Sandbox] Process order. (Serial=12533, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[101, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:19:721None[Sandbox] Process order. (Serial=12534, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:20:135None[Sandbox] Process order. (Serial=12535, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[106, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:20:156None[Sandbox] Process order. (Serial=12536, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:20:584NoneAI Synchronization took 46ms at frame 11704 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:15:24:675None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:15:24:675None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:15:24:675NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:15:25:736None[Sandbox] Process order. (Serial=12537, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:25:740None[Sandbox] Process order. (Serial=12538, Empire=6, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:25:744None[Sandbox] Process order. (Serial=12539, Empire=7, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:25:749None[Sandbox] Process order. (Serial=12540, Empire=9, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:26:007None[Sandbox] Process order. (Serial=12541, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[109, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:26:016None[Sandbox] Process order. (Serial=12542, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[79, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:26:020None[Sandbox] Process order. (Serial=12543, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:26:037None[Sandbox] Process order. (Serial=12544, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:26:416None[Sandbox] Process order. (Serial=12545, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[79, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:26:420None[Sandbox] Process order. (Serial=12546, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[71, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:26:436None[Sandbox] Process order. (Serial=12547, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:26:449None[Sandbox] Process order. (Serial=12548, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:27:293None[Sandbox] Process order. (Serial=12549, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '5893' Constructible: 'Infrastructure_Military_Family02_03' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:29:428None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:15:29:428None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:15:29:428NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:15:29:428NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:15:29:549NoneAI Synchronization took 45ms at frame 11719 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:15:29:708None[Sandbox] Process order. (Serial=12550, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[115, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:29:714None[Sandbox] Process order. (Serial=12551, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[122, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:29:729None[Sandbox] Process order. (Serial=12552, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:29:741None[Sandbox] Process order. (Serial=12553, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:33:645None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:15:33:645None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:15:33:645NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:15:33:996None[Sandbox] Process order. (Serial=12554, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[101, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:34:008None[Sandbox] Process order. (Serial=12555, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:34:401None[Sandbox] Process order. (Serial=12556, Empire=7, Order=Order OrderCreateBattle Attacker #44254 Target #97102 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:34:531NonePresentation Battle 97909: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:15:34:532NonePresentation Battle 97909: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:15:34:532NonePresentation Battle 97909: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=97537. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:15:34:532None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #97537 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:34:532NonePresentation Battle 97909: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=82492. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:15:34:532None[Preview] PresentationArmy LandUnit_Era5_HawaiiKingdom_KoaWarriors #82492 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:34:532NonePresentation Battle 97909: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=88568. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:15:34:532None[Preview] PresentationArmy LandUnit_Era5_RussianEmpire_Cossacks #88568 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:34:532NonePresentation Battle 97909: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=97106. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:15:34:532None[Preview] PresentationArmy LandUnit_Era6_Common_AntiAirGuns #97106 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:34:532NonePresentation Battle 97909: Execute action[5]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:15:34:532NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:34:533NoneRestorePresentationBattlePreview created ticket #287223.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:34:533NonePresentation Battle 97909: Execute action[6]: ParticipantJoined. EmpireIndex=7, Guid=44254, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:15:34:533None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #44254 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:34:533NonePresentation Battle 97909: Execute action[7]: ParticipantJoined. EmpireIndex=7, Guid=82492, Group=Attacker, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:15:34:533None[Preview] PresentationArmy LandUnit_Era5_HawaiiKingdom_KoaWarriors #82492 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:34:534NonePresentation Battle 97909: Execute action[8]: ParticipantJoined. EmpireIndex=7, Guid=97106, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:15:34:534None[Preview] PresentationArmy LandUnit_Era6_Common_AntiAirGuns #97106 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:34:534NonePresentation Battle 97909: Execute action[9]: ParticipantJoined. EmpireIndex=1, Guid=97102, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:15:34:534None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #97102 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:34:534NonePresentation Battle 97909: Execute action[10]: ParticipantJoined. EmpireIndex=1, Guid=97537, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:15:34:535None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #97537 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:34:535NonePresentation Battle 97909: Execute action[11]: ParticipantJoined. EmpireIndex=1, Guid=88568, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:15:34:535None[Preview] PresentationArmy LandUnit_Era5_RussianEmpire_Cossacks #88568 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:34:535NonePresentation Battle 97909: Execute action[12]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=53 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:15:34:535NonePresentation Battle 97909: Execute action[13]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=51 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:15:34:535NonePresentation Battle 97909: Execute action[14]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:15:34:559NoneRequestRestoreAsyncOperation_Completed for ticket #287223.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
00:15:34:559NoneRestorePresentationBattlePreview skipped due to ended battle #97909
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:15:34:559NoneRequestAsyncOperation_Dismissed for ticket #287223.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
00:15:34:876NoneAI Synchronization took 54ms at frame 11730 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:15:35:048None[Sandbox] Process order. (Serial=12557, Empire=1, Order=Order OrderBattleRetreat - BattleGUID: 97909 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:35:067None[Sandbox] Process order. (Serial=12558, Empire=1, Order=Order='OrderGoTo', Entity=#95772, AdditionalFlags='IgnoreFogOfWar', Path='[115, 41] --> [116, 42] --> [115, 43] --> [115, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:35:077None[Sandbox] Process order. (Serial=12559, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:35:140NonePresentation Battle 97909: Execute action[15]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:15:35:147None[Sandbox] Process order. (Serial=12560, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#97909)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:35:234NonePresentation Battle 97909: Execute action[16]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:15:35:234None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #44254 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:35:234None[Preview] PresentationArmy LandUnit_Era5_HawaiiKingdom_KoaWarriors #82492 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:35:234None[Preview] PresentationArmy LandUnit_Era6_Common_AntiAirGuns #97106 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:35:234None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #97102 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:35:234None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #97537 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:35:234None[Preview] PresentationArmy LandUnit_Era5_RussianEmpire_Cossacks #88568 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:35:234None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #44254 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:35:234None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #97102 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:35:234None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #97537 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:35:234None[Preview] PresentationArmy LandUnit_Era5_HawaiiKingdom_KoaWarriors #82492 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:35:235None[Preview] PresentationArmy LandUnit_Era5_RussianEmpire_Cossacks #88568 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:35:235None[Preview] PresentationArmy LandUnit_Era6_Common_AntiAirGuns #97106 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:35:235NoneReleasePresentationBattlePreview attacker #44254, defender #97102
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:35:235NoneHidePresentationBattlePreview attacker #44254, defender #97102
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:15:35:235None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #44254 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:35:235None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #97102 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:35:235None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #44254 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:35:235None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #97102 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:15:35:392None[Sandbox] Process order. (Serial=12561, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[109, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:35:398None[Sandbox] Process order. (Serial=12562, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[78, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:35:411None[Sandbox] Process order. (Serial=12563, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:35:423None[Sandbox] Process order. (Serial=12564, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:35:846None[Sandbox] Process order. (Serial=12565, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:35:850None[Sandbox] Process order. (Serial=12566, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[72, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:35:857None[Sandbox] Process order. (Serial=12567, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:35:867None[Sandbox] Process order. (Serial=12568, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:36:091None[Sandbox] Process order. (Serial=12569, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:37:097None[Sandbox] Process order. (Serial=12570, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:38:106None[Sandbox] Process order. (Serial=12571, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:38:854None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:15:38:854None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:15:38:854NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:15:39:888NoneAI Synchronization took 46ms at frame 11756 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:15:40:044None[Sandbox] Process order. (Serial=12572, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[116, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:40:049None[Sandbox] Process order. (Serial=12573, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[122, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:40:063None[Sandbox] Process order. (Serial=12574, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:40:074None[Sandbox] Process order. (Serial=12575, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:44:004None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:15:44:004None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:15:44:004NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:15:44:364None[Sandbox] Process order. (Serial=12576, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[100, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:44:375None[Sandbox] Process order. (Serial=12577, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:44:767None[Sandbox] Process order. (Serial=12578, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[107, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:44:777None[Sandbox] Process order. (Serial=12579, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:45:224NoneAI Synchronization took 44ms at frame 11768 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:15:46:297None[Sandbox] Process order. (Serial=12580, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[79, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:46:318None[Sandbox] Process order. (Serial=12581, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:49:312None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:15:49:312None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:15:49:312NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:15:49:887None[Sandbox] Process order. (Serial=12582, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '22013' Constructible: 'Extension_Wondrous_Resource30' Position: '[13, 3]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:49:947None[Sandbox] Process order. (Serial=12583, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:49:977None[Sandbox] Process order. (Serial=12584, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:50:513NoneAI Synchronization took 47ms at frame 11782 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:15:54:633None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:15:54:633None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:15:54:633NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:15:54:968None[Sandbox] Process order. (Serial=12585, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[99, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:54:979None[Sandbox] Process order. (Serial=12586, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:55:808NoneAI Synchronization took 45ms at frame 11786 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:15:56:870None[Sandbox] Process order. (Serial=12587, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:56:881None[Sandbox] Process order. (Serial=12588, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:58:183None[Sandbox] Process order. (Serial=12589, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '22013' Constructible: 'Extension_Wondrous_Resource20' Position: '[8, 15]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:15:59:851None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:15:59:851None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:15:59:851NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:16:01:031NoneAI Synchronization took 46ms at frame 11793 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:16:04:638None[Sandbox] Process order. (Serial=12590, Empire=0, Order=Order OrderBuyoutConstructionAt)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:16:04:747None[Sandbox] Process order. (Serial=12591, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:16:05:111None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:16:05:111None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:16:05:111NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:16:05:462None[Sandbox] Process order. (Serial=12592, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[99, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:16:05:470None[Sandbox] Process order. (Serial=12593, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:16:05:635None[Sandbox] Process order. (Serial=12594, Empire=0, Order=Order OrderBuyoutConstructionAt)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:16:05:746None[Sandbox] Process order. (Serial=12595, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:16:06:327NoneAI Synchronization took 46ms at frame 11809 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:16:06:720None[Sandbox] Process order. (Serial=12596, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:16:07:386None[Sandbox] Process order. (Serial=12597, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:16:07:398None[Sandbox] Process order. (Serial=12598, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:16:10:410None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:16:10:410None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:16:10:410NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:16:11:576NoneAI Synchronization took 45ms at frame 11816 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:16:15:641None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:16:15:641None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:16:15:641NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:16:20:373None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:16:20:373None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:16:20:373NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:16:20:373NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:16:24:024None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:16:24:024None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:16:24:024NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:16:24:024NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:16:27:683None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:16:27:683None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:16:27:683NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:16:27:683NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:16:31:358None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:16:31:358None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:16:31:358NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:16:31:358NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:16:35:101None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:16:35:101None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:16:35:101NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:16:35:101NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:16:38:786None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:16:38:786None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:16:38:786NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:16:38:786NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:16:42:483None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:16:42:483None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:16:42:483NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:16:42:483NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:16:46:168None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:16:46:168None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:16:46:168NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:16:46:168NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:16:47:901None[Sandbox] Process order. (Serial=12599, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '22013' Constructible: 'Infrastructure_PublicOrder_Family03_02' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:16:47:981None[Sandbox] Process order. (Serial=12600, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:16:49:819None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:16:49:819None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:16:49:819NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:16:49:819NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:16:49:861NoneAI Synchronization took 36ms at frame 11822 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:16:53:939None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:16:53:939None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:16:53:939NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:16:58:707None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:16:58:707None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:16:58:707NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:16:58:707NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:02:427None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:17:02:427None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:17:02:427NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:02:427NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:03:109None[Sandbox] Process order. (Serial=12601, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:17:06:124None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:17:06:124None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:17:06:124NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:06:124NoneThe AI decision process took 3.0 seconds to be executed (0.2 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:06:163NoneAI Synchronization took 37ms at frame 11825 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:17:10:229None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:17:10:229None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:17:10:229NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:14:947None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:17:14:947None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:17:14:947NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:14:947NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:18:697None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:17:18:697None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:17:18:697NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:18:697NoneThe AI decision process took 3.0 seconds to be executed (0.2 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:22:401None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:17:22:401None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:17:22:401NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:22:401NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:26:075None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:17:26:075None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:17:26:075NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:26:075NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:29:748None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:17:29:748None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:17:29:748NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:29:748NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:33:454None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:17:33:454None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:17:33:454NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:33:454NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:37:201None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:17:37:201None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:17:37:201NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:37:201NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:40:886None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:17:40:886None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:17:40:886NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:40:886NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:44:544None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:17:44:544None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:17:44:544NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:44:544NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:47:701None[Sandbox] Process order. (Serial=12602, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:17:48:208None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:17:48:208None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:17:48:208NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:48:208NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:48:251NoneAI Synchronization took 37ms at frame 11828 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:17:52:301None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:17:52:301None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:17:52:301NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:56:248NoneYou may not start trading with an Empire you cannot trade with.
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticTradeCursor(System.Reflection.RuntimeParameterInfo)
00:17:57:062None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:17:57:062None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:17:57:062NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:17:57:062NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:00:769None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:18:00:769None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:18:00:769NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:00:769NoneThe AI decision process took 3.0 seconds to be executed (0.2 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:01:820None[Sandbox] Process order. (Serial=12603, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:18:04:469None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:18:04:469None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:18:04:469NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:04:469NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:04:514NoneAI Synchronization took 40ms at frame 11831 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:18:06:123None[Sandbox] Process order. (Serial=12604, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:18:08:573None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:18:08:573None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:18:08:573NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:09:729NoneAI Synchronization took 39ms at frame 11834 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:18:13:833None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:18:13:833None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:18:13:833NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 2.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:18:577None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:18:18:577None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:18:18:577NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:18:577NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:22:239None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:18:22:239None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:18:22:239NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:22:239NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:25:936None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:18:25:936None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:18:25:936NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:25:936NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:29:619None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:18:29:619None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:18:29:619NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:29:619NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:33:312None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:18:33:312None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:18:33:312NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:33:312NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:36:998None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:18:36:998None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:18:36:998NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:36:998NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:40:680None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:18:40:680None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:18:40:680NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:40:680NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:44:531None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:18:44:531None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:18:44:531NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:44:531NoneThe AI decision process took 3.0 seconds to be executed (0.2 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:48:160None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:18:48:160None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:18:48:160NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:48:160NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:51:788None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:18:51:788None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:18:51:788NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:51:788NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:55:498None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:18:55:498None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:18:55:498NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:55:498NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:59:140None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:18:59:140None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:18:59:140NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:18:59:140NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:02:794None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:19:02:794None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:19:02:794NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:02:794NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:06:452None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:19:06:452None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:19:06:452NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:06:452NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:10:091None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:19:10:091None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:19:10:091NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:10:091NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:13:742None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:19:13:742None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:19:13:742NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:13:742NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:17:389None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:19:17:389None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:19:17:389NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:17:389NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:21:041None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:19:21:041None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:19:21:041NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:21:041NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:24:682None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:19:24:682None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:19:24:682NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:24:682NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:28:302None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:19:28:302None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:19:28:302NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:28:302NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:31:984None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:19:31:984None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:19:31:984NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:31:984NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:35:679None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:19:35:679None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:19:35:679NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:35:679NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:39:331None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:19:39:331None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:19:39:331NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:39:331NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:42:999None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:19:42:999None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:19:42:999NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:42:999NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:46:650None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:19:46:650None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:19:46:650NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:46:650NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:50:338None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:19:50:338None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:19:50:338NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:50:338NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:53:993None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:19:53:993None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:19:53:993NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:53:993NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:57:655None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:19:57:655None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:19:57:655NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:19:57:655NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:01:336None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:20:01:336None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:20:01:336NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:01:336NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:04:990None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:20:04:990None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:20:04:990NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:04:990NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:08:685None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:20:08:685None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:20:08:685NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:08:685NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:12:358None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:20:12:358None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:20:12:358NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:12:358NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:16:055None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:20:16:055None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:20:16:055NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:16:055NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:19:719None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:20:19:719None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:20:19:719NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:19:719NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:23:392None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:20:23:392None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:20:23:392NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:23:392NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:27:047None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:20:27:047None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:20:27:047NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:27:047NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:30:733None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:20:30:733None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:20:30:733NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:30:733NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:32:117None[Sandbox] Process order. (Serial=12605, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:20:34:480None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:20:34:480None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:20:34:480NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:34:480NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:34:526NoneAI Synchronization took 40ms at frame 11837 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:20:35:755None[Sandbox] Process order. (Serial=12606, Empire=0, Order=Order='OrderDiplomaticAction', Action='RefuseDemands', OtherEmpire=#3.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:20:35:785None[Sandbox] Process order. (Serial=12607, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:20:38:673None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:20:38:673None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:20:38:673NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:39:804NoneAI Synchronization took 38ms at frame 11843 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:20:40:896None[Sandbox] Process order. (Serial=12608, Empire=3, Order=Order='OrderDiplomaticAction', Action='WithdrawDemands', OtherEmpire=#0.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:20:40:906None[Sandbox] Process order. (Serial=12609, Empire=3, Order=Order OrderExecuteGrievanceAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:20:40:912None[Sandbox] Process order. (Serial=12610, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:20:40:997None[Sandbox] Process order. (Serial=12611, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:20:41:001None[Sandbox] Process order. (Serial=12612, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:20:41:016None[Sandbox] Process order. (Serial=12613, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:20:41:020None[Sandbox] Process order. (Serial=12614, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:20:41:024None[Sandbox] Process order. (Serial=12615, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:20:43:887None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:20:43:887None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:20:43:887NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:45:028NoneAI Synchronization took 43ms at frame 11851 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:20:46:117None[Sandbox] Process order. (Serial=12616, Empire=3, Order=Order OrderUseLeverageAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:20:49:122None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:20:49:122None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:20:49:122NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:50:268NoneAI Synchronization took 41ms at frame 11854 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:20:54:357None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:20:54:357None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:20:54:357NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:55:738None[Sandbox] Process order. (Serial=12617, Empire=0, Order=Order OrderUseLeverageAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:20:55:784None [Avatar] Invalid transaction type ConsulatAction
Amplitude.Mercury.Presentation.PresentationAvatarController:FillTransactionQueue(System.Reflection.RuntimeParameterInfo)
00:20:55:784None [Avatar] Invalid transaction type ConsulatAction
Amplitude.Mercury.Presentation.PresentationAvatarController:FillTransactionQueue(System.Reflection.RuntimeParameterInfo)
00:20:55:788None[Sandbox] Process order. (Serial=12618, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:20:59:184None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:20:59:184None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:20:59:184NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:59:184NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:20:59:240NoneAI Synchronization took 45ms at frame 11860 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:21:03:501None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:21:03:501None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:21:03:501NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:21:08:258None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:21:08:258None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:21:08:258NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:21:08:258NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:21:12:002None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:21:12:002None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:21:12:002NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:21:12:002NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:21:15:700None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:21:15:700None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:21:15:700NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:21:15:700NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:21:19:389None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:21:19:389None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:21:19:389NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:21:19:389NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:21:23:132None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:21:23:132None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:21:23:132NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:21:23:132NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:21:23:822None[Sandbox] Process order. (Serial=12619, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '5893' Constructible: 'EmpireWideConstructionParticipation_Extension_NationalProject_NuclearTest_Level1' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:25:421None[Sandbox] Process order. (Serial=12620, Empire=0, Order=Order OrderRemoveConstructionAt)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:26:828None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:21:26:828None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:21:26:828NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:21:26:828NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:21:26:871NoneAI Synchronization took 37ms at frame 11866 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:21:30:940None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:21:30:940None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:21:30:940NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:21:35:711None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:21:35:711None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:21:35:711NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:21:35:711NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:21:39:439None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:21:39:439None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:21:39:439NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:21:39:439NoneThe AI decision process took 3.0 seconds to be executed (0.2 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:21:43:150None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:21:43:150None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:21:43:150NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:21:43:150NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:21:43:152None[Empire 3] Too many AI decisions needed (100 > 100).
Amplitude.Mercury.AI.AIController:LateUpdate()
00:21:43:162None[Sandbox] Process order. (Serial=12621, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:46:886None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:21:46:886None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:21:46:886NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:21:46:886NoneThe AI decision process took 3.0 seconds to be executed (0.1 seconds of AI processing and 3.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:21:46:925NoneAI Synchronization took 37ms at frame 11872 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:21:46:934None[Sandbox] Process order. (Serial=12622, Empire=-1, Order=Order OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:46:976NoneAI Synchronization took 38ms at frame 11873 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:21:47:017NoneAI Synchronization took 37ms at frame 11874 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:21:47:062NoneAI Synchronization took 39ms at frame 11875 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:21:47:104NoneAI Synchronization took 39ms at frame 11876 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:21:47:143NoneAI Synchronization took 38ms at frame 11877 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:21:47:270NoneNo NotificationUIMapper found for 'FirstNationalProjectFinishedNotificationData'
Amplitude.Mercury.UI.Helpers.DataUtils:GetNotificationUIMapper(System.Reflection.RuntimeParameterInfo)
00:21:47:388NoneAI Synchronization took 50ms at frame 11880 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:21:48:471NoneAI Synchronization took 1076ms at frame 11881 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:21:48:530NoneAI Synchronization took 44ms at frame 11882 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:21:48:573NoneAI Synchronization took 38ms at frame 11883 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:21:48:577NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:21:48:577NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:21:50:188NoneAI Synchronization took 41ms at frame 11884 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:21:50:322NoneAI Synchronization took 48ms at frame 11887 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:21:50:332None[Sandbox] Process order. (Serial=12623, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:364None[Sandbox] Process order. (Serial=12624, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:475None[Sandbox] Process order. (Serial=12625, Empire=1, Order=Order='OrderGoTo', Entity=#95182, AdditionalFlags='IgnoreFogOfWar', Path='[148, 12] --> [149, 12] --> [0, 12] --> [0, 13] --> [1, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:487None[Sandbox] Process order. (Serial=12626, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:491None[Sandbox] Process order. (Serial=12627, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:495None[Sandbox] Process order. (Serial=12628, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:500None[Sandbox] Process order. (Serial=12629, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:504None[Sandbox] Process order. (Serial=12630, Empire=1, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 9 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:516None[Sandbox] Process order. (Serial=12631, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[116, 4]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:526None[Sandbox] Process order. (Serial=12632, Empire=1, Order=Order='OrderGoTo', Entity=#76379, AdditionalFlags='IgnoreFogOfWar', Path='[69, 41] --> [70, 41] --> [71, 40] --> [72, 40] --> [72, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:536None[Sandbox] Process order. (Serial=12633, Empire=1, Order=Order='OrderGoTo', Entity=#97763, AdditionalFlags='IgnoreFogOfWar', Path='[122, 10] --> [121, 11] --> [121, 12] --> [120, 13] --> [120, 14] --> [119, 15] --> [119, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:547None[Sandbox] Process order. (Serial=12634, Empire=1, Order=Order='OrderGoTo', Entity=#70377, AdditionalFlags='IgnoreFogOfWar', Path='[114, 37] --> [115, 38] --> [116, 38] --> [117, 38] --> [118, 38] --> [118, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:562None[Sandbox] Process order. (Serial=12635, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[123, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:575None[Sandbox] Process order. (Serial=12636, Empire=1, Order=Order='OrderGoTo', Entity=#88568, AdditionalFlags='IgnoreFogOfWar', Path='[109, 52] --> [109, 53] --> [110, 54] --> [110, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:591None[Sandbox] Process order. (Serial=12637, Empire=1, Order=Order='OrderGoTo', Entity=#81192, AdditionalFlags='IgnoreFogOfWar', Path='[147, 27] --> [148, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:602None[Sandbox] Process order. (Serial=12638, Empire=1, Order=Order='OrderGoTo', Entity=#82712, AdditionalFlags='IgnoreFogOfWar', Path='[96, 47] --> [95, 47] --> [94, 47] --> [93, 47] --> [92, 47] --> [91, 47] --> [90, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:612None[Sandbox] Process order. (Serial=12639, Empire=1, Order=Order='OrderGoTo', Entity=#95772, AdditionalFlags='IgnoreFogOfWar', Path='[115, 43] --> [116, 42] --> [115, 41] --> [115, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:620None[Sandbox] Process order. (Serial=12640, Empire=1, Order=Order='OrderGoTo', Entity=#97547, AdditionalFlags='IgnoreFogOfWar', Path='[83, 22] --> [83, 21] --> [84, 20] --> [84, 19] --> [85, 19] --> [86, 19] --> [87, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:626None[Sandbox] Process order. (Serial=12641, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:657None[Sandbox] Process order. (Serial=12642, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '49662' Constructible: 'Extension_Base_Industry' Position: '[65, 39]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:660None[Sandbox] Process order. (Serial=12643, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:670None[Sandbox] Process order. (Serial=12644, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:680None[Sandbox] Process order. (Serial=12645, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:691None[Sandbox] Process order. (Serial=12646, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:701None[Sandbox] Process order. (Serial=12647, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:713None[Sandbox] Process order. (Serial=12648, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:723None[Sandbox] Process order. (Serial=12649, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:732None[Sandbox] Process order. (Serial=12650, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:743None[Sandbox] Process order. (Serial=12651, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:755None[Sandbox] Process order. (Serial=12652, Empire=1, Order=Order='OrderGoTo', Entity=#97776, AdditionalFlags='IgnoreFogOfWar', Path='[111, 36] --> [112, 36] --> [113, 36] --> [113, 37] --> [114, 37] --> [115, 38] --> [116, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:768None[Sandbox] Process order. (Serial=12653, Empire=1, Order=Order='OrderGoTo', Entity=#64195, AdditionalFlags='IgnoreFogOfWar', Path='[106, 27] --> [106, 28] --> [105, 28] --> [104, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:797None[Sandbox] Process order. (Serial=12654, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:811None[Sandbox] Process order. (Serial=12655, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:826None[Sandbox] Process order. (Serial=12656, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:50:891NoneCan't find entity 97885 of ongoing task. Fails the task 89629.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:21:51:044None[Sandbox] Process order. (Serial=12657, Empire=2, Order=Order OrderSettlementStartProcession)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:048None[Sandbox] Process order. (Serial=12658, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:052None[Sandbox] Process order. (Serial=12659, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:057None[Sandbox] Process order. (Serial=12660, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:063None[Sandbox] Process order. (Serial=12661, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:068None[Sandbox] Process order. (Serial=12662, Empire=2, Order=Order OrderUseLeverageAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:072None[Sandbox] Process order. (Serial=12663, Empire=2, Order=Order OrderUseLeverageAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:076None[Sandbox] Process order. (Serial=12664, Empire=2, Order=Order OrderSettlementLaunchInquisition)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:099None[Sandbox] Process order. (Serial=12665, Empire=2, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:108None[Sandbox] Process order. (Serial=12666, Empire=2, Order=Order='OrderGoTo', Entity=#59730, AdditionalFlags='IgnoreFogOfWar', Path='[43, 20] --> [42, 19] --> [42, 18] --> [41, 17] --> [41, 16] --> [40, 15] --> [40, 14] --> [40, 13] --> [41, 12] --> [41, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:120None[Sandbox] Process order. (Serial=12667, Empire=2, Order=Order='OrderGoTo', Entity=#97885, AdditionalFlags='IgnoreFogOfWar', Path='[148, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:134None[Sandbox] Process order. (Serial=12668, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[77, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:202None[Sandbox] Process order. (Serial=12669, Empire=2, Order=Order='OrderGoTo', Entity=#96147, AdditionalFlags='IgnoreFogOfWar', Path='[80, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:207None[Sandbox] Process order. (Serial=12670, Empire=2, Order=Order='OrderGoTo', Entity=#97906, AdditionalFlags='IgnoreFogOfWar', Path='[127, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:211None[Sandbox] Process order. (Serial=12671, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[110, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:216None[Sandbox] Process order. (Serial=12672, Empire=2, Order=Order='OrderGoTo', Entity=#96344, AdditionalFlags='IgnoreFogOfWar', Path='[93, 31] --> [94, 32] --> [94, 33] --> [95, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:220None[Sandbox] Process order. (Serial=12673, Empire=2, Order=Order='OrderGoTo', Entity=#96381, AdditionalFlags='IgnoreFogOfWar', Path='[100, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:224None[Sandbox] Process order. (Serial=12674, Empire=2, Order=Order='OrderGoTo', Entity=#67380, AdditionalFlags='IgnoreFogOfWar', Path='[115, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:229None[Sandbox] Process order. (Serial=12675, Empire=2, Order=Order='OrderGoTo', Entity=#95709, AdditionalFlags='IgnoreFogOfWar', Path='[93, 45] --> [93, 44] --> [92, 43] --> [92, 42] --> [91, 41] --> [91, 40] --> [90, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:238None[Sandbox] Process order. (Serial=12676, Empire=2, Order=Order OrderUpgradeUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:250None[Sandbox] Process order. (Serial=12677, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '74721' Constructible: 'Extension_Base_Money' Position: '[132, 85]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:252None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #95654 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:21:51:253None[Sandbox] Process order. (Serial=12678, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:263None[Sandbox] Process order. (Serial=12679, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:275None[Sandbox] Process order. (Serial=12680, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:287None[Sandbox] Process order. (Serial=12681, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:297None[Sandbox] Process order. (Serial=12682, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:307None[Sandbox] Process order. (Serial=12683, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:316None[Sandbox] Process order. (Serial=12684, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:327None[Sandbox] Process order. (Serial=12685, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:336None[Sandbox] Process order. (Serial=12686, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:348None[Sandbox] Process order. (Serial=12687, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:372None[Sandbox] Process order. (Serial=12688, Empire=2, Order=Order='OrderGoTo', Entity=#79775, AdditionalFlags='IgnoreFogOfWar', Path='[117, 57] --> [118, 57] --> [119, 58] --> [119, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:376None[Sandbox] Process order. (Serial=12689, Empire=2, Order=Order='OrderGoTo', Entity=#62405, AdditionalFlags='IgnoreFogOfWar', Path='[130, 79] --> [129, 79] --> [128, 79] --> [127, 79] --> [126, 79] --> [125, 79] --> [124, 79]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:392None[Sandbox] Process order. (Serial=12690, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:404None[Sandbox] Process order. (Serial=12691, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:633None[Sandbox] Process order. (Serial=12692, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:654None[Sandbox] Process order. (Serial=12693, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '3435' Constructible: 'Infrastructure_Money_Family01_01' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:657None[Sandbox] Process order. (Serial=12694, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '3393' Constructible: 'Infrastructure_Military_Family06_01' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:663None[Sandbox] Process order. (Serial=12695, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:668None[Sandbox] Process order. (Serial=12696, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:672None[Sandbox] Process order. (Serial=12697, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:675None[Sandbox] Process order. (Serial=12698, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:679None[Sandbox] Process order. (Serial=12699, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:684None[Sandbox] Process order. (Serial=12700, Empire=3, Order=Order OrderDemilitarizeTerritory)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:689None[Sandbox] Process order. (Serial=12701, Empire=3, Order=Order='OrderGoTo', Entity=#95651, AdditionalFlags='IgnoreFogOfWar', Path='[41, 32] --> [41, 31] --> [42, 30] --> [42, 29] --> [43, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:704None[Sandbox] Process order. (Serial=12702, Empire=3, Order=Order='OrderGoTo', Entity=#96033, AdditionalFlags='IgnoreFogOfWar', Path='[56, 61]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:709None[Sandbox] Process order. (Serial=12703, Empire=3, Order=Order='OrderGoTo', Entity=#96386, AdditionalFlags='IgnoreFogOfWar', Path='[78, 23] --> [79, 22] --> [78, 21] --> [78, 20] --> [77, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:713None[Sandbox] Process order. (Serial=12704, Empire=3, Order=Order='OrderGoTo', Entity=#69869, AdditionalFlags='IgnoreFogOfWar', Path='[91, 68] --> [91, 69] --> [92, 70] --> [91, 71] --> [92, 71] Rail --> [93, 72] Rail --> [93, 73] Rail --> [93, 74] Rail --> [92, 75] Rail --> [93, 76] Rail --> [94, 76] Rail --> [94, 77] Rail --> [94, 76] --> [93, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:718None[Sandbox] Process order. (Serial=12705, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[72, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:722None[Sandbox] Process order. (Serial=12706, Empire=3, Order=Order='OrderGoTo', Entity=#92423, AdditionalFlags='IgnoreFogOfWar', Path='[76, 50] --> [76, 51] --> [77, 52] --> [77, 53] --> [78, 54] --> [78, 55] --> [79, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:726None[Sandbox] Process order. (Serial=12707, Empire=3, Order=Order='OrderGoTo', Entity=#91480, AdditionalFlags='IgnoreFogOfWar', Path='[66, 35] --> [66, 36] --> [65, 37] --> [66, 38] --> [65, 39] --> [64, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:731None[Sandbox] Process order. (Serial=12708, Empire=3, Order=Order='OrderGoTo', Entity=#86526, AdditionalFlags='IgnoreFogOfWar', Path='[71, 38] --> [70, 39] --> [70, 40] --> [69, 41] --> [69, 42] --> [68, 43] --> [69, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:736None[Sandbox] Process order. (Serial=12709, Empire=3, Order=Order='OrderGoTo', Entity=#47072, AdditionalFlags='IgnoreFogOfWar', Path='[73, 24] --> [72, 25] --> [71, 25] --> [71, 24] --> [70, 23] --> [70, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:740None[Sandbox] Process order. (Serial=12710, Empire=3, Order=Order='OrderGoTo', Entity=#18122, AdditionalFlags='IgnoreFogOfWar', Path='[88, 78] --> [88, 79] --> [89, 79] --> [90, 79] --> [91, 79]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:744None[Sandbox] Process order. (Serial=12711, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:756None[Sandbox] Process order. (Serial=12712, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:766None[Sandbox] Process order. (Serial=12713, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:775None[Sandbox] Process order. (Serial=12714, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:787None[Sandbox] Process order. (Serial=12715, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:799None[Sandbox] Process order. (Serial=12716, Empire=3, Order=Order='OrderGoTo', Entity=#91810, AdditionalFlags='IgnoreFogOfWar', Path='[71, 54] --> [70, 53] --> [71, 52] --> [71, 51] --> [72, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:804None[Sandbox] Process order. (Serial=12717, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:808None[Sandbox] Process order. (Serial=12718, Empire=3, Order=Order='OrderGoTo', Entity=#72286, AdditionalFlags='IgnoreFogOfWar', Path='[71, 57] --> [70, 57] --> [70, 56] --> [70, 55] --> [71, 54] --> [70, 53]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:827None[Sandbox] Process order. (Serial=12719, Empire=3, Order=Order='OrderGoTo', Entity=#96761, AdditionalFlags='IgnoreFogOfWar', Path='[27, 78] --> [26, 78] --> [25, 78] --> [24, 78] --> [23, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:833None[Sandbox] Process order. (Serial=12720, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:846None[Sandbox] Process order. (Serial=12721, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:857None[Sandbox] Process order. (Serial=12722, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:868None[Sandbox] Process order. (Serial=12723, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:877None[Sandbox] Process order. (Serial=12724, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:887None[Sandbox] Process order. (Serial=12725, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:899None[Sandbox] Process order. (Serial=12726, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:909None[Sandbox] Process order. (Serial=12727, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:921None[Sandbox] Process order. (Serial=12728, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:931None[Sandbox] Process order. (Serial=12729, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:941None[Sandbox] Process order. (Serial=12730, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:951None[Sandbox] Process order. (Serial=12731, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:963None[Sandbox] Process order. (Serial=12732, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:973None[Sandbox] Process order. (Serial=12733, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:984None[Sandbox] Process order. (Serial=12734, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:51:995None[Sandbox] Process order. (Serial=12735, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:007None[Sandbox] Process order. (Serial=12736, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:019None[Sandbox] Process order. (Serial=12737, Empire=3, Order=Order='OrderGoTo', Entity=#81275, AdditionalFlags='IgnoreFogOfWar', Path='[70, 56] --> [70, 57] --> [71, 57] --> [72, 58] --> [72, 59] --> [73, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:024None[Sandbox] Process order. (Serial=12738, Empire=3, Order=Order='OrderGoTo', Entity=#66945, AdditionalFlags='IgnoreFogOfWar', Path='[68, 18] --> [67, 18] --> [66, 18] --> [65, 17] --> [64, 17] --> [63, 17] --> [62, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:038None[Sandbox] Process order. (Serial=12739, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:048None[Sandbox] Process order. (Serial=12740, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:058None[Sandbox] Process order. (Serial=12741, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:259None[Sandbox] Process order. (Serial=12742, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:297None[Sandbox] Process order. (Serial=12743, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:359None[Sandbox] Process order. (Serial=12744, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:400None[Sandbox] Process order. (Serial=12745, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:421None[Sandbox] Process order. (Serial=12746, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:642None[Sandbox] Process order. (Serial=12747, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:753None[Sandbox] Process order. (Serial=12748, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:774None[Sandbox] Process order. (Serial=12749, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:785None[Sandbox] Process order. (Serial=12750, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:805None[Sandbox] Process order. (Serial=12751, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:810None[Sandbox] Process order. (Serial=12752, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:813None[Sandbox] Process order. (Serial=12753, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:845None[Sandbox] Process order. (Serial=12754, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:866None[Sandbox] Process order. (Serial=12755, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:887None[Sandbox] Process order. (Serial=12756, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:896None[Sandbox] Process order. (Serial=12757, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:916None[Sandbox] Process order. (Serial=12758, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:927None[Sandbox] Process order. (Serial=12759, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:938None[Sandbox] Process order. (Serial=12760, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:958None[Sandbox] Process order. (Serial=12761, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:969None[Sandbox] Process order. (Serial=12762, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:988None[Sandbox] Process order. (Serial=12763, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:52:998None[Sandbox] Process order. (Serial=12764, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:53:011None[Sandbox] Process order. (Serial=12765, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:53:032None[Sandbox] Process order. (Serial=12766, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:53:043None[Sandbox] Process order. (Serial=12767, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:53:058None[Sandbox] Process order. (Serial=12768, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:53:067None[Sandbox] Process order. (Serial=12769, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:53:088None[Sandbox] Process order. (Serial=12770, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:53:268None[Sandbox] Process order. (Serial=12771, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:53:309None[Sandbox] Process order. (Serial=12772, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:53:368None[Sandbox] Process order. (Serial=12773, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:53:408None[Sandbox] Process order. (Serial=12774, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:53:430None[Sandbox] Process order. (Serial=12775, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:53:649None[Sandbox] Process order. (Serial=12776, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:53:760None[Sandbox] Process order. (Serial=12777, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:53:781None[Sandbox] Process order. (Serial=12778, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:53:801None[Sandbox] Process order. (Serial=12779, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:53:821None[Sandbox] Process order. (Serial=12780, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:53:852None[Sandbox] Process order. (Serial=12781, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:53:872None[Sandbox] Process order. (Serial=12782, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:53:891None[Sandbox] Process order. (Serial=12783, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:53:911None[Sandbox] Process order. (Serial=12784, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:53:936None[Sandbox] Process order. (Serial=12785, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:53:946None[Sandbox] Process order. (Serial=12786, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:53:962None[Sandbox] Process order. (Serial=12787, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:53:973None[Sandbox] Process order. (Serial=12788, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:53:993None[Sandbox] Process order. (Serial=12789, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:002None[Sandbox] Process order. (Serial=12790, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:024None[Sandbox] Process order. (Serial=12791, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:035None[Sandbox] Process order. (Serial=12792, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:052None[Sandbox] Process order. (Serial=12793, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:063None[Sandbox] Process order. (Serial=12794, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:084None[Sandbox] Process order. (Serial=12795, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:101None[Sandbox] Process order. (Serial=12796, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:124None[Sandbox] Process order. (Serial=12797, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:274None[Sandbox] Process order. (Serial=12798, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:315None[Sandbox] Process order. (Serial=12799, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:375None[Sandbox] Process order. (Serial=12800, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:416None[Sandbox] Process order. (Serial=12801, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:447None[Sandbox] Process order. (Serial=12802, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:659None[Sandbox] Process order. (Serial=12803, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:659None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:21:54:659None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:21:54:659NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:21:54:759None[Sandbox] Process order. (Serial=12804, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:764None[Sandbox] Process order. (Serial=12805, Empire=4, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:778None[Sandbox] Process order. (Serial=12806, Empire=4, Order=Order='OrderGoTo', Entity=#54845, AdditionalFlags='IgnoreFogOfWar', Path='[28, 60] --> [27, 59] --> [27, 58] --> [26, 57] --> [26, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:782None[Sandbox] Process order. (Serial=12807, Empire=4, Order=Order='OrderGoTo', Entity=#97908, AdditionalFlags='IgnoreFogOfWar', Path='[53, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:786None[Sandbox] Process order. (Serial=12808, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:798None[Sandbox] Process order. (Serial=12809, Empire=4, Order=Order='OrderGoTo', Entity=#96388, AdditionalFlags='IgnoreFogOfWar', Path='[60, 11] --> [60, 10] --> [59, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:808None[Sandbox] Process order. (Serial=12810, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[12, 73] --> [11, 73] --> [11, 74] --> [10, 74] --> [9, 75] --> [9, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:813None[Sandbox] Process order. (Serial=12811, Empire=4, Order=Order='OrderGoTo', Entity=#94796, AdditionalFlags='IgnoreFogOfWar', Path='[57, 37] --> [56, 37] --> [55, 37] --> [55, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:817None[Sandbox] Process order. (Serial=12812, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:827None[Sandbox] Process order. (Serial=12813, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:836None[Sandbox] Process order. (Serial=12814, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:847None[Sandbox] Process order. (Serial=12815, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:879None[Sandbox] Process order. (Serial=12816, Empire=4, Order=Order='OrderGoTo', Entity=#94501, AdditionalFlags='IgnoreFogOfWar', Path='[55, 49] --> [56, 48] --> [56, 47] --> [56, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:884None[Sandbox] Process order. (Serial=12817, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:895None[Sandbox] Process order. (Serial=12818, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:906None[Sandbox] Process order. (Serial=12819, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:917None[Sandbox] Process order. (Serial=12820, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:929None[Sandbox] Process order. (Serial=12821, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:940None[Sandbox] Process order. (Serial=12822, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:953None[Sandbox] Process order. (Serial=12823, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:979None[Sandbox] Process order. (Serial=12824, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:54:990None[Sandbox] Process order. (Serial=12825, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:002None[Sandbox] Process order. (Serial=12826, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:011None[Sandbox] Process order. (Serial=12827, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:023None[Sandbox] Process order. (Serial=12828, Empire=5, Order=Order OrderPurchaseCulturalOsmosisEvent)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:023NoneOverwrite existing OsmosisEvent on Settlement (OsmosisEventIndex=6, Settlement={000077e5, 'Amplitude.Mercury.Simulation.Settlement'})
Amplitude.Mercury.Simulation.CultureManager:TryTriggerOsmosisEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:21:55:051None[Sandbox] Process order. (Serial=12829, Empire=5, Order=Order='OrderGoTo', Entity=#91467, AdditionalFlags='IgnoreFogOfWar', Path='[68, 23] --> [69, 24] --> [69, 25] --> [70, 26] --> [71, 26] --> [71, 27] --> [72, 27] --> [73, 27] --> [74, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:054None[Sandbox] Process order. (Serial=12830, Empire=5, Order=Order='OrderGoTo', Entity=#95134, AdditionalFlags='IgnoreFogOfWar', Path='[84, 21] --> [84, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:059None[Sandbox] Process order. (Serial=12831, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:069None[Sandbox] Process order. (Serial=12832, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:080None[Sandbox] Process order. (Serial=12833, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:101None[Sandbox] Process order. (Serial=12834, Empire=5, Order=Order='OrderGoTo', Entity=#94214, AdditionalFlags='IgnoreFogOfWar', Path='[84, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:104None[Sandbox] Process order. (Serial=12835, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:114None[Sandbox] Process order. (Serial=12836, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:125None[Sandbox] Process order. (Serial=12837, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:134None[Sandbox] Process order. (Serial=12838, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:145None[Sandbox] Process order. (Serial=12839, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:172None[Sandbox] Process order. (Serial=12840, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:182None[Sandbox] Process order. (Serial=12841, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:192None[Sandbox] Process order. (Serial=12842, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:222None[Sandbox] Process order. (Serial=12843, Empire=6, Order=Order OrderMakeNarrativeEventChoice)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:228None[Sandbox] Process order. (Serial=12844, Empire=6, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:233None[Sandbox] Process order. (Serial=12845, Empire=6, Order=Order OrderPurchaseCulturalOsmosisEvent)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:263None[Sandbox] Process order. (Serial=12846, Empire=6, Order=Order='OrderGoTo', Entity=#74109, AdditionalFlags='IgnoreFogOfWar', Path='[95, 50] --> [95, 51] --> [96, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:267None[Sandbox] Process order. (Serial=12847, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[99, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:271None[Sandbox] Process order. (Serial=12848, Empire=6, Order=Order='OrderGoTo', Entity=#95391, AdditionalFlags='IgnoreFogOfWar', Path='[51, 60] --> [52, 60] --> [53, 60] --> [53, 61] --> [54, 62] --> [55, 62] --> [55, 63]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:275None[Sandbox] Process order. (Serial=12849, Empire=6, Order=Order='OrderGoTo', Entity=#83157, AdditionalFlags='IgnoreFogOfWar', Path='[98, 3] --> [98, 2] --> [97, 2]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:282None[Sandbox] Process order. (Serial=12850, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:293None[Sandbox] Process order. (Serial=12851, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:303None[Sandbox] Process order. (Serial=12852, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:314None[Sandbox] Process order. (Serial=12853, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:323None[Sandbox] Process order. (Serial=12854, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:383None[Sandbox] Process order. (Serial=12855, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:426None[Sandbox] Process order. (Serial=12856, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:668None[Sandbox] Process order. (Serial=12857, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:672None[Sandbox] Process order. (Serial=12858, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:676None[Sandbox] Process order. (Serial=12859, Empire=7, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 9 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:680None[Sandbox] Process order. (Serial=12860, Empire=7, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:699None[Sandbox] Process order. (Serial=12861, Empire=7, Order=Order='OrderGoTo', Entity=#94503, AdditionalFlags='IgnoreFogOfWar', Path='[62, 17] --> [63, 17] --> [64, 17] --> [65, 17] --> [66, 18] --> [66, 19] --> [67, 19] --> [68, 18] --> [69, 18] --> [70, 18] --> [71, 18] --> [71, 17] --> [72, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:709None[Sandbox] Process order. (Serial=12862, Empire=7, Order=Order='OrderGoTo', Entity=#68110, AdditionalFlags='IgnoreFogOfWar', Path='[23, 55] --> [24, 54]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:719None[Sandbox] Process order. (Serial=12863, Empire=7, Order=Order='OrderGoTo', Entity=#81107, AdditionalFlags='IgnoreFogOfWar', Path='[88, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:724None[Sandbox] Process order. (Serial=12864, Empire=7, Order=Order OrderCreateAirStrike)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:727None[Sandbox] Process order. (Serial=12865, Empire=7, Order=Order='OrderGoTo', Entity=#23907, AdditionalFlags='IgnoreFogOfWar', Path='[117, 61] --> [118, 62] --> [118, 63] --> [119, 63] --> [120, 63] --> [121, 63] --> [122, 64]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:732None[Sandbox] Process order. (Serial=12866, Empire=7, Order=Order='OrderGoTo', Entity=#72411, AdditionalFlags='IgnoreFogOfWar', Path='[0, 32] --> [149, 32] --> [148, 32] --> [147, 32] --> [146, 32] --> [145, 32] --> [144, 32] --> [143, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:737None[Sandbox] Process order. (Serial=12867, Empire=7, Order=Order='OrderGoTo', Entity=#71950, AdditionalFlags='IgnoreFogOfWar', Path='[129, 54] --> [128, 55] --> [128, 56] --> [127, 57] --> [126, 57] --> [126, 58] --> [125, 59] --> [125, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:742None[Sandbox] Process order. (Serial=12868, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:753None[Sandbox] Process order. (Serial=12869, Empire=7, Order=Order='OrderGoTo', Entity=#82217, AdditionalFlags='IgnoreFogOfWar', Path='[122, 38] --> [122, 37] --> [123, 36] --> [124, 36] --> [124, 35] --> [125, 34] --> [125, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:769None[Sandbox] Process order. (Serial=12870, Empire=7, Order=Order='OrderGoTo', Entity=#80809, AdditionalFlags='IgnoreFogOfWar', Path='[1, 51] --> [1, 52] --> [0, 53] --> [1, 54] --> [0, 55] --> [0, 56] --> [149, 57] --> [149, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:773None[Sandbox] Process order. (Serial=12871, Empire=7, Order=Order='OrderGoTo', Entity=#51056, AdditionalFlags='IgnoreFogOfWar', Path='[134, 80] --> [133, 80] --> [132, 79] --> [131, 79] --> [131, 78] --> [130, 77] --> [129, 77] --> [128, 77]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:777None[Sandbox] Process order. (Serial=12872, Empire=7, Order=Order='OrderGoTo', Entity=#90834, AdditionalFlags='IgnoreFogOfWar', Path='[131, 44] --> [131, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:781None[Sandbox] Process order. (Serial=12873, Empire=7, Order=Order='OrderGoTo', Entity=#97894, AdditionalFlags='IgnoreFogOfWar', Path='[127, 67] --> [128, 66]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:786None[Sandbox] Process order. (Serial=12874, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[106, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:790None[Sandbox] Process order. (Serial=12875, Empire=7, Order=Order='OrderGoTo', Entity=#18109, AdditionalFlags='IgnoreFogOfWar', Path='[134, 35] --> [135, 36] --> [136, 36] --> [137, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:796None[Sandbox] Process order. (Serial=12876, Empire=7, Order=Order='OrderGoTo', Entity=#97544, AdditionalFlags='IgnoreFogOfWar', Path='[107, 56] --> [106, 56] --> [105, 57] --> [104, 57] --> [103, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:801None[Sandbox] Process order. (Serial=12877, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:812None[Sandbox] Process order. (Serial=12878, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:823None[Sandbox] Process order. (Serial=12879, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:833None[Sandbox] Process order. (Serial=12880, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:847None[Sandbox] Process order. (Serial=12881, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:879None[Sandbox] Process order. (Serial=12882, Empire=0, Order=Order OrderAirStrikeStartAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:884None[Sandbox] Process order. (Serial=12883, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:896None[Sandbox] Process order. (Serial=12884, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:907None[Sandbox] Process order. (Serial=12885, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:917None[Sandbox] Process order. (Serial=12886, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:926None[Sandbox] Process order. (Serial=12887, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:936None[Sandbox] Process order. (Serial=12888, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:948None[Sandbox] Process order. (Serial=12889, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:959None[Sandbox] Process order. (Serial=12890, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:970None[Sandbox] Process order. (Serial=12891, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:981None[Sandbox] Process order. (Serial=12892, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:55:992None[Sandbox] Process order. (Serial=12893, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:002None[Sandbox] Process order. (Serial=12894, Empire=7, Order=Order='OrderGoTo', Entity=#44254, AdditionalFlags='IgnoreFogOfWar', Path='[108, 49] --> [108, 48] --> [107, 48] --> [106, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:007None[Sandbox] Process order. (Serial=12895, Empire=7, Order=Order='OrderGoTo', Entity=#82492, AdditionalFlags='IgnoreFogOfWar', Path='[110, 47] --> [111, 47] --> [112, 47] --> [113, 47] --> [114, 47] --> [115, 48] --> [115, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:020None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #54845 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:21:56:029None[Sandbox] Process order. (Serial=12896, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:040None[Sandbox] Process order. (Serial=12897, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:049None[Sandbox] Process order. (Serial=12898, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:060None[Sandbox] Process order. (Serial=12899, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:070None[Sandbox] Process order. (Serial=12900, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:080None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #94525 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:21:56:080None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:21:56:081None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #96900 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:21:56:082None[Sandbox] Process order. (Serial=12901, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:093None[Sandbox] Process order. (Serial=12902, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:104None[Sandbox] Process order. (Serial=12903, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:114None[Sandbox] Process order. (Serial=12904, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:124None[Sandbox] Process order. (Serial=12905, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:135None[Sandbox] Process order. (Serial=12906, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:144None[Sandbox] Process order. (Serial=12907, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:156None[Sandbox] Process order. (Serial=12908, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:178None[Sandbox] Process order. (Serial=12909, Empire=9, Order=Order='OrderGoTo', Entity=#51422, AdditionalFlags='IgnoreFogOfWar', Path='[126, 25] --> [127, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:183None[Sandbox] Process order. (Serial=12910, Empire=9, Order=Order='OrderGoTo', Entity=#96910, AdditionalFlags='IgnoreFogOfWar', Path='[127, 23] --> [128, 23] --> [129, 24] --> [130, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:187None[Sandbox] Process order. (Serial=12911, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:198None[Sandbox] Process order. (Serial=12912, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:209None[Sandbox] Process order. (Serial=12913, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:219None[Sandbox] Process order. (Serial=12914, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:229None[Sandbox] Process order. (Serial=12915, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:240None[Sandbox] Process order. (Serial=12916, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:253None[Sandbox] Process order. (Serial=12917, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:279None[Sandbox] Process order. (Serial=12918, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:288None[Sandbox] Process order. (Serial=12919, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:302None[Sandbox] Process order. (Serial=12920, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:316None[Sandbox] Process order. (Serial=12921, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:339None[Sandbox] Process order. (Serial=12922, Empire=13, Order=Order='OrderGoTo', Entity=#5129, AdditionalFlags='IgnoreFogOfWar', Path='[17, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:343None[Sandbox] Process order. (Serial=12923, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:353None[Sandbox] Process order. (Serial=12924, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:364None[Sandbox] Process order. (Serial=12925, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:376None[Sandbox] Process order. (Serial=12926, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:399None[Sandbox] Process order. (Serial=12927, Empire=13, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:410None[Sandbox] Process order. (Serial=12928, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:422None[Sandbox] Process order. (Serial=12929, Empire=16, Order=Order='OrderGoTo', Entity=#38390, AdditionalFlags='IgnoreFogOfWar', Path='[61, 70] --> [62, 70] --> [63, 70] --> [64, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:450None[Sandbox] Process order. (Serial=12930, Empire=16, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:461None[Sandbox] Process order. (Serial=12931, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:471None[Sandbox] Process order. (Serial=12932, Empire=8, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:474None[Sandbox] Process order. (Serial=12933, Empire=10, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:479None[Sandbox] Process order. (Serial=12934, Empire=14, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:483None[Sandbox] Process order. (Serial=12935, Empire=15, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:486None[Sandbox] Process order. (Serial=12936, Empire=18, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:489None[Sandbox] Process order. (Serial=12937, Empire=96, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:625NoneAI Synchronization took 48ms at frame 12049 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:21:56:754None[Sandbox] Process order. (Serial=12938, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:794None[Sandbox] Process order. (Serial=12939, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:798None[Sandbox] Process order. (Serial=12940, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:803None[Sandbox] Process order. (Serial=12941, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:806None[Sandbox] Process order. (Serial=12942, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:816None[Sandbox] Process order. (Serial=12943, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:826None[Sandbox] Process order. (Serial=12944, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:844None[Sandbox] Process order. (Serial=12945, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:855None[Sandbox] Process order. (Serial=12946, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:896None[Sandbox] Process order. (Serial=12947, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:917None[Sandbox] Process order. (Serial=12948, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:947None[Sandbox] Process order. (Serial=12949, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:958None[Sandbox] Process order. (Serial=12950, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:977None[Sandbox] Process order. (Serial=12951, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:56:992None[Sandbox] Process order. (Serial=12952, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:003None[Sandbox] Process order. (Serial=12953, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:017None[Sandbox] Process order. (Serial=12954, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:038None[Sandbox] Process order. (Serial=12955, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:054None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #94525 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:21:57:058None[Sandbox] Process order. (Serial=12956, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:068None[Sandbox] Process order. (Serial=12957, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:087None[Sandbox] Process order. (Serial=12958, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:098None[Sandbox] Process order. (Serial=12959, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:108None[Sandbox] Process order. (Serial=12960, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:128None[Sandbox] Process order. (Serial=12961, Empire=2, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:139None[Sandbox] Process order. (Serial=12962, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:144None[Sandbox] Process order. (Serial=12963, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment Low Influence Investment Low)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:148None[Sandbox] Process order. (Serial=12964, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:152None[Sandbox] Process order. (Serial=12965, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:156None[Sandbox] Process order. (Serial=12966, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:159None[Sandbox] Process order. (Serial=12967, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:171None[Sandbox] Process order. (Serial=12968, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:189None[Sandbox] Process order. (Serial=12969, Empire=2, Order=Order='OrderGoTo', Entity=#95654, AdditionalFlags='IgnoreFogOfWar', Path='[145, 70] --> [145, 69] --> [146, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:193None[Sandbox] Process order. (Serial=12970, Empire=2, Order=Order='OrderGoTo', Entity=#98042, AdditionalFlags='IgnoreFogOfWar', Path='[144, 69] --> [145, 69] --> [146, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:196None[Sandbox] Process order. (Serial=12971, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:208None[Sandbox] Process order. (Serial=12972, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:220None[Sandbox] Process order. (Serial=12973, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:232None[Sandbox] Process order. (Serial=12974, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '41172' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:249None[Sandbox] Process order. (Serial=12975, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:254None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:21:57:259None[Sandbox] Process order. (Serial=12976, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:269None[Sandbox] Process order. (Serial=12977, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:280None[Sandbox] Process order. (Serial=12978, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:290None[Sandbox] Process order. (Serial=12979, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:303None[Sandbox] Process order. (Serial=12980, Empire=2, Order=Order='OrderGoTo', Entity=#79775, AdditionalFlags='IgnoreFogOfWar', Path='[119, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:319None[Sandbox] Process order. (Serial=12981, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:330None[Sandbox] Process order. (Serial=12982, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:341None[Sandbox] Process order. (Serial=12983, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:351None[Sandbox] Process order. (Serial=12984, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:368None[Sandbox] Process order. (Serial=12985, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:377None[Sandbox] Process order. (Serial=12986, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:390None[Sandbox] Process order. (Serial=12987, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:408None[Sandbox] Process order. (Serial=12988, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:428None[Sandbox] Process order. (Serial=12989, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:459None[Sandbox] Process order. (Serial=12990, Empire=16, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:479None[Sandbox] Process order. (Serial=12991, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:679None[Sandbox] Process order. (Serial=12992, Empire=3, Order=Order OrderDisbandUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:690None[Sandbox] Process order. (Serial=12993, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment Medium Influence Investment Medium)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:696None[Sandbox] Process order. (Serial=12994, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:700None[Sandbox] Process order. (Serial=12995, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:703None[Sandbox] Process order. (Serial=12996, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:708None[Sandbox] Process order. (Serial=12997, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:718None[Sandbox] Process order. (Serial=12998, Empire=3, Order=Order='OrderGoTo', Entity=#92423, AdditionalFlags='IgnoreFogOfWar', Path='[79, 54] --> [79, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:818None[Sandbox] Process order. (Serial=12999, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:841None[Sandbox] Process order. (Serial=13000, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:860None[Sandbox] Process order. (Serial=13001, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:870None[Sandbox] Process order. (Serial=13002, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:901None[Sandbox] Process order. (Serial=13003, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:920None[Sandbox] Process order. (Serial=13004, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:962None[Sandbox] Process order. (Serial=13005, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:57:983None[Sandbox] Process order. (Serial=13006, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:58:013None[Sandbox] Process order. (Serial=13007, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:58:043None[Sandbox] Process order. (Serial=13008, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:58:074None[Sandbox] Process order. (Serial=13009, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:58:084None[Sandbox] Process order. (Serial=13010, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:58:103None[Sandbox] Process order. (Serial=13011, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:58:114None[Sandbox] Process order. (Serial=13012, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:58:185None[Sandbox] Process order. (Serial=13013, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:58:216None[Sandbox] Process order. (Serial=13014, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:58:242None[Sandbox] Process order. (Serial=13015, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:58:258None[Sandbox] Process order. (Serial=13016, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:58:278None[Sandbox] Process order. (Serial=13017, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:58:288None[Sandbox] Process order. (Serial=13018, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:58:307None[Sandbox] Process order. (Serial=13019, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:58:342None[Sandbox] Process order. (Serial=13020, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:58:387None[Sandbox] Process order. (Serial=13021, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:58:440None[Sandbox] Process order. (Serial=13022, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:58:467None[Sandbox] Process order. (Serial=13023, Empire=16, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:58:831None[Sandbox] Process order. (Serial=13024, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:58:851None[Sandbox] Process order. (Serial=13025, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:58:871None[Sandbox] Process order. (Serial=13026, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:58:890None[Sandbox] Process order. (Serial=13027, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:58:911None[Sandbox] Process order. (Serial=13028, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:58:931None[Sandbox] Process order. (Serial=13029, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:58:970None[Sandbox] Process order. (Serial=13030, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:58:991None[Sandbox] Process order. (Serial=13031, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:59:022None[Sandbox] Process order. (Serial=13032, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:59:053None[Sandbox] Process order. (Serial=13033, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:59:083None[Sandbox] Process order. (Serial=13034, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:59:124None[Sandbox] Process order. (Serial=13035, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:59:223None[Sandbox] Process order. (Serial=13036, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:59:266None[Sandbox] Process order. (Serial=13037, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:59:296None[Sandbox] Process order. (Serial=13038, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:59:346None[Sandbox] Process order. (Serial=13039, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:59:398None[Sandbox] Process order. (Serial=13040, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:59:447None[Sandbox] Process order. (Serial=13041, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:59:477None[Sandbox] Process order. (Serial=13042, Empire=16, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:59:838None[Sandbox] Process order. (Serial=13043, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:59:858None[Sandbox] Process order. (Serial=13044, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:59:878None[Sandbox] Process order. (Serial=13045, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:59:898None[Sandbox] Process order. (Serial=13046, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:59:919None[Sandbox] Process order. (Serial=13047, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:59:978None[Sandbox] Process order. (Serial=13048, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:21:59:998None[Sandbox] Process order. (Serial=13049, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:00:058None[Sandbox] Process order. (Serial=13050, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:00:128None[Sandbox] Process order. (Serial=13051, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:00:410None[Sandbox] Process order. (Serial=13052, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:00:459None[Sandbox] Process order. (Serial=13053, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:00:674None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:22:00:674None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:22:00:674NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:22:00:783None[Sandbox] Process order. (Serial=13054, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:00:844None[Sandbox] Process order. (Serial=13055, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:00:864None[Sandbox] Process order. (Serial=13056, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:00:871None[Sandbox] Process order. (Serial=13057, Empire=5, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:00:885None[Sandbox] Process order. (Serial=13058, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:00:916None[Sandbox] Process order. (Serial=13059, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:00:928None[Sandbox] Process order. (Serial=13060, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:00:987None[Sandbox] Process order. (Serial=13061, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:01:007None[Sandbox] Process order. (Serial=13062, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:01:017None[Sandbox] Process order. (Serial=13063, Empire=6, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:01:066None[Sandbox] Process order. (Serial=13064, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:01:419None[Sandbox] Process order. (Serial=13065, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:01:468None[Sandbox] Process order. (Serial=13066, Empire=7, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:01:472None[Sandbox] Process order. (Serial=13067, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:01:476None[Sandbox] Process order. (Serial=13068, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:01:542None[Sandbox] Process order. (Serial=13069, Empire=13, Order=Order OrderMinorBuildConstructible SettlementGUID: #5449 Constructible: Infrastructure_Money_Family03_02)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:01:581None[Sandbox] Process order. (Serial=13070, Empire=13, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:01:696NoneAI Synchronization took 46ms at frame 12213 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:22:01:850None[Sandbox] Process order. (Serial=13071, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:01:869None[Sandbox] Process order. (Serial=13072, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:01:878None[Sandbox] Process order. (Serial=13073, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[115, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:01:889None[Sandbox] Process order. (Serial=13074, Empire=1, Order=Order='OrderGoTo', Entity=#86699, AdditionalFlags='IgnoreFogOfWar', Path='[128, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:01:893None[Sandbox] Process order. (Serial=13075, Empire=1, Order=Order='OrderGoTo', Entity=#95772, AdditionalFlags='IgnoreFogOfWar', Path='[115, 39] --> [116, 38] --> [117, 38] --> [118, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:01:898None[Sandbox] Process order. (Serial=13076, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:01:914None[Sandbox] Process order. (Serial=13077, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[122, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:01:919None[Sandbox] Process order. (Serial=13078, Empire=1, Order=Order='OrderGoTo', Entity=#97102, AdditionalFlags='IgnoreFogOfWar', Path='[103, 51] --> [104, 50] --> [104, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:01:924None[Sandbox] Process order. (Serial=13079, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:01:949None[Sandbox] Process order. (Serial=13080, Empire=1, Order=Order='OrderGoTo', Entity=#97547, AdditionalFlags='IgnoreFogOfWar', Path='[83, 24] --> [82, 25] --> [82, 26] --> [82, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:01:954None[Sandbox] Process order. (Serial=13081, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:01:964None[Sandbox] Process order. (Serial=13082, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:01:976None[Sandbox] Process order. (Serial=13083, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:01:989None[Sandbox] Process order. (Serial=13084, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:000None[Sandbox] Process order. (Serial=13085, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:011None[Sandbox] Process order. (Serial=13086, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:029None[Sandbox] Process order. (Serial=13087, Empire=1, Order=Order='OrderGoTo', Entity=#97767, AdditionalFlags='IgnoreFogOfWar', Path='[133, 16] --> [133, 15] --> [134, 14] --> [133, 13] --> [134, 12] --> [133, 11] --> [133, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:034None[Sandbox] Process order. (Serial=13088, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:046None[Sandbox] Process order. (Serial=13089, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:059None[Sandbox] Process order. (Serial=13090, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:071None[Sandbox] Process order. (Serial=13091, Empire=1, Order=Order='OrderGoTo', Entity=#97537, AdditionalFlags='IgnoreFogOfWar', Path='[104, 47] --> [103, 47] --> [103, 48] --> [102, 48] --> [101, 48] --> [100, 48] --> [99, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:089None[Sandbox] Process order. (Serial=13092, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:106None[Sandbox] Process order. (Serial=13093, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:123None[Sandbox] Process order. (Serial=13094, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:311None[Sandbox] Process order. (Serial=13095, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:319None[Sandbox] Process order. (Serial=13096, Empire=2, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:343None[Sandbox] Process order. (Serial=13097, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[77, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:346None[Sandbox] Process order. (Serial=13098, Empire=2, Order=Order='OrderGoTo', Entity=#96147, AdditionalFlags='IgnoreFogOfWar', Path='[81, 12] --> [82, 12] --> [83, 12] --> [83, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:352None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:22:02:352None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #96900 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:22:02:353None[Sandbox] Process order. (Serial=13099, Empire=2, Order=Order='OrderGoTo', Entity=#96344, AdditionalFlags='IgnoreFogOfWar', Path='[94, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:357None[Sandbox] Process order. (Serial=13100, Empire=2, Order=Order='OrderGoTo', Entity=#97885, AdditionalFlags='IgnoreFogOfWar', Path='[147, 69] --> [147, 68]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:361None[Sandbox] Process order. (Serial=13101, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[109, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:366None[Sandbox] Process order. (Serial=13102, Empire=2, Order=Order='OrderGoTo', Entity=#90549, AdditionalFlags='IgnoreFogOfWar', Path='[122, 50] --> [121, 51] --> [121, 52] --> [120, 53] --> [120, 54]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:374None[Sandbox] Process order. (Serial=13103, Empire=2, Order=Order='OrderGoTo', Entity=#96381, AdditionalFlags='IgnoreFogOfWar', Path='[100, 37] --> [101, 38] --> [101, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:390None[Sandbox] Process order. (Serial=13104, Empire=2, Order=Order='OrderGoTo', Entity=#67380, AdditionalFlags='IgnoreFogOfWar', Path='[114, 31] --> [113, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:394None[Sandbox] Process order. (Serial=13105, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:406None[Sandbox] Process order. (Serial=13106, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:418None[Sandbox] Process order. (Serial=13107, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:430None[Sandbox] Process order. (Serial=13108, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:441None[Sandbox] Process order. (Serial=13109, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:452None[Sandbox] Process order. (Serial=13110, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:464None[Sandbox] Process order. (Serial=13111, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:480NoneArmy 87175 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
00:22:02:483None[Sandbox] Process order. (Serial=13112, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:764None[Sandbox] Process order. (Serial=13113, Empire=3, Order=Order OrderCreateBattle Attacker #66945 Target #94503 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:796None[Sandbox] Process order. (Serial=13114, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[79, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:801None[Sandbox] Process order. (Serial=13115, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[71, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:815None[Sandbox] Process order. (Serial=13116, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:826None[Sandbox] Process order. (Serial=13117, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:883NonePresentation Battle 98044: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:22:02:883NonePresentation Battle 98044: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:22:02:883NonePresentation Battle 98044: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:22:02:883NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:22:02:884NoneRestorePresentationBattlePreview created ticket #289558.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:22:02:884NonePresentation Battle 98044: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=66945, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:22:02:884None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #66945 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:22:02:884NonePresentation Battle 98044: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=94503, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:22:02:884None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #94503 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:22:02:884NonePresentation Battle 98044: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:22:02:884NonePresentation Battle 98044: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:22:02:884NonePresentation Battle 98044: Execute action[5]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:22:02:884NonePresentation Battle 98044: Execute action[6]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=35 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:22:02:884NonePresentation Battle 98044: Execute action[7]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:22:02:917NoneRequestRestoreAsyncOperation_Completed for ticket #289558.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
00:22:02:917NoneRestorePresentationBattlePreview skipped due to ended battle #98044
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:22:02:917NoneRequestAsyncOperation_Dismissed for ticket #289558.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
00:22:02:938None[Sandbox] Process order. (Serial=13118, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:968None[Sandbox] Process order. (Serial=13119, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:02:988None[Sandbox] Process order. (Serial=13120, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:03:008None[Sandbox] Process order. (Serial=13121, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:03:048None[Sandbox] Process order. (Serial=13122, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:03:067None[Sandbox] Process order. (Serial=13123, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:03:098None[Sandbox] Process order. (Serial=13124, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:03:118None[Sandbox] Process order. (Serial=13125, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:03:408None[Sandbox] Process order. (Serial=13126, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:03:419None[Sandbox] Process order. (Serial=13127, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:03:439None[Sandbox] Process order. (Serial=13128, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:03:458None[Sandbox] Process order. (Serial=13129, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:03:488None[Sandbox] Process order. (Serial=13130, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:03:652None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_FrankishKingdom #82492 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:22:03:978None[Sandbox] Process order. (Serial=13131, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:04:000None[Sandbox] Process order. (Serial=13132, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:04:060None[Sandbox] Process order. (Serial=13133, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:04:113None[Sandbox] Process order. (Serial=13134, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:04:135None[Sandbox] Process order. (Serial=13135, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:04:162None[Sandbox] Process order. (Serial=13136, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:04:418None[Sandbox] Process order. (Serial=13137, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:04:438None[Sandbox] Process order. (Serial=13138, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:04:468None[Sandbox] Process order. (Serial=13139, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:05:068None[Sandbox] Process order. (Serial=13140, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:05:120None[Sandbox] Process order. (Serial=13141, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:05:139None[Sandbox] Process order. (Serial=13142, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:05:451None[Sandbox] Process order. (Serial=13143, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:05:480None[Sandbox] Process order. (Serial=13144, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:05:777None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:22:05:777None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:22:05:777NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:22:05:977None[Sandbox] Process order. (Serial=13145, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:06:057None[Sandbox] Process order. (Serial=13146, Empire=5, Order=Order='OrderGoTo', Entity=#47053, AdditionalFlags='IgnoreFogOfWar', Path='[84, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:06:061None[Sandbox] Process order. (Serial=13147, Empire=5, Order=Order='OrderGoTo', Entity=#94214, AdditionalFlags='IgnoreFogOfWar', Path='[85, 14] --> [85, 15] --> [85, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:06:077None[Sandbox] Process order. (Serial=13148, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:06:090None[Sandbox] Process order. (Serial=13149, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:06:128None[Sandbox] Process order. (Serial=13150, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:06:138None[Sandbox] Process order. (Serial=13151, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[98, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:06:158None[Sandbox] Process order. (Serial=13152, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:06:168None[Sandbox] Process order. (Serial=13153, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:06:255None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:22:06:255None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #96900 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:22:06:458None[Sandbox] Process order. (Serial=13154, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:06:520None[Sandbox] Process order. (Serial=13155, Empire=7, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:06:539None[Sandbox] Process order. (Serial=13156, Empire=7, Order=Order='OrderGoTo', Entity=#97778, AdditionalFlags='IgnoreFogOfWar', Path='[125, 46] --> [125, 47] --> [126, 48] --> [126, 49] --> [127, 50] --> [127, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:06:559None[Sandbox] Process order. (Serial=13157, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[107, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:06:565None[Sandbox] Process order. (Serial=13158, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:06:569None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #90549 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:22:06:578None[Sandbox] Process order. (Serial=13159, Empire=7, Order=Order='OrderGoTo', Entity=#44254, AdditionalFlags='IgnoreFogOfWar', Path='[106, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:06:589None[Sandbox] Process order. (Serial=13160, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:06:603None[Sandbox] Process order. (Serial=13161, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:06:614None[Sandbox] Process order. (Serial=13162, Empire=7, Order=Order='OrderGoTo', Entity=#81107, AdditionalFlags='IgnoreFogOfWar', Path='[87, 78] --> [86, 78] --> [85, 78] --> [84, 78] --> [83, 79] --> [82, 79] --> [82, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:06:631None[Sandbox] Process order. (Serial=13163, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:06:671None[Sandbox] Process order. (Serial=13164, Empire=13, Order=Order='OrderGoTo', Entity=#5129, AdditionalFlags='IgnoreFogOfWar', Path='[18, 8] --> [18, 9] --> [19, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:06:681None[Sandbox] Process order. (Serial=13165, Empire=13, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:06:709None[Sandbox] Process order. (Serial=13166, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:06:712None[Sandbox] Process order. (Serial=13167, Empire=9, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:06:716None[Sandbox] Process order. (Serial=13168, Empire=16, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:06:840NoneAI Synchronization took 51ms at frame 12320 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:22:06:994None[Sandbox] Process order. (Serial=13169, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:07:025None[Sandbox] Process order. (Serial=13170, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:07:045None[Sandbox] Process order. (Serial=13171, Empire=1, Order=Order='OrderGoTo', Entity=#40080, AdditionalFlags='IgnoreFogOfWar', Path='[132, 11] --> [133, 11] --> [134, 12] --> [133, 13] --> [134, 14] --> [133, 15] --> [133, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:07:055None[Sandbox] Process order. (Serial=13172, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:07:086None[Sandbox] Process order. (Serial=13173, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:07:146None[Sandbox] Process order. (Serial=13174, Empire=0, Order=Order OrderAirStrikeResultAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:07:155None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #94525 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:22:07:178None[Sandbox] Process order. (Serial=13175, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:07:318None[Sandbox] Process order. (Serial=13176, Empire=2, Order=Order OrderSettlementStartProcession)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:07:340None[Sandbox] Process order. (Serial=13177, Empire=2, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:07:358None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #98139 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:22:07:579None[Sandbox] Process order. (Serial=13178, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:07:644None[Sandbox] Process order. (Serial=13179, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:07:657None[Sandbox] Process order. (Serial=13180, Empire=3, Order=Order OrderBattleConfirmation - BattleGUID: 98044 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:07:691None[Sandbox] Process order. (Serial=13181, Empire=13, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:07:777NonePresentation Battle 98044: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:22:08:068None[Sandbox] Process order. (Serial=13182, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:08:096None[Sandbox] Process order. (Serial=13183, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:08:589None[Sandbox] Process order. (Serial=13184, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:08:649None[Sandbox] Process order. (Serial=13185, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:09:075None[Sandbox] Process order. (Serial=13186, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:09:599None[Sandbox] Process order. (Serial=13187, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:09:660None[Sandbox] Process order. (Serial=13188, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:10:086None[Sandbox] Process order. (Serial=13189, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:10:604None[Sandbox] Process order. (Serial=13190, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:10:665None[Sandbox] Process order. (Serial=13191, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:10:687None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:22:10:687None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:22:10:687NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:22:10:807None[Sandbox] Process order. (Serial=13192, Empire=4, Order=Order='OrderGoTo', Entity=#96388, AdditionalFlags='IgnoreFogOfWar', Path='[60, 10] --> [59, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:10:817None[Sandbox] Process order. (Serial=13193, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:10:899None[Sandbox] Process order. (Serial=13194, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:11:050None[Sandbox] Process order. (Serial=13195, Empire=6, Order=Order='OrderGoTo', Entity=#74109, AdditionalFlags='IgnoreFogOfWar', Path='[97, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:11:054None[Sandbox] Process order. (Serial=13196, Empire=6, Order=Order='OrderGoTo', Entity=#83157, AdditionalFlags='IgnoreFogOfWar', Path='[98, 2]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:11:069None[Sandbox] Process order. (Serial=13197, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:11:080None[Sandbox] Process order. (Serial=13198, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:11:110None[Sandbox] Process order. (Serial=13199, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:11:464None[Sandbox] Process order. (Serial=13200, Empire=7, Order=Order OrderBattleRetreat - BattleGUID: 98044 EmpireIndex: 7)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:11:483None[Sandbox] Process order. (Serial=13201, Empire=7, Order=Order='OrderGoTo', Entity=#68110, AdditionalFlags='IgnoreFogOfWar', Path='[23, 55] --> [22, 55] --> [22, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:11:493None[Sandbox] Process order. (Serial=13202, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:11:534None[Sandbox] Process order. (Serial=13203, Empire=9, Order=Order='OrderGoTo', Entity=#51422, AdditionalFlags='IgnoreFogOfWar', Path='[126, 25] --> [126, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:11:548None[Sandbox] Process order. (Serial=13204, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:11:578None[Sandbox] Process order. (Serial=13205, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:11:588NonePresentation Battle 98044: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:22:11:604None[Sandbox] Process order. (Serial=13206, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#98044)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:11:663None[Sandbox] Process order. (Serial=13207, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:11:683NonePresentation Battle 98044: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:22:11:683None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #66945 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:22:11:683None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #94503 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:22:11:683None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #66945 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:22:11:683None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #94503 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:22:11:683NoneReleasePresentationBattlePreview attacker #66945, defender #94503
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:22:11:683NoneHidePresentationBattlePreview attacker #66945, defender #94503
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:22:11:683None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #66945 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:22:11:683None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #94503 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:22:11:683None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #66945 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:22:11:683None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #94503 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:22:11:701None[Sandbox] Process order. (Serial=13208, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:11:841NoneAI Synchronization took 55ms at frame 12410 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:22:11:848None[Sandbox] Process order. (Serial=13209, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:12:029None[Sandbox] Process order. (Serial=13210, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[115, 4]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:12:034None[Sandbox] Process order. (Serial=13211, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[123, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:12:049None[Sandbox] Process order. (Serial=13212, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:12:060None[Sandbox] Process order. (Serial=13213, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:12:119None[Sandbox] Process order. (Serial=13214, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:12:364None[Sandbox] Process order. (Serial=13215, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[77, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:12:375None[Sandbox] Process order. (Serial=13216, Empire=2, Order=Order OrderDisbandUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:12:389None[Sandbox] Process order. (Serial=13217, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:12:405None[Sandbox] Process order. (Serial=13218, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[110, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:12:409None[Sandbox] Process order. (Serial=13219, Empire=2, Order=Order='OrderGoTo', Entity=#48546, AdditionalFlags='IgnoreFogOfWar', Path='[128, 82] --> [129, 82] --> [130, 82] --> [131, 82] --> [132, 82] --> [133, 82] --> [133, 81]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:12:425None[Sandbox] Process order. (Serial=13220, Empire=2, Order=Order='OrderGoTo', Entity=#96895, AdditionalFlags='IgnoreFogOfWar', Path='[94, 16] --> [94, 15] --> [95, 14] --> [95, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:12:428None[Sandbox] Process order. (Serial=13221, Empire=2, Order=Order='OrderGoTo', Entity=#98042, AdditionalFlags='IgnoreFogOfWar', Path='[145, 70] --> [144, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:12:434None[Sandbox] Process order. (Serial=13222, Empire=2, Order=Order='OrderGoTo', Entity=#67380, AdditionalFlags='IgnoreFogOfWar', Path='[114, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:12:439None[Sandbox] Process order. (Serial=13223, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:12:451None[Sandbox] Process order. (Serial=13224, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:12:477None[Sandbox] Process order. (Serial=13225, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:12:489None[Sandbox] Process order. (Serial=13226, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:12:501None[Sandbox] Process order. (Serial=13227, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:12:526None[Sandbox] Process order. (Serial=13228, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:12:552None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #68110 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:22:12:557None[Sandbox] Process order. (Serial=13229, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:12:708None[Sandbox] Process order. (Serial=13230, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:12:838None[Sandbox] Process order. (Serial=13231, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[72, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:12:843None[Sandbox] Process order. (Serial=13232, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:12:858None[Sandbox] Process order. (Serial=13233, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:12:872None[Sandbox] Process order. (Serial=13234, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:13:447None[Sandbox] Process order. (Serial=13235, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:13:497None[Sandbox] Process order. (Serial=13236, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:13:518None[Sandbox] Process order. (Serial=13237, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:13:538None[Sandbox] Process order. (Serial=13238, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:13:553None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #68110 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:22:14:462None[Sandbox] Process order. (Serial=13239, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:14:533None[Sandbox] Process order. (Serial=13240, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:15:469None[Sandbox] Process order. (Serial=13241, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:15:539None[Sandbox] Process order. (Serial=13242, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:15:805None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:22:15:805None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:22:15:805NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:22:15:984None[Sandbox] Process order. (Serial=13243, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:16:075None[Sandbox] Process order. (Serial=13244, Empire=5, Order=Order='OrderGoTo', Entity=#47053, AdditionalFlags='IgnoreFogOfWar', Path='[84, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:16:084None[Sandbox] Process order. (Serial=13245, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:16:154None[Sandbox] Process order. (Serial=13246, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[99, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:16:165None[Sandbox] Process order. (Serial=13247, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:16:478None[Sandbox] Process order. (Serial=13248, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:16:578None[Sandbox] Process order. (Serial=13249, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[106, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:16:587None[Sandbox] Process order. (Serial=13250, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:16:698None[Sandbox] Process order. (Serial=13251, Empire=7, Order=Order='OrderGoTo', Entity=#82492, AdditionalFlags='IgnoreFogOfWar', Path='[116, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:16:709None[Sandbox] Process order. (Serial=13252, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:16:870NoneAI Synchronization took 45ms at frame 12480 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:22:16:991UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular319
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:22:16:993UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/ChoicesScrollview/Viewport/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:AutoArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems() Amplitude.Mercury.UI.NarrativeWindow:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:22:16:993UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/ChoicesScrollview/Viewport/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:AutoArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems() Amplitude.Mercury.UI.NarrativeWindow:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:22:16:994UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/ChoicesScrollview/Viewport/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:AutoArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems() Amplitude.Mercury.UI.NarrativeWindow:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:22:16:994UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/ChoicesScrollview/Viewport/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:AutoArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems() Amplitude.Mercury.UI.NarrativeWindow:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:22:16:994UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/ChoicesScrollview/Viewport/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:AutoArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems() Amplitude.Mercury.UI.NarrativeWindow:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:22:16:994UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/ChoicesScrollview/Viewport/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:AutoArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems() Amplitude.Mercury.UI.NarrativeWindow:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:22:17:280None[Sandbox] Process order. (Serial=13253, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:17:320None[Sandbox] Process order. (Serial=13254, Empire=2, Order=Order='OrderGoTo', Entity=#97885, AdditionalFlags='IgnoreFogOfWar', Path='[146, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:17:330None[Sandbox] Process order. (Serial=13255, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:17:491None[Sandbox] Process order. (Serial=13256, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:18:502None[Sandbox] Process order. (Serial=13257, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:20:875None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:22:20:875None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:22:20:875NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:22:21:069None[Sandbox] Process order. (Serial=13258, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:21:159None[Sandbox] Process order. (Serial=13259, Empire=5, Order=Order='OrderGoTo', Entity=#94214, AdditionalFlags='IgnoreFogOfWar', Path='[84, 17] --> [84, 18] --> [84, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:21:169None[Sandbox] Process order. (Serial=13260, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:21:703None[Sandbox] Process order. (Serial=13261, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:21:706None[Sandbox] Process order. (Serial=13262, Empire=6, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:21:711None[Sandbox] Process order. (Serial=13263, Empire=7, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:21:824NoneAI Synchronization took 47ms at frame 12503 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:22:22:014None[Sandbox] Process order. (Serial=13264, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[115, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:22:019None[Sandbox] Process order. (Serial=13265, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[122, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:22:035None[Sandbox] Process order. (Serial=13266, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:22:047None[Sandbox] Process order. (Serial=13267, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:22:177None[Sandbox] Process order. (Serial=13268, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:22:246None[Sandbox] Process order. (Serial=13269, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:22:266None[Sandbox] Process order. (Serial=13270, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[78, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:22:270None[Sandbox] Process order. (Serial=13271, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[109, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:22:286None[Sandbox] Process order. (Serial=13272, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:22:297None[Sandbox] Process order. (Serial=13273, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:22:709None[Sandbox] Process order. (Serial=13274, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[79, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:22:713None[Sandbox] Process order. (Serial=13275, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[71, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:22:720None[Sandbox] Process order. (Serial=13276, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:22:733None[Sandbox] Process order. (Serial=13277, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:23:187None[Sandbox] Process order. (Serial=13278, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:25:680None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:22:25:680None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:22:25:680NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:22:25:861None[Sandbox] Process order. (Serial=13279, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:26:001None[Sandbox] Process order. (Serial=13280, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[99, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:26:013None[Sandbox] Process order. (Serial=13281, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:26:427None[Sandbox] Process order. (Serial=13282, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[107, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:26:437None[Sandbox] Process order. (Serial=13283, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:26:681NoneAI Synchronization took 47ms at frame 12534 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:22:30:531None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:22:30:531None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:22:30:531NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:22:30:720None[Sandbox] Process order. (Serial=13284, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:31:432None[Sandbox] Process order. (Serial=13285, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:31:474NoneAI Synchronization took 38ms at frame 12538 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:22:31:663None[Sandbox] Process order. (Serial=13286, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[116, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:31:668None[Sandbox] Process order. (Serial=13287, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[123, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:31:685None[Sandbox] Process order. (Serial=13288, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:31:697None[Sandbox] Process order. (Serial=13289, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:31:926None[Sandbox] Process order. (Serial=13290, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[79, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:31:930None[Sandbox] Process order. (Serial=13291, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[109, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:31:947None[Sandbox] Process order. (Serial=13292, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:31:957None[Sandbox] Process order. (Serial=13293, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:32:380None[Sandbox] Process order. (Serial=13294, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[72, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:32:385None[Sandbox] Process order. (Serial=13295, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:32:399None[Sandbox] Process order. (Serial=13296, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:32:411None[Sandbox] Process order. (Serial=13297, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:34:571None[Sandbox] Process order. (Serial=13298, Empire=0, Order=Order OrderMakeNarrativeEventChoice)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:34:576None[Sandbox] Process order. (Serial=13299, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:34:685None[Sandbox] Process order. (Serial=13300, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:35:329None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:22:35:329None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:22:35:329NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:22:35:525None[Sandbox] Process order. (Serial=13301, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:35:677None[Sandbox] Process order. (Serial=13302, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[98, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:35:686None[Sandbox] Process order. (Serial=13303, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:36:090None[Sandbox] Process order. (Serial=13304, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[108, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:36:100None[Sandbox] Process order. (Serial=13305, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:36:352NoneAI Synchronization took 47ms at frame 12569 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:22:40:216None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:22:40:216None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:22:40:216NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:22:40:419None[Sandbox] Process order. (Serial=13306, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:41:159NoneAI Synchronization took 40ms at frame 12572 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:22:42:039None[Sandbox] Process order. (Serial=13307, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:42:050None[Sandbox] Process order. (Serial=13308, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:45:003None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:22:45:003None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:22:45:003NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:22:45:187None[Sandbox] Process order. (Serial=13309, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:45:337None[Sandbox] Process order. (Serial=13310, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[99, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:45:347None[Sandbox] Process order. (Serial=13311, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:45:770None[Sandbox] Process order. (Serial=13312, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[109, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:45:780None[Sandbox] Process order. (Serial=13313, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:46:033NoneAI Synchronization took 46ms at frame 12587 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:22:49:837None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:22:49:837None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:22:49:837NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:22:50:031None[Sandbox] Process order. (Serial=13314, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:50:751NoneAI Synchronization took 39ms at frame 12590 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:22:51:634None[Sandbox] Process order. (Serial=13315, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:51:644None[Sandbox] Process order. (Serial=13316, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:54:642None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:22:54:642None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:22:54:642NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:22:54:828None[Sandbox] Process order. (Serial=13317, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:54:978None[Sandbox] Process order. (Serial=13318, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[98, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:54:987None[Sandbox] Process order. (Serial=13319, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:55:381None[Sandbox] Process order. (Serial=13320, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[110, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:55:400None[Sandbox] Process order. (Serial=13321, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:22:55:654NoneAI Synchronization took 46ms at frame 12606 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:22:59:582None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:22:59:582None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:22:59:582NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:22:59:780None[Sandbox] Process order. (Serial=13322, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:23:00:514NoneAI Synchronization took 39ms at frame 12609 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:23:01:375None[Sandbox] Process order. (Serial=13323, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:23:01:384None[Sandbox] Process order. (Serial=13324, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:23:04:383None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:23:04:383None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:23:04:383NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:23:04:584None[Sandbox] Process order. (Serial=13325, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:23:05:129None[Sandbox] Process order. (Serial=13326, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[110, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:23:05:139None[Sandbox] Process order. (Serial=13327, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:23:05:387NoneAI Synchronization took 47ms at frame 12620 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:23:09:219None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:23:09:219None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:23:09:219NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:23:09:419None[Sandbox] Process order. (Serial=13328, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:23:10:145NoneAI Synchronization took 39ms at frame 12623 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:23:14:026None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:23:14:026None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:23:14:026NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:23:14:218None[Sandbox] Process order. (Serial=13329, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:23:14:942NoneAI Synchronization took 38ms at frame 12626 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:23:18:797None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:23:18:797None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:23:18:797NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:23:18:965None[Sandbox] Process order. (Serial=13330, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:23:19:698NoneAI Synchronization took 38ms at frame 12629 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:23:23:533None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:23:23:533None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:23:23:533NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:23:23:716None[Sandbox] Process order. (Serial=13331, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:23:24:432NoneAI Synchronization took 42ms at frame 12632 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:23:28:297None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:23:28:297None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:23:28:297NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:23:28:507None[Sandbox] Process order. (Serial=13332, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:23:29:216NoneAI Synchronization took 38ms at frame 12635 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:23:33:124None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:23:33:124None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:23:33:124NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:23:33:305None[Sandbox] Process order. (Serial=13333, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:23:34:048NoneAI Synchronization took 39ms at frame 12638 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:23:37:940None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:23:37:940None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:23:37:940NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:23:38:152None[Sandbox] Process order. (Serial=13334, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:23:38:934NoneAI Synchronization took 43ms at frame 12641 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:23:42:880None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:23:42:880None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:23:42:880NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:23:43:054None[Sandbox] Process order. (Serial=13335, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:23:43:803NoneAI Synchronization took 37ms at frame 12644 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:23:47:634None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:23:47:634None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:23:47:634NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:23:47:825None[Sandbox] Process order. (Serial=13336, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:23:48:563NoneAI Synchronization took 38ms at frame 12647 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:23:52:375None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:23:52:375None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:23:52:375NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:23:52:562None[Sandbox] Process order. (Serial=13337, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:23:53:302NoneAI Synchronization took 40ms at frame 12650 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:23:57:168None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:23:57:168None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:23:57:168NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:23:57:347None[Sandbox] Process order. (Serial=13338, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:23:58:072NoneAI Synchronization took 38ms at frame 12653 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:24:01:952None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:24:01:952None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:24:01:952NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:24:02:141None[Sandbox] Process order. (Serial=13339, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:24:02:868NoneAI Synchronization took 40ms at frame 12656 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:24:06:747None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:24:06:747None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:24:06:747NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:24:06:939None[Sandbox] Process order. (Serial=13340, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:24:07:666NoneAI Synchronization took 38ms at frame 12659 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:24:11:531None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:24:11:531None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:24:11:531NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:24:11:723None[Sandbox] Process order. (Serial=13341, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:24:12:472NoneAI Synchronization took 38ms at frame 12662 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:24:16:354None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:24:16:354None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:24:16:354NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:24:16:555None[Sandbox] Process order. (Serial=13342, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:24:17:289NoneAI Synchronization took 37ms at frame 12665 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:24:21:130None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:24:21:130None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:24:21:130NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:24:21:322None[Sandbox] Process order. (Serial=13343, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:24:22:063NoneAI Synchronization took 39ms at frame 12668 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:24:25:897None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:24:25:897None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:24:25:897NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:24:26:080None[Sandbox] Process order. (Serial=13344, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:24:26:848NoneAI Synchronization took 43ms at frame 12671 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:24:30:721None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:24:30:721None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:24:30:721NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:24:30:880None[Sandbox] Process order. (Serial=13345, Empire=0, Order=Order OrderRemoveConstructionAt)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:24:30:909None[Sandbox] Process order. (Serial=13346, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:24:31:630NoneAI Synchronization took 38ms at frame 12677 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:24:35:516None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:24:35:516None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:24:35:516NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:24:35:721None[Sandbox] Process order. (Serial=13347, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:24:36:432NoneAI Synchronization took 38ms at frame 12680 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:24:40:227None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:24:40:227None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:24:40:227NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 2.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:24:40:413None[Sandbox] Process order. (Serial=13348, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:24:41:163NoneAI Synchronization took 38ms at frame 12683 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:24:45:012None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:24:45:012None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:24:45:012NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:24:45:195None[Sandbox] Process order. (Serial=13349, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:24:45:933NoneAI Synchronization took 38ms at frame 12686 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:24:49:353None[Sandbox] Process order. (Serial=13350, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:24:49:777None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:24:49:777None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:24:49:777NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:24:49:967None[Sandbox] Process order. (Serial=13351, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:24:50:701NoneAI Synchronization took 38ms at frame 12692 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:24:54:601None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:24:54:601None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:24:54:601NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:24:54:786None[Sandbox] Process order. (Serial=13352, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:24:55:523NoneAI Synchronization took 38ms at frame 12695 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:24:59:438None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:24:59:438None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:24:59:438NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:24:59:635None[Sandbox] Process order. (Serial=13353, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:25:00:369NoneAI Synchronization took 39ms at frame 12698 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:25:04:283None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:25:04:283None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:25:04:283NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:25:04:483None[Sandbox] Process order. (Serial=13354, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:25:05:244NoneAI Synchronization took 39ms at frame 12701 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:25:09:118None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:25:09:118None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:25:09:118NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:25:09:303None[Sandbox] Process order. (Serial=13355, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:25:10:035NoneAI Synchronization took 39ms at frame 12704 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:25:13:882None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:25:13:882None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:25:13:882NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:25:14:084None[Sandbox] Process order. (Serial=13356, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:25:14:820NoneAI Synchronization took 40ms at frame 12707 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:25:18:691None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:25:18:691None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:25:18:691NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:25:18:878None[Sandbox] Process order. (Serial=13357, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:25:19:624NoneAI Synchronization took 40ms at frame 12710 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:25:23:568None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:25:23:568None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:25:23:568NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:25:23:766None[Sandbox] Process order. (Serial=13358, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:25:24:491NoneAI Synchronization took 38ms at frame 12713 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:25:28:335None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:25:28:335None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:25:28:335NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:25:28:530None[Sandbox] Process order. (Serial=13359, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:25:29:277NoneAI Synchronization took 39ms at frame 12716 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:25:33:160None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:25:33:160None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:25:33:160NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:25:33:345None[Sandbox] Process order. (Serial=13360, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:25:34:074NoneAI Synchronization took 38ms at frame 12719 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:25:37:894None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:25:37:894None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:25:37:894NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:25:38:089None[Sandbox] Process order. (Serial=13361, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:25:38:818NoneAI Synchronization took 39ms at frame 12722 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:25:42:650None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:25:42:650None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:25:42:650NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:25:42:856None[Sandbox] Process order. (Serial=13362, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:25:43:600NoneAI Synchronization took 40ms at frame 12725 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:25:47:459None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:25:47:459None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:25:47:459NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:25:47:653None[Sandbox] Process order. (Serial=13363, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:25:48:428NoneAI Synchronization took 39ms at frame 12728 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:25:52:249None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:25:52:249None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:25:52:249NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:25:52:463None[Sandbox] Process order. (Serial=13364, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:25:53:176NoneAI Synchronization took 38ms at frame 12731 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:25:57:071None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:25:57:071None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:25:57:071NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:25:57:266None[Sandbox] Process order. (Serial=13365, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:25:58:002NoneAI Synchronization took 39ms at frame 12734 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:26:01:898None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:26:01:898None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:26:01:898NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:26:02:086None[Sandbox] Process order. (Serial=13366, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:26:02:831NoneAI Synchronization took 40ms at frame 12737 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:26:06:675None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:26:06:675None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:26:06:675NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:26:06:857None[Sandbox] Process order. (Serial=13367, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:26:07:627NoneAI Synchronization took 38ms at frame 12740 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:26:11:522None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:26:11:522None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:26:11:522NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:26:11:716None[Sandbox] Process order. (Serial=13368, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:26:12:468NoneAI Synchronization took 44ms at frame 12743 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:26:16:351None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:26:16:351None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:26:16:351NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:26:16:549None[Sandbox] Process order. (Serial=13369, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:26:17:288NoneAI Synchronization took 40ms at frame 12746 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:26:21:227None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:26:21:227None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:26:21:227NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:26:21:427None[Sandbox] Process order. (Serial=13370, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:26:22:147NoneAI Synchronization took 37ms at frame 12749 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:26:26:086None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:26:26:086None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:26:26:086NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:26:26:278None[Sandbox] Process order. (Serial=13371, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:26:27:012NoneAI Synchronization took 38ms at frame 12752 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:26:30:963None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:26:30:963None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:26:30:963NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:26:31:178None[Sandbox] Process order. (Serial=13372, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:26:31:926NoneAI Synchronization took 40ms at frame 12755 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:26:35:810None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:26:35:810None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:26:35:810NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:26:35:988None[Sandbox] Process order. (Serial=13373, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:26:36:706NoneAI Synchronization took 38ms at frame 12758 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:26:40:649None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:26:40:649None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:26:40:649NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:26:40:843None[Sandbox] Process order. (Serial=13374, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:26:41:643NoneAI Synchronization took 44ms at frame 12761 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:26:45:526None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:26:45:526None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:26:45:526NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:26:45:727None[Sandbox] Process order. (Serial=13375, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:26:46:493NoneAI Synchronization took 38ms at frame 12764 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:26:50:538None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:26:50:538None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:26:50:538NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:26:50:758None[Sandbox] Process order. (Serial=13376, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:26:51:494NoneAI Synchronization took 44ms at frame 12767 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:26:55:405None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:26:55:405None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:26:55:405NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:26:55:622None[Sandbox] Process order. (Serial=13377, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:26:56:446NoneAI Synchronization took 46ms at frame 12770 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:27:00:500None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:27:00:500None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:27:00:500NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 2.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:27:00:728None[Sandbox] Process order. (Serial=13378, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:27:01:514NoneAI Synchronization took 40ms at frame 12773 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:27:05:458None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:27:05:458None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:27:05:458NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:27:05:663None[Sandbox] Process order. (Serial=13379, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:27:06:448NoneAI Synchronization took 39ms at frame 12776 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:27:10:367None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:27:10:367None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:27:10:367NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:27:10:552None[Sandbox] Process order. (Serial=13380, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:27:11:301NoneAI Synchronization took 41ms at frame 12779 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:27:15:160None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:27:15:160None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:27:15:160NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:27:15:365None[Sandbox] Process order. (Serial=13381, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:27:16:083NoneAI Synchronization took 43ms at frame 12782 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:27:19:997None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:27:19:997None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:27:19:997NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:27:20:188None[Sandbox] Process order. (Serial=13382, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:27:20:934NoneAI Synchronization took 38ms at frame 12785 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:27:24:809None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:27:24:809None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:27:24:809NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:27:25:002None[Sandbox] Process order. (Serial=13383, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:27:25:755NoneAI Synchronization took 39ms at frame 12788 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:27:29:567None[Sandbox] Process order. (Serial=13384, Empire=0, Order=Order OrderAcknowledgePing)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:27:29:626None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:27:29:626None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:27:29:626NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:27:29:817None[Sandbox] Process order. (Serial=13385, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:27:30:556NoneAI Synchronization took 37ms at frame 12794 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:27:34:442None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:27:34:442None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:27:34:442NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:27:34:640None[Sandbox] Process order. (Serial=13386, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:27:35:429NoneAI Synchronization took 40ms at frame 12797 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:27:39:290None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:27:39:290None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:27:39:290NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:27:39:494None[Sandbox] Process order. (Serial=13387, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:27:40:212NoneAI Synchronization took 40ms at frame 12800 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:27:43:840None[Sandbox] Process order. (Serial=13388, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:27:44:062None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:27:44:062None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:27:44:062NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:27:44:249None[Sandbox] Process order. (Serial=13389, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:27:45:013NoneAI Synchronization took 40ms at frame 12806 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:27:47:858None[Sandbox] Process order. (Serial=13390, Empire=0, Order=Order OrderUseLeverageAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:27:47:875None [Avatar] Invalid transaction type ConsulatAction
Amplitude.Mercury.Presentation.PresentationAvatarController:FillTransactionQueue(System.Reflection.RuntimeParameterInfo)
00:27:47:880None[Sandbox] Process order. (Serial=13391, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:27:48:908None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:27:48:908None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:27:48:908NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:27:49:121None[Sandbox] Process order. (Serial=13392, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:27:49:854NoneAI Synchronization took 37ms at frame 12814 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:27:53:720None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:27:53:720None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:27:53:720NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:27:53:911None[Sandbox] Process order. (Serial=13393, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:27:54:620NoneAI Synchronization took 39ms at frame 12817 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:27:58:486None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:27:58:486None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:27:58:486NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:27:58:680None[Sandbox] Process order. (Serial=13394, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:27:59:422NoneAI Synchronization took 38ms at frame 12820 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:28:03:285None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:28:03:285None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:28:03:285NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:28:03:472None[Sandbox] Process order. (Serial=13395, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:28:04:211NoneAI Synchronization took 38ms at frame 12823 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:28:08:064None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:28:08:064None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:28:08:064NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:28:08:265None[Sandbox] Process order. (Serial=13396, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:28:09:002NoneAI Synchronization took 46ms at frame 12826 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:28:12:812None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:28:12:812None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:28:12:812NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:28:12:990None[Sandbox] Process order. (Serial=13397, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:28:13:743NoneAI Synchronization took 45ms at frame 12829 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:28:17:589None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:28:17:589None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:28:17:589NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:28:17:788None[Sandbox] Process order. (Serial=13398, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:28:18:540NoneAI Synchronization took 38ms at frame 12832 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:28:22:418None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:28:22:418None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:28:22:418NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:28:22:600None[Sandbox] Process order. (Serial=13399, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:28:23:334NoneAI Synchronization took 38ms at frame 12835 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:28:27:174None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:28:27:174None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:28:27:174NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:28:27:371None[Sandbox] Process order. (Serial=13400, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:28:28:086NoneAI Synchronization took 38ms at frame 12838 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:28:31:958None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:28:31:958None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:28:31:958NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:28:32:142None[Sandbox] Process order. (Serial=13401, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:28:32:912NoneAI Synchronization took 47ms at frame 12841 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:28:36:774None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:28:36:774None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:28:36:774NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:28:36:961None[Sandbox] Process order. (Serial=13402, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:28:37:684NoneAI Synchronization took 42ms at frame 12844 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:28:41:507None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:28:41:507None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:28:41:507NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:28:41:705None[Sandbox] Process order. (Serial=13403, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:28:42:457NoneAI Synchronization took 38ms at frame 12847 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:28:46:350None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:28:46:350None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:28:46:350NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:28:46:548None[Sandbox] Process order. (Serial=13404, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:28:47:296NoneAI Synchronization took 39ms at frame 12850 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:28:51:120None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:28:51:120None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:28:51:120NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:28:51:299None[Sandbox] Process order. (Serial=13405, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:28:52:030NoneAI Synchronization took 39ms at frame 12853 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:28:55:869None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:28:55:869None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:28:55:869NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:28:56:059None[Sandbox] Process order. (Serial=13406, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:28:56:798NoneAI Synchronization took 38ms at frame 12856 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:29:00:640None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:29:00:640None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:29:00:640NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:29:00:820None[Sandbox] Process order. (Serial=13407, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:29:01:551NoneAI Synchronization took 38ms at frame 12859 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:29:05:421None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:29:05:421None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:29:05:421NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:29:05:610None[Sandbox] Process order. (Serial=13408, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:29:06:337NoneAI Synchronization took 40ms at frame 12862 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:29:10:181None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:29:10:181None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:29:10:181NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:29:10:372None[Sandbox] Process order. (Serial=13409, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:29:11:131NoneAI Synchronization took 38ms at frame 12865 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:29:15:056None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:29:15:056None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:29:15:056NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:29:15:238None[Sandbox] Process order. (Serial=13410, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:29:15:975NoneAI Synchronization took 37ms at frame 12868 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:29:19:867None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:29:19:867None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:29:19:867NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:29:20:051None[Sandbox] Process order. (Serial=13411, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:29:20:767NoneAI Synchronization took 38ms at frame 12871 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:29:24:655None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:29:24:655None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:29:24:655NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:29:24:844None[Sandbox] Process order. (Serial=13412, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:29:25:590NoneAI Synchronization took 38ms at frame 12874 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:29:29:395None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:29:29:395None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:29:29:395NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:29:29:573None[Sandbox] Process order. (Serial=13413, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:29:30:297NoneAI Synchronization took 38ms at frame 12877 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:29:34:163None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:29:34:163None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:29:34:163NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:29:34:353None[Sandbox] Process order. (Serial=13414, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:29:35:107NoneAI Synchronization took 46ms at frame 12880 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:29:38:908None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:29:38:908None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:29:38:908NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:29:39:095None[Sandbox] Process order. (Serial=13415, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:29:39:838NoneAI Synchronization took 40ms at frame 12883 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:29:43:699None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:29:43:699None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:29:43:699NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:29:43:888None[Sandbox] Process order. (Serial=13416, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:29:44:682NoneAI Synchronization took 40ms at frame 12886 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:29:48:525None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:29:48:525None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:29:48:525NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:29:48:710None[Sandbox] Process order. (Serial=13417, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:29:49:445NoneAI Synchronization took 39ms at frame 12889 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:29:53:337None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:29:53:337None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:29:53:337NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:29:53:524None[Sandbox] Process order. (Serial=13418, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:29:54:218None[Empire 3] Too many AI decisions needed (100 > 100).
Amplitude.Mercury.AI.AIController:LateUpdate()
00:29:54:262NoneAI Synchronization took 39ms at frame 12892 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:29:54:263None[Sandbox] Process order. (Serial=13419, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:29:58:122None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:29:58:122None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:29:58:122NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:29:59:046NoneAI Synchronization took 37ms at frame 12898 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:29:59:055None[Sandbox] Process order. (Serial=13420, Empire=-1, Order=Order OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:29:59:096NoneAI Synchronization took 37ms at frame 12899 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:29:59:136NoneAI Synchronization took 37ms at frame 12900 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:29:59:180NoneAI Synchronization took 38ms at frame 12901 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:29:59:218NoneAI Synchronization took 37ms at frame 12902 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:29:59:261NoneAI Synchronization took 40ms at frame 12903 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:29:59:367None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #98145 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:29:59:443NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:29:59:443NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:30:02:067NoneAI Synchronization took 1091ms at frame 12912 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:30:02:228None[Sandbox] Process order. (Serial=13421, Empire=1, Order=Order='OrderGoTo', Entity=#95182, AdditionalFlags='IgnoreFogOfWar', Path='[2, 14] --> [3, 14] --> [4, 14] --> [5, 14] --> [6, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:233None[Sandbox] Process order. (Serial=13422, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '81209' Constructible: 'Extension_ArtificialWonderParticipation_Era6_ONU' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:239None[Sandbox] Process order. (Serial=13423, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '6456' Constructible: 'LandUnit_Era5_BritishEmpire_Redcoats' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:246None[Sandbox] Process order. (Serial=13424, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3521' Constructible: 'AirUnit_Era5_Common_Biplanes' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:251None[Sandbox] Process order. (Serial=13425, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:256None[Sandbox] Process order. (Serial=13426, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:260None[Sandbox] Process order. (Serial=13427, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:265None[Sandbox] Process order. (Serial=13428, Empire=1, Order=Order OrderMakeNarrativeEventChoice)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:280None[Sandbox] Process order. (Serial=13429, Empire=1, Order=Order='OrderGoTo', Entity=#76379, AdditionalFlags='IgnoreFogOfWar', Path='[73, 39] --> [74, 39] --> [75, 39] --> [76, 39] --> [77, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:284None[Sandbox] Process order. (Serial=13430, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[116, 4]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:288None[Sandbox] Process order. (Serial=13431, Empire=1, Order=Order='OrderGoTo', Entity=#97763, AdditionalFlags='IgnoreFogOfWar', Path='[119, 15] --> [120, 14] --> [120, 13] --> [121, 12] --> [121, 11] --> [122, 10] --> [123, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:293None[Sandbox] Process order. (Serial=13432, Empire=1, Order=Order='OrderGoTo', Entity=#40080, AdditionalFlags='IgnoreFogOfWar', Path='[132, 17] --> [132, 18] --> [132, 19] --> [133, 20] --> [133, 21] --> [133, 22] --> [133, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:297None[Sandbox] Process order. (Serial=13433, Empire=1, Order=Order='OrderGoTo', Entity=#98143, AdditionalFlags='IgnoreFogOfWar', Path='[134, 32] --> [133, 31] --> [134, 30] --> [134, 29] --> [135, 28] --> [134, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:301None[Sandbox] Process order. (Serial=13434, Empire=1, Order=Order='OrderGoTo', Entity=#95772, AdditionalFlags='IgnoreFogOfWar', Path='[118, 37] --> [119, 36] --> [120, 36] --> [120, 35] --> [121, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:307None[Sandbox] Process order. (Serial=13435, Empire=1, Order=Order='OrderGoTo', Entity=#70377, AdditionalFlags='IgnoreFogOfWar', Path='[118, 38] --> [117, 38] --> [116, 38] --> [115, 39] --> [115, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:312None[Sandbox] Process order. (Serial=13436, Empire=1, Order=Order='OrderGoTo', Entity=#82712, AdditionalFlags='IgnoreFogOfWar', Path='[89, 47] --> [88, 47] --> [87, 47] --> [87, 46] --> [86, 45] --> [86, 44] --> [85, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:316None[Sandbox] Process order. (Serial=13437, Empire=1, Order=Order='OrderGoTo', Entity=#88568, AdditionalFlags='IgnoreFogOfWar', Path='[110, 54] --> [110, 53] --> [110, 52] --> [109, 51] --> [109, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:321None[Sandbox] Process order. (Serial=13438, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[122, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:326None[Sandbox] Process order. (Serial=13439, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:340None[Sandbox] Process order. (Serial=13440, Empire=1, Order=Order='OrderGoTo', Entity=#97547, AdditionalFlags='IgnoreFogOfWar', Path='[83, 28] --> [83, 29] --> [84, 30] --> [84, 31] --> [85, 32] --> [85, 33] --> [86, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:348None[Sandbox] Process order. (Serial=13441, Empire=1, Order=Order='OrderGoTo', Entity=#98141, AdditionalFlags='IgnoreFogOfWar', Path='[106, 36] --> [107, 36] --> [107, 35] --> [108, 34] --> [109, 34] --> [109, 35] --> [110, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:362None[Sandbox] Process order. (Serial=13442, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:374None[Sandbox] Process order. (Serial=13443, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:385None[Sandbox] Process order. (Serial=13444, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:396None[Sandbox] Process order. (Serial=13445, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:407None[Sandbox] Process order. (Serial=13446, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:417None[Sandbox] Process order. (Serial=13447, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:430None[Sandbox] Process order. (Serial=13448, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:442None[Sandbox] Process order. (Serial=13449, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:455None[Sandbox] Process order. (Serial=13450, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:466None[Sandbox] Process order. (Serial=13451, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:479None[Sandbox] Process order. (Serial=13452, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:491None[Sandbox] Process order. (Serial=13453, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:502None[Sandbox] Process order. (Serial=13454, Empire=1, Order=Order='OrderGoTo', Entity=#97102, AdditionalFlags='IgnoreFogOfWar', Path='[105, 49] --> [106, 49] --> [107, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:512None[Sandbox] Process order. (Serial=13455, Empire=1, Order=Order='OrderGoTo', Entity=#97776, AdditionalFlags='IgnoreFogOfWar', Path='[117, 38] --> [118, 38] --> [119, 38] --> [120, 38] --> [120, 39] --> [121, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:518None[Sandbox] Process order. (Serial=13456, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:542None[Sandbox] Process order. (Serial=13457, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:714None[Sandbox] Process order. (Serial=13458, Empire=2, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:734None[Sandbox] Process order. (Serial=13459, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '82929' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:738None[Sandbox] Process order. (Serial=13460, Empire=2, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:743None[Sandbox] Process order. (Serial=13461, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:747None[Sandbox] Process order. (Serial=13462, Empire=2, Order=Order OrderSettlementLaunchInquisition)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:751None[Sandbox] Process order. (Serial=13463, Empire=2, Order=Order OrderSettlementLaunchInquisition)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:755None[Sandbox] Process order. (Serial=13464, Empire=2, Order=Order='OrderGoTo', Entity=#59730, AdditionalFlags='IgnoreFogOfWar', Path='[41, 12] --> [40, 13] --> [40, 14] --> [40, 15] --> [41, 16] --> [41, 17] --> [42, 18] --> [42, 19] --> [43, 20] --> [44, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:760None[Sandbox] Process order. (Serial=13465, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[79, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:774None[Sandbox] Process order. (Serial=13466, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '74721' Constructible: 'LandUnit_Era5_BritishEmpire_Redcoats' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:779None[Sandbox] Process order. (Serial=13467, Empire=2, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:787None[Sandbox] Process order. (Serial=13468, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[110, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:792None[Sandbox] Process order. (Serial=13469, Empire=2, Order=Order='OrderGoTo', Entity=#96381, AdditionalFlags='IgnoreFogOfWar', Path='[101, 38] --> [100, 37] --> [100, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:797None[Sandbox] Process order. (Serial=13470, Empire=2, Order=Order='OrderGoTo', Entity=#96344, AdditionalFlags='IgnoreFogOfWar', Path='[95, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:801None[Sandbox] Process order. (Serial=13471, Empire=2, Order=Order='OrderGoTo', Entity=#96147, AdditionalFlags='IgnoreFogOfWar', Path='[84, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:806None[Sandbox] Process order. (Serial=13472, Empire=2, Order=Order='OrderGoTo', Entity=#98145, AdditionalFlags='IgnoreFogOfWar', Path='[146, 69] --> [145, 69] --> [144, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:810None[Sandbox] Process order. (Serial=13473, Empire=2, Order=Order='OrderGoTo', Entity=#48546, AdditionalFlags='IgnoreFogOfWar', Path='[134, 80]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:814None[Sandbox] Process order. (Serial=13474, Empire=2, Order=Order='OrderGoTo', Entity=#97885, AdditionalFlags='IgnoreFogOfWar', Path='[145, 69] --> [144, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:819None[Sandbox] Process order. (Serial=13475, Empire=2, Order=Order='OrderGoTo', Entity=#90549, AdditionalFlags='IgnoreFogOfWar', Path='[120, 55] --> [120, 56] --> [119, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:825None[Sandbox] Process order. (Serial=13476, Empire=2, Order=Order='OrderGoTo', Entity=#95709, AdditionalFlags='IgnoreFogOfWar', Path='[90, 38] --> [89, 37] --> [90, 36] --> [90, 35] --> [90, 34] --> [90, 33] --> [90, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:829None[Sandbox] Process order. (Serial=13477, Empire=2, Order=Order='OrderGoTo', Entity=#67380, AdditionalFlags='IgnoreFogOfWar', Path='[115, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:832None[Sandbox] Process order. (Serial=13478, Empire=2, Order=Order='OrderGoTo', Entity=#95768, AdditionalFlags='IgnoreFogOfWar', Path='[146, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:836None[Sandbox] Process order. (Serial=13479, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:848None[Sandbox] Process order. (Serial=13480, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:884None[Sandbox] Process order. (Serial=13481, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:895None[Sandbox] Process order. (Serial=13482, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:907None[Sandbox] Process order. (Serial=13483, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:919None[Sandbox] Process order. (Serial=13484, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:930None[Sandbox] Process order. (Serial=13485, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:941None[Sandbox] Process order. (Serial=13486, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:956None[Sandbox] Process order. (Serial=13487, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:970None[Sandbox] Process order. (Serial=13488, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:982None[Sandbox] Process order. (Serial=13489, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:02:994None[Sandbox] Process order. (Serial=13490, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:007None[Sandbox] Process order. (Serial=13491, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:018None[Sandbox] Process order. (Serial=13492, Empire=2, Order=Order='OrderGoTo', Entity=#62405, AdditionalFlags='IgnoreFogOfWar', Path='[123, 79] --> [122, 79] --> [121, 79] --> [120, 79] --> [119, 79] --> [118, 79] --> [117, 79]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:024None[Sandbox] Process order. (Serial=13493, Empire=2, Order=Order='OrderGoTo', Entity=#97906, AdditionalFlags='IgnoreFogOfWar', Path='[127, 48] --> [126, 49] --> [127, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:036None[Sandbox] Process order. (Serial=13494, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:049None[Sandbox] Process order. (Serial=13495, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:329None[Sandbox] Process order. (Serial=13496, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '28539' Constructible: 'LandUnit_Era4_Common_SpyMasters' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:334None[Sandbox] Process order. (Serial=13497, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:339None[Sandbox] Process order. (Serial=13498, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:343None[Sandbox] Process order. (Serial=13499, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:347None[Sandbox] Process order. (Serial=13500, Empire=3, Order=Order OrderUseLeverageAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:352None[Sandbox] Process order. (Serial=13501, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:356None[Sandbox] Process order. (Serial=13502, Empire=3, Order=Order='OrderGoTo', Entity=#95651, AdditionalFlags='IgnoreFogOfWar', Path='[44, 28] --> [44, 27] --> [45, 27] --> [46, 27] --> [47, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:359None[Sandbox] Process order. (Serial=13503, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:380None[Sandbox] Process order. (Serial=13504, Empire=3, Order=Order='OrderGoTo', Entity=#96386, AdditionalFlags='IgnoreFogOfWar', Path='[77, 18] --> [77, 17] --> [77, 16] --> [77, 15] --> [78, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:385None[Sandbox] Process order. (Serial=13505, Empire=3, Order=Order='OrderGoTo', Entity=#96033, AdditionalFlags='IgnoreFogOfWar', Path='[57, 60] --> [56, 59] --> [56, 58] --> [56, 57] --> [56, 56] --> [55, 55] --> [55, 54] --> [55, 53] --> [56, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:391None[Sandbox] Process order. (Serial=13506, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[77, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:396None[Sandbox] Process order. (Serial=13507, Empire=3, Order=Order='OrderGoTo', Entity=#91810, AdditionalFlags='IgnoreFogOfWar', Path='[72, 49] --> [73, 48] --> [73, 47] --> [73, 46] --> [73, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:400None[Sandbox] Process order. (Serial=13508, Empire=3, Order=Order='OrderGoTo', Entity=#72286, AdditionalFlags='IgnoreFogOfWar', Path='[70, 52] --> [69, 51] --> [69, 50] --> [68, 49] --> [68, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:405None[Sandbox] Process order. (Serial=13509, Empire=3, Order=Order='OrderGoTo', Entity=#92423, AdditionalFlags='IgnoreFogOfWar', Path='[79, 55] --> [80, 56] --> [80, 57] --> [81, 57] --> [82, 58] --> [82, 59] --> [83, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:409None[Sandbox] Process order. (Serial=13510, Empire=3, Order=Order='OrderGoTo', Entity=#91480, AdditionalFlags='IgnoreFogOfWar', Path='[64, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:414None[Sandbox] Process order. (Serial=13511, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[72, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:420None[Sandbox] Process order. (Serial=13512, Empire=3, Order=Order='OrderGoTo', Entity=#18122, AdditionalFlags='IgnoreFogOfWar', Path='[90, 79] --> [89, 79] --> [88, 79] --> [88, 78] --> [87, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:426None[Sandbox] Process order. (Serial=13513, Empire=3, Order=Order='OrderGoTo', Entity=#96761, AdditionalFlags='IgnoreFogOfWar', Path='[22, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:431None[Sandbox] Process order. (Serial=13514, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:446None[Sandbox] Process order. (Serial=13515, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:460None[Sandbox] Process order. (Serial=13516, Empire=3, Order=Order='OrderGoTo', Entity=#69869, AdditionalFlags='IgnoreFogOfWar', Path='[92, 77] --> [91, 77] --> [90, 77] --> [90, 78] --> [89, 79]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:464None[Sandbox] Process order. (Serial=13517, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:475None[Sandbox] Process order. (Serial=13518, Empire=3, Order=Order='OrderGoTo', Entity=#66945, AdditionalFlags='IgnoreFogOfWar', Path='[63, 17] --> [64, 17] --> [65, 18] --> [66, 18] --> [67, 18] --> [68, 18] --> [69, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:480None[Sandbox] Process order. (Serial=13519, Empire=3, Order=Order='OrderGoTo', Entity=#86526, AdditionalFlags='IgnoreFogOfWar', Path='[69, 45] --> [70, 46] --> [70, 47] --> [71, 48] --> [71, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:501None[Sandbox] Process order. (Serial=13520, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:512None[Sandbox] Process order. (Serial=13521, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:524None[Sandbox] Process order. (Serial=13522, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:535None[Sandbox] Process order. (Serial=13523, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:546None[Sandbox] Process order. (Serial=13524, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:559None[Sandbox] Process order. (Serial=13525, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:569None[Sandbox] Process order. (Serial=13526, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:580None[Sandbox] Process order. (Serial=13527, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:592None[Sandbox] Process order. (Serial=13528, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:603None[Sandbox] Process order. (Serial=13529, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:615None[Sandbox] Process order. (Serial=13530, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:626None[Sandbox] Process order. (Serial=13531, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:639None[Sandbox] Process order. (Serial=13532, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:649None[Sandbox] Process order. (Serial=13533, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:661None[Sandbox] Process order. (Serial=13534, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:672None[Sandbox] Process order. (Serial=13535, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:683None[Sandbox] Process order. (Serial=13536, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:693None[Sandbox] Process order. (Serial=13537, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:706None[Sandbox] Process order. (Serial=13538, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:718None[Sandbox] Process order. (Serial=13539, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:728None[Sandbox] Process order. (Serial=13540, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:741None[Sandbox] Process order. (Serial=13541, Empire=3, Order=Order='OrderGoTo', Entity=#81275, AdditionalFlags='IgnoreFogOfWar', Path='[73, 61] --> [73, 62] --> [72, 63] --> [72, 64] --> [71, 64] --> [70, 63] --> [69, 63] Rail --> [68, 63] Rail --> [67, 63] Rail --> [66, 63] Rail --> [65, 63] Rail --> [65, 64] Rail --> [64, 65] Rail --> [64, 66] Rail --> [63, 66] Rail'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:754None[Sandbox] Process order. (Serial=13542, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:767None[Sandbox] Process order. (Serial=13543, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:779None[Sandbox] Process order. (Serial=13544, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:863None[Sandbox] Process order. (Serial=13545, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:917None[Sandbox] Process order. (Serial=13546, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:934None[Sandbox] Process order. (Serial=13547, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:947None[Sandbox] Process order. (Serial=13548, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:03:964None[Sandbox] Process order. (Serial=13549, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:004None[Sandbox] Process order. (Serial=13550, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:044None[Sandbox] Process order. (Serial=13551, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:063None[Sandbox] Process order. (Serial=13552, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:364None[Sandbox] Process order. (Serial=13553, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:444None[Sandbox] Process order. (Serial=13554, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:465None[Sandbox] Process order. (Serial=13555, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:485None[Sandbox] Process order. (Serial=13556, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:506None[Sandbox] Process order. (Serial=13557, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:526None[Sandbox] Process order. (Serial=13558, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:537None[Sandbox] Process order. (Serial=13559, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:558None[Sandbox] Process order. (Serial=13560, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:588None[Sandbox] Process order. (Serial=13561, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:609None[Sandbox] Process order. (Serial=13562, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:619None[Sandbox] Process order. (Serial=13563, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:641None[Sandbox] Process order. (Serial=13564, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:659None[Sandbox] Process order. (Serial=13565, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:670None[Sandbox] Process order. (Serial=13566, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:691None[Sandbox] Process order. (Serial=13567, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:703None[Sandbox] Process order. (Serial=13568, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:714None[Sandbox] Process order. (Serial=13569, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:741None[Sandbox] Process order. (Serial=13570, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:751None[Sandbox] Process order. (Serial=13571, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:763None[Sandbox] Process order. (Serial=13572, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:775None[Sandbox] Process order. (Serial=13573, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:791None[Sandbox] Process order. (Serial=13574, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:805None[Sandbox] Process order. (Serial=13575, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:815None[Sandbox] Process order. (Serial=13576, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:872None[Sandbox] Process order. (Serial=13577, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:923None[Sandbox] Process order. (Serial=13578, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:944None[Sandbox] Process order. (Serial=13579, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:04:973None[Sandbox] Process order. (Serial=13580, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:014None[Sandbox] Process order. (Serial=13581, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:053None[Sandbox] Process order. (Serial=13582, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:074None[Sandbox] Process order. (Serial=13583, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:374None[Sandbox] Process order. (Serial=13584, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:453None[Sandbox] Process order. (Serial=13585, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:475None[Sandbox] Process order. (Serial=13586, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:494None[Sandbox] Process order. (Serial=13587, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:517None[Sandbox] Process order. (Serial=13588, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:533None[Sandbox] Process order. (Serial=13589, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:553None[Sandbox] Process order. (Serial=13590, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:574None[Sandbox] Process order. (Serial=13591, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:594None[Sandbox] Process order. (Serial=13592, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:616None[Sandbox] Process order. (Serial=13593, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:634None[Sandbox] Process order. (Serial=13594, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:653None[Sandbox] Process order. (Serial=13595, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:674None[Sandbox] Process order. (Serial=13596, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:685None[Sandbox] Process order. (Serial=13597, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:703None[Sandbox] Process order. (Serial=13598, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:724None[Sandbox] Process order. (Serial=13599, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:736None[Sandbox] Process order. (Serial=13600, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:753None[Sandbox] Process order. (Serial=13601, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:765None[Sandbox] Process order. (Serial=13602, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:783None[Sandbox] Process order. (Serial=13603, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:794None[Sandbox] Process order. (Serial=13604, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:814None[Sandbox] Process order. (Serial=13605, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:826None[Sandbox] Process order. (Serial=13606, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:884None[Sandbox] Process order. (Serial=13607, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:05:933None[Sandbox] Process order. (Serial=13608, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:084None[Sandbox] Process order. (Serial=13609, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:353None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:30:06:353None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:30:06:353NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:30:06:383None[Sandbox] Process order. (Serial=13610, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:455None[Sandbox] Process order. (Serial=13611, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6244' Constructible: 'NavalUnit_Era5_Common_TorpedoBoats' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:459None[Sandbox] Process order. (Serial=13612, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:463None[Sandbox] Process order. (Serial=13613, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:467None[Sandbox] Process order. (Serial=13614, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '5771' Constructible: 'LandUnit_Era4_PolishKingdom_WingedHussars' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:485None[Sandbox] Process order. (Serial=13615, Empire=4, Order=Order='OrderGoTo', Entity=#54845, AdditionalFlags='IgnoreFogOfWar', Path='[25, 55] --> [25, 54] --> [24, 53] --> [24, 52] --> [24, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:491None[Sandbox] Process order. (Serial=13616, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[8, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:494None[Sandbox] Process order. (Serial=13617, Empire=4, Order=Order='OrderGoTo', Entity=#97908, AdditionalFlags='IgnoreFogOfWar', Path='[54, 8] --> [55, 8] --> [56, 8] --> [57, 8] --> [58, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:498None[Sandbox] Process order. (Serial=13618, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:511None[Sandbox] Process order. (Serial=13619, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:524None[Sandbox] Process order. (Serial=13620, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '5526' Constructible: 'Extension_Base_Science' Position: '[53, 16]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:528None[Sandbox] Process order. (Serial=13621, Empire=4, Order=Order='OrderGoTo', Entity=#98147, AdditionalFlags='IgnoreFogOfWar', Path='[60, 19] --> [59, 19] --> [59, 18] --> [58, 18] --> [57, 17] --> [56, 17] --> [56, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:532None[Sandbox] Process order. (Serial=13622, Empire=4, Order=Order='OrderGoTo', Entity=#94796, AdditionalFlags='IgnoreFogOfWar', Path='[54, 37] --> [54, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:536None[Sandbox] Process order. (Serial=13623, Empire=4, Order=Order='OrderGoTo', Entity=#96388, AdditionalFlags='IgnoreFogOfWar', Path='[60, 10] --> [59, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:546None[Sandbox] Process order. (Serial=13624, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:557None[Sandbox] Process order. (Serial=13625, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:570None[Sandbox] Process order. (Serial=13626, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:581None[Sandbox] Process order. (Serial=13627, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:594None[Sandbox] Process order. (Serial=13628, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:604None[Sandbox] Process order. (Serial=13629, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:616None[Sandbox] Process order. (Serial=13630, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:629None[Sandbox] Process order. (Serial=13631, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:642None[Sandbox] Process order. (Serial=13632, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:668None[Sandbox] Process order. (Serial=13633, Empire=4, Order=Order='OrderGoTo', Entity=#94501, AdditionalFlags='IgnoreFogOfWar', Path='[56, 45] --> [56, 44] --> [56, 43] --> [57, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:673None[Sandbox] Process order. (Serial=13634, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:684None[Sandbox] Process order. (Serial=13635, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:696None[Sandbox] Process order. (Serial=13636, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:708None[Sandbox] Process order. (Serial=13637, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:721None[Sandbox] Process order. (Serial=13638, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:733None[Sandbox] Process order. (Serial=13639, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:759None[Sandbox] Process order. (Serial=13640, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:771None[Sandbox] Process order. (Serial=13641, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:782None[Sandbox] Process order. (Serial=13642, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:796None[Sandbox] Process order. (Serial=13643, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:808None[Sandbox] Process order. (Serial=13644, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:830None[Sandbox] Process order. (Serial=13645, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:834None[Sandbox] Process order. (Serial=13646, Empire=5, Order=OrderMakeConsulatAgreementAction to Empire 3: Propose BuildOtherEmblematicUnit)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:838None[Sandbox] Process order. (Serial=13647, Empire=5, Order=Order='OrderGoTo', Entity=#91467, AdditionalFlags='IgnoreFogOfWar', Path='[71, 26] --> [71, 27] --> [72, 27] --> [73, 28] --> [74, 28] --> [75, 28] --> [76, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:843None[Sandbox] Process order. (Serial=13648, Empire=5, Order=Order='OrderGoTo', Entity=#89382, AdditionalFlags='IgnoreFogOfWar', Path='[66, 3] --> [67, 3] --> [68, 3] --> [69, 3] --> [70, 4] --> [71, 4] --> [72, 4]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:848None[Sandbox] Process order. (Serial=13649, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:861None[Sandbox] Process order. (Serial=13650, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:874None[Sandbox] Process order. (Serial=13651, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:886None[Sandbox] Process order. (Serial=13652, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:896None[Sandbox] Process order. (Serial=13653, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:924None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #76379 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:30:06:931None[Sandbox] Process order. (Serial=13654, Empire=5, Order=Order='OrderGoTo', Entity=#94214, AdditionalFlags='IgnoreFogOfWar', Path='[84, 20] --> [83, 21] --> [84, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:935None[Sandbox] Process order. (Serial=13655, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:948None[Sandbox] Process order. (Serial=13656, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:964None[Sandbox] Process order. (Serial=13657, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:981None[Sandbox] Process order. (Serial=13658, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:06:995None[Sandbox] Process order. (Serial=13659, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:063None[Sandbox] Process order. (Serial=13660, Empire=6, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:067None[Sandbox] Process order. (Serial=13661, Empire=6, Order=Order OrderPurchaseCulturalOsmosisEvent)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:068NoneOverwrite existing OsmosisEvent on Settlement (OsmosisEventIndex=7, Settlement={000035b4, 'Amplitude.Mercury.Simulation.Settlement'})
Amplitude.Mercury.Simulation.CultureManager:TryTriggerOsmosisEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:30:07:073None[Sandbox] Process order. (Serial=13662, Empire=6, Order=Order OrderBuyoutConstructionByGuid, Settlement: '30693', Construction: '8459'))
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:083None[Sandbox] Process order. (Serial=13663, Empire=6, Order=Order='OrderGoTo', Entity=#95391, AdditionalFlags='IgnoreFogOfWar', Path='[56, 63] --> [57, 63] --> [58, 63] --> [59, 63] --> [60, 63] --> [61, 63] --> [62, 63] --> [63, 63]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:102None[Sandbox] Process order. (Serial=13664, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[97, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:107None[Sandbox] Process order. (Serial=13665, Empire=6, Order=Order='OrderGoTo', Entity=#83157, AdditionalFlags='IgnoreFogOfWar', Path='[97, 2]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:111None[Sandbox] Process order. (Serial=13666, Empire=6, Order=Order='OrderGoTo', Entity=#74109, AdditionalFlags='IgnoreFogOfWar', Path='[98, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:115None[Sandbox] Process order. (Serial=13667, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:127None[Sandbox] Process order. (Serial=13668, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:153None[Sandbox] Process order. (Serial=13669, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:169None[Sandbox] Process order. (Serial=13670, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:180None[Sandbox] Process order. (Serial=13671, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:504None[Sandbox] Process order. (Serial=13672, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:524None[Sandbox] Process order. (Serial=13673, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:544None[Sandbox] Process order. (Serial=13674, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '9651' Constructible: 'Infrastructure_Food_Family03_02' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:547None[Sandbox] Process order. (Serial=13675, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:552None[Sandbox] Process order. (Serial=13676, Empire=7, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:557None[Sandbox] Process order. (Serial=13677, Empire=7, Order=OrderMakeConsulatAgreementAction to Empire 5: Propose ReduceKnownTechCost)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:560None[Sandbox] Process order. (Serial=13678, Empire=7, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:564None[Sandbox] Process order. (Serial=13679, Empire=7, Order=Order OrderBuyoutConstructionByGuid, Settlement: '5370', Construction: '8414'))
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:572None[Sandbox] Process order. (Serial=13680, Empire=7, Order=Order='OrderGoTo', Entity=#94503, AdditionalFlags='IgnoreFogOfWar', Path='[58, 28] --> [57, 27] --> [57, 26] --> [57, 25] --> [58, 24] --> [57, 23] --> [58, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:586None[Sandbox] Process order. (Serial=13681, Empire=7, Order=Order='OrderGoTo', Entity=#68110, AdditionalFlags='IgnoreFogOfWar', Path='[21, 57] --> [22, 58] --> [23, 58] --> [24, 58] --> [24, 57] --> [25, 56] --> [26, 56] --> [26, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:591None[Sandbox] Process order. (Serial=13682, Empire=7, Order=Order='OrderGoTo', Entity=#51056, AdditionalFlags='IgnoreFogOfWar', Path='[127, 77] --> [126, 77] --> [125, 77] --> [124, 77] --> [124, 76] --> [123, 75] --> [123, 74] --> [122, 73]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:594None[Sandbox] Process order. (Serial=13683, Empire=7, Order=Order='OrderGoTo', Entity=#81107, AdditionalFlags='IgnoreFogOfWar', Path='[82, 79] --> [83, 79] --> [84, 79] --> [85, 80]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:599None[Sandbox] Process order. (Serial=13684, Empire=7, Order=Order='OrderGoTo', Entity=#23907, AdditionalFlags='IgnoreFogOfWar', Path='[123, 64] --> [124, 64] --> [125, 64] --> [125, 65] --> [126, 66] --> [126, 65] --> [127, 64]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:604None[Sandbox] Process order. (Serial=13685, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:615None[Sandbox] Process order. (Serial=13686, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:628None[Sandbox] Process order. (Serial=13687, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:640None[Sandbox] Process order. (Serial=13688, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:653None[Sandbox] Process order. (Serial=13689, Empire=7, Order=Order='OrderGoTo', Entity=#82217, AdditionalFlags='IgnoreFogOfWar', Path='[125, 34] --> [124, 35] --> [124, 36] --> [123, 37] --> [123, 38] --> [122, 38] --> [122, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:659None[Sandbox] Process order. (Serial=13690, Empire=7, Order=Order='OrderGoTo', Entity=#72411, AdditionalFlags='IgnoreFogOfWar', Path='[142, 33] --> [142, 34] --> [141, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:665None[Sandbox] Process order. (Serial=13691, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:686None[Sandbox] Process order. (Serial=13692, Empire=7, Order=Order='OrderGoTo', Entity=#80809, AdditionalFlags='IgnoreFogOfWar', Path='[149, 59] --> [149, 60] --> [149, 61] --> [149, 62] --> [148, 63] --> [148, 64] --> [148, 65] --> [149, 66]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:691None[Sandbox] Process order. (Serial=13693, Empire=7, Order=Order='OrderGoTo', Entity=#71950, AdditionalFlags='IgnoreFogOfWar', Path='[124, 61] --> [123, 61]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:695None[Sandbox] Process order. (Serial=13694, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[111, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:699None[Sandbox] Process order. (Serial=13695, Empire=7, Order=Order='OrderGoTo', Entity=#97778, AdditionalFlags='IgnoreFogOfWar', Path='[128, 52] --> [128, 53] --> [128, 54] --> [128, 55] --> [128, 56] --> [127, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:705None[Sandbox] Process order. (Serial=13696, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:714None[Sandbox] Process order. (Serial=13697, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:726None[Sandbox] Process order. (Serial=13698, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:737None[Sandbox] Process order. (Serial=13699, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:748None[Sandbox] Process order. (Serial=13700, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:760None[Sandbox] Process order. (Serial=13701, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:772None[Sandbox] Process order. (Serial=13702, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:783None[Sandbox] Process order. (Serial=13703, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:793None[Sandbox] Process order. (Serial=13704, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:807None[Sandbox] Process order. (Serial=13705, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:818None[Sandbox] Process order. (Serial=13706, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:831None[Sandbox] Process order. (Serial=13707, Empire=7, Order=Order='OrderGoTo', Entity=#44254, AdditionalFlags='IgnoreFogOfWar', Path='[105, 48] --> [104, 49] --> [104, 50] --> [103, 51] --> [104, 52] --> [103, 53] --> [102, 53]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:848None[Sandbox] Process order. (Serial=13708, Empire=7, Order=Order='OrderGoTo', Entity=#82492, AdditionalFlags='IgnoreFogOfWar', Path='[117, 49] --> [118, 49] --> [119, 49] --> [120, 49] --> [121, 48] --> [122, 48] --> [123, 48] --> [123, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:852None[Sandbox] Process order. (Serial=13709, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:863None[Sandbox] Process order. (Serial=13710, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:875None[Sandbox] Process order. (Serial=13711, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:886None[Sandbox] Process order. (Serial=13712, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:897None[Sandbox] Process order. (Serial=13713, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:909None[Sandbox] Process order. (Serial=13714, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:913None[Sandbox] Process order. (Serial=13715, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:926None[Sandbox] Process order. (Serial=13716, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:939None[Sandbox] Process order. (Serial=13717, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:956None[Sandbox] Process order. (Serial=13718, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:969None[Sandbox] Process order. (Serial=13719, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:982None[Sandbox] Process order. (Serial=13720, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:07:994None[Sandbox] Process order. (Serial=13721, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:009None[Sandbox] Process order. (Serial=13722, Empire=7, Order=Order OrderCreateAirStrike)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:020None[Sandbox] Process order. (Serial=13723, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:032None[Sandbox] Process order. (Serial=13724, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:045None[Sandbox] Process order. (Serial=13725, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:055None[Sandbox] Process order. (Serial=13726, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:068None[Sandbox] Process order. (Serial=13727, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:080None[Sandbox] Process order. (Serial=13728, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:092None[Sandbox] Process order. (Serial=13729, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:104None[Sandbox] Process order. (Serial=13730, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:117None[Sandbox] Process order. (Serial=13731, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:143None[Sandbox] Process order. (Serial=13732, Empire=9, Order=Order='OrderGoTo', Entity=#51422, AdditionalFlags='IgnoreFogOfWar', Path='[125, 23] --> [126, 22] --> [126, 21] --> [126, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:147None[Sandbox] Process order. (Serial=13733, Empire=0, Order=Order OrderAirStrikeStartAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:150None[Sandbox] Process order. (Serial=13734, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:161None[Sandbox] Process order. (Serial=13735, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:182None[Sandbox] Process order. (Serial=13736, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:204None[Sandbox] Process order. (Serial=13737, Empire=13, Order=Order='OrderGoTo', Entity=#5129, AdditionalFlags='IgnoreFogOfWar', Path='[19, 11] --> [20, 11] --> [21, 11] --> [22, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:212None[Sandbox] Process order. (Serial=13738, Empire=13, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:232None[Sandbox] Process order. (Serial=13739, Empire=16, Order=Order='OrderGoTo', Entity=#38390, AdditionalFlags='IgnoreFogOfWar', Path='[63, 70] --> [62, 70] --> [61, 70] --> [60, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:243None[Sandbox] Process order. (Serial=13740, Empire=16, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:263None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #94525 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:30:08:264None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:30:08:264None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #96900 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:30:08:268None[Sandbox] Process order. (Serial=13741, Empire=8, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:272None[Sandbox] Process order. (Serial=13742, Empire=10, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:276None[Sandbox] Process order. (Serial=13743, Empire=14, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:279None[Sandbox] Process order. (Serial=13744, Empire=15, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:283None[Sandbox] Process order. (Serial=13745, Empire=18, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:286None[Sandbox] Process order. (Serial=13746, Empire=96, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:408NoneAI Synchronization took 47ms at frame 13060 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:30:08:534None[Sandbox] Process order. (Serial=13747, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:574None[Sandbox] Process order. (Serial=13748, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '81209' Constructible: 'NavalUnit_Era5_Common_SteamFrigates' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:578None[Sandbox] Process order. (Serial=13749, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:582None[Sandbox] Process order. (Serial=13750, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:586None[Sandbox] Process order. (Serial=13751, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:595None[Sandbox] Process order. (Serial=13752, Empire=1, Order=Order='OrderGoTo', Entity=#70377, AdditionalFlags='IgnoreFogOfWar', Path='[115, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:605None[Sandbox] Process order. (Serial=13753, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:625None[Sandbox] Process order. (Serial=13754, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:645None[Sandbox] Process order. (Serial=13755, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:676None[Sandbox] Process order. (Serial=13756, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:715NoneCan't find entity 96895 of ongoing task. Fails the task 86178.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:30:08:718None[Sandbox] Process order. (Serial=13757, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:736None[Sandbox] Process order. (Serial=13758, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:749None[Sandbox] Process order. (Serial=13759, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:767None[Sandbox] Process order. (Serial=13760, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:783None[Sandbox] Process order. (Serial=13761, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:796None[Sandbox] Process order. (Serial=13762, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:819None[Sandbox] Process order. (Serial=13763, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:832None[Sandbox] Process order. (Serial=13764, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:857None[Sandbox] Process order. (Serial=13765, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:869None[Sandbox] Process order. (Serial=13766, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:889None[Sandbox] Process order. (Serial=13767, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:908None[Sandbox] Process order. (Serial=13768, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:912None[Sandbox] Process order. (Serial=13769, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment Low Influence Investment Low)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:916None[Sandbox] Process order. (Serial=13770, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:929None[Sandbox] Process order. (Serial=13771, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:959None[Sandbox] Process order. (Serial=13772, Empire=2, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:968None[Sandbox] Process order. (Serial=13773, Empire=2, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:08:981None[Sandbox] Process order. (Serial=13774, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:010None[Sandbox] Process order. (Serial=13775, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:024None[Sandbox] Process order. (Serial=13776, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:048None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #92423 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:30:09:051None[Sandbox] Process order. (Serial=13777, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:063None[Sandbox] Process order. (Serial=13778, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:077None[Sandbox] Process order. (Serial=13779, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:102None[Sandbox] Process order. (Serial=13780, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:119None[Sandbox] Process order. (Serial=13781, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:133None[Sandbox] Process order. (Serial=13782, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:146None[Sandbox] Process order. (Serial=13783, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:158None[Sandbox] Process order. (Serial=13784, Empire=2, Order=Order='OrderGoTo', Entity=#96895, AdditionalFlags='IgnoreFogOfWar', Path='[95, 14] --> [94, 15] --> [94, 16] --> [93, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:172None[Sandbox] Process order. (Serial=13785, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:177None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #94525 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:30:09:183None[Sandbox] Process order. (Serial=13786, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:197None[Sandbox] Process order. (Serial=13787, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:209None[Sandbox] Process order. (Serial=13788, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:222None[Sandbox] Process order. (Serial=13789, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:242None[Sandbox] Process order. (Serial=13790, Empire=13, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:254None[Sandbox] Process order. (Serial=13791, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:272None[Sandbox] Process order. (Serial=13792, Empire=16, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:385NoneCan't find entity 93957 of ongoing task. Fails the task 145825.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:30:09:526None[Sandbox] Process order. (Serial=13793, Empire=3, Order=OrderMakeConsulatAgreementAction to Empire 5: Refuse BuildOtherEmblematicUnit)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:530None[Sandbox] Process order. (Serial=13794, Empire=3, Order=Order OrderBuyoutConstructionByGuid, Settlement: '10703', Construction: '8458'))
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:545None[Sandbox] Process order. (Serial=13795, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:565None[Sandbox] Process order. (Serial=13796, Empire=3, Order=Order='OrderGoTo', Entity=#93957, AdditionalFlags='IgnoreFogOfWar', Path='[91, 72] --> [91, 73] --> [92, 74] --> [91, 75] --> [92, 76] --> [92, 77] --> [93, 77]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:576None[Sandbox] Process order. (Serial=13797, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:636None[Sandbox] Process order. (Serial=13798, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:639None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:30:09:657None[Sandbox] Process order. (Serial=13799, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:687None[Sandbox] Process order. (Serial=13800, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:728None[Sandbox] Process order. (Serial=13801, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:750None[Sandbox] Process order. (Serial=13802, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:769None[Sandbox] Process order. (Serial=13803, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:781None[Sandbox] Process order. (Serial=13804, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:801None[Sandbox] Process order. (Serial=13805, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:813None[Sandbox] Process order. (Serial=13806, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:841None[Sandbox] Process order. (Serial=13807, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:852None[Sandbox] Process order. (Serial=13808, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:882None[Sandbox] Process order. (Serial=13809, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:902None[Sandbox] Process order. (Serial=13810, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:942None[Sandbox] Process order. (Serial=13811, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:09:992None[Sandbox] Process order. (Serial=13812, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:10:023None[Sandbox] Process order. (Serial=13813, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:10:053None[Sandbox] Process order. (Serial=13814, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:10:084None[Sandbox] Process order. (Serial=13815, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:10:114None[Sandbox] Process order. (Serial=13816, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:10:133None[Sandbox] Process order. (Serial=13817, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:10:154None[Sandbox] Process order. (Serial=13818, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:10:183None[Sandbox] Process order. (Serial=13819, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:10:204None[Sandbox] Process order. (Serial=13820, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:10:254None[Sandbox] Process order. (Serial=13821, Empire=13, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:10:274None[Sandbox] Process order. (Serial=13822, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:10:294None[Sandbox] Process order. (Serial=13823, Empire=16, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:10:584None[Sandbox] Process order. (Serial=13824, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:10:645None[Sandbox] Process order. (Serial=13825, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:10:665None[Sandbox] Process order. (Serial=13826, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:10:695None[Sandbox] Process order. (Serial=13827, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:10:757None[Sandbox] Process order. (Serial=13828, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:10:777None[Sandbox] Process order. (Serial=13829, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:10:797None[Sandbox] Process order. (Serial=13830, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:10:818None[Sandbox] Process order. (Serial=13831, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:10:829None[Sandbox] Process order. (Serial=13832, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:10:849None[Sandbox] Process order. (Serial=13833, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:10:889None[Sandbox] Process order. (Serial=13834, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:10:909None[Sandbox] Process order. (Serial=13835, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:10:950None[Sandbox] Process order. (Serial=13836, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:11:031None[Sandbox] Process order. (Serial=13837, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:11:061None[Sandbox] Process order. (Serial=13838, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:11:092None[Sandbox] Process order. (Serial=13839, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:11:123None[Sandbox] Process order. (Serial=13840, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:11:162None[Sandbox] Process order. (Serial=13841, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:11:193None[Sandbox] Process order. (Serial=13842, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:11:213None[Sandbox] Process order. (Serial=13843, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:11:264None[Sandbox] Process order. (Serial=13844, Empire=13, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:11:303None[Sandbox] Process order. (Serial=13845, Empire=16, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:11:595None[Sandbox] Process order. (Serial=13846, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:11:655None[Sandbox] Process order. (Serial=13847, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:11:676None[Sandbox] Process order. (Serial=13848, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:11:766None[Sandbox] Process order. (Serial=13849, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:11:787None[Sandbox] Process order. (Serial=13850, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:11:828None[Sandbox] Process order. (Serial=13851, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:11:847None[Sandbox] Process order. (Serial=13852, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:11:898None[Sandbox] Process order. (Serial=13853, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:11:921None[Sandbox] Process order. (Serial=13854, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:11:960None[Sandbox] Process order. (Serial=13855, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:040None[Sandbox] Process order. (Serial=13856, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:071None[Sandbox] Process order. (Serial=13857, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:100None[Sandbox] Process order. (Serial=13858, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:130None[Sandbox] Process order. (Serial=13859, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:170None[Sandbox] Process order. (Serial=13860, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:202None[Sandbox] Process order. (Serial=13861, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:222None[Sandbox] Process order. (Serial=13862, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:533None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:30:12:533None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:30:12:533NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:30:12:606None[Sandbox] Process order. (Serial=13863, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:636None[Sandbox] Process order. (Serial=13864, Empire=4, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:640None[Sandbox] Process order. (Serial=13865, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:645None[Sandbox] Process order. (Serial=13866, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:655None[Sandbox] Process order. (Serial=13867, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6244' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:666None[Sandbox] Process order. (Serial=13868, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:678None[Sandbox] Process order. (Serial=13869, Empire=4, Order=Order='OrderGoTo', Entity=#96215, AdditionalFlags='IgnoreFogOfWar', Path='[46, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:695None[Sandbox] Process order. (Serial=13870, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:708None[Sandbox] Process order. (Serial=13871, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:737None[Sandbox] Process order. (Serial=13872, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:740None[Sandbox] Process order. (Serial=13873, Empire=5, Order=OrderMakeConsulatAgreementAction to Empire 7: Refuse ReduceKnownTechCost)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:775None[Sandbox] Process order. (Serial=13874, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:796None[Sandbox] Process order. (Serial=13875, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:836None[Sandbox] Process order. (Serial=13876, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:856None[Sandbox] Process order. (Serial=13877, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:895None[Sandbox] Process order. (Serial=13878, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '30693' Constructible: 'NavalUnit_Era5_Common_SteamFrigates' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:899None[Sandbox] Process order. (Serial=13879, Empire=6, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:916None[Sandbox] Process order. (Serial=13880, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:12:967None[Sandbox] Process order. (Serial=13881, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:077None[Sandbox] Process order. (Serial=13882, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:107None[Sandbox] Process order. (Serial=13883, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:138None[Sandbox] Process order. (Serial=13884, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:230None[Sandbox] Process order. (Serial=13885, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:382None[Sandbox] Process order. (Serial=13886, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '5370' Constructible: 'LandUnit_Era6_Common_AntiTankGuns' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:386None[Sandbox] Process order. (Serial=13887, Empire=7, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:390None[Sandbox] Process order. (Serial=13888, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:442None[Sandbox] Process order. (Serial=13889, Empire=8, Order=Order='OrderGoTo', Entity=#50916, AdditionalFlags='IgnoreFogOfWar', Path='[49, 75] --> [49, 74] --> [49, 73]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:453None[Sandbox] Process order. (Serial=13890, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:471None[Sandbox] Process order. (Serial=13891, Empire=9, Order=Order='OrderGoTo', Entity=#96910, AdditionalFlags='IgnoreFogOfWar', Path='[129, 24] --> [128, 23] --> [127, 23] --> [126, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:482None[Sandbox] Process order. (Serial=13892, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:630NoneAI Synchronization took 49ms at frame 13266 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:30:13:642None[Sandbox] Process order. (Serial=13893, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:673None[Sandbox] Process order. (Serial=13894, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:784None[Sandbox] Process order. (Serial=13895, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:804None[Sandbox] Process order. (Serial=13896, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[115, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:807None[Sandbox] Process order. (Serial=13897, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:834None[Sandbox] Process order. (Serial=13898, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[123, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:839None[Sandbox] Process order. (Serial=13899, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:874None[Sandbox] Process order. (Serial=13900, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:887None[Sandbox] Process order. (Serial=13901, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:899None[Sandbox] Process order. (Serial=13902, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:924None[Sandbox] Process order. (Serial=13903, Empire=1, Order=Order='OrderGoTo', Entity=#97767, AdditionalFlags='IgnoreFogOfWar', Path='[132, 9] --> [131, 9] --> [130, 9] --> [129, 9] --> [128, 9] --> [128, 8] --> [127, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:928None[Sandbox] Process order. (Serial=13904, Empire=1, Order=Order='OrderGoTo', Entity=#97537, AdditionalFlags='IgnoreFogOfWar', Path='[101, 48] --> [100, 48] --> [99, 48] --> [98, 47] --> [97, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:944None[Sandbox] Process order. (Serial=13905, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:957None[Sandbox] Process order. (Serial=13906, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:13:974None[Sandbox] Process order. (Serial=13907, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:084None[Sandbox] Process order. (Serial=13908, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:203None[Sandbox] Process order. (Serial=13909, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:215None[Sandbox] Process order. (Serial=13910, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[80, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:220None[Sandbox] Process order. (Serial=13911, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[109, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:236None[Sandbox] Process order. (Serial=13912, Empire=2, Order=Order='OrderGoTo', Entity=#96381, AdditionalFlags='IgnoreFogOfWar', Path='[100, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:240None[Sandbox] Process order. (Serial=13913, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:249None[Sandbox] Process order. (Serial=13914, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:263None[Sandbox] Process order. (Serial=13915, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:285None[Sandbox] Process order. (Serial=13916, Empire=2, Order=Order='OrderGoTo', Entity=#96344, AdditionalFlags='IgnoreFogOfWar', Path='[94, 33] --> [94, 32] --> [93, 31] --> [93, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:289None[Sandbox] Process order. (Serial=13917, Empire=2, Order=Order='OrderGoTo', Entity=#98145, AdditionalFlags='IgnoreFogOfWar', Path='[145, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:293None[Sandbox] Process order. (Serial=13918, Empire=2, Order=Order='OrderGoTo', Entity=#67380, AdditionalFlags='IgnoreFogOfWar', Path='[114, 31] --> [113, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:298None[Sandbox] Process order. (Serial=13919, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:312None[Sandbox] Process order. (Serial=13920, Empire=2, Order=Order='OrderGoTo', Entity=#79775, AdditionalFlags='IgnoreFogOfWar', Path='[119, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:325None[Sandbox] Process order. (Serial=13921, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:339None[Sandbox] Process order. (Serial=13922, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:351None[Sandbox] Process order. (Serial=13923, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:365None[Sandbox] Process order. (Serial=13924, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:485None[Sandbox] Process order. (Serial=13925, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:529None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:30:14:529None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #96900 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:30:14:606None[Sandbox] Process order. (Serial=13926, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment Medium Influence Investment Medium)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:609None[Sandbox] Process order. (Serial=13927, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:614None[Sandbox] Process order. (Serial=13928, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '10703' Constructible: 'LandUnit_Era5_Common_SiegeHowitzers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:627None[Sandbox] Process order. (Serial=13929, Empire=3, Order=Order='OrderGoTo', Entity=#96761, AdditionalFlags='IgnoreFogOfWar', Path='[21, 78] --> [20, 77] --> [19, 77] --> [19, 76] --> [19, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:637None[Sandbox] Process order. (Serial=13930, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[71, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:641None[Sandbox] Process order. (Serial=13931, Empire=3, Order=Order='OrderGoTo', Entity=#86526, AdditionalFlags='IgnoreFogOfWar', Path='[72, 48] --> [72, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:645None[Sandbox] Process order. (Serial=13932, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:649None[Sandbox] Process order. (Serial=13933, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:668None[Sandbox] Process order. (Serial=13934, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:683None[Sandbox] Process order. (Serial=13935, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:696None[Sandbox] Process order. (Serial=13936, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:709None[Sandbox] Process order. (Serial=13937, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:894None[Sandbox] Process order. (Serial=13938, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:913None[Sandbox] Process order. (Serial=13939, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:953None[Sandbox] Process order. (Serial=13940, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:974None[Sandbox] Process order. (Serial=13941, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:14:995None[Sandbox] Process order. (Serial=13942, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:15:095None[Sandbox] Process order. (Serial=13943, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:15:139None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_FrankishKingdom #82492 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:30:15:347None[Sandbox] Process order. (Serial=13944, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:15:377None[Sandbox] Process order. (Serial=13945, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:15:489None[Sandbox] Process order. (Serial=13946, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:15:659None[Sandbox] Process order. (Serial=13947, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:15:690None[Sandbox] Process order. (Serial=13948, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:15:721None[Sandbox] Process order. (Serial=13949, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:15:963None[Sandbox] Process order. (Serial=13950, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:15:984None[Sandbox] Process order. (Serial=13951, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:16:388None[Sandbox] Process order. (Serial=13952, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:16:500None[Sandbox] Process order. (Serial=13953, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:16:673None[Sandbox] Process order. (Serial=13954, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:16:973None[Sandbox] Process order. (Serial=13955, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:16:993None[Sandbox] Process order. (Serial=13956, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:17:394None[Sandbox] Process order. (Serial=13957, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:17:585None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:30:17:585None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:30:17:585NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:30:17:689None[Sandbox] Process order. (Serial=13958, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:17:718None[Sandbox] Process order. (Serial=13959, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[7, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:17:722None[Sandbox] Process order. (Serial=13960, Empire=4, Order=Order='OrderGoTo', Entity=#94796, AdditionalFlags='IgnoreFogOfWar', Path='[53, 35] --> [54, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:17:726None[Sandbox] Process order. (Serial=13961, Empire=4, Order=Order='OrderGoTo', Entity=#96388, AdditionalFlags='IgnoreFogOfWar', Path='[60, 10] --> [59, 11] --> [59, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:17:738None[Sandbox] Process order. (Serial=13962, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:17:751None[Sandbox] Process order. (Serial=13963, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:17:765None[Sandbox] Process order. (Serial=13964, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:17:790None[Sandbox] Process order. (Serial=13965, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:17:949None[Sandbox] Process order. (Serial=13966, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[98, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:17:953None[Sandbox] Process order. (Serial=13967, Empire=6, Order=Order='OrderGoTo', Entity=#74109, AdditionalFlags='IgnoreFogOfWar', Path='[97, 53] --> [98, 54] --> [98, 55] --> [99, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:17:969None[Sandbox] Process order. (Serial=13968, Empire=6, Order=Order='OrderGoTo', Entity=#83157, AdditionalFlags='IgnoreFogOfWar', Path='[98, 2] --> [98, 3] --> [99, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:17:973None[Sandbox] Process order. (Serial=13969, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:17:986None[Sandbox] Process order. (Serial=13970, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:18:010None[Sandbox] Process order. (Serial=13971, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:18:022None[Sandbox] Process order. (Serial=13972, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:18:036None[Sandbox] Process order. (Serial=13973, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:18:392None[Sandbox] Process order. (Serial=13974, Empire=7, Order=Order='OrderDiplomaticAction', Action='ProposeEndWarTreaty', OtherEmpire=#3.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:18:423None[Sandbox] Process order. (Serial=13975, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[112, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:18:427None[Sandbox] Process order. (Serial=13976, Empire=7, Order=Order='OrderGoTo', Entity=#90834, AdditionalFlags='IgnoreFogOfWar', Path='[132, 45] --> [133, 46] --> [133, 47] --> [134, 48] --> [134, 49] --> [135, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:18:443None[Sandbox] Process order. (Serial=13977, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:18:459None[Sandbox] Process order. (Serial=13978, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:18:488None[Sandbox] Process order. (Serial=13979, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:18:492None[Sandbox] Process order. (Serial=13980, Empire=13, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:18:496None[Sandbox] Process order. (Serial=13981, Empire=16, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:18:539None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:30:18:540None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #96900 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:30:18:615NoneAI Synchronization took 46ms at frame 13369 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:30:18:694None[Sandbox] Process order. (Serial=13982, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:18:743None[Sandbox] Process order. (Serial=13983, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:18:763None[Sandbox] Process order. (Serial=13984, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:18:923None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #81275 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:30:18:983None[Sandbox] Process order. (Serial=13985, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:19:014None[Sandbox] Process order. (Serial=13986, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:19:044None[Sandbox] Process order. (Serial=13987, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:19:125None[Sandbox] Process order. (Serial=13988, Empire=2, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:19:156None[Sandbox] Process order. (Serial=13989, Empire=2, Order=Order='OrderGoTo', Entity=#92311, AdditionalFlags='IgnoreFogOfWar', Path='[146, 68] --> [145, 69] --> [146, 70] --> [146, 71] --> [147, 71] --> [148, 72]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:19:165None[Sandbox] Process order. (Serial=13990, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:19:367None[Sandbox] Process order. (Serial=13991, Empire=0, Order=Order OrderAirStrikeResultAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:19:448None[Sandbox] Process order. (Serial=13992, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:19:561None[Sandbox] Process order. (Serial=13993, Empire=3, Order=Order='OrderDiplomaticAction', Action='IgnoreTreaty', OtherEmpire=#7.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:19:566None[Sandbox] Process order. (Serial=13994, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:19:752None[Sandbox] Process order. (Serial=13995, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:19:993None[Sandbox] Process order. (Serial=13996, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:20:023None[Sandbox] Process order. (Serial=13997, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:20:053None[Sandbox] Process order. (Serial=13998, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:20:173None[Sandbox] Process order. (Serial=13999, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:20:455None[Sandbox] Process order. (Serial=14000, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:21:004None[Sandbox] Process order. (Serial=14001, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:21:179None[Sandbox] Process order. (Serial=14002, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:21:461None[Sandbox] Process order. (Serial=14003, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:22:184None[Sandbox] Process order. (Serial=14004, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:22:468None[Sandbox] Process order. (Serial=14005, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:22:522None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:30:22:522None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:30:22:522NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:30:22:711None[Sandbox] Process order. (Serial=14006, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:22:813None[Sandbox] Process order. (Serial=14007, Empire=5, Order=Order OrderDisbandUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:23:195None[Sandbox] Process order. (Serial=14008, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:23:276None[Sandbox] Process order. (Serial=14009, Empire=7, Order=Order='OrderGoTo', Entity=#23907, AdditionalFlags='IgnoreFogOfWar', Path='[126, 65]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:23:281None[Sandbox] Process order. (Serial=14010, Empire=7, Order=Order='OrderGoTo', Entity=#82217, AdditionalFlags='IgnoreFogOfWar', Path='[123, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:23:295None[Sandbox] Process order. (Serial=14011, Empire=7, Order=Order='OrderGoTo', Entity=#81107, AdditionalFlags='IgnoreFogOfWar', Path='[84, 79] --> [83, 79] --> [82, 79]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:23:299None[Sandbox] Process order. (Serial=14012, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:23:311None[Sandbox] Process order. (Serial=14013, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:23:335None[Sandbox] Process order. (Serial=14014, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:23:347None[Sandbox] Process order. (Serial=14015, Empire=8, Order=Order='OrderGoTo', Entity=#50916, AdditionalFlags='IgnoreFogOfWar', Path='[50, 74]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:23:355None[Sandbox] Process order. (Serial=14016, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:23:391None[Sandbox] Process order. (Serial=14017, Empire=9, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:23:514NoneAI Synchronization took 47ms at frame 13446 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:30:23:520None[Sandbox] Process order. (Serial=14018, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:23:683None[Sandbox] Process order. (Serial=14019, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[115, 4]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:23:691None[Sandbox] Process order. (Serial=14020, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[122, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:23:697None[Sandbox] Process order. (Serial=14021, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:23:721None[Sandbox] Process order. (Serial=14022, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:23:983None[Sandbox] Process order. (Serial=14023, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[79, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:23:994None[Sandbox] Process order. (Serial=14024, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:24:006None[Sandbox] Process order. (Serial=14025, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[110, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:24:025None[Sandbox] Process order. (Serial=14026, Empire=2, Order=Order='OrderGoTo', Entity=#98042, AdditionalFlags='IgnoreFogOfWar', Path='[145, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:24:030None[Sandbox] Process order. (Serial=14027, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:24:056None[Sandbox] Process order. (Serial=14028, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:24:144None[Sandbox] Process order. (Serial=14029, Empire=2, Order=Order='OrderGoTo', Entity=#67380, AdditionalFlags='IgnoreFogOfWar', Path='[114, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:24:156None[Sandbox] Process order. (Serial=14030, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:24:346None[Sandbox] Process order. (Serial=14031, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:24:458None[Sandbox] Process order. (Serial=14032, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:24:479None[Sandbox] Process order. (Serial=14033, Empire=3, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:24:492None[Sandbox] Process order. (Serial=14034, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:24:496None[Sandbox] Process order. (Serial=14035, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[72, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:24:511None[Sandbox] Process order. (Serial=14036, Empire=3, Order=Order='OrderGoTo', Entity=#66945, AdditionalFlags='IgnoreFogOfWar', Path='[68, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:24:515None[Sandbox] Process order. (Serial=14037, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:24:529None[Sandbox] Process order. (Serial=14038, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:24:560None[Sandbox] Process order. (Serial=14039, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:25:356None[Sandbox] Process order. (Serial=14040, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:27:473None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:30:27:473None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:30:27:473NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:30:27:577None[Sandbox] Process order. (Serial=14041, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[7, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:27:587None[Sandbox] Process order. (Serial=14042, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:27:647None[Sandbox] Process order. (Serial=14043, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:27:792None[Sandbox] Process order. (Serial=14044, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[98, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:27:802None[Sandbox] Process order. (Serial=14045, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:28:194None[Sandbox] Process order. (Serial=14046, Empire=7, Order=Order='OrderGoTo', Entity=#68110, AdditionalFlags='IgnoreFogOfWar', Path='[27, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:28:203None[Sandbox] Process order. (Serial=14047, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:28:223None[Sandbox] Process order. (Serial=14048, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[113, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:28:237None[Sandbox] Process order. (Serial=14049, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:28:434NoneAI Synchronization took 47ms at frame 13495 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:30:29:484None[Sandbox] Process order. (Serial=14050, Empire=3, Order=Order='OrderGoTo', Entity=#98159, AdditionalFlags='IgnoreFogOfWar', Path='[106, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:29:493None[Sandbox] Process order. (Serial=14051, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:32:428None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:30:32:428None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:30:32:428NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:30:32:625None[Sandbox] Process order. (Serial=14052, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:33:267None[Sandbox] Process order. (Serial=14053, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:33:269None[Sandbox] Process order. (Serial=14054, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:33:273None[Sandbox] Process order. (Serial=14055, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:33:277None[Sandbox] Process order. (Serial=14056, Empire=6, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:33:281None[Sandbox] Process order. (Serial=14057, Empire=7, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:33:400NoneAI Synchronization took 47ms at frame 13505 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:30:33:567None[Sandbox] Process order. (Serial=14058, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[115, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:33:573None[Sandbox] Process order. (Serial=14059, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[122, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:33:587None[Sandbox] Process order. (Serial=14060, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:33:600None[Sandbox] Process order. (Serial=14061, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:33:891None[Sandbox] Process order. (Serial=14062, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[109, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:33:901None[Sandbox] Process order. (Serial=14063, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[79, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:33:906None[Sandbox] Process order. (Serial=14064, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:33:933None[Sandbox] Process order. (Serial=14065, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:34:334NoneCan't find entity 94524 of ongoing task. Fails the task 155848.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:30:34:499None[Sandbox] Process order. (Serial=14066, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[71, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:34:509None[Sandbox] Process order. (Serial=14067, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[79, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:34:515None[Sandbox] Process order. (Serial=14068, Empire=3, Order=Order='OrderGoTo', Entity=#94524, AdditionalFlags='IgnoreFogOfWar', Path='[105, 77] --> [105, 78] --> [104, 78] --> [103, 78] --> [102, 78] --> [101, 78] --> [100, 77]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:34:520None[Sandbox] Process order. (Serial=14069, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:34:539None[Sandbox] Process order. (Serial=14070, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:34:553None[Sandbox] Process order. (Serial=14071, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:35:544None[Sandbox] Process order. (Serial=14072, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:36:554None[Sandbox] Process order. (Serial=14073, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:37:474None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:30:37:474None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:30:37:474NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:30:37:565None[Sandbox] Process order. (Serial=14074, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:37:584None[Sandbox] Process order. (Serial=14075, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[8, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:37:594None[Sandbox] Process order. (Serial=14076, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:37:656None[Sandbox] Process order. (Serial=14077, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:37:816None[Sandbox] Process order. (Serial=14078, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[98, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:37:827None[Sandbox] Process order. (Serial=14079, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:38:251None[Sandbox] Process order. (Serial=14080, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[113, 53]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:38:262None[Sandbox] Process order. (Serial=14081, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:38:464NoneAI Synchronization took 48ms at frame 13541 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:30:38:573None[Sandbox] Process order. (Serial=14082, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:39:585None[Sandbox] Process order. (Serial=14083, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:40:593None[Sandbox] Process order. (Serial=14084, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:42:488None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:30:42:488None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:30:42:488NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:30:42:656None[Sandbox] Process order. (Serial=14085, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:43:447NoneAI Synchronization took 52ms at frame 13553 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:30:43:604None[Sandbox] Process order. (Serial=14086, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[116, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:43:613None[Sandbox] Process order. (Serial=14087, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[122, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:43:617None[Sandbox] Process order. (Serial=14088, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:43:645None[Sandbox] Process order. (Serial=14089, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:43:918None[Sandbox] Process order. (Serial=14090, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[78, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:43:928None[Sandbox] Process order. (Serial=14091, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[109, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:43:932None[Sandbox] Process order. (Serial=14092, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:43:959None[Sandbox] Process order. (Serial=14093, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:44:505None[Sandbox] Process order. (Serial=14094, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[72, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:44:514None[Sandbox] Process order. (Serial=14095, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:44:519None[Sandbox] Process order. (Serial=14096, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:44:535None[Sandbox] Process order. (Serial=14097, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:46:616None[Sandbox] Process order. (Serial=14098, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:47:402None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:30:47:402None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:30:47:402NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 2.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:30:47:514None[Sandbox] Process order. (Serial=14099, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[9, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:47:525None[Sandbox] Process order. (Serial=14100, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:47:584None[Sandbox] Process order. (Serial=14101, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:47:734None[Sandbox] Process order. (Serial=14102, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[98, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:47:746None[Sandbox] Process order. (Serial=14103, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:48:159None[Sandbox] Process order. (Serial=14104, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[114, 54]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:48:169None[Sandbox] Process order. (Serial=14105, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:48:385NoneAI Synchronization took 48ms at frame 13587 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:30:52:438None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:30:52:438None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:30:52:438NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:30:52:614None[Sandbox] Process order. (Serial=14106, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:53:312NoneAI Synchronization took 40ms at frame 13590 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:30:54:361None[Sandbox] Process order. (Serial=14107, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[79, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:54:381None[Sandbox] Process order. (Serial=14108, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:57:359None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:30:57:359None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:30:57:359NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:30:57:556None[Sandbox] Process order. (Serial=14109, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:57:705None[Sandbox] Process order. (Serial=14110, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[99, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:57:716None[Sandbox] Process order. (Serial=14111, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:30:58:321NoneAI Synchronization took 47ms at frame 13602 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:31:02:368None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:31:02:368None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:31:02:368NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:31:02:552None[Sandbox] Process order. (Serial=14112, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:03:237NoneAI Synchronization took 42ms at frame 13605 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:31:04:277None[Sandbox] Process order. (Serial=14113, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:04:287None[Sandbox] Process order. (Serial=14114, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:07:242None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:31:07:242None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:31:07:242NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:31:07:415None[Sandbox] Process order. (Serial=14115, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:07:578None[Sandbox] Process order. (Serial=14116, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[98, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:07:587None[Sandbox] Process order. (Serial=14117, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:08:193NoneAI Synchronization took 47ms at frame 13616 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:31:12:156None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:31:12:156None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:31:12:156NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:31:12:316None[Sandbox] Process order. (Serial=14118, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:13:003NoneAI Synchronization took 38ms at frame 13619 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:31:14:046None[Sandbox] Process order. (Serial=14119, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:14:056None[Sandbox] Process order. (Serial=14120, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:17:038None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:31:17:038None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:31:17:038NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:31:17:202None[Sandbox] Process order. (Serial=14121, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:17:963NoneAI Synchronization took 46ms at frame 13626 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:31:21:987None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:31:21:987None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:31:21:987NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:31:22:178None[Sandbox] Process order. (Serial=14122, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:22:853NoneAI Synchronization took 39ms at frame 13629 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:31:26:888None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:31:26:888None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:31:26:888NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:31:27:066None[Sandbox] Process order. (Serial=14123, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:27:765NoneAI Synchronization took 37ms at frame 13632 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:31:31:786None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:31:31:786None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:31:31:786NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:31:31:958None[Sandbox] Process order. (Serial=14124, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:32:652NoneAI Synchronization took 39ms at frame 13635 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:31:36:677None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:31:36:677None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:31:36:677NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:31:36:872None[Sandbox] Process order. (Serial=14125, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:37:544NoneAI Synchronization took 39ms at frame 13638 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:31:41:584None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:31:41:584None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:31:41:584NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:31:41:758None[Sandbox] Process order. (Serial=14126, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:42:437NoneAI Synchronization took 39ms at frame 13641 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:31:46:469None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:31:46:469None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:31:46:469NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:31:46:667None[Sandbox] Process order. (Serial=14127, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:47:386NoneAI Synchronization took 39ms at frame 13644 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:31:49:466None[Sandbox] Process order. (Serial=14128, Empire=0, Order=Order='OrderGoTo', Entity=#96020, path='[66, 12] --> [65, 12] --> [64, 11] --> [64, 10] --> [63, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:49:476None[Sandbox] Process order. (Serial=14129, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:50:517None[Sandbox] Process order. (Serial=14130, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:51:528None[Sandbox] Process order. (Serial=14131, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:51:724None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:31:51:724None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:31:51:724NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:31:51:921None[Sandbox] Process order. (Serial=14132, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:52:538None[Sandbox] Process order. (Serial=14133, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:52:686NoneAI Synchronization took 46ms at frame 13659 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:31:54:925None[Sandbox] Process order. (Serial=14134, Empire=0, Order=Order='OrderGoTo', Entity=#88178, path='[65, 12] --> [64, 11] --> [64, 10] --> [63, 9] --> [63, 8] --> [62, 8] --> [61, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:54:935None[Sandbox] Process order. (Serial=14135, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:55:940None[Sandbox] Process order. (Serial=14136, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:56:702None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:31:56:702None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:31:56:702NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:31:56:888None[Sandbox] Process order. (Serial=14137, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:56:946None[Sandbox] Process order. (Serial=14138, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:57:651NoneAI Synchronization took 49ms at frame 13672 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:31:57:956None[Sandbox] Process order. (Serial=14139, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:58:965None[Sandbox] Process order. (Serial=14140, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:31:59:971None[Sandbox] Process order. (Serial=14141, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:32:00:032None[Sandbox] Process order. (Serial=14142, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:32:01:673None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:32:01:673None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:32:01:673NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:32:01:863None[Sandbox] Process order. (Serial=14143, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:32:02:637NoneAI Synchronization took 48ms at frame 13687 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:32:04:087NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:04:088NoneCreatePresentationBattlePreview attacker #96020, defender #75092, ticketnumber #294740.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:04:109NoneRequestAsyncOperation_Completed for ticket #294740.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
00:32:04:109NonePreparePresentationBattlePreview attacker #96020, defender #75092, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:32:04:109NoneRequestAsyncOperation_Dismissed for ticket #294740.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
00:32:04:112UI Steam[UI] The vertical UITable1D '/WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item079/BattlePreviewPin/PinGroup/_BattlePinCompagnon' has its child '_StrengthGauge' anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:AutoArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:32:04:113UI Steam[UI] The vertical UITable1D '/WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item079/BattlePreviewPin/PinGroup/_BattlePinCompagnon' has its child '_StrengthGauge' anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:AutoArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:32:04:113UI Steam[UI] The vertical UITable1D '/WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item079/BattlePreviewPin/PinGroup/_BattlePinCompagnon' has its child '_StrengthGauge' anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:AutoArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:32:04:623NoneDisplayPresentationBattlePreview attacker 96020, defender 75092
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
00:32:04:623None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #96020 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:04:623None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #96020 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:32:04:623None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #96020 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:04:623None[Preview] PresentationArmy NavalUnit_Era6_Common_Destroyer #85577 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:04:623None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Singapore #85577 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:32:04:623None[Preview] PresentationArmy NavalUnit_Era6_Common_Destroyer #85577 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:04:623None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #86054 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:04:623None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #86054 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:32:04:623None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #86054 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:04:623None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #93128 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:04:623None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #93128 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:32:04:623None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #93128 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:04:623None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #92433 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:04:623None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #92433 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:32:04:623None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #92433 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:04:809NonePreview Loading completed attacker 96020, defender 75092
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
00:32:06:733None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:32:06:733None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:32:06:733NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:32:06:926None[Sandbox] Process order. (Serial=14144, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:32:07:609NoneAI Synchronization took 38ms at frame 13690 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:32:08:174NoneHidePresentationBattlePreview for ticket #294740 with current ticket #294740.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:32:08:174NoneHidePresentationBattlePreview attacker #96020, defender #75092
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:32:08:174None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #96020 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:08:174None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #96020 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:08:174None[Preview] PresentationArmy NavalUnit_Era6_Common_Destroyer #85577 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:08:174None[Preview] PresentationArmy NavalUnit_Era6_Common_Destroyer #85577 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:08:174None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #86054 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:08:174None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #86054 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:08:174None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #93128 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:08:174None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #93128 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:08:174None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #92433 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:08:174None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #92433 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:08:174None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #34704 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:32:08:174None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #23987 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:32:08:174None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #21131 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:32:08:174None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #94371 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:32:08:174None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #72929 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:32:08:174NoneReleasePresentationBattlePreview attacker #96020, defender #75092
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:08:174None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #96020 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:08:174None[Preview] PresentationArmy NavalUnit_Era6_Common_Destroyer #85577 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:08:174None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #86054 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:08:174None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #93128 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:08:174None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #92433 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:32:11:877None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:32:11:877None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:32:11:877NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:32:12:051None[Sandbox] Process order. (Serial=14145, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:32:12:748NoneAI Synchronization took 39ms at frame 13693 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:32:16:822None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:32:16:822None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:32:16:822NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:32:17:007None[Sandbox] Process order. (Serial=14146, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:32:17:690NoneAI Synchronization took 39ms at frame 13696 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:32:21:755None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:32:21:755None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:32:21:755NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:32:21:946None[Sandbox] Process order. (Serial=14147, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:32:22:611NoneAI Synchronization took 41ms at frame 13699 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:32:26:653None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:32:26:653None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:32:26:653NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:32:26:826None[Sandbox] Process order. (Serial=14148, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:32:27:515NoneAI Synchronization took 40ms at frame 13702 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:32:31:500None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:32:31:500None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:32:31:500NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:32:31:544None[Sandbox] Process order. (Serial=14149, Empire=0, Order=Order='OrderGoTo', Entity=#88178, path='[60, 9] --> [59, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:32:31:554None[Sandbox] Process order. (Serial=14150, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:32:31:596None[Sandbox] Process order. (Serial=14151, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:32:31:676None[Sandbox] Process order. (Serial=14152, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:32:32:449NoneAI Synchronization took 46ms at frame 13712 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:32:32:564None[Sandbox] Process order. (Serial=14153, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:32:36:510None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:32:36:510None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:32:36:510NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:32:36:677None[Sandbox] Process order. (Serial=14154, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:32:37:378NoneAI Synchronization took 40ms at frame 13718 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:32:41:381None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:32:41:381None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:32:41:381NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:32:41:638None[Sandbox] Process order. (Serial=14155, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:32:41:841None[Sandbox] Process order. (Serial=14156, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:32:42:334NoneAI Synchronization took 38ms at frame 13724 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:32:46:340None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:32:46:340None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:32:46:340NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:32:46:531None[Sandbox] Process order. (Serial=14157, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:32:47:215NoneAI Synchronization took 39ms at frame 13727 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:32:51:299None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:32:51:299None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:32:51:299NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:32:51:490None[Sandbox] Process order. (Serial=14158, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:32:52:162NoneAI Synchronization took 39ms at frame 13730 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:32:56:158None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:32:56:158None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:32:56:158NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:32:56:348None[Sandbox] Process order. (Serial=14159, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:32:57:036NoneAI Synchronization took 38ms at frame 13733 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:33:01:037None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:33:01:037None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:33:01:037NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:33:01:228None[Sandbox] Process order. (Serial=14160, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:33:01:905NoneAI Synchronization took 40ms at frame 13736 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:33:05:930None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:33:05:930None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:33:05:930NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:33:06:120None[Sandbox] Process order. (Serial=14161, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:33:06:797NoneAI Synchronization took 38ms at frame 13739 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:33:10:858None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:33:10:858None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:33:10:858NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:33:10:913None[Sandbox] Process order. (Serial=14162, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:33:11:034None[Sandbox] Process order. (Serial=14163, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:33:11:715NoneAI Synchronization took 39ms at frame 13745 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:33:15:827None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:33:15:827None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:33:15:827NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:33:16:009None[Sandbox] Process order. (Serial=14164, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:33:16:689NoneAI Synchronization took 38ms at frame 13748 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:33:20:679None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:33:20:679None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:33:20:679NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:33:20:859None[Sandbox] Process order. (Serial=14165, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:33:21:550NoneAI Synchronization took 40ms at frame 13751 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:33:25:506None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:33:25:506None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:33:25:506NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 2.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:33:25:690None[Sandbox] Process order. (Serial=14166, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:33:26:362NoneAI Synchronization took 39ms at frame 13754 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:33:30:356None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:33:30:356None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:33:30:356NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:33:30:540None[Sandbox] Process order. (Serial=14167, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:33:31:208NoneAI Synchronization took 39ms at frame 13757 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:33:35:244None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:33:35:244None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:33:35:244NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:33:35:429None[Sandbox] Process order. (Serial=14168, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:33:36:111NoneAI Synchronization took 38ms at frame 13760 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:33:40:123None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:33:40:123None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:33:40:123NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:33:40:292None[Sandbox] Process order. (Serial=14169, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:33:40:986NoneAI Synchronization took 38ms at frame 13763 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:33:45:015None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:33:45:015None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:33:45:015NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:33:45:190None[Sandbox] Process order. (Serial=14170, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:33:45:844NoneAI Synchronization took 39ms at frame 13766 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:33:49:829None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:33:49:829None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:33:49:829NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:33:49:995None[Sandbox] Process order. (Serial=14171, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:33:50:666NoneAI Synchronization took 38ms at frame 13769 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:33:54:653None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:33:54:653None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:33:54:653NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:33:54:846None[Sandbox] Process order. (Serial=14172, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:33:55:528NoneAI Synchronization took 41ms at frame 13772 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:33:59:584None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:33:59:584None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:33:59:584NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:33:59:782None[Sandbox] Process order. (Serial=14173, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:34:00:487NoneAI Synchronization took 42ms at frame 13775 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:34:04:527None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:34:04:527None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:34:04:527NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:34:04:725None[Sandbox] Process order. (Serial=14174, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:34:05:386NoneAI Synchronization took 41ms at frame 13778 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:34:09:474None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:34:09:474None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:34:09:474NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:34:09:656None[Sandbox] Process order. (Serial=14175, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:34:10:357NoneAI Synchronization took 39ms at frame 13781 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:34:14:482None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:34:14:482None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:34:14:482NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:34:14:683None[Sandbox] Process order. (Serial=14176, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:34:15:408NoneAI Synchronization took 40ms at frame 13784 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:34:19:580None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:34:19:580None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:34:19:580NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:34:19:792None[Sandbox] Process order. (Serial=14177, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:34:20:508NoneAI Synchronization took 43ms at frame 13787 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:34:24:568None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:34:24:568None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:34:24:568NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:34:24:767None[Sandbox] Process order. (Serial=14178, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:34:25:503NoneAI Synchronization took 44ms at frame 13790 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:34:29:527None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:34:29:527None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:34:29:527NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:34:29:701None[Sandbox] Process order. (Serial=14179, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:34:30:377NoneAI Synchronization took 39ms at frame 13793 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:34:34:355None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:34:34:355None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:34:34:355NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 2.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:34:34:553None[Sandbox] Process order. (Serial=14180, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:34:35:259NoneAI Synchronization took 43ms at frame 13796 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:34:39:284None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:34:39:284None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:34:39:284NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:34:39:480None[Sandbox] Process order. (Serial=14181, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:34:40:188NoneAI Synchronization took 41ms at frame 13799 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:34:44:406None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:34:44:406None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:34:44:406NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:34:44:613None[Sandbox] Process order. (Serial=14182, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:34:45:284NoneAI Synchronization took 41ms at frame 13802 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:34:49:351None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:34:49:351None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:34:49:351NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:34:49:553None[Sandbox] Process order. (Serial=14183, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:34:50:294NoneAI Synchronization took 42ms at frame 13805 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:34:54:343None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:34:54:343None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:34:54:343NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:34:54:553None[Sandbox] Process order. (Serial=14184, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:34:55:241NoneAI Synchronization took 40ms at frame 13808 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:34:59:307None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:34:59:307None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:34:59:307NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:34:59:502None[Sandbox] Process order. (Serial=14185, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:35:00:219NoneAI Synchronization took 40ms at frame 13811 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:35:04:251None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:35:04:251None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:35:04:251NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:35:04:439None[Sandbox] Process order. (Serial=14186, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:35:05:133NoneAI Synchronization took 43ms at frame 13814 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:35:09:152None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:35:09:152None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:35:09:152NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:35:09:341None[Sandbox] Process order. (Serial=14187, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:35:10:037NoneAI Synchronization took 42ms at frame 13817 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:35:14:094None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:35:14:094None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:35:14:094NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:35:14:279None[Sandbox] Process order. (Serial=14188, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:35:14:941NoneAI Synchronization took 38ms at frame 13820 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:35:19:003None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:35:19:003None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:35:19:003NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:35:19:203None[Sandbox] Process order. (Serial=14189, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:35:19:961NoneAI Synchronization took 43ms at frame 13823 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:35:24:125None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:35:24:125None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:35:24:125NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:35:24:314None[Sandbox] Process order. (Serial=14190, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:35:25:028NoneAI Synchronization took 40ms at frame 13826 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:35:29:047None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:35:29:047None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:35:29:047NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:35:29:231None[Sandbox] Process order. (Serial=14191, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:35:29:983NoneAI Synchronization took 39ms at frame 13829 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:35:34:048None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:35:34:048None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:35:34:048NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:35:34:233None[Sandbox] Process order. (Serial=14192, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:35:34:952NoneAI Synchronization took 39ms at frame 13832 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:35:38:991None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:35:38:991None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:35:38:991NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:35:39:183None[Sandbox] Process order. (Serial=14193, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:35:39:909NoneAI Synchronization took 41ms at frame 13835 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:35:43:935None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:35:43:935None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:35:43:935NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:35:44:123None[Sandbox] Process order. (Serial=14194, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:35:44:806NoneAI Synchronization took 40ms at frame 13838 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:35:48:832None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:35:48:832None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:35:48:832NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:35:49:041None[Sandbox] Process order. (Serial=14195, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:35:49:813NoneAI Synchronization took 46ms at frame 13841 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:35:53:973None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:35:53:973None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:35:53:973NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:35:54:179None[Sandbox] Process order. (Serial=14196, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:35:54:863NoneAI Synchronization took 40ms at frame 13844 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:35:58:886None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:35:58:886None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:35:58:886NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:35:59:074None[Sandbox] Process order. (Serial=14197, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:35:59:796NoneAI Synchronization took 43ms at frame 13847 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:36:03:830None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:36:03:830None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:36:03:830NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:36:04:025None[Sandbox] Process order. (Serial=14198, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:36:04:729NoneAI Synchronization took 42ms at frame 13850 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:36:08:745None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:36:08:745None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:36:08:745NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:36:08:932None[Sandbox] Process order. (Serial=14199, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:36:09:633NoneAI Synchronization took 38ms at frame 13853 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:36:13:591None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:36:13:591None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:36:13:591NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 2.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:36:13:788None[Sandbox] Process order. (Serial=14200, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:36:14:459NoneAI Synchronization took 38ms at frame 13856 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:36:18:482None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:36:18:482None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:36:18:482NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:36:18:676None[Sandbox] Process order. (Serial=14201, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:36:19:352NoneAI Synchronization took 40ms at frame 13859 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:36:23:415None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:36:23:415None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:36:23:415NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:36:23:613None[Sandbox] Process order. (Serial=14202, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:36:24:292NoneAI Synchronization took 44ms at frame 13862 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:36:28:360None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:36:28:360None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:36:28:360NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:36:28:562None[Sandbox] Process order. (Serial=14203, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:36:29:261NoneAI Synchronization took 43ms at frame 13865 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:36:33:328None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:36:33:328None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:36:33:328NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:36:33:515None[Sandbox] Process order. (Serial=14204, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:36:34:199NoneAI Synchronization took 38ms at frame 13868 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:36:38:242None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:36:38:242None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:36:38:242NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:36:38:431None[Sandbox] Process order. (Serial=14205, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:36:39:136NoneAI Synchronization took 39ms at frame 13871 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:36:43:215None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:36:43:215None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:36:43:215NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:36:43:403None[Sandbox] Process order. (Serial=14206, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:36:44:072NoneAI Synchronization took 39ms at frame 13874 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:36:48:134None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:36:48:134None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:36:48:134NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:36:48:317None[Sandbox] Process order. (Serial=14207, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:36:49:031NoneAI Synchronization took 41ms at frame 13877 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:36:53:076None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:36:53:076None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:36:53:076NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:36:53:275None[Sandbox] Process order. (Serial=14208, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:36:54:037NoneAI Synchronization took 41ms at frame 13880 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:36:58:157None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:36:58:157None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:36:58:157NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:36:58:356None[Sandbox] Process order. (Serial=14209, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:36:59:048NoneAI Synchronization took 43ms at frame 13883 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:37:03:126None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:37:03:126None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:37:03:126NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:37:03:325None[Sandbox] Process order. (Serial=14210, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:37:04:018NoneAI Synchronization took 40ms at frame 13886 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:37:08:144None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:37:08:144None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:37:08:144NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:37:08:326None[Sandbox] Process order. (Serial=14211, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:37:09:003NoneAI Synchronization took 40ms at frame 13889 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:37:13:074None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:37:13:074None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:37:13:074NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:37:13:266None[Sandbox] Process order. (Serial=14212, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:37:13:956NoneAI Synchronization took 39ms at frame 13892 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:37:18:004None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:37:18:004None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:37:18:004NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:37:18:192None[Sandbox] Process order. (Serial=14213, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:37:18:891NoneAI Synchronization took 39ms at frame 13895 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:37:22:976None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:37:22:976None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:37:22:976NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:37:23:194None[Sandbox] Process order. (Serial=14214, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:37:23:982NoneAI Synchronization took 46ms at frame 13898 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:37:28:215None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:37:28:215None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:37:28:215NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:37:28:411None[Sandbox] Process order. (Serial=14215, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:37:29:163NoneAI Synchronization took 45ms at frame 13901 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:37:33:393None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:37:33:393None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:37:33:393NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:37:33:599None[Sandbox] Process order. (Serial=14216, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:37:34:379NoneAI Synchronization took 44ms at frame 13904 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:37:38:584None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:37:38:584None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:37:38:584NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:37:38:767None[Sandbox] Process order. (Serial=14217, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:37:39:502NoneAI Synchronization took 39ms at frame 13907 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:37:43:567None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:37:43:567None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:37:43:567NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:37:43:757None[Sandbox] Process order. (Serial=14218, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:37:44:462NoneAI Synchronization took 40ms at frame 13910 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:37:48:463None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:37:48:463None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:37:48:463NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:37:48:647None[Sandbox] Process order. (Serial=14219, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:37:49:326NoneAI Synchronization took 40ms at frame 13913 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:37:53:357None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:37:53:357None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:37:53:357NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:37:53:586None[Sandbox] Process order. (Serial=14220, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:37:54:320NoneAI Synchronization took 44ms at frame 13916 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:37:58:465None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:37:58:465None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:37:58:466NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:37:58:668None[Sandbox] Process order. (Serial=14221, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:37:59:418NoneAI Synchronization took 46ms at frame 13919 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:38:03:581None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:38:03:581None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:38:03:581NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:38:03:793None[Sandbox] Process order. (Serial=14222, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:04:555NoneAI Synchronization took 47ms at frame 13922 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:38:08:710None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:38:08:710None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:38:08:710NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:38:08:920None[Sandbox] Process order. (Serial=14223, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:09:667NoneAI Synchronization took 41ms at frame 13925 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:38:13:787None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:38:13:787None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:38:13:787NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:38:14:009None[Sandbox] Process order. (Serial=14224, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:14:806NoneAI Synchronization took 46ms at frame 13928 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:38:18:950None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:38:18:950None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:38:18:950NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 2.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:38:19:139None[Sandbox] Process order. (Serial=14225, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:19:862None[Empire 3] Too many AI decisions needed (100 > 100).
Amplitude.Mercury.AI.AIController:LateUpdate()
00:38:19:912NoneAI Synchronization took 46ms at frame 13931 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:38:19:916None[Sandbox] Process order. (Serial=14226, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:24:016None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:38:24:016None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:38:24:016NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 2.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:38:24:879NoneAI Synchronization took 37ms at frame 13937 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:38:24:891None[Sandbox] Process order. (Serial=14227, Empire=-1, Order=Order OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:24:933NoneAI Synchronization took 38ms at frame 13938 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:38:24:975NoneAI Synchronization took 40ms at frame 13939 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:38:25:020NoneAI Synchronization took 40ms at frame 13941 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:38:25:061NoneAI Synchronization took 39ms at frame 13942 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:38:25:078NoneOverwrite existing OsmosisEvent on Settlement (OsmosisEventIndex=7, Settlement={000035b4, 'Amplitude.Mercury.Simulation.Settlement'})
Amplitude.Mercury.Simulation.CultureManager:TryTriggerOsmosisEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:25:259NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:25:259NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:26:753None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #96147 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:38:27:860NoneAI Synchronization took 1113ms at frame 13951 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:38:27:875None[Sandbox] Process order. (Serial=14228, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:27:965None[Sandbox] Process order. (Serial=14229, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:046None[Sandbox] Process order. (Serial=14230, Empire=1, Order=Order='OrderGoTo', Entity=#95182, AdditionalFlags='IgnoreFogOfWar', Path='[7, 14] --> [8, 14] --> [9, 14] --> [10, 14] --> [11, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:050None[Sandbox] Process order. (Serial=14231, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:054None[Sandbox] Process order. (Serial=14232, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:065None[Sandbox] Process order. (Serial=14233, Empire=1, Order=Order='OrderGoTo', Entity=#76379, AdditionalFlags='IgnoreFogOfWar', Path='[78, 39] --> [79, 39] --> [80, 39] --> [81, 39] --> [82, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:071None[Sandbox] Process order. (Serial=14234, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[116, 4]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:075None[Sandbox] Process order. (Serial=14235, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:089None[Sandbox] Process order. (Serial=14236, Empire=1, Order=Order='OrderGoTo', Entity=#88568, AdditionalFlags='IgnoreFogOfWar', Path='[109, 51] --> [110, 50] --> [110, 49] --> [111, 48] --> [111, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:095None[Sandbox] Process order. (Serial=14237, Empire=1, Order=Order='OrderGoTo', Entity=#70377, AdditionalFlags='IgnoreFogOfWar', Path='[116, 42] --> [116, 43] --> [116, 44] --> [116, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:098None[Sandbox] Process order. (Serial=14238, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[123, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:104None[Sandbox] Process order. (Serial=14239, Empire=1, Order=Order='OrderGoTo', Entity=#95772, AdditionalFlags='IgnoreFogOfWar', Path='[122, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:108None[Sandbox] Process order. (Serial=14240, Empire=1, Order=Order='OrderGoTo', Entity=#98143, AdditionalFlags='IgnoreFogOfWar', Path='[135, 26] --> [134, 25] --> [134, 24] --> [134, 23] --> [135, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:117None[Sandbox] Process order. (Serial=14241, Empire=1, Order=Order='OrderGoTo', Entity=#40080, AdditionalFlags='IgnoreFogOfWar', Path='[133, 24] --> [132, 25] --> [132, 26] --> [131, 27] --> [131, 28] --> [130, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:121None[Sandbox] Process order. (Serial=14242, Empire=1, Order=Order='OrderGoTo', Entity=#82712, AdditionalFlags='IgnoreFogOfWar', Path='[84, 43] --> [84, 42] --> [83, 42] --> [82, 42] --> [81, 41] --> [81, 40] --> [80, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:127None[Sandbox] Process order. (Serial=14243, Empire=1, Order=Order='OrderGoTo', Entity=#97767, AdditionalFlags='IgnoreFogOfWar', Path='[127, 6] --> [126, 6] --> [125, 6] --> [124, 7] --> [124, 8] --> [123, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:133None[Sandbox] Process order. (Serial=14244, Empire=1, Order=Order='OrderGoTo', Entity=#97547, AdditionalFlags='IgnoreFogOfWar', Path='[87, 33] --> [88, 32] --> [88, 31] --> [89, 31] --> [90, 30] --> [91, 30] --> [92, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:138None[Sandbox] Process order. (Serial=14245, Empire=1, Order=Order='OrderGoTo', Entity=#97537, AdditionalFlags='IgnoreFogOfWar', Path='[96, 47] --> [96, 46] --> [95, 46] --> [94, 46] --> [93, 45] --> [93, 44] --> [92, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:144None[Sandbox] Process order. (Serial=14246, Empire=1, Order=Order='OrderGoTo', Entity=#98141, AdditionalFlags='IgnoreFogOfWar', Path='[111, 36] --> [112, 36] --> [113, 36] --> [113, 37] --> [114, 37] --> [115, 38] --> [116, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:150None[Sandbox] Process order. (Serial=14247, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:160None[Sandbox] Process order. (Serial=14248, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:172None[Sandbox] Process order. (Serial=14249, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:185None[Sandbox] Process order. (Serial=14250, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:201None[Sandbox] Process order. (Serial=14251, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:216None[Sandbox] Process order. (Serial=14252, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:228None[Sandbox] Process order. (Serial=14253, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:249None[Sandbox] Process order. (Serial=14254, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:262None[Sandbox] Process order. (Serial=14255, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:273None[Sandbox] Process order. (Serial=14256, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:286None[Sandbox] Process order. (Serial=14257, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:297None[Sandbox] Process order. (Serial=14258, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:310None[Sandbox] Process order. (Serial=14259, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:330None[Sandbox] Process order. (Serial=14260, Empire=1, Order=Order='OrderGoTo', Entity=#97102, AdditionalFlags='IgnoreFogOfWar', Path='[107, 49] --> [108, 49] --> [109, 49] --> [110, 49] --> [111, 49] --> [112, 49] --> [113, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:339None[Sandbox] Process order. (Serial=14261, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:380None[Sandbox] Process order. (Serial=14262, Empire=1, Order=Order OrderCreateArmyDecoy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:661None[Sandbox] Process order. (Serial=14263, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '74721' Constructible: 'LandUnit_Era5_Common_SiegeHowitzers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:665None[Sandbox] Process order. (Serial=14264, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:669None[Sandbox] Process order. (Serial=14265, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:672None[Sandbox] Process order. (Serial=14266, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:675None[Sandbox] Process order. (Serial=14267, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:678None[Sandbox] Process order. (Serial=14268, Empire=2, Order=Order OrderMakeNarrativeEventChoice)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:684None[Sandbox] Process order. (Serial=14269, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:688None[Sandbox] Process order. (Serial=14270, Empire=2, Order=Order='OrderGoTo', Entity=#59730, AdditionalFlags='IgnoreFogOfWar', Path='[44, 21] --> [45, 21] --> [46, 21] --> [47, 21] --> [48, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:703None[Sandbox] Process order. (Serial=14271, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[77, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:708None[Sandbox] Process order. (Serial=14272, Empire=2, Order=Order='OrderGoTo', Entity=#95768, AdditionalFlags='IgnoreFogOfWar', Path='[145, 69] --> [146, 69] --> [147, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:714None[Sandbox] Process order. (Serial=14273, Empire=2, Order=Order='OrderGoTo', Entity=#48546, AdditionalFlags='IgnoreFogOfWar', Path='[133, 80] --> [132, 79] --> [131, 79] --> [130, 79] --> [129, 79]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:719None[Sandbox] Process order. (Serial=14274, Empire=2, Order=Order='OrderGoTo', Entity=#96381, AdditionalFlags='IgnoreFogOfWar', Path='[100, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:725None[Sandbox] Process order. (Serial=14275, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[110, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:729None[Sandbox] Process order. (Serial=14276, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:744None[Sandbox] Process order. (Serial=14277, Empire=2, Order=Order='OrderGoTo', Entity=#98042, AdditionalFlags='IgnoreFogOfWar', Path='[145, 69] --> [146, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:755None[Sandbox] Process order. (Serial=14278, Empire=2, Order=Order='OrderGoTo', Entity=#96344, AdditionalFlags='IgnoreFogOfWar', Path='[93, 31] --> [94, 32] --> [94, 33] --> [95, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:759None[Sandbox] Process order. (Serial=14279, Empire=2, Order=Order='OrderGoTo', Entity=#95709, AdditionalFlags='IgnoreFogOfWar', Path='[89, 31] --> [90, 30] --> [90, 29] --> [91, 28] --> [90, 27] --> [90, 26] --> [89, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:763None[Sandbox] Process order. (Serial=14280, Empire=2, Order=Order='OrderGoTo', Entity=#67380, AdditionalFlags='IgnoreFogOfWar', Path='[115, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:768None[Sandbox] Process order. (Serial=14281, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:784None[Sandbox] Process order. (Serial=14282, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:796None[Sandbox] Process order. (Serial=14283, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:807None[Sandbox] Process order. (Serial=14284, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:819None[Sandbox] Process order. (Serial=14285, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:833None[Sandbox] Process order. (Serial=14286, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:854None[Sandbox] Process order. (Serial=14287, Empire=2, Order=Order='OrderGoTo', Entity=#92311, AdditionalFlags='IgnoreFogOfWar', Path='[148, 71] --> [149, 70] --> [149, 69] --> [0, 68] --> [149, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:859None[Sandbox] Process order. (Serial=14288, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:873None[Sandbox] Process order. (Serial=14289, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:886None[Sandbox] Process order. (Serial=14290, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:905None[Sandbox] Process order. (Serial=14291, Empire=2, Order=Order='OrderGoTo', Entity=#62405, AdditionalFlags='IgnoreFogOfWar', Path='[118, 79] --> [119, 79] --> [120, 79] --> [121, 79] --> [122, 79] --> [123, 79] --> [124, 79]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:911None[Sandbox] Process order. (Serial=14292, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:936None[Sandbox] Process order. (Serial=14293, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:949None[Sandbox] Process order. (Serial=14294, Empire=2, Order=Order='OrderGoTo', Entity=#79775, AdditionalFlags='IgnoreFogOfWar', Path='[119, 58] --> [118, 57] --> [117, 57] --> [117, 58] --> [117, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:28:966None[Sandbox] Process order. (Serial=14295, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:086None[Sandbox] Process order. (Serial=14296, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:158None[Sandbox] Process order. (Serial=14297, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:198None[Sandbox] Process order. (Serial=14298, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:218None[Sandbox] Process order. (Serial=14299, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:237None[Sandbox] Process order. (Serial=14300, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:268None[Sandbox] Process order. (Serial=14301, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '6636' Constructible: 'Infrastructure_Money_Family04_02' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:274None[Sandbox] Process order. (Serial=14302, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '24915' Constructible: 'Infrastructure_Money_Family04_01' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:279None[Sandbox] Process order. (Serial=14303, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:283None[Sandbox] Process order. (Serial=14304, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:289None[Sandbox] Process order. (Serial=14305, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:294None[Sandbox] Process order. (Serial=14306, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:297None[Sandbox] Process order. (Serial=14307, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:301None[Sandbox] Process order. (Serial=14308, Empire=3, Order=OrderMakeConsulatAgreementAction to Empire 2: Propose ParticipateInOtherWonder)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:306None[Sandbox] Process order. (Serial=14309, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:310None[Sandbox] Process order. (Serial=14310, Empire=3, Order=Order='OrderGoTo', Entity=#95651, AdditionalFlags='IgnoreFogOfWar', Path='[47, 25] --> [48, 25] --> [49, 25] --> [50, 24] --> [50, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:314None[Sandbox] Process order. (Serial=14311, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:324None[Sandbox] Process order. (Serial=14312, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:348None[Sandbox] Process order. (Serial=14313, Empire=3, Order=Order='OrderGoTo', Entity=#96033, AdditionalFlags='IgnoreFogOfWar', Path='[56, 51] --> [57, 50] --> [56, 49] --> [56, 48] --> [55, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:353None[Sandbox] Process order. (Serial=14314, Empire=3, Order=Order='OrderGoTo', Entity=#96386, AdditionalFlags='IgnoreFogOfWar', Path='[78, 13] --> [79, 13] --> [80, 12] --> [79, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:357None[Sandbox] Process order. (Serial=14315, Empire=3, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:368None[Sandbox] Process order. (Serial=14316, Empire=3, Order=Order='OrderGoTo', Entity=#91810, AdditionalFlags='IgnoreFogOfWar', Path='[74, 44] --> [73, 43] --> [73, 42] --> [73, 41] --> [74, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:373None[Sandbox] Process order. (Serial=14317, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[72, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:378None[Sandbox] Process order. (Serial=14318, Empire=3, Order=Order='OrderGoTo', Entity=#69869, AdditionalFlags='IgnoreFogOfWar', Path='[90, 79] --> [91, 79] --> [92, 79] --> [93, 78] --> [94, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:385None[Sandbox] Process order. (Serial=14319, Empire=3, Order=Order='OrderGoTo', Entity=#72286, AdditionalFlags='IgnoreFogOfWar', Path='[67, 47] --> [67, 46] --> [67, 45] --> [68, 44] --> [68, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:393None[Sandbox] Process order. (Serial=14320, Empire=3, Order=Order='OrderGoTo', Entity=#91480, AdditionalFlags='IgnoreFogOfWar', Path='[63, 40] --> [62, 41] --> [61, 41] --> [60, 41] --> [60, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:403None[Sandbox] Process order. (Serial=14321, Empire=3, Order=Order='OrderGoTo', Entity=#66945, AdditionalFlags='IgnoreFogOfWar', Path='[68, 20] --> [68, 21] --> [69, 22] --> [69, 23] --> [70, 24] --> [70, 25] --> [71, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:408None[Sandbox] Process order. (Serial=14322, Empire=3, Order=Order='OrderGoTo', Entity=#96761, AdditionalFlags='IgnoreFogOfWar', Path='[19, 74] --> [18, 74] --> [17, 74] --> [16, 74]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:412None[Sandbox] Process order. (Serial=14323, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:419None[Sandbox] Process order. (Serial=14324, Empire=3, Order=Order='OrderGoTo', Entity=#86526, AdditionalFlags='IgnoreFogOfWar', Path='[73, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:423None[Sandbox] Process order. (Serial=14325, Empire=3, Order=Order='OrderGoTo', Entity=#18122, AdditionalFlags='IgnoreFogOfWar', Path='[86, 78] --> [85, 77] --> [85, 76] --> [84, 76] --> [83, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:428None[Sandbox] Process order. (Serial=14326, Empire=3, Order=Order='OrderGoTo', Entity=#94524, AdditionalFlags='IgnoreFogOfWar', Path='[100, 76] --> [99, 75] --> [98, 75] --> [97, 75] --> [97, 76] --> [96, 76] --> [95, 77]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:435None[Sandbox] Process order. (Serial=14327, Empire=3, Order=Order='OrderGoTo', Entity=#92423, AdditionalFlags='IgnoreFogOfWar', Path='[82, 61] --> [82, 62] --> [81, 63] --> [81, 64] --> [80, 65] --> [80, 66] --> [80, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:442None[Sandbox] Process order. (Serial=14328, Empire=3, Order=Order='OrderGoTo', Entity=#98158, AdditionalFlags='IgnoreFogOfWar', Path='[48, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:490None[Sandbox] Process order. (Serial=14329, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:505None[Sandbox] Process order. (Serial=14330, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:518None[Sandbox] Process order. (Serial=14331, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:532None[Sandbox] Process order. (Serial=14332, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:547None[Sandbox] Process order. (Serial=14333, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:560None[Sandbox] Process order. (Serial=14334, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:589None[Sandbox] Process order. (Serial=14335, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:608None[Sandbox] Process order. (Serial=14336, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:621None[Sandbox] Process order. (Serial=14337, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:634None[Sandbox] Process order. (Serial=14338, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:646None[Sandbox] Process order. (Serial=14339, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:660None[Sandbox] Process order. (Serial=14340, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:672None[Sandbox] Process order. (Serial=14341, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:687None[Sandbox] Process order. (Serial=14342, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:703None[Sandbox] Process order. (Serial=14343, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:717None[Sandbox] Process order. (Serial=14344, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:733None[Sandbox] Process order. (Serial=14345, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:748None[Sandbox] Process order. (Serial=14346, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:764None[Sandbox] Process order. (Serial=14347, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:779None[Sandbox] Process order. (Serial=14348, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:798None[Sandbox] Process order. (Serial=14349, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:815None[Sandbox] Process order. (Serial=14350, Empire=3, Order=Order='OrderGoTo', Entity=#81275, AdditionalFlags='IgnoreFogOfWar', Path='[63, 67] --> [63, 68] --> [62, 69] --> [62, 70] --> [61, 70] --> [60, 71] --> [60, 72]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:838None[Sandbox] Process order. (Serial=14351, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:851None[Sandbox] Process order. (Serial=14352, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:855None[Sandbox] Process order. (Serial=14353, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:867None[Sandbox] Process order. (Serial=14354, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:878None[Sandbox] Process order. (Serial=14355, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:919None[Sandbox] Process order. (Serial=14356, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:934None[Sandbox] Process order. (Serial=14357, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:943NonePresentation Battle 98175: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:38:29:943NonePresentation Battle 98175: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:38:29:943NonePresentation Battle 98175: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:38:29:943NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:29:952NoneRestorePresentationBattlePreview created ticket #298208.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:29:952NonePresentation Battle 98175: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=84184, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:38:29:952None[Preview] PresentationArmy NavalUnit_Era6_Sweden_StealthCorvettes #84184 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:29:952NonePresentation Battle 98175: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=59730, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:38:29:952None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #59730 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:29:952NonePresentation Battle 98175: Execute action[4]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=44 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:38:29:953None[Sandbox] Process order. (Serial=14358, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:957NonePresentation Battle 98175: Execute action[5]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=12 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:38:29:957NonePresentation Battle 98175: Execute action[6]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:38:29:957None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #92425 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:29:957None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AfsharidPersia #92425 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:38:29:957None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #92425 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:29:957None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #96215 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:29:957None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AfsharidPersia #96215 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:38:29:957None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #96215 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:29:973None[Sandbox] Process order. (Serial=14359, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:977None[Sandbox] Process order. (Serial=14360, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:29:990None[Sandbox] Process order. (Serial=14361, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:014NoneRequestRestoreAsyncOperation_Completed for ticket #298208.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
00:38:30:014NoneRestorePresentationBattlePreview skipped due to ended battle #98175
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:38:30:014NoneRequestAsyncOperation_Dismissed for ticket #298208.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
00:38:30:094None[Sandbox] Process order. (Serial=14362, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:166None[Sandbox] Process order. (Serial=14363, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:205None[Sandbox] Process order. (Serial=14364, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:226None[Sandbox] Process order. (Serial=14365, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:247None[Sandbox] Process order. (Serial=14366, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:327None[Sandbox] Process order. (Serial=14367, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:340None[Sandbox] Process order. (Serial=14368, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:520None[Sandbox] Process order. (Serial=14369, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:539None[Sandbox] Process order. (Serial=14370, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:552None[Sandbox] Process order. (Serial=14371, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:579None[Sandbox] Process order. (Serial=14372, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:591None[Sandbox] Process order. (Serial=14373, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:619None[Sandbox] Process order. (Serial=14374, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:640None[Sandbox] Process order. (Serial=14375, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:655None[Sandbox] Process order. (Serial=14376, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:679None[Sandbox] Process order. (Serial=14377, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:699None[Sandbox] Process order. (Serial=14378, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:720None[Sandbox] Process order. (Serial=14379, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:740None[Sandbox] Process order. (Serial=14380, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:752None[Sandbox] Process order. (Serial=14381, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:780None[Sandbox] Process order. (Serial=14382, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:799None[Sandbox] Process order. (Serial=14383, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:819None[Sandbox] Process order. (Serial=14384, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:849None[Sandbox] Process order. (Serial=14385, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:870None[Sandbox] Process order. (Serial=14386, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:931None[Sandbox] Process order. (Serial=14387, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:949None[Sandbox] Process order. (Serial=14388, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:970None[Sandbox] Process order. (Serial=14389, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:30:991None[Sandbox] Process order. (Serial=14390, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:012None[Sandbox] Process order. (Serial=14391, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:103None[Sandbox] Process order. (Serial=14392, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:110None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #95651 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:31:110None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Singapore #95651 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:38:31:110None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #95651 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:31:173None[Sandbox] Process order. (Serial=14393, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:213None[Sandbox] Process order. (Serial=14394, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:234None[Sandbox] Process order. (Serial=14395, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:255None[Sandbox] Process order. (Serial=14396, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:335None[Sandbox] Process order. (Serial=14397, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:355None[Sandbox] Process order. (Serial=14398, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:527None[Sandbox] Process order. (Serial=14399, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:546None[Sandbox] Process order. (Serial=14400, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:576None[Sandbox] Process order. (Serial=14401, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:598None[Sandbox] Process order. (Serial=14402, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:610None[Sandbox] Process order. (Serial=14403, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:628None[Sandbox] Process order. (Serial=14404, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:648None[Sandbox] Process order. (Serial=14405, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:668None[Sandbox] Process order. (Serial=14406, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:688None[Sandbox] Process order. (Serial=14407, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:708None[Sandbox] Process order. (Serial=14408, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:729None[Sandbox] Process order. (Serial=14409, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:748None[Sandbox] Process order. (Serial=14410, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:768None[Sandbox] Process order. (Serial=14411, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:789None[Sandbox] Process order. (Serial=14412, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:809None[Sandbox] Process order. (Serial=14413, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:828None[Sandbox] Process order. (Serial=14414, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:860None[Sandbox] Process order. (Serial=14415, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:880None[Sandbox] Process order. (Serial=14416, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:940None[Sandbox] Process order. (Serial=14417, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:969None[Sandbox] Process order. (Serial=14418, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:31:999None[Sandbox] Process order. (Serial=14419, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:012None[Sandbox] Process order. (Serial=14420, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:028None[Sandbox] Process order. (Serial=14421, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:108None[Sandbox] Process order. (Serial=14422, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:179None[Sandbox] Process order. (Serial=14423, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:240None[Sandbox] Process order. (Serial=14424, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:271None[Sandbox] Process order. (Serial=14425, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:298None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:38:32:298None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:38:32:298NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:38:32:341None[Sandbox] Process order. (Serial=14426, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:361None[Sandbox] Process order. (Serial=14427, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:391None[Sandbox] Process order. (Serial=14428, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6244' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:398None[Sandbox] Process order. (Serial=14429, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:404None[Sandbox] Process order. (Serial=14430, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:408None[Sandbox] Process order. (Serial=14431, Empire=4, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:422None[Sandbox] Process order. (Serial=14432, Empire=4, Order=Order='OrderGoTo', Entity=#54845, AdditionalFlags='IgnoreFogOfWar', Path='[24, 50] --> [23, 49] --> [23, 48] --> [22, 47] --> [23, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:436None[Sandbox] Process order. (Serial=14433, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[8, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:446None[Sandbox] Process order. (Serial=14434, Empire=4, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:463None[Sandbox] Process order. (Serial=14435, Empire=4, Order=Order='OrderGoTo', Entity=#98147, AdditionalFlags='IgnoreFogOfWar', Path='[56, 15] --> [57, 14] --> [58, 14] --> [58, 13] --> [59, 13] --> [60, 12] --> [61, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:472None[Sandbox] Process order. (Serial=14436, Empire=4, Order=Order='OrderGoTo', Entity=#94796, AdditionalFlags='IgnoreFogOfWar', Path='[54, 35] --> [54, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:486None[Sandbox] Process order. (Serial=14437, Empire=4, Order=Order='OrderGoTo', Entity=#96388, AdditionalFlags='IgnoreFogOfWar', Path='[58, 13] --> [57, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:495None[Sandbox] Process order. (Serial=14438, Empire=4, Order=Order='OrderGoTo', Entity=#97908, AdditionalFlags='IgnoreFogOfWar', Path='[59, 8] --> [59, 9] --> [60, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:505None[Sandbox] Process order. (Serial=14439, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:516None[Sandbox] Process order. (Serial=14440, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:530None[Sandbox] Process order. (Serial=14441, Empire=4, Order=Order='OrderGoTo', Entity=#94501, AdditionalFlags='IgnoreFogOfWar', Path='[56, 44] --> [56, 43] --> [57, 42] --> [57, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:543None[Sandbox] Process order. (Serial=14442, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:556None[Sandbox] Process order. (Serial=14443, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:568None[Sandbox] Process order. (Serial=14444, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:582None[Sandbox] Process order. (Serial=14445, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:595None[Sandbox] Process order. (Serial=14446, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:607None[Sandbox] Process order. (Serial=14447, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:634None[Sandbox] Process order. (Serial=14448, Empire=5, Order=Order OrderDisbandUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:643None[Sandbox] Process order. (Serial=14449, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:648None[Sandbox] Process order. (Serial=14450, Empire=5, Order=Order='OrderGoTo', Entity=#91467, AdditionalFlags='IgnoreFogOfWar', Path='[77, 28] --> [78, 28] --> [79, 28] --> [80, 28] --> [81, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:657None[Sandbox] Process order. (Serial=14451, Empire=5, Order=Order='OrderGoTo', Entity=#89382, AdditionalFlags='IgnoreFogOfWar', Path='[72, 5] --> [73, 6] --> [73, 7] --> [74, 7] --> [75, 8] --> [75, 9] --> [76, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:671None[Sandbox] Process order. (Serial=14452, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:685None[Sandbox] Process order. (Serial=14453, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:698None[Sandbox] Process order. (Serial=14454, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:712None[Sandbox] Process order. (Serial=14455, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:723None[Sandbox] Process order. (Serial=14456, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:756None[Sandbox] Process order. (Serial=14457, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:768None[Sandbox] Process order. (Serial=14458, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:779None[Sandbox] Process order. (Serial=14459, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:792None[Sandbox] Process order. (Serial=14460, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:804None[Sandbox] Process order. (Serial=14461, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:820None[Sandbox] Process order. (Serial=14462, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:836None[Sandbox] Process order. (Serial=14463, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:847None[Sandbox] Process order. (Serial=14464, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:867None[Sandbox] Process order. (Serial=14465, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:880None[Sandbox] Process order. (Serial=14466, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:891None[Sandbox] Process order. (Serial=14467, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:903None[Sandbox] Process order. (Serial=14468, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:916None[Sandbox] Process order. (Serial=14469, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:938None[Sandbox] Process order. (Serial=14470, Empire=6, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:942None[Sandbox] Process order. (Serial=14471, Empire=6, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:947None[Sandbox] Process order. (Serial=14472, Empire=6, Order=Order='OrderGoTo', Entity=#95391, AdditionalFlags='IgnoreFogOfWar', Path='[64, 63] --> [65, 63] --> [66, 63] --> [67, 63] --> [68, 63] --> [69, 63] --> [70, 64] --> [71, 64] --> [72, 64] --> [72, 63]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:955None[Sandbox] Process order. (Serial=14473, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[97, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:964None[Sandbox] Process order. (Serial=14474, Empire=6, Order=Order='OrderGoTo', Entity=#74109, AdditionalFlags='IgnoreFogOfWar', Path='[98, 57] --> [98, 58] --> [97, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:973None[Sandbox] Process order. (Serial=14475, Empire=6, Order=Order='OrderGoTo', Entity=#83157, AdditionalFlags='IgnoreFogOfWar', Path='[98, 3] --> [98, 2] --> [97, 2]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:32:981None[Sandbox] Process order. (Serial=14476, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:009None[Sandbox] Process order. (Serial=14477, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:022None[Sandbox] Process order. (Serial=14478, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:035None[Sandbox] Process order. (Serial=14479, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:048None[Sandbox] Process order. (Serial=14480, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:060None[Sandbox] Process order. (Serial=14481, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:071None[Sandbox] Process order. (Serial=14482, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:090None[Sandbox] Process order. (Serial=14483, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:102None[Sandbox] Process order. (Serial=14484, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:353None[Sandbox] Process order. (Serial=14485, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:374None[Sandbox] Process order. (Serial=14486, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:443None[Sandbox] Process order. (Serial=14487, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:448None[Sandbox] Process order. (Serial=14488, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:451None[Sandbox] Process order. (Serial=14489, Empire=7, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:455None[Sandbox] Process order. (Serial=14490, Empire=7, Order=Order='OrderDiplomaticAction', Action='BreakEconomicalAgreement', OtherEmpire=#0.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:461None[Sandbox] Process order. (Serial=14491, Empire=7, Order=Order='OrderDiplomaticAction', Action='ProposeEndWarTreaty', OtherEmpire=#3.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:486None[Sandbox] Process order. (Serial=14492, Empire=7, Order=Order='OrderGoTo', Entity=#68110, AdditionalFlags='IgnoreFogOfWar', Path='[28, 55] --> [29, 54] --> [29, 53] --> [30, 53] --> [31, 53] --> [32, 53]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:495None[Sandbox] Process order. (Serial=14493, Empire=7, Order=Order='OrderGoTo', Entity=#94503, AdditionalFlags='IgnoreFogOfWar', Path='[58, 21] --> [59, 20] --> [60, 20] --> [60, 19] --> [61, 18] --> [61, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:514None[Sandbox] Process order. (Serial=14494, Empire=7, Order=Order='OrderGoTo', Entity=#51056, AdditionalFlags='IgnoreFogOfWar', Path='[122, 72] --> [121, 71] --> [121, 70] --> [120, 69] --> [120, 68] --> [119, 67] --> [119, 66] --> [118, 65]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:525None[Sandbox] Process order. (Serial=14495, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:539None[Sandbox] Process order. (Serial=14496, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:558None[Sandbox] Process order. (Serial=14497, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[115, 54]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:574None[Sandbox] Process order. (Serial=14498, Empire=7, Order=Order OrderCreateAirStrike)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:577None[Sandbox] Process order. (Serial=14499, Empire=7, Order=Order='OrderGoTo', Entity=#80809, AdditionalFlags='IgnoreFogOfWar', Path='[149, 67] --> [0, 68] --> [1, 68] --> [2, 68] --> [3, 68] --> [4, 68]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:591None[Sandbox] Process order. (Serial=14500, Empire=7, Order=Order='OrderGoTo', Entity=#82217, AdditionalFlags='IgnoreFogOfWar', Path='[124, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:604None[Sandbox] Process order. (Serial=14501, Empire=7, Order=Order='OrderGoTo', Entity=#90834, AdditionalFlags='IgnoreFogOfWar', Path='[135, 51] --> [136, 52] --> [136, 53] --> [137, 54] --> [137, 55] --> [138, 56] --> [138, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:619None[Sandbox] Process order. (Serial=14502, Empire=7, Order=Order='OrderGoTo', Entity=#23907, AdditionalFlags='IgnoreFogOfWar', Path='[127, 65] --> [128, 65] --> [129, 65] --> [130, 65] --> [131, 65] --> [132, 65] --> [133, 65]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:633None[Sandbox] Process order. (Serial=14503, Empire=7, Order=Order='OrderGoTo', Entity=#97778, AdditionalFlags='IgnoreFogOfWar', Path='[128, 56] --> [127, 57] --> [127, 58] --> [126, 59] --> [127, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:645None[Sandbox] Process order. (Serial=14504, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:657None[Sandbox] Process order. (Serial=14505, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:669None[Sandbox] Process order. (Serial=14506, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:673None[Sandbox] Process order. (Serial=14507, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:686None[Sandbox] Process order. (Serial=14508, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:699None[Sandbox] Process order. (Serial=14509, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:725None[Sandbox] Process order. (Serial=14510, Empire=7, Order=Order='OrderGoTo', Entity=#94064, AdditionalFlags='IgnoreFogOfWar', Path='[102, 56] --> [101, 55] --> [101, 54] --> [100, 54] --> [99, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:739None[Sandbox] Process order. (Serial=14511, Empire=7, Order=Order='OrderGoTo', Entity=#81107, AdditionalFlags='IgnoreFogOfWar', Path='[83, 79] --> [84, 79] --> [85, 80]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:752None[Sandbox] Process order. (Serial=14512, Empire=7, Order=Order='OrderGoTo', Entity=#82492, AdditionalFlags='IgnoreFogOfWar', Path='[124, 47] --> [125, 47] --> [126, 47] --> [127, 47] --> [128, 47] --> [129, 47] --> [130, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:765None[Sandbox] Process order. (Serial=14513, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:782None[Sandbox] Process order. (Serial=14514, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:796None[Sandbox] Process order. (Serial=14515, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:807None[Sandbox] Process order. (Serial=14516, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:819None[Sandbox] Process order. (Serial=14517, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:833None[Sandbox] Process order. (Serial=14518, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:847None[Sandbox] Process order. (Serial=14519, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:862None[Sandbox] Process order. (Serial=14520, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:874None[Sandbox] Process order. (Serial=14521, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:887None[Sandbox] Process order. (Serial=14522, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:900None[Sandbox] Process order. (Serial=14523, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:917None[Sandbox] Process order. (Serial=14524, Empire=7, Order=Order='OrderGoTo', Entity=#44254, AdditionalFlags='IgnoreFogOfWar', Path='[105, 52] --> [105, 51] --> [106, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:931None[Sandbox] Process order. (Serial=14525, Empire=0, Order=Order OrderAirStrikeStartAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:935None[Sandbox] Process order. (Serial=14526, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:946None[Sandbox] Process order. (Serial=14527, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:959None[Sandbox] Process order. (Serial=14528, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:968None[Sandbox] Process order. (Serial=14529, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:980None[Sandbox] Process order. (Serial=14530, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:33:991None[Sandbox] Process order. (Serial=14531, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:004None[Sandbox] Process order. (Serial=14532, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:016None[Sandbox] Process order. (Serial=14533, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:029None[Sandbox] Process order. (Serial=14534, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:040None[Sandbox] Process order. (Serial=14535, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:055None[Sandbox] Process order. (Serial=14536, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:067None[Sandbox] Process order. (Serial=14537, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:081None[Sandbox] Process order. (Serial=14538, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:094None[Sandbox] Process order. (Serial=14539, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:107NoneEmpire 7 AI run took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:38:34:118None[Sandbox] Process order. (Serial=14540, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:133None[Sandbox] Process order. (Serial=14541, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:137None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #94525 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:38:34:137None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:38:34:138None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #96900 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:38:34:143None[Sandbox] Process order. (Serial=14542, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:149None[Sandbox] Process order. (Serial=14543, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:162None[Sandbox] Process order. (Serial=14544, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:177None[Sandbox] Process order. (Serial=14545, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:192None[Sandbox] Process order. (Serial=14546, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:204None[Sandbox] Process order. (Serial=14547, Empire=8, Order=Order='OrderGoTo', Entity=#50916, AdditionalFlags='IgnoreFogOfWar', Path='[49, 73]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:218None[Sandbox] Process order. (Serial=14548, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:238None[Sandbox] Process order. (Serial=14549, Empire=9, Order=Order='OrderGoTo', Entity=#96910, AdditionalFlags='IgnoreFogOfWar', Path='[125, 23] --> [125, 22] --> [124, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:244None[Sandbox] Process order. (Serial=14550, Empire=9, Order=Order='OrderGoTo', Entity=#51422, AdditionalFlags='IgnoreFogOfWar', Path='[125, 20] --> [124, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:257None[Sandbox] Process order. (Serial=14551, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:269None[Sandbox] Process order. (Serial=14552, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:288None[Sandbox] Process order. (Serial=14553, Empire=13, Order=Order='OrderGoTo', Entity=#5129, AdditionalFlags='IgnoreFogOfWar', Path='[21, 11] --> [20, 11] --> [19, 11] --> [19, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:298None[Sandbox] Process order. (Serial=14554, Empire=13, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:319None[Sandbox] Process order. (Serial=14555, Empire=16, Order=Order='OrderGoTo', Entity=#38390, AdditionalFlags='IgnoreFogOfWar', Path='[61, 70] --> [62, 70] --> [63, 70] --> [64, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:344None[Sandbox] Process order. (Serial=14556, Empire=10, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:347None[Sandbox] Process order. (Serial=14557, Empire=14, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:351None[Sandbox] Process order. (Serial=14558, Empire=15, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:356None[Sandbox] Process order. (Serial=14559, Empire=18, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:363None[Sandbox] Process order. (Serial=14560, Empire=96, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:396None[Sandbox] Process order. (Serial=14561, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:409None[Sandbox] Process order. (Serial=14562, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:568NoneAI Synchronization took 52ms at frame 14139 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:38:34:578None[Sandbox] Process order. (Serial=14563, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:588None[Sandbox] Process order. (Serial=14564, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:667None[Sandbox] Process order. (Serial=14565, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:688None[Sandbox] Process order. (Serial=14566, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:707None[Sandbox] Process order. (Serial=14567, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:739None[Sandbox] Process order. (Serial=14568, Empire=1, Order=Order OrderEnactTreatyMinorEmpire MinorEmpireIndex: 14 Treaty OpenContact)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:748None[Sandbox] Process order. (Serial=14569, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:752None[Sandbox] Process order. (Serial=14570, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:757None[Sandbox] Process order. (Serial=14571, Empire=1, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:778None[Sandbox] Process order. (Serial=14572, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:799None[Sandbox] Process order. (Serial=14573, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:815None[Sandbox] Process order. (Serial=14574, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:838None[Sandbox] Process order. (Serial=14575, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:863None[Sandbox] Process order. (Serial=14576, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:890None[Sandbox] Process order. (Serial=14577, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:906None[Sandbox] Process order. (Serial=14578, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:939None[Sandbox] Process order. (Serial=14579, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:963None[Sandbox] Process order. (Serial=14580, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:979None[Sandbox] Process order. (Serial=14581, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:34:991None[Sandbox] Process order. (Serial=14582, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:010None[Sandbox] Process order. (Serial=14583, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:021None[Sandbox] Process order. (Serial=14584, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:033None[Sandbox] Process order. (Serial=14585, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:051None[Sandbox] Process order. (Serial=14586, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:080None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #94525 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:38:35:131None[Sandbox] Process order. (Serial=14587, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:151None[Sandbox] Process order. (Serial=14588, Empire=2, Order=Order OrderBattleConfirmation - BattleGUID: 98175 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:156None[Sandbox] Process order. (Serial=14589, Empire=2, Order=OrderMakeConsulatAgreementAction to Empire 3: Refuse ParticipateInOtherWonder)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:162None[Sandbox] Process order. (Serial=14590, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment Medium Influence Investment Medium)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:166None[Sandbox] Process order. (Serial=14591, Empire=2, Order=Order OrderCreateBattle Attacker #92311 Target #80809 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:186None[Sandbox] Process order. (Serial=14592, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:190None[Sandbox] Process order. (Serial=14593, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:196None[Sandbox] Process order. (Serial=14594, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:203None[Sandbox] Process order. (Serial=14595, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:210None[Sandbox] Process order. (Serial=14596, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:242None[Sandbox] Process order. (Serial=14597, Empire=2, Order=Order='OrderGoTo', Entity=#96895, AdditionalFlags='IgnoreFogOfWar', Path='[94, 18] --> [94, 19] --> [95, 20] --> [95, 21] --> [96, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:253None[Sandbox] Process order. (Serial=14598, Empire=2, Order=Order='OrderGoTo', Entity=#97906, AdditionalFlags='IgnoreFogOfWar', Path='[128, 50] --> [128, 51] --> [129, 52] --> [129, 53]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:264None[Sandbox] Process order. (Serial=14599, Empire=2, Order=Order='OrderGoTo', Entity=#98163, AdditionalFlags='IgnoreFogOfWar', Path='[127, 82] --> [127, 81] --> [128, 80] --> [128, 79] --> [129, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:274NonePresentation Battle 98237: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:38:35:274NonePresentation Battle 98237: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:38:35:274NonePresentation Battle 98237: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:38:35:274NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:35:283None[Sandbox] Process order. (Serial=14600, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:283NoneRestorePresentationBattlePreview created ticket #298471.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:35:283NonePresentation Battle 98237: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=92311, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:38:35:283None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #92311 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:35:284NonePresentation Battle 98237: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=80809, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:38:35:284None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #80809 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:35:284NonePresentation Battle 98237: Execute action[4]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=31 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:38:35:284NonePresentation Battle 98237: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=40 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:38:35:284NonePresentation Battle 98237: Execute action[6]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:38:35:284NonePresentation Battle 98175: Execute action[7]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:38:35:295None[Sandbox] Process order. (Serial=14601, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:308None[Sandbox] Process order. (Serial=14602, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:319None[Sandbox] Process order. (Serial=14603, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:346None[Sandbox] Process order. (Serial=14604, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:348None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:38:35:358None[Sandbox] Process order. (Serial=14605, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:372None[Sandbox] Process order. (Serial=14606, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:387None[Sandbox] Process order. (Serial=14607, Empire=13, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:397None[Sandbox] Process order. (Serial=14608, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:411None[Sandbox] Process order. (Serial=14609, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:436NoneRequestRestoreAsyncOperation_Completed for ticket #298471.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
00:38:35:436NoneRestorePresentationBattlePreview skipped due to ended battle #98237
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:38:35:436NoneRequestAsyncOperation_Dismissed for ticket #298471.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
00:38:35:587None[Sandbox] Process order. (Serial=14610, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:608None[Sandbox] Process order. (Serial=14611, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:678None[Sandbox] Process order. (Serial=14612, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:699None[Sandbox] Process order. (Serial=14613, Empire=3, Order=Order OrderExecuteGrievanceAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:709None[Sandbox] Process order. (Serial=14614, Empire=3, Order=Order='OrderDiplomaticAction', Action='IgnoreTreaty', OtherEmpire=#7.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:714None[Sandbox] Process order. (Serial=14615, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:719None[Sandbox] Process order. (Serial=14616, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:725None[Sandbox] Process order. (Serial=14617, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:729None[Sandbox] Process order. (Serial=14618, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:732None[Sandbox] Process order. (Serial=14619, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:750None[Sandbox] Process order. (Serial=14620, Empire=3, Order=Order='OrderGoTo', Entity=#98174, AdditionalFlags='IgnoreFogOfWar', Path='[92, 76] --> [91, 75] --> [92, 74] --> [91, 73] --> [91, 72] --> [90, 71]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:764None[Sandbox] Process order. (Serial=14621, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:791None[Sandbox] Process order. (Serial=14622, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:802None[Sandbox] Process order. (Serial=14623, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:820None[Sandbox] Process order. (Serial=14624, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:833None[Sandbox] Process order. (Serial=14625, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:852None[Sandbox] Process order. (Serial=14626, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:944None[Sandbox] Process order. (Serial=14627, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:973None[Sandbox] Process order. (Serial=14628, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:35:995None[Sandbox] Process order. (Serial=14629, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:36:009None[Sandbox] Process order. (Serial=14630, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:36:025None[Sandbox] Process order. (Serial=14631, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:36:038None[Sandbox] Process order. (Serial=14632, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:36:055None[Sandbox] Process order. (Serial=14633, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:36:067None[Sandbox] Process order. (Serial=14634, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:36:138None[Sandbox] Process order. (Serial=14635, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:36:289None[Sandbox] Process order. (Serial=14636, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:36:310None[Sandbox] Process order. (Serial=14637, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:36:349None[Sandbox] Process order. (Serial=14638, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:36:369None[Sandbox] Process order. (Serial=14639, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:36:380None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_NewZealand #95391 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:38:36:389None[Sandbox] Process order. (Serial=14640, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:36:401None[Sandbox] Process order. (Serial=14641, Empire=13, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:36:590None[Sandbox] Process order. (Serial=14642, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:36:611None[Sandbox] Process order. (Serial=14643, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:36:684None[Sandbox] Process order. (Serial=14644, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:36:773None[Sandbox] Process order. (Serial=14645, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:36:804None[Sandbox] Process order. (Serial=14646, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:36:825None[Sandbox] Process order. (Serial=14647, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:36:837None[Sandbox] Process order. (Serial=14648, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:36:864None[Sandbox] Process order. (Serial=14649, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:36:874None[Sandbox] Process order. (Serial=14650, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:36:998None[Sandbox] Process order. (Serial=14651, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:37:011None[Sandbox] Process order. (Serial=14652, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:37:027None[Sandbox] Process order. (Serial=14653, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:37:038None[Sandbox] Process order. (Serial=14654, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:37:300None[Sandbox] Process order. (Serial=14655, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:37:361None[Sandbox] Process order. (Serial=14656, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:37:383None[Sandbox] Process order. (Serial=14657, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:37:402None[Sandbox] Process order. (Serial=14658, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:37:423None[Sandbox] Process order. (Serial=14659, Empire=13, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:37:606None[Sandbox] Process order. (Serial=14660, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:37:626None[Sandbox] Process order. (Serial=14661, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:37:697None[Sandbox] Process order. (Serial=14662, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:37:817None[Sandbox] Process order. (Serial=14663, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:37:838None[Sandbox] Process order. (Serial=14664, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:37:858None[Sandbox] Process order. (Serial=14665, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:37:878None[Sandbox] Process order. (Serial=14666, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:37:891None[Sandbox] Process order. (Serial=14667, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:38:009None[Sandbox] Process order. (Serial=14668, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:38:029None[Sandbox] Process order. (Serial=14669, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:38:042None[Sandbox] Process order. (Serial=14670, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:38:310None[Sandbox] Process order. (Serial=14671, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:38:369None[Sandbox] Process order. (Serial=14672, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:38:390None[Sandbox] Process order. (Serial=14673, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:38:410None[Sandbox] Process order. (Serial=14674, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:38:611None[Sandbox] Process order. (Serial=14675, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:38:631None[Sandbox] Process order. (Serial=14676, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:38:701None[Sandbox] Process order. (Serial=14677, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:38:773None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:38:38:773None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:38:38:773NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:38:38:823None[Sandbox] Process order. (Serial=14678, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:38:864None[Sandbox] Process order. (Serial=14679, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:38:868None[Sandbox] Process order. (Serial=14680, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:38:873None[Sandbox] Process order. (Serial=14681, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:38:894None[Sandbox] Process order. (Serial=14682, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:38:915None[Sandbox] Process order. (Serial=14683, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:38:915NoneArmy 96880 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
00:38:38:966None[Sandbox] Process order. (Serial=14684, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:38:970None[Sandbox] Process order. (Serial=14685, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:39:018None[Sandbox] Process order. (Serial=14686, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:39:049None[Sandbox] Process order. (Serial=14687, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:39:061None[Sandbox] Process order. (Serial=14688, Empire=6, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:39:078None[Sandbox] Process order. (Serial=14689, Empire=6, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:39:320None[Sandbox] Process order. (Serial=14690, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:39:379None[Sandbox] Process order. (Serial=14691, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:39:520None[Sandbox] Process order. (Serial=14692, Empire=7, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:39:524None[Sandbox] Process order. (Serial=14693, Empire=7, Order=Order OrderBuyoutConstructionByGuid, Settlement: '3445', Construction: '8439'))
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:39:532None[Sandbox] Process order. (Serial=14694, Empire=7, Order=Order OrderBuyoutConstructionByGuid, Settlement: '3492', Construction: '8397'))
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:39:537None[Sandbox] Process order. (Serial=14695, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:39:602None[Sandbox] Process order. (Serial=14696, Empire=8, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:39:606None[Sandbox] Process order. (Serial=14697, Empire=16, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:39:617None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #98313 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:38:39:749NoneAI Synchronization took 59ms at frame 14295 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:38:39:760None[Sandbox] Process order. (Serial=14698, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:39:830None[Sandbox] Process order. (Serial=14699, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:39:879None[Sandbox] Process order. (Serial=14700, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:39:909None[Sandbox] Process order. (Serial=14701, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:39:940None[Sandbox] Process order. (Serial=14702, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:39:960None[Sandbox] Process order. (Serial=14703, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[115, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:39:965None[Sandbox] Process order. (Serial=14704, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[122, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:39:979None[Sandbox] Process order. (Serial=14705, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:39:993None[Sandbox] Process order. (Serial=14706, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:030None[Sandbox] Process order. (Serial=14707, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:244None[Sandbox] Process order. (Serial=14708, Empire=2, Order=Order OrderBattleConfirmation - BattleGUID: 98237 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:248None[Sandbox] Process order. (Serial=14709, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:266None[Sandbox] Process order. (Serial=14710, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[77, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:270None[Sandbox] Process order. (Serial=14711, Empire=2, Order=Order='OrderGoTo', Entity=#96147, AdditionalFlags='IgnoreFogOfWar', Path='[85, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:275None[Sandbox] Process order. (Serial=14712, Empire=2, Order=Order='OrderGoTo', Entity=#96344, AdditionalFlags='IgnoreFogOfWar', Path='[94, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:280None[Sandbox] Process order. (Serial=14713, Empire=2, Order=Order='OrderGoTo', Entity=#96381, AdditionalFlags='IgnoreFogOfWar', Path='[100, 37] --> [101, 38] --> [101, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:284None[Sandbox] Process order. (Serial=14714, Empire=2, Order=Order='OrderGoTo', Entity=#72549, AdditionalFlags='IgnoreFogOfWar', Path='[141, 71] --> [142, 70] --> [142, 69] --> [143, 68] --> [143, 67] --> [144, 66]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:288None[Sandbox] Process order. (Serial=14715, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[109, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:305None[Sandbox] Process order. (Serial=14716, Empire=2, Order=Order='OrderGoTo', Entity=#67380, AdditionalFlags='IgnoreFogOfWar', Path='[114, 31] --> [113, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:310None[Sandbox] Process order. (Serial=14717, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:322None[Sandbox] Process order. (Serial=14718, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:328NonePresentation Battle 98237: Execute action[7]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:38:40:333None[Sandbox] Process order. (Serial=14719, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:346None[Sandbox] Process order. (Serial=14720, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:360None[Sandbox] Process order. (Serial=14721, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:372None[Sandbox] Process order. (Serial=14722, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:396None[Sandbox] Process order. (Serial=14723, Empire=2, Order=Order='OrderGoTo', Entity=#98042, AdditionalFlags='IgnoreFogOfWar', Path='[146, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:397None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:38:40:397None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #96900 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:38:40:399None[Sandbox] Process order. (Serial=14724, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:413None[Sandbox] Process order. (Serial=14725, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:437None[Sandbox] Process order. (Serial=14726, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:739None[Sandbox] Process order. (Serial=14727, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:750None[Sandbox] Process order. (Serial=14728, Empire=3, Order=Order='OrderGoTo', Entity=#96386, AdditionalFlags='IgnoreFogOfWar', Path='[80, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:759None[Sandbox] Process order. (Serial=14729, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:770None[Sandbox] Process order. (Serial=14730, Empire=3, Order=Order='OrderGoTo', Entity=#96761, AdditionalFlags='IgnoreFogOfWar', Path='[15, 73] --> [14, 73] --> [14, 74]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:780None[Sandbox] Process order. (Serial=14731, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[79, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:784None[Sandbox] Process order. (Serial=14732, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[71, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:789None[Sandbox] Process order. (Serial=14733, Empire=3, Order=Order='OrderGoTo', Entity=#86526, AdditionalFlags='IgnoreFogOfWar', Path='[72, 45] --> [73, 44] --> [73, 43] --> [74, 42] --> [73, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:794None[Sandbox] Process order. (Serial=14734, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:806None[Sandbox] Process order. (Serial=14735, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:829None[Sandbox] Process order. (Serial=14736, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:839None[Sandbox] Process order. (Serial=14737, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:852None[Sandbox] Process order. (Serial=14738, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:40:870None[Sandbox] Process order. (Serial=14739, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:41:326None[Sandbox] Process order. (Serial=14740, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:41:346None[Sandbox] Process order. (Serial=14741, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:41:407None[Sandbox] Process order. (Serial=14742, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:41:428None[Sandbox] Process order. (Serial=14743, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:41:799None[Sandbox] Process order. (Serial=14744, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:41:839None[Sandbox] Process order. (Serial=14745, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:42:335None[Sandbox] Process order. (Serial=14746, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:42:357None[Sandbox] Process order. (Serial=14747, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:42:435None[Sandbox] Process order. (Serial=14748, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:42:808None[Sandbox] Process order. (Serial=14749, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:42:849None[Sandbox] Process order. (Serial=14750, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:43:341None[Sandbox] Process order. (Serial=14751, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:43:766None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:38:43:766None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:38:43:766NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:38:43:856None[Sandbox] Process order. (Serial=14752, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:43:875None[Sandbox] Process order. (Serial=14753, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:43:879None[Sandbox] Process order. (Serial=14754, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[8, 77]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:43:884None[Sandbox] Process order. (Serial=14755, Empire=4, Order=Order='OrderGoTo', Entity=#94796, AdditionalFlags='IgnoreFogOfWar', Path='[53, 35] --> [54, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:43:901None[Sandbox] Process order. (Serial=14756, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:43:914None[Sandbox] Process order. (Serial=14757, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:43:959None[Sandbox] Process order. (Serial=14758, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:43:963None[Sandbox] Process order. (Serial=14759, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:43:968None[Sandbox] Process order. (Serial=14760, Empire=5, Order=Order OrderDisbandUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:44:069None[Sandbox] Process order. (Serial=14761, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[98, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:44:079None[Sandbox] Process order. (Serial=14762, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:44:349None[Sandbox] Process order. (Serial=14763, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:44:411None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:38:44:411None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #96900 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:38:44:439None[Sandbox] Process order. (Serial=14764, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '3492' Constructible: 'Infrastructure_Science_Family03_03' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:44:444None[Sandbox] Process order. (Serial=14765, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '3445' Constructible: 'AirUnit_Era6_Common_MonoplaneFighters' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:44:447None[Sandbox] Process order. (Serial=14766, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:44:453None[Sandbox] Process order. (Serial=14767, Empire=7, Order=Order OrderBattleRetreat - BattleGUID: 98237 EmpireIndex: 7)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:44:480None[Sandbox] Process order. (Serial=14768, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[114, 53]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:44:491None[Sandbox] Process order. (Serial=14769, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:44:510None[Sandbox] Process order. (Serial=14770, Empire=7, Order=Order='OrderGoTo', Entity=#44254, AdditionalFlags='IgnoreFogOfWar', Path='[107, 50] --> [108, 50] --> [109, 50] --> [110, 50] --> [111, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:44:523None[Sandbox] Process order. (Serial=14771, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:44:541NonePresentation Battle 98237: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:38:44:553None[Sandbox] Process order. (Serial=14772, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#98237)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:44:644NonePresentation Battle 98237: Execute action[9]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:38:44:644None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #92311 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:44:644None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #80809 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:44:644None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #92311 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:44:644None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #80809 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:44:645NoneReleasePresentationBattlePreview attacker #92311, defender #80809
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:44:645NoneHidePresentationBattlePreview attacker #92311, defender #80809
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:38:44:645None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #92311 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:44:645None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #80809 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:44:645None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #92311 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:44:645None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #80809 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:38:44:666None[Sandbox] Process order. (Serial=14773, Empire=7, Order=Order='OrderGoTo', Entity=#98155, AdditionalFlags='IgnoreFogOfWar', Path='[129, 38] --> [129, 39] --> [129, 40] --> [129, 41] --> [130, 42] --> [129, 43] --> [130, 44] --> [129, 45] --> [129, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:44:674None[Sandbox] Process order. (Serial=14774, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:44:694None[Sandbox] Process order. (Serial=14775, Empire=8, Order=Order='OrderGoTo', Entity=#50916, AdditionalFlags='IgnoreFogOfWar', Path='[50, 74] --> [50, 75] --> [51, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:44:706None[Sandbox] Process order. (Serial=14776, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:44:734None[Sandbox] Process order. (Serial=14777, Empire=16, Order=Order='OrderGoTo', Entity=#38390, AdditionalFlags='IgnoreFogOfWar', Path='[61, 70] --> [62, 70] --> [63, 70] --> [64, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:44:744None[Sandbox] Process order. (Serial=14778, Empire=16, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:44:771None[Sandbox] Process order. (Serial=14779, Empire=9, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:44:775None[Sandbox] Process order. (Serial=14780, Empire=13, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:44:898NoneAI Synchronization took 50ms at frame 14395 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:38:44:907None[Sandbox] Process order. (Serial=14781, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:44:918None[Sandbox] Process order. (Serial=14782, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:45:241None[Sandbox] Process order. (Serial=14783, Empire=0, Order=Order OrderAirStrikeResultAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:45:311None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #94525 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:38:45:363None[Sandbox] Process order. (Serial=14784, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:45:385None[Sandbox] Process order. (Serial=14785, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:45:537None[Sandbox] Process order. (Serial=14786, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:45:688None[Sandbox] Process order. (Serial=14787, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:45:717None[Sandbox] Process order. (Serial=14788, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:45:759None[Sandbox] Process order. (Serial=14789, Empire=16, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:46:552None[Sandbox] Process order. (Serial=14790, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:46:699None[Sandbox] Process order. (Serial=14791, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:46:769None[Sandbox] Process order. (Serial=14792, Empire=16, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:47:559None[Sandbox] Process order. (Serial=14793, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:47:709None[Sandbox] Process order. (Serial=14794, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:47:779None[Sandbox] Process order. (Serial=14795, Empire=16, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:48:568None[Sandbox] Process order. (Serial=14796, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:48:720None[Sandbox] Process order. (Serial=14797, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:48:744None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:38:48:744None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:38:48:744NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:38:48:932None[Sandbox] Process order. (Serial=14798, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:48:936None[Sandbox] Process order. (Serial=14799, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:49:031None[Sandbox] Process order. (Serial=14800, Empire=6, Order=Order='OrderGoTo', Entity=#83157, AdditionalFlags='IgnoreFogOfWar', Path='[98, 2]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:49:041None[Sandbox] Process order. (Serial=14801, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:49:440None[Sandbox] Process order. (Serial=14802, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:49:446None[Sandbox] Process order. (Serial=14803, Empire=7, Order=Order='OrderGoTo', Entity=#68110, AdditionalFlags='IgnoreFogOfWar', Path='[33, 54] --> [33, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:49:459None[Sandbox] Process order. (Serial=14804, Empire=7, Order=Order='OrderGoTo', Entity=#94503, AdditionalFlags='IgnoreFogOfWar', Path='[62, 17] --> [63, 17] --> [64, 17] --> [65, 17] --> [66, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:49:463None[Sandbox] Process order. (Serial=14805, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:49:476None[Sandbox] Process order. (Serial=14806, Empire=7, Order=Order='OrderGoTo', Entity=#81107, AdditionalFlags='IgnoreFogOfWar', Path='[84, 79] --> [83, 79] --> [82, 79] --> [82, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:49:490None[Sandbox] Process order. (Serial=14807, Empire=7, Order=Order='OrderGoTo', Entity=#90834, AdditionalFlags='IgnoreFogOfWar', Path='[138, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:49:495None[Sandbox] Process order. (Serial=14808, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:49:509None[Sandbox] Process order. (Serial=14809, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:49:529None[Sandbox] Process order. (Serial=14810, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:49:549None[Sandbox] Process order. (Serial=14811, Empire=9, Order=Order='OrderGoTo', Entity=#51422, AdditionalFlags='IgnoreFogOfWar', Path='[125, 20] --> [126, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:49:559None[Sandbox] Process order. (Serial=14812, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:49:591None[Sandbox] Process order. (Serial=14813, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:49:597None[Sandbox] Process order. (Serial=14814, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:49:748NoneAI Synchronization took 63ms at frame 14456 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:38:49:759None[Sandbox] Process order. (Serial=14815, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:49:940None[Sandbox] Process order. (Serial=14816, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[115, 4]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:49:945None[Sandbox] Process order. (Serial=14817, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[123, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:49:959None[Sandbox] Process order. (Serial=14818, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:49:972None[Sandbox] Process order. (Serial=14819, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:50:240None[Sandbox] Process order. (Serial=14820, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[77, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:50:249None[Sandbox] Process order. (Serial=14821, Empire=2, Order=Order='OrderGoTo', Entity=#72549, AdditionalFlags='IgnoreFogOfWar', Path='[143, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:50:253None[Sandbox] Process order. (Serial=14822, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[110, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:50:259None[Sandbox] Process order. (Serial=14823, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:50:279None[Sandbox] Process order. (Serial=14824, Empire=2, Order=Order='OrderGoTo', Entity=#67380, AdditionalFlags='IgnoreFogOfWar', Path='[114, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:50:283None[Sandbox] Process order. (Serial=14825, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:50:295None[Sandbox] Process order. (Serial=14826, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:50:320None[Sandbox] Process order. (Serial=14827, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:50:474None[Sandbox] Process order. (Serial=14828, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:50:505None[Sandbox] Process order. (Serial=14829, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:50:523None[Sandbox] Process order. (Serial=14830, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:50:563None[Sandbox] Process order. (Serial=14831, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:50:614None[Sandbox] Process order. (Serial=14832, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:50:647None[Sandbox] Process order. (Serial=14833, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:50:650None[Sandbox] Process order. (Serial=14834, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[72, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:50:665None[Sandbox] Process order. (Serial=14835, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:50:675None[Sandbox] Process order. (Serial=14836, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:50:767None[Sandbox] Process order. (Serial=14837, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:51:509None[Sandbox] Process order. (Serial=14838, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:51:530None[Sandbox] Process order. (Serial=14839, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:51:774None[Sandbox] Process order. (Serial=14840, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:52:520None[Sandbox] Process order. (Serial=14841, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:52:540None[Sandbox] Process order. (Serial=14842, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:52:782None[Sandbox] Process order. (Serial=14843, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:53:549None[Sandbox] Process order. (Serial=14844, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:53:615None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:38:53:615None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:38:53:615NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:38:53:720None[Sandbox] Process order. (Serial=14845, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[8, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:53:732None[Sandbox] Process order. (Serial=14846, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:53:802None[Sandbox] Process order. (Serial=14847, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:53:807None[Sandbox] Process order. (Serial=14848, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:53:904None[Sandbox] Process order. (Serial=14849, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[97, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:53:914None[Sandbox] Process order. (Serial=14850, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:54:368None[Sandbox] Process order. (Serial=14851, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[114, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:54:378None[Sandbox] Process order. (Serial=14852, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:54:585NoneAI Synchronization took 55ms at frame 14522 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:38:58:383None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:38:58:383None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:38:58:383NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:38:58:540None[Sandbox] Process order. (Serial=14853, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:58:545None[Sandbox] Process order. (Serial=14854, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:59:153NoneAI Synchronization took 45ms at frame 14525 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:38:59:156None[Sandbox] Process order. (Serial=14855, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:59:161None[Sandbox] Process order. (Serial=14856, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:59:165None[Sandbox] Process order. (Serial=14857, Empire=6, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:59:169None[Sandbox] Process order. (Serial=14858, Empire=7, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:59:342None[Sandbox] Process order. (Serial=14859, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[115, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:59:348None[Sandbox] Process order. (Serial=14860, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[122, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:59:363None[Sandbox] Process order. (Serial=14861, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:59:382None[Sandbox] Process order. (Serial=14862, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:59:657None[Sandbox] Process order. (Serial=14863, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[78, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:59:663None[Sandbox] Process order. (Serial=14864, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[109, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:59:677None[Sandbox] Process order. (Serial=14865, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:59:688None[Sandbox] Process order. (Serial=14866, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:59:981None[Sandbox] Process order. (Serial=14867, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[79, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:38:59:989None[Sandbox] Process order. (Serial=14868, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:00:010None[Sandbox] Process order. (Serial=14869, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[71, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:00:030None[Sandbox] Process order. (Serial=14870, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:02:962None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:39:02:962None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:39:02:962NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:39:03:071None[Sandbox] Process order. (Serial=14871, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[8, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:03:080None[Sandbox] Process order. (Serial=14872, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:03:140None[Sandbox] Process order. (Serial=14873, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:03:144None[Sandbox] Process order. (Serial=14874, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:03:240None[Sandbox] Process order. (Serial=14875, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[98, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:03:249None[Sandbox] Process order. (Serial=14876, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:03:661None[Sandbox] Process order. (Serial=14877, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[114, 53]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:03:670None[Sandbox] Process order. (Serial=14878, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:04:047NoneAI Synchronization took 60ms at frame 14558 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:39:07:817None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:39:07:817None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:39:07:817NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:39:08:009None[Sandbox] Process order. (Serial=14879, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:08:014None[Sandbox] Process order. (Serial=14880, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:08:794NoneAI Synchronization took 42ms at frame 14561 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:39:08:972None[Sandbox] Process order. (Serial=14881, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[116, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:08:977None[Sandbox] Process order. (Serial=14882, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[123, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:08:993None[Sandbox] Process order. (Serial=14883, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:09:006None[Sandbox] Process order. (Serial=14884, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:09:265None[Sandbox] Process order. (Serial=14885, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[79, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:09:270None[Sandbox] Process order. (Serial=14886, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[109, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:09:285None[Sandbox] Process order. (Serial=14887, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:09:296None[Sandbox] Process order. (Serial=14888, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:09:590None[Sandbox] Process order. (Serial=14889, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:09:594None[Sandbox] Process order. (Serial=14890, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[72, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:09:610None[Sandbox] Process order. (Serial=14891, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:09:623None[Sandbox] Process order. (Serial=14892, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:12:572None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:39:12:572None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:39:12:572NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:39:12:688None[Sandbox] Process order. (Serial=14893, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[9, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:12:696None[Sandbox] Process order. (Serial=14894, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:12:757None[Sandbox] Process order. (Serial=14895, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:12:762None[Sandbox] Process order. (Serial=14896, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:12:859None[Sandbox] Process order. (Serial=14897, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[99, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:12:869None[Sandbox] Process order. (Serial=14898, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:13:280None[Sandbox] Process order. (Serial=14899, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[114, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:13:290None[Sandbox] Process order. (Serial=14900, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:13:685NoneAI Synchronization took 54ms at frame 14589 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:39:17:459None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:39:17:459None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:39:17:459NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:39:17:634None[Sandbox] Process order. (Serial=14901, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:17:638None[Sandbox] Process order. (Serial=14902, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:18:438NoneAI Synchronization took 48ms at frame 14592 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:39:19:224None[Sandbox] Process order. (Serial=14903, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:19:233None[Sandbox] Process order. (Serial=14904, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:22:219None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:39:22:219None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:39:22:219NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:39:22:391None[Sandbox] Process order. (Serial=14905, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:22:395None[Sandbox] Process order. (Serial=14906, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:22:481None[Sandbox] Process order. (Serial=14907, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[99, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:22:490None[Sandbox] Process order. (Serial=14908, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:22:915None[Sandbox] Process order. (Serial=14909, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[114, 53]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:22:926None[Sandbox] Process order. (Serial=14910, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:23:275NoneAI Synchronization took 50ms at frame 14607 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:39:27:018None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:39:27:018None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:39:27:018NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:39:27:180None[Sandbox] Process order. (Serial=14911, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:27:185None[Sandbox] Process order. (Serial=14912, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:27:254NoneCan't find entity 94389 of ongoing task. Fails the task 44495.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:39:27:270None[Sandbox] Process order. (Serial=14913, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[99, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:27:280None[Sandbox] Process order. (Serial=14914, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:28:107NoneAI Synchronization took 57ms at frame 14614 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:39:28:878None[Sandbox] Process order. (Serial=14915, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:28:889None[Sandbox] Process order. (Serial=14916, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:31:863None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:39:31:863None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:39:31:863NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:39:32:021None[Sandbox] Process order. (Serial=14917, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:32:026None[Sandbox] Process order. (Serial=14918, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:32:554None[Sandbox] Process order. (Serial=14919, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[114, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:32:564None[Sandbox] Process order. (Serial=14920, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:32:934NoneAI Synchronization took 53ms at frame 14625 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:39:36:735None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:39:36:735None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:39:36:735NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:39:36:911None[Sandbox] Process order. (Serial=14921, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:36:916None[Sandbox] Process order. (Serial=14922, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:37:703NoneAI Synchronization took 42ms at frame 14628 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:39:38:457None[Sandbox] Process order. (Serial=14923, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:38:466None[Sandbox] Process order. (Serial=14924, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:41:432None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:39:41:432None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:39:41:432NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:39:41:601None[Sandbox] Process order. (Serial=14925, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:41:605None[Sandbox] Process order. (Serial=14926, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:42:102None[Sandbox] Process order. (Serial=14927, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[113, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:42:112None[Sandbox] Process order. (Serial=14928, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:42:472NoneAI Synchronization took 51ms at frame 14639 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:39:46:260None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:39:46:260None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:39:46:260NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:39:46:429None[Sandbox] Process order. (Serial=14929, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:46:433None[Sandbox] Process order. (Serial=14930, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:47:243NoneAI Synchronization took 45ms at frame 14642 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:39:50:987None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:39:50:987None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:39:50:987NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:39:51:155None[Sandbox] Process order. (Serial=14931, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:51:161None[Sandbox] Process order. (Serial=14932, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:51:969NoneAI Synchronization took 43ms at frame 14645 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:39:55:759None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:39:55:759None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:39:55:759NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:39:55:931None[Sandbox] Process order. (Serial=14933, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:55:935None[Sandbox] Process order. (Serial=14934, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:39:56:726NoneAI Synchronization took 43ms at frame 14648 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:40:00:517None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:40:00:517None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:40:00:517NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:40:00:695None[Sandbox] Process order. (Serial=14935, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:00:699None[Sandbox] Process order. (Serial=14936, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:01:552NoneAI Synchronization took 45ms at frame 14651 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:40:05:361None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:40:05:361None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:40:05:361NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:40:05:521None[Sandbox] Process order. (Serial=14937, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:05:525None[Sandbox] Process order. (Serial=14938, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:06:310NoneAI Synchronization took 42ms at frame 14654 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:40:10:138None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:40:10:138None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:40:10:138NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:40:10:322None[Sandbox] Process order. (Serial=14939, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:10:326None[Sandbox] Process order. (Serial=14940, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:11:138NoneAI Synchronization took 43ms at frame 14657 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:40:14:904None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:40:14:904None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:40:14:904NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:40:15:079None[Sandbox] Process order. (Serial=14941, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:15:084None[Sandbox] Process order. (Serial=14942, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:15:857NoneAI Synchronization took 44ms at frame 14660 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:40:19:631None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:40:19:631None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:40:19:631NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:40:19:803None[Sandbox] Process order. (Serial=14943, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:19:807None[Sandbox] Process order. (Serial=14944, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:20:596NoneAI Synchronization took 43ms at frame 14663 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:40:24:437None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:40:24:437None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:40:24:437NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:40:24:633None[Sandbox] Process order. (Serial=14945, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:24:637None[Sandbox] Process order. (Serial=14946, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:25:520NoneAI Synchronization took 51ms at frame 14666 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:40:29:292None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:40:29:292None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:40:29:292NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:40:29:482None[Sandbox] Process order. (Serial=14947, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:29:487None[Sandbox] Process order. (Serial=14948, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:30:393NoneAI Synchronization took 46ms at frame 14669 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:40:34:251None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:40:34:251None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:40:34:251NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 2.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:40:34:437None[Sandbox] Process order. (Serial=14949, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:34:443None[Sandbox] Process order. (Serial=14950, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:35:308NoneAI Synchronization took 49ms at frame 14672 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:40:39:160None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:40:39:160None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:40:39:160NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:40:39:325None[Sandbox] Process order. (Serial=14951, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:39:329None[Sandbox] Process order. (Serial=14952, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:40:123NoneAI Synchronization took 46ms at frame 14675 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:40:43:958None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:40:43:958None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:40:43:958NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:40:44:122None[Sandbox] Process order. (Serial=14953, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:44:129None[Sandbox] Process order. (Serial=14954, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:44:939NoneAI Synchronization took 43ms at frame 14678 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:40:48:690None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:40:48:690None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:40:48:690NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:40:48:864None[Sandbox] Process order. (Serial=14955, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:48:868None[Sandbox] Process order. (Serial=14956, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:49:665NoneAI Synchronization took 44ms at frame 14681 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:40:53:437None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:40:53:437None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:40:53:437NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:40:53:603None[Sandbox] Process order. (Serial=14957, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:53:607None[Sandbox] Process order. (Serial=14958, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:54:381NoneAI Synchronization took 46ms at frame 14684 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:40:58:113None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:40:58:113None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:40:58:113NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:40:58:274None[Sandbox] Process order. (Serial=14959, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:58:278None[Sandbox] Process order. (Serial=14960, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:40:59:056NoneAI Synchronization took 44ms at frame 14687 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:41:02:814None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:41:02:814None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:41:02:814NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:41:02:994None[Sandbox] Process order. (Serial=14961, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:41:02:998None[Sandbox] Process order. (Serial=14962, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:41:03:765NoneAI Synchronization took 41ms at frame 14690 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:41:07:481None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:41:07:481None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:41:07:481NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 2.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:41:07:670None[Sandbox] Process order. (Serial=14963, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:41:07:675None[Sandbox] Process order. (Serial=14964, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:41:08:466NoneAI Synchronization took 48ms at frame 14693 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:41:12:245None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:41:12:245None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:41:12:245NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:41:12:413None[Sandbox] Process order. (Serial=14965, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:41:12:418None[Sandbox] Process order. (Serial=14966, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:41:13:276NoneAI Synchronization took 43ms at frame 14696 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:41:17:187None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:41:17:187None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:41:17:187NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:41:17:359None[Sandbox] Process order. (Serial=14967, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:41:17:365None[Sandbox] Process order. (Serial=14968, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:41:18:178NoneAI Synchronization took 46ms at frame 14699 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:41:22:067None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:41:22:067None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:41:22:067NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:41:22:233None[Sandbox] Process order. (Serial=14969, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:41:22:239None[Sandbox] Process order. (Serial=14970, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:41:23:040NoneAI Synchronization took 45ms at frame 14702 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:41:26:858None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:41:26:858None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:41:26:858NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:41:27:021None[Sandbox] Process order. (Serial=14971, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:41:27:026None[Sandbox] Process order. (Serial=14972, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:41:27:816NoneAI Synchronization took 48ms at frame 14705 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:41:31:625None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:41:31:625None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:41:31:625NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:41:31:791None[Sandbox] Process order. (Serial=14973, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:41:31:795None[Sandbox] Process order. (Serial=14974, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:41:32:609NoneAI Synchronization took 47ms at frame 14708 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:41:36:443None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:41:36:443None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:41:36:443NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:41:36:615None[Sandbox] Process order. (Serial=14975, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:41:36:621None[Sandbox] Process order. (Serial=14976, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:41:37:401NoneAI Synchronization took 51ms at frame 14711 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:41:41:224None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:41:41:224None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:41:41:224NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:41:41:395None[Sandbox] Process order. (Serial=14977, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:41:41:399None[Sandbox] Process order. (Serial=14978, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:41:42:174NoneAI Synchronization took 42ms at frame 14714 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:41:45:911None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:41:45:911None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:41:45:911NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:41:46:083None[Sandbox] Process order. (Serial=14979, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:41:46:089None[Sandbox] Process order. (Serial=14980, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:41:46:876NoneAI Synchronization took 44ms at frame 14717 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:41:50:644None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:41:50:644None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:41:50:644NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:41:50:813None[Sandbox] Process order. (Serial=14981, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:41:50:817None[Sandbox] Process order. (Serial=14982, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:41:51:603NoneAI Synchronization took 43ms at frame 14720 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:41:55:368None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:41:55:368None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:41:55:368NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:41:55:536None[Sandbox] Process order. (Serial=14983, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:41:55:540None[Sandbox] Process order. (Serial=14984, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:41:56:311NoneAI Synchronization took 40ms at frame 14723 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:42:00:133None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:42:00:133None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:42:00:133NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:42:00:305None[Sandbox] Process order. (Serial=14985, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:00:309None[Sandbox] Process order. (Serial=14986, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:01:084NoneAI Synchronization took 40ms at frame 14726 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:42:04:843None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:42:04:843None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:42:04:843NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:42:05:004None[Sandbox] Process order. (Serial=14987, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:05:009None[Sandbox] Process order. (Serial=14988, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:05:766NoneAI Synchronization took 40ms at frame 14729 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:42:07:716None[Sandbox] Process order. (Serial=14989, Empire=0, Order=Order OrderBattleSetInstantResolve, BattleGuid=#98175, EmpireIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:07:823NonePresentation Battle 98175: Execute action[8]: SetInstantResolveFor. EmpireIndex=0, Value=True. (initialActionType: SetInstantResolveFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:42:07:823NonePresentation Battle 98175: Execute action[9]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:42:07:823NonePresentation Battle 98175: Execute action[10]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:42:07:823NonePresentation Battle 98175: Execute action[11]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:42:07:823None[Preview] PresentationArmy NavalUnit_Era6_Sweden_StealthCorvettes #84184 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:07:823None[Preview] PresentationArmy NavalUnit_Era6_Sweden_StealthCorvettes #84184 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:07:824None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #92425 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:07:824None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #92425 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:07:824None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #96215 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:07:824None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #96215 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:07:824None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #95651 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:07:824None[Preview] PresentationArmy LandUnit_Era2_Common_Envoys #95651 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:07:824NoneReleasePresentationBattlePreview attacker #84184, defender #59730
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:07:824NoneHidePresentationBattlePreview attacker #84184, defender #59730
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:42:07:824None[Preview] PresentationArmy NavalUnit_Era6_Sweden_StealthCorvettes #84184 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:07:824None[Preview] PresentationArmy NavalUnit_Era6_Sweden_StealthCorvettes #84184 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:09:526None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:42:09:526None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:42:09:526NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:42:09:685None[Sandbox] Process order. (Serial=14990, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:09:689None[Sandbox] Process order. (Serial=14991, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:10:375None[Sandbox] Process order. (Serial=14992, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:10:548NoneAI Synchronization took 55ms at frame 14737 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:42:10:729NoneArmy 59730 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Empire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
00:42:11:286None[Sandbox] Process order. (Serial=14993, Empire=3, Order=Order='OrderGoTo', Entity=#95651, AdditionalFlags='IgnoreFogOfWar', Path='[48, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:11:295None[Sandbox] Process order. (Serial=14994, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:13:222None[Sandbox] Process order. (Serial=14995, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:14:284None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:42:14:284None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:42:14:284NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:42:14:472None[Sandbox] Process order. (Serial=14996, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:14:476None[Sandbox] Process order. (Serial=14997, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:15:326NoneAI Synchronization took 48ms at frame 14747 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:42:15:732None[Sandbox] Process order. (Serial=14998, Empire=0, Order=Order OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:15:743None[Sandbox] Process order. (Serial=14999, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:15:794None[Sandbox] Process order. (Serial=15000, Empire=2, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:15:798None[Sandbox] Process order. (Serial=15001, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '41172' Constructible: 'Infrastructure_Military_Family03_01' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:15:813None[Sandbox] Process order. (Serial=15002, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '41172' Constructible: 'LandUnit_Era2_Common_Envoys' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:19:093None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:42:19:093None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:42:19:093NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:42:19:255None[Sandbox] Process order. (Serial=15003, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:19:260None[Sandbox] Process order. (Serial=15004, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:20:114NoneAI Synchronization took 47ms at frame 14759 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:42:23:853None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:42:23:853None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:42:23:853NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:42:24:033None[Sandbox] Process order. (Serial=15005, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:24:037None[Sandbox] Process order. (Serial=15006, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:24:797NoneAI Synchronization took 41ms at frame 14762 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:42:28:575None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:42:28:575None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:42:28:575NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:42:28:746None[Sandbox] Process order. (Serial=15007, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:28:750None[Sandbox] Process order. (Serial=15008, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:29:504NoneAI Synchronization took 41ms at frame 14765 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:42:33:232None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:42:33:232None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:42:33:232NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:42:33:397None[Sandbox] Process order. (Serial=15009, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:33:402None[Sandbox] Process order. (Serial=15010, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:33:559NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:33:560NoneCreatePresentationBattlePreview attacker #96020, defender #58033, ticketnumber #300126.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:33:581NoneRequestAsyncOperation_Completed for ticket #300126.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
00:42:33:581NonePreparePresentationBattlePreview attacker #96020, defender #58033, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:42:33:581NoneRequestAsyncOperation_Dismissed for ticket #300126.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
00:42:33:584UI Steam[UI] The vertical UITable1D '/WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item079/BattlePreviewPin/PinGroup/_BattlePinCompagnon' has its child '_StrengthGauge' anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:AutoArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:42:33:584UI Steam[UI] The vertical UITable1D '/WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item079/BattlePreviewPin/PinGroup/_BattlePinCompagnon' has its child '_StrengthGauge' anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:AutoArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:42:33:584UI Steam[UI] The vertical UITable1D '/WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item079/BattlePreviewPin/PinGroup/_BattlePinCompagnon' has its child '_StrengthGauge' anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:AutoArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:42:34:079NoneDisplayPresentationBattlePreview attacker 96020, defender 58033
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
00:42:34:079None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #96020 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:34:079None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #96020 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:42:34:079None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #96020 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:34:079None[Preview] PresentationArmy NavalUnit_Era6_Common_Destroyer #85577 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:34:079None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Singapore #85577 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:42:34:079None[Preview] PresentationArmy NavalUnit_Era6_Common_Destroyer #85577 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:34:079None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #86054 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:34:079None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #86054 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:42:34:079None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #86054 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:34:079None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #93128 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:34:079None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #93128 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:42:34:079None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #93128 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:34:079None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #92433 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:34:079None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #92433 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:42:34:079None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #92433 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:34:128NonePreview Loading completed attacker 96020, defender 58033
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
00:42:34:170NoneAI Synchronization took 39ms at frame 14768 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:42:35:879NoneHidePresentationBattlePreview for ticket #300126 with current ticket #300126.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:42:35:879NoneHidePresentationBattlePreview attacker #96020, defender #58033
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:42:35:879None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #96020 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:35:879None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #96020 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:35:879None[Preview] PresentationArmy NavalUnit_Era6_Common_Destroyer #85577 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:35:879None[Preview] PresentationArmy NavalUnit_Era6_Common_Destroyer #85577 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:35:879None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #86054 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:35:879None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #86054 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:35:879None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #93128 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:35:879None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #93128 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:35:879None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #92433 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:35:879None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #92433 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:35:879None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #72929 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:42:35:879None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #34704 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:42:35:879None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #23987 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:42:35:880None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #21131 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:42:35:880None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #94371 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:42:35:880NoneReleasePresentationBattlePreview attacker #96020, defender #58033
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:35:880None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #96020 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:35:880None[Preview] PresentationArmy NavalUnit_Era6_Common_Destroyer #85577 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:35:880None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #86054 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:35:880None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #93128 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:35:880None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #92433 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:42:37:864None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:42:37:864None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:42:37:864NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 2.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:42:38:038None[Sandbox] Process order. (Serial=15011, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:38:043None[Sandbox] Process order. (Serial=15012, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:38:801NoneAI Synchronization took 39ms at frame 14771 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:42:42:550None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:42:42:550None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:42:42:550NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:42:42:712None[Sandbox] Process order. (Serial=15013, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:42:717None[Sandbox] Process order. (Serial=15014, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:43:469NoneAI Synchronization took 39ms at frame 14774 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:42:47:224None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:42:47:224None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:42:47:224NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:42:47:392None[Sandbox] Process order. (Serial=15015, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:47:396None[Sandbox] Process order. (Serial=15016, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:48:143NoneAI Synchronization took 42ms at frame 14777 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:42:51:867None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:42:51:867None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:42:51:867NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:42:52:046None[Sandbox] Process order. (Serial=15017, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:52:050None[Sandbox] Process order. (Serial=15018, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:52:827NoneAI Synchronization took 39ms at frame 14780 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:42:56:659None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:42:56:659None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:42:56:659NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:42:56:847None[Sandbox] Process order. (Serial=15019, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:56:851None[Sandbox] Process order. (Serial=15020, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:42:57:591NoneAI Synchronization took 40ms at frame 14783 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:43:01:474None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:43:01:474None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:43:01:474NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:43:01:639None[Sandbox] Process order. (Serial=15021, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:01:643None[Sandbox] Process order. (Serial=15022, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:02:416NoneAI Synchronization took 41ms at frame 14786 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:43:03:902NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:03:902NoneCreatePresentationBattlePreview attacker #96020, defender #11785, ticketnumber #300485.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:03:929NoneRequestAsyncOperation_Completed for ticket #300485.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
00:43:03:929NonePreparePresentationBattlePreview attacker #96020, defender #11785, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:43:03:929NoneRequestAsyncOperation_Dismissed for ticket #300485.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
00:43:03:933UI Steam[UI] The vertical UITable1D '/WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item080/BattlePreviewPin/PinGroup/_BattlePinCompagnon' has its child '_StrengthGauge' anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:AutoArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:43:03:933UI Steam[UI] The vertical UITable1D '/WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item080/BattlePreviewPin/PinGroup/_BattlePinCompagnon' has its child '_StrengthGauge' anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:AutoArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:43:03:933UI Steam[UI] The vertical UITable1D '/WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item080/BattlePreviewPin/PinGroup/_BattlePinCompagnon' has its child '_StrengthGauge' anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:AutoArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:43:03:934UI Steam[UI] The vertical UITable1D '/WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item080/BattlePreviewPin/PinGroup/_BattlePinCompagnon' has its child '_StrengthGauge' anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:AutoArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime() Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPin:RefreshPinState(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPin:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:43:03:934UI Steam[UI] The vertical UITable1D '/WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item080/BattlePreviewPin/PinGroup/_BattlePinCompagnon' has its child '_StrengthGauge' anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:AutoArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime() Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPin:RefreshPinState(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPin:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:43:04:435NoneDisplayPresentationBattlePreview attacker 96020, defender 11785
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
00:43:04:435None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #96020 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:04:435None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #96020 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:43:04:435None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #96020 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:04:435None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #92433 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:04:435None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #92433 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:43:04:435None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #92433 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:04:435None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #93128 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:04:435None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #93128 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:43:04:435None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #93128 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:04:435None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #86054 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:04:435None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #86054 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:43:04:435None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #86054 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:04:435None[Preview] PresentationArmy NavalUnit_Era6_Common_Destroyer #85577 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:04:435None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Singapore #85577 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:43:04:435None[Preview] PresentationArmy NavalUnit_Era6_Common_Destroyer #85577 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:04:483NonePreview Loading completed attacker 96020, defender 11785
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
00:43:04:627NoneHidePresentationBattlePreview for ticket #300485 with current ticket #300485.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:43:04:627NoneHidePresentationBattlePreview attacker #96020, defender #11785
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:43:04:627None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #96020 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:04:627None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #96020 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:04:627None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #92433 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:04:627None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #92433 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:04:628None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #93128 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:04:628None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #93128 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:04:628None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #86054 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:04:628None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #86054 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:04:628None[Preview] PresentationArmy NavalUnit_Era6_Common_Destroyer #85577 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:04:628None[Preview] PresentationArmy NavalUnit_Era6_Common_Destroyer #85577 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:04:628None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #72929 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:43:04:628None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #34704 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:43:04:628None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #23987 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:43:04:628None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #21131 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:43:04:628None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #94371 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:43:04:628NoneReleasePresentationBattlePreview attacker #96020, defender #11785
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:04:628None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #96020 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:04:628None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #92433 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:04:628None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #93128 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:04:628None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #86054 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:04:628None[Preview] PresentationArmy NavalUnit_Era6_Common_Destroyer #85577 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:43:06:206None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:43:06:206None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:43:06:206NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:43:06:377None[Sandbox] Process order. (Serial=15023, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:06:381None[Sandbox] Process order. (Serial=15024, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:07:148NoneAI Synchronization took 43ms at frame 14789 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:43:10:892None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:43:10:892None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:43:10:892NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:43:11:059None[Sandbox] Process order. (Serial=15025, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:11:064None[Sandbox] Process order. (Serial=15026, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:11:826NoneAI Synchronization took 39ms at frame 14792 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:43:12:702None[Sandbox] Process order. (Serial=15027, Empire=0, Order=Order='OrderGoTo', Entity=#98161, path='[24, 23] --> [24, 22] --> [23, 21] --> [23, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:12:710None[Sandbox] Process order. (Serial=15028, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:13:719None[Sandbox] Process order. (Serial=15029, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:14:729None[Sandbox] Process order. (Serial=15030, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:15:572None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:43:15:572None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:43:15:572NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:43:15:731None[Sandbox] Process order. (Serial=15031, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:15:735None[Sandbox] Process order. (Serial=15032, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:15:739None[Sandbox] Process order. (Serial=15033, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:16:677NoneAI Synchronization took 47ms at frame 14805 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:43:20:588None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:43:20:588None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:43:20:588NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:43:20:770None[Sandbox] Process order. (Serial=15034, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:20:774None[Sandbox] Process order. (Serial=15035, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:21:407None[Sandbox] Process order. (Serial=15036, Empire=0, Order=Order OrderUseAirport)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:21:597NoneAI Synchronization took 52ms at frame 14811 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:43:24:868None[Sandbox] Process order. (Serial=15037, Empire=0, Order=Order='OrderGoToAndMerge', Entity=#98161, path='[51, 39] --> [52, 40] --> [52, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:24:887None[Sandbox] Process order. (Serial=15038, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:25:541None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:43:25:541None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:43:25:541NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:43:25:730None[Sandbox] Process order. (Serial=15039, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:25:734None[Sandbox] Process order. (Serial=15040, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:25:892None[Sandbox] Process order. (Serial=15041, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:26:580NoneAI Synchronization took 54ms at frame 14822 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:43:26:899None[Sandbox] Process order. (Serial=15042, Empire=0, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:30:272None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:43:30:272None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:43:30:272NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:43:30:453None[Sandbox] Process order. (Serial=15043, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:30:457None[Sandbox] Process order. (Serial=15044, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:31:300NoneAI Synchronization took 50ms at frame 14828 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:43:35:001None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:43:35:001None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:43:35:001NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:43:35:157None[Sandbox] Process order. (Serial=15045, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:35:161None[Sandbox] Process order. (Serial=15046, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:35:911NoneAI Synchronization took 41ms at frame 14831 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:43:39:613None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:43:39:613None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:43:39:613NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:43:39:801None[Sandbox] Process order. (Serial=15047, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:39:806None[Sandbox] Process order. (Serial=15048, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:39:872None[Sandbox] Process order. (Serial=15049, Empire=0, Order=Order='OrderGoTo', Entity=#88179, path='[53, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:39:886None[Sandbox] Process order. (Serial=15050, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:40:644NoneAI Synchronization took 48ms at frame 14838 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:43:44:410None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:43:44:410None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:43:44:410NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:43:44:589None[Sandbox] Process order. (Serial=15051, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:44:593None[Sandbox] Process order. (Serial=15052, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:45:369NoneAI Synchronization took 39ms at frame 14841 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:43:45:948None[Sandbox] Process order. (Serial=15053, Empire=0, Order=Order='OrderGoToAndMerge', Entity=#93125, path='[54, 40] --> [53, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:45:958None[Sandbox] Process order. (Serial=15054, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:46:966None[Sandbox] Process order. (Serial=15055, Empire=0, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:48:200None[Sandbox] Process order. (Serial=15056, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:49:079None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:43:49:079None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:43:49:079NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:43:49:560None[Sandbox] Process order. (Serial=15057, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:49:563None[Sandbox] Process order. (Serial=15058, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:50:472NoneAI Synchronization took 47ms at frame 14854 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:43:51:638None[Sandbox] Process order. (Serial=15059, Empire=0, Order=Order='OrderGoTo', Entity=#96020, path='[63, 8] --> [62, 8] --> [61, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:51:647None[Sandbox] Process order. (Serial=15060, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:52:659None[Sandbox] Process order. (Serial=15061, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:53:667None[Sandbox] Process order. (Serial=15062, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:54:222None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:43:54:222None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:43:54:222NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:43:54:392None[Sandbox] Process order. (Serial=15063, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:54:396None[Sandbox] Process order. (Serial=15064, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:55:251NoneAI Synchronization took 48ms at frame 14867 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:43:59:038None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:43:59:038None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:43:59:038NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:43:59:220None[Sandbox] Process order. (Serial=15065, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:43:59:224None[Sandbox] Process order. (Serial=15066, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:00:005NoneAI Synchronization took 39ms at frame 14870 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:44:00:549None[Sandbox] Process order. (Serial=15067, Empire=0, Order=Order='OrderGoTo', Entity=#96020, path='[62, 9] --> [63, 9] --> [64, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:00:560None[Sandbox] Process order. (Serial=15068, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:01:566None[Sandbox] Process order. (Serial=15069, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:01:698None[Sandbox] Process order. (Serial=15070, Empire=0, Order=Order='OrderGoTo', Entity=#96020, path='[61, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:01:707None[Sandbox] Process order. (Serial=15071, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:02:331None[Sandbox] Process order. (Serial=15072, Empire=0, Order=Order OrderCancelArmyMovement)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:03:148None[Sandbox] Process order. (Serial=15073, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:03:733None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:44:03:733None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:44:03:733NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:44:03:899None[Sandbox] Process order. (Serial=15074, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:03:903None[Sandbox] Process order. (Serial=15075, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:04:741NoneAI Synchronization took 48ms at frame 14890 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:44:05:564None[Sandbox] Process order. (Serial=15076, Empire=0, Order=Order='OrderGoTo', Entity=#88178, path='[60, 9] --> [61, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:05:574None[Sandbox] Process order. (Serial=15077, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:06:580None[Sandbox] Process order. (Serial=15078, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:08:020None[Sandbox] Process order. (Serial=15079, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:08:497None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:44:08:497None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:44:08:497NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:44:08:669None[Sandbox] Process order. (Serial=15080, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:08:673None[Sandbox] Process order. (Serial=15081, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:09:515NoneAI Synchronization took 47ms at frame 14903 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:44:13:273None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:44:13:273None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:44:13:273NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:44:13:440None[Sandbox] Process order. (Serial=15082, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:13:445None[Sandbox] Process order. (Serial=15083, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:14:241NoneAI Synchronization took 40ms at frame 14906 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:44:17:953None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:44:17:953None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:44:17:953NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:44:18:127None[Sandbox] Process order. (Serial=15084, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:18:131None[Sandbox] Process order. (Serial=15085, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:18:889NoneAI Synchronization took 39ms at frame 14909 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:44:22:629None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:44:22:629None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:44:22:629NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:44:22:793None[Sandbox] Process order. (Serial=15086, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:22:797None[Sandbox] Process order. (Serial=15087, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:23:538NoneAI Synchronization took 40ms at frame 14912 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:44:27:258None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:44:27:258None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:44:27:258NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:44:27:449None[Sandbox] Process order. (Serial=15088, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:27:453None[Sandbox] Process order. (Serial=15089, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:28:208NoneAI Synchronization took 39ms at frame 14915 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:44:31:956None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:44:31:956None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:44:31:956NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:44:32:130None[Sandbox] Process order. (Serial=15090, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:32:134None[Sandbox] Process order. (Serial=15091, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:32:896NoneAI Synchronization took 39ms at frame 14918 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:44:36:100None[Sandbox] Process order. (Serial=15092, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '7562' Constructible: 'Infrastructure_Military_Family02_03' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:36:190None[Sandbox] Process order. (Serial=15093, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:36:599None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:44:36:599None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:44:36:599NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:44:36:771None[Sandbox] Process order. (Serial=15094, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:36:775None[Sandbox] Process order. (Serial=15095, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:37:520NoneAI Synchronization took 40ms at frame 14927 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:44:41:281None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:44:41:281None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:44:41:281NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:44:41:444None[Sandbox] Process order. (Serial=15096, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:41:448None[Sandbox] Process order. (Serial=15097, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:42:196NoneAI Synchronization took 39ms at frame 14930 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:44:45:933None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:44:45:933None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:44:45:933NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:44:46:110None[Sandbox] Process order. (Serial=15098, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:46:114None[Sandbox] Process order. (Serial=15099, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:46:866NoneAI Synchronization took 39ms at frame 14933 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:44:50:573None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:44:50:573None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:44:50:573NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:44:50:739None[Sandbox] Process order. (Serial=15100, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:50:750None[Sandbox] Process order. (Serial=15101, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:51:505NoneAI Synchronization took 39ms at frame 14936 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:44:55:230None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:44:55:230None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:44:55:230NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:44:55:410None[Sandbox] Process order. (Serial=15102, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:55:414None[Sandbox] Process order. (Serial=15103, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:44:56:178NoneAI Synchronization took 40ms at frame 14939 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:44:59:934None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:44:59:934None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:44:59:934NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:45:00:133None[Sandbox] Process order. (Serial=15104, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:00:137None[Sandbox] Process order. (Serial=15105, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:00:923NoneAI Synchronization took 39ms at frame 14942 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:45:04:691None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:45:04:691None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:45:04:691NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:45:04:860None[Sandbox] Process order. (Serial=15106, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:04:864None[Sandbox] Process order. (Serial=15107, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:05:624NoneAI Synchronization took 40ms at frame 14945 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:45:09:371None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:45:09:371None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:45:09:371NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:45:09:544None[Sandbox] Process order. (Serial=15108, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:09:547None[Sandbox] Process order. (Serial=15109, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:10:296NoneAI Synchronization took 39ms at frame 14948 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:45:14:060None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:45:14:060None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:45:14:060NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:45:14:247None[Sandbox] Process order. (Serial=15110, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:14:251None[Sandbox] Process order. (Serial=15111, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:14:996NoneAI Synchronization took 40ms at frame 14951 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:45:17:481None[Sandbox] Process order. (Serial=15112, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:17:823None[Sandbox] Process order. (Serial=15113, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:18:688None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:45:18:688None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:45:18:688NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:45:18:867None[Sandbox] Process order. (Serial=15114, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:18:873None[Sandbox] Process order. (Serial=15115, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:19:650NoneAI Synchronization took 40ms at frame 14960 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:45:20:301None[Sandbox] Process order. (Serial=15116, Empire=0, Order=Order='OrderDiplomaticAction', Action='RefuseDemands', OtherEmpire=#3.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:20:341None[Sandbox] Process order. (Serial=15117, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:23:383None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:45:23:383None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:45:23:383NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:45:23:557None[Sandbox] Process order. (Serial=15118, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:23:561None[Sandbox] Process order. (Serial=15119, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:24:346NoneAI Synchronization took 40ms at frame 14969 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:45:25:112None[Sandbox] Process order. (Serial=15120, Empire=3, Order=Order='OrderDiplomaticAction', Action='WithdrawDemands', OtherEmpire=#0.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:25:125None[Sandbox] Process order. (Serial=15121, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:28:159None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:45:28:159None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:45:28:159NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:45:28:332None[Sandbox] Process order. (Serial=15122, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:28:337None[Sandbox] Process order. (Serial=15123, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:29:119NoneAI Synchronization took 48ms at frame 14975 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:45:32:849None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:45:32:849None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:45:32:849NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:45:33:031None[Sandbox] Process order. (Serial=15124, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:33:035None[Sandbox] Process order. (Serial=15125, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:33:790NoneAI Synchronization took 41ms at frame 14978 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:45:33:798None[Sandbox] Process order. (Serial=15126, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:37:516None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:45:37:516None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:45:37:516NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:45:37:689None[Sandbox] Process order. (Serial=15127, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:37:693None[Sandbox] Process order. (Serial=15128, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:38:446NoneAI Synchronization took 40ms at frame 14984 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:45:42:206None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:45:42:206None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:45:42:206NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:45:42:372None[Sandbox] Process order. (Serial=15129, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:42:377None[Sandbox] Process order. (Serial=15130, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:43:155NoneAI Synchronization took 41ms at frame 14987 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:45:46:983None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:45:46:983None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:45:46:983NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:45:47:162None[Sandbox] Process order. (Serial=15131, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:47:166None[Sandbox] Process order. (Serial=15132, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:47:946NoneAI Synchronization took 43ms at frame 14990 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:45:51:694None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:45:51:694None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:45:51:694NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:45:51:871None[Sandbox] Process order. (Serial=15133, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:51:875None[Sandbox] Process order. (Serial=15134, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:52:648NoneAI Synchronization took 44ms at frame 14993 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:45:56:434None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:45:56:434None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:45:56:434NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:45:56:612None[Sandbox] Process order. (Serial=15135, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:56:616None[Sandbox] Process order. (Serial=15136, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:45:57:381NoneAI Synchronization took 40ms at frame 14996 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:46:01:118None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:46:01:118None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:46:01:118NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:46:01:302None[Sandbox] Process order. (Serial=15137, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:01:307None[Sandbox] Process order. (Serial=15138, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:02:136NoneAI Synchronization took 41ms at frame 14999 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:46:05:884None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:46:05:884None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:46:05:884NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:46:06:064None[Sandbox] Process order. (Serial=15139, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:06:069None[Sandbox] Process order. (Serial=15140, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:06:824NoneAI Synchronization took 42ms at frame 15002 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:46:10:592None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:46:10:592None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:46:10:592NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:46:10:796None[Sandbox] Process order. (Serial=15141, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:10:800None[Sandbox] Process order. (Serial=15142, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:11:599NoneAI Synchronization took 42ms at frame 15005 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:46:15:416None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:46:15:416None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:46:15:416NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:46:15:584None[Sandbox] Process order. (Serial=15143, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:15:587None[Sandbox] Process order. (Serial=15144, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:16:362NoneAI Synchronization took 41ms at frame 15008 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:46:20:141None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:46:20:141None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:46:20:141NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:46:20:340None[Sandbox] Process order. (Serial=15145, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:20:344None[Sandbox] Process order. (Serial=15146, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:21:110NoneAI Synchronization took 43ms at frame 15011 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:46:24:848None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:46:24:848None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:46:24:848NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:46:25:022None[Sandbox] Process order. (Serial=15147, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:25:029None[Sandbox] Process order. (Serial=15148, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:25:773None[Empire 3] Too many AI decisions needed (100 > 100).
Amplitude.Mercury.AI.AIController:LateUpdate()
00:46:25:817NoneAI Synchronization took 40ms at frame 15014 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:46:25:818None[Sandbox] Process order. (Serial=15149, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:29:574None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:46:29:574None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:46:29:574NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:46:30:507NoneAI Synchronization took 44ms at frame 15020 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:46:30:516None[Sandbox] Process order. (Serial=15150, Empire=-1, Order=Order OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:30:567NoneAI Synchronization took 46ms at frame 15021 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:46:30:609NoneAI Synchronization took 41ms at frame 15022 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:46:30:656NoneAI Synchronization took 40ms at frame 15023 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:46:30:697NoneAI Synchronization took 40ms at frame 15024 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:46:30:742NoneAI Synchronization took 41ms at frame 15025 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:46:30:856None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #98328 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:46:30:856None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #98321 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:46:30:924NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:46:30:924NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:46:32:299None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Mississippi #96388 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:46:32:328None[Sandbox] Process order. (Serial=15151, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:460NoneAI Synchronization took 1109ms at frame 15037 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:46:33:654None[Sandbox] Process order. (Serial=15152, Empire=1, Order=Order='OrderGoTo', Entity=#95182, AdditionalFlags='IgnoreFogOfWar', Path='[12, 14] --> [13, 14] --> [14, 14] --> [15, 14] --> [16, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:658None[Sandbox] Process order. (Serial=15153, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '49662' Constructible: 'Extension_ArtificialWonderParticipation_Era6_ONU' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:663None[Sandbox] Process order. (Serial=15154, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '6456' Constructible: 'LandUnit_Era5_BritishEmpire_Redcoats' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:667None[Sandbox] Process order. (Serial=15155, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3521' Constructible: 'AirUnit_Era5_Common_Biplanes' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:672None[Sandbox] Process order. (Serial=15156, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '5516' Constructible: 'NavalUnit_Era5_Common_SteamFrigates' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:676None[Sandbox] Process order. (Serial=15157, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:680None[Sandbox] Process order. (Serial=15158, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:686None[Sandbox] Process order. (Serial=15159, Empire=1, Order=Order='OrderGoTo', Entity=#76379, AdditionalFlags='IgnoreFogOfWar', Path='[83, 39] --> [84, 39] --> [85, 39] --> [86, 40] --> [86, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:705None[Sandbox] Process order. (Serial=15160, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[116, 4]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:709None[Sandbox] Process order. (Serial=15161, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[122, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:713None[Sandbox] Process order. (Serial=15162, Empire=1, Order=Order='OrderGoTo', Entity=#88568, AdditionalFlags='IgnoreFogOfWar', Path='[112, 46] --> [112, 45] --> [113, 44] --> [113, 43] --> [114, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:719None[Sandbox] Process order. (Serial=15163, Empire=1, Order=Order='OrderGoTo', Entity=#70377, AdditionalFlags='IgnoreFogOfWar', Path='[116, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:724None[Sandbox] Process order. (Serial=15164, Empire=1, Order=Order='OrderGoTo', Entity=#97763, AdditionalFlags='IgnoreFogOfWar', Path='[122, 10] --> [121, 11] --> [121, 12] --> [120, 13] --> [120, 14] --> [119, 15] --> [119, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:729None[Sandbox] Process order. (Serial=15165, Empire=1, Order=Order='OrderGoTo', Entity=#98143, AdditionalFlags='IgnoreFogOfWar', Path='[134, 21] --> [135, 20] --> [135, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:733None[Sandbox] Process order. (Serial=15166, Empire=1, Order=Order='OrderGoTo', Entity=#82712, AdditionalFlags='IgnoreFogOfWar', Path='[79, 39] --> [78, 39] --> [77, 39] --> [76, 39] --> [75, 39] --> [74, 39] --> [73, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:737None[Sandbox] Process order. (Serial=15167, Empire=1, Order=Order='OrderGoTo', Entity=#95772, AdditionalFlags='IgnoreFogOfWar', Path='[123, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:742None[Sandbox] Process order. (Serial=15168, Empire=1, Order=Order='OrderGoTo', Entity=#40080, AdditionalFlags='IgnoreFogOfWar', Path='[130, 30] --> [129, 31] --> [129, 32] --> [128, 33] --> [128, 34] --> [127, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:746None[Sandbox] Process order. (Serial=15169, Empire=1, Order=Order='OrderGoTo', Entity=#86699, AdditionalFlags='IgnoreFogOfWar', Path='[129, 34] --> [130, 34] --> [130, 33] --> [131, 33] --> [132, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:750None[Sandbox] Process order. (Serial=15170, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:761None[Sandbox] Process order. (Serial=15171, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:770None[Sandbox] Process order. (Serial=15172, Empire=1, Order=Order='OrderGoTo', Entity=#97547, AdditionalFlags='IgnoreFogOfWar', Path='[92, 29] --> [93, 28] --> [94, 28] --> [94, 27] --> [95, 26] --> [95, 25] --> [96, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:774None[Sandbox] Process order. (Serial=15173, Empire=1, Order=Order='OrderGoTo', Entity=#98141, AdditionalFlags='IgnoreFogOfWar', Path='[117, 38] --> [118, 38] --> [119, 38] --> [120, 38] --> [121, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:780None[Sandbox] Process order. (Serial=15174, Empire=1, Order=Order='OrderGoTo', Entity=#81192, AdditionalFlags='IgnoreFogOfWar', Path='[147, 25] --> [147, 24] --> [146, 23] --> [146, 22] --> [145, 21] --> [145, 20] --> [144, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:785None[Sandbox] Process order. (Serial=15175, Empire=1, Order=Order='OrderGoTo', Entity=#98316, AdditionalFlags='IgnoreFogOfWar', Path='[106, 36] --> [107, 36] --> [107, 35] --> [108, 34] --> [109, 34] --> [109, 35] --> [110, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:804None[Sandbox] Process order. (Serial=15176, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:815None[Sandbox] Process order. (Serial=15177, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:828None[Sandbox] Process order. (Serial=15178, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:837None[Sandbox] Process order. (Serial=15179, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:848None[Sandbox] Process order. (Serial=15180, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:859None[Sandbox] Process order. (Serial=15181, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:870None[Sandbox] Process order. (Serial=15182, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:880None[Sandbox] Process order. (Serial=15183, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:892None[Sandbox] Process order. (Serial=15184, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:902None[Sandbox] Process order. (Serial=15185, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:912None[Sandbox] Process order. (Serial=15186, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:924None[Sandbox] Process order. (Serial=15187, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:935None[Sandbox] Process order. (Serial=15188, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:33:946None[Sandbox] Process order. (Serial=15189, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:085None[Sandbox] Process order. (Serial=15190, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7113' Constructible: 'Infrastructure_Money_Family01_01' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:090None[Sandbox] Process order. (Serial=15191, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '82929' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:093None[Sandbox] Process order. (Serial=15192, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3403' Constructible: 'LandUnit_Era5_Common_SiegeHowitzers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:098None[Sandbox] Process order. (Serial=15193, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '41172' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:102None[Sandbox] Process order. (Serial=15194, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:107None[Sandbox] Process order. (Serial=15195, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:112None[Sandbox] Process order. (Serial=15196, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:117None[Sandbox] Process order. (Serial=15197, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:120None[Sandbox] Process order. (Serial=15198, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:134None[Sandbox] Process order. (Serial=15199, Empire=2, Order=Order='OrderGoTo', Entity=#98323, AdditionalFlags='IgnoreFogOfWar', Path='[141, 73] --> [140, 73] --> [140, 72] --> [140, 71] --> [140, 70] --> [139, 69] --> [139, 68]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:138None[Sandbox] Process order. (Serial=15200, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[79, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:144None[Sandbox] Process order. (Serial=15201, Empire=2, Order=Order='OrderGoTo', Entity=#48546, AdditionalFlags='IgnoreFogOfWar', Path='[128, 79] --> [127, 79] --> [126, 79] --> [125, 79] --> [125, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:149None[Sandbox] Process order. (Serial=15202, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[110, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:152None[Sandbox] Process order. (Serial=15203, Empire=2, Order=Order='OrderGoTo', Entity=#72549, AdditionalFlags='IgnoreFogOfWar', Path='[143, 68] --> [142, 69] --> [142, 70] --> [141, 71] --> [141, 72]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:157None[Sandbox] Process order. (Serial=15204, Empire=2, Order=Order='OrderGoTo', Entity=#62405, AdditionalFlags='IgnoreFogOfWar', Path='[125, 79] --> [126, 79] --> [127, 79] --> [128, 79] --> [129, 79] --> [130, 79] --> [131, 79]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:162None[Sandbox] Process order. (Serial=15205, Empire=2, Order=Order='OrderGoTo', Entity=#96344, AdditionalFlags='IgnoreFogOfWar', Path='[95, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:166None[Sandbox] Process order. (Serial=15206, Empire=2, Order=Order='OrderGoTo', Entity=#82486, AdditionalFlags='IgnoreFogOfWar', Path='[84, 16] --> [85, 16] --> [86, 16] --> [86, 17] --> [87, 18] --> [88, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:170None[Sandbox] Process order. (Serial=15207, Empire=2, Order=Order='OrderGoTo', Entity=#96381, AdditionalFlags='IgnoreFogOfWar', Path='[101, 38] --> [100, 37] --> [100, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:176None[Sandbox] Process order. (Serial=15208, Empire=2, Order=Order='OrderGoTo', Entity=#95709, AdditionalFlags='IgnoreFogOfWar', Path='[89, 24] --> [88, 23] --> [88, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:195None[Sandbox] Process order. (Serial=15209, Empire=2, Order=Order='OrderGoTo', Entity=#97906, AdditionalFlags='IgnoreFogOfWar', Path='[130, 54] --> [131, 54] --> [132, 54] --> [132, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:199None[Sandbox] Process order. (Serial=15210, Empire=2, Order=Order='OrderGoTo', Entity=#96895, AdditionalFlags='IgnoreFogOfWar', Path='[96, 23] --> [97, 24] --> [97, 25] --> [98, 26] --> [98, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:203None[Sandbox] Process order. (Serial=15211, Empire=2, Order=Order='OrderGoTo', Entity=#98163, AdditionalFlags='IgnoreFogOfWar', Path='[130, 78] --> [131, 78] --> [131, 79] --> [132, 79] --> [133, 80]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:207None[Sandbox] Process order. (Serial=15212, Empire=2, Order=Order='OrderGoTo', Entity=#67380, AdditionalFlags='IgnoreFogOfWar', Path='[115, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:212None[Sandbox] Process order. (Serial=15213, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:222None[Sandbox] Process order. (Serial=15214, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:234None[Sandbox] Process order. (Serial=15215, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:244None[Sandbox] Process order. (Serial=15216, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:256None[Sandbox] Process order. (Serial=15217, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:269None[Sandbox] Process order. (Serial=15218, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:280None[Sandbox] Process order. (Serial=15219, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:290None[Sandbox] Process order. (Serial=15220, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:300None[Sandbox] Process order. (Serial=15221, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:310None[Sandbox] Process order. (Serial=15222, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:320None[Sandbox] Process order. (Serial=15223, Empire=2, Order=Order='OrderGoTo', Entity=#79775, AdditionalFlags='IgnoreFogOfWar', Path='[117, 58] --> [117, 57] --> [118, 57] --> [119, 58] --> [119, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:325None[Sandbox] Process order. (Serial=15224, Empire=2, Order=Order='OrderGoTo', Entity=#92311, AdditionalFlags='IgnoreFogOfWar', Path='[0, 68] --> [149, 69] --> [149, 70] --> [148, 71] --> [148, 72]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:346None[Sandbox] Process order. (Serial=15225, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:357None[Sandbox] Process order. (Serial=15226, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:369None[Sandbox] Process order. (Serial=15227, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:381None[Sandbox] Process order. (Serial=15228, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:390None[Sandbox] Process order. (Serial=15229, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:399None[Sandbox] Process order. (Serial=15230, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:649None[Sandbox] Process order. (Serial=15231, Empire=3, Order=Order OrderDisbandUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:658None[Sandbox] Process order. (Serial=15232, Empire=3, Order=Order OrderDisbandUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:668None[Sandbox] Process order. (Serial=15233, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '8436' Constructible: 'Repeatable_Faith' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:672None[Sandbox] Process order. (Serial=15234, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:677None[Sandbox] Process order. (Serial=15235, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:682None[Sandbox] Process order. (Serial=15236, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:686None[Sandbox] Process order. (Serial=15237, Empire=3, Order=Order OrderDiscardCulturalOsmosisEvent)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:690None[Sandbox] Process order. (Serial=15238, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:695None[Sandbox] Process order. (Serial=15239, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:710None[Sandbox] Process order. (Serial=15240, Empire=3, Order=Order='OrderGoTo', Entity=#96033, AdditionalFlags='IgnoreFogOfWar', Path='[54, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:714None[Sandbox] Process order. (Serial=15241, Empire=3, Order=Order='OrderGoTo', Entity=#96386, AdditionalFlags='IgnoreFogOfWar', Path='[80, 13] --> [81, 14] --> [82, 14] --> [83, 14] --> [84, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:720None[Sandbox] Process order. (Serial=15242, Empire=3, Order=Order='OrderGoTo', Entity=#95651, AdditionalFlags='IgnoreFogOfWar', Path='[49, 25] --> [50, 25] --> [51, 25] --> [52, 24] --> [52, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:725None[Sandbox] Process order. (Serial=15243, Empire=3, Order=Order='OrderGoTo', Entity=#91480, AdditionalFlags='IgnoreFogOfWar', Path='[59, 42] --> [58, 43] --> [58, 44] --> [58, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:729None[Sandbox] Process order. (Serial=15244, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[72, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:734None[Sandbox] Process order. (Serial=15245, Empire=3, Order=Order='OrderGoTo', Entity=#96761, AdditionalFlags='IgnoreFogOfWar', Path='[13, 75] --> [12, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:740None[Sandbox] Process order. (Serial=15246, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[77, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:747None[Sandbox] Process order. (Serial=15247, Empire=3, Order=Order='OrderGoTo', Entity=#92423, AdditionalFlags='IgnoreFogOfWar', Path='[81, 68] --> [80, 69] --> [80, 70] --> [80, 71]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:751None[Sandbox] Process order. (Serial=15248, Empire=3, Order=Order='OrderGoTo', Entity=#18122, AdditionalFlags='IgnoreFogOfWar', Path='[82, 75] --> [82, 74] --> [81, 73] --> [81, 72] --> [80, 71]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:755None[Sandbox] Process order. (Serial=15249, Empire=3, Order=Order='OrderGoTo', Entity=#69869, AdditionalFlags='IgnoreFogOfWar', Path='[94, 79]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:761None[Sandbox] Process order. (Serial=15250, Empire=3, Order=Order='OrderGoTo', Entity=#91810, AdditionalFlags='IgnoreFogOfWar', Path='[73, 39] --> [74, 38] --> [73, 37] --> [74, 36] --> [74, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:766None[Sandbox] Process order. (Serial=15251, Empire=3, Order=Order='OrderGoTo', Entity=#72286, AdditionalFlags='IgnoreFogOfWar', Path='[69, 42] --> [69, 41] --> [70, 40] --> [69, 39] --> [70, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:770None[Sandbox] Process order. (Serial=15252, Empire=3, Order=Order='OrderGoTo', Entity=#98158, AdditionalFlags='IgnoreFogOfWar', Path='[49, 56] --> [50, 56] --> [50, 57] --> [51, 57] --> [52, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:774None[Sandbox] Process order. (Serial=15253, Empire=3, Order=Order='OrderGoTo', Entity=#98174, AdditionalFlags='IgnoreFogOfWar', Path='[90, 70] --> [89, 69] --> [89, 68] --> [88, 68] --> [87, 67] --> [87, 66] --> [86, 65]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:791None[Sandbox] Process order. (Serial=15254, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:801None[Sandbox] Process order. (Serial=15255, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:813None[Sandbox] Process order. (Serial=15256, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:823None[Sandbox] Process order. (Serial=15257, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:834None[Sandbox] Process order. (Serial=15258, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:846None[Sandbox] Process order. (Serial=15259, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:857None[Sandbox] Process order. (Serial=15260, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:868None[Sandbox] Process order. (Serial=15261, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:877None[Sandbox] Process order. (Serial=15262, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:889None[Sandbox] Process order. (Serial=15263, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:900None[Sandbox] Process order. (Serial=15264, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:911None[Sandbox] Process order. (Serial=15265, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:921None[Sandbox] Process order. (Serial=15266, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:934None[Sandbox] Process order. (Serial=15267, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:944None[Sandbox] Process order. (Serial=15268, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:955None[Sandbox] Process order. (Serial=15269, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:974None[Sandbox] Process order. (Serial=15270, Empire=3, Order=Order='OrderGoTo', Entity=#81275, AdditionalFlags='IgnoreFogOfWar', Path='[59, 73] --> [59, 74] --> [58, 75] --> [57, 75] --> [57, 76] --> [56, 77] --> [56, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:978None[Sandbox] Process order. (Serial=15271, Empire=3, Order=Order='OrderGoTo', Entity=#66945, AdditionalFlags='IgnoreFogOfWar', Path='[70, 25] --> [70, 24] --> [69, 23] --> [69, 22] --> [68, 21] --> [67, 21] --> [67, 20] --> [66, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:983None[Sandbox] Process order. (Serial=15272, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:34:993None[Sandbox] Process order. (Serial=15273, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:004None[Sandbox] Process order. (Serial=15274, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:016None[Sandbox] Process order. (Serial=15275, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:027None[Sandbox] Process order. (Serial=15276, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:038None[Sandbox] Process order. (Serial=15277, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:050None[Sandbox] Process order. (Serial=15278, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:062None[Sandbox] Process order. (Serial=15279, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:073None[Sandbox] Process order. (Serial=15280, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:085None[Sandbox] Process order. (Serial=15281, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:104None[Sandbox] Process order. (Serial=15282, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:114None[Sandbox] Process order. (Serial=15283, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:223None[Sandbox] Process order. (Serial=15284, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:243None[Sandbox] Process order. (Serial=15285, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:254None[Sandbox] Process order. (Serial=15286, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:274None[Sandbox] Process order. (Serial=15287, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:284None[Sandbox] Process order. (Serial=15288, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:305None[Sandbox] Process order. (Serial=15289, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:327None[Sandbox] Process order. (Serial=15290, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:355None[Sandbox] Process order. (Serial=15291, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:376None[Sandbox] Process order. (Serial=15292, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:397None[Sandbox] Process order. (Serial=15293, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:407None[Sandbox] Process order. (Serial=15294, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:427None[Sandbox] Process order. (Serial=15295, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:801None[Sandbox] Process order. (Serial=15296, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:821None[Sandbox] Process order. (Serial=15297, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:831None[Sandbox] Process order. (Serial=15298, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:852None[Sandbox] Process order. (Serial=15299, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:863None[Sandbox] Process order. (Serial=15300, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:882None[Sandbox] Process order. (Serial=15301, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:897None[Sandbox] Process order. (Serial=15302, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:923None[Sandbox] Process order. (Serial=15303, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:935None[Sandbox] Process order. (Serial=15304, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:953None[Sandbox] Process order. (Serial=15305, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:963None[Sandbox] Process order. (Serial=15306, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:35:987None[Sandbox] Process order. (Serial=15307, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:004None[Sandbox] Process order. (Serial=15308, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:015None[Sandbox] Process order. (Serial=15309, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:035None[Sandbox] Process order. (Serial=15310, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:046None[Sandbox] Process order. (Serial=15311, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:058None[Sandbox] Process order. (Serial=15312, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:074None[Sandbox] Process order. (Serial=15313, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:084None[Sandbox] Process order. (Serial=15314, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:094None[Sandbox] Process order. (Serial=15315, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:114None[Sandbox] Process order. (Serial=15316, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:124None[Sandbox] Process order. (Serial=15317, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:136None[Sandbox] Process order. (Serial=15318, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:153None[Sandbox] Process order. (Serial=15319, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:235None[Sandbox] Process order. (Serial=15320, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:254None[Sandbox] Process order. (Serial=15321, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:274None[Sandbox] Process order. (Serial=15322, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:293None[Sandbox] Process order. (Serial=15323, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:304None[Sandbox] Process order. (Serial=15324, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:325None[Sandbox] Process order. (Serial=15325, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:344None[Sandbox] Process order. (Serial=15326, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:363None[Sandbox] Process order. (Serial=15327, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:384None[Sandbox] Process order. (Serial=15328, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:415None[Sandbox] Process order. (Serial=15329, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:425None[Sandbox] Process order. (Serial=15330, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:443None[Sandbox] Process order. (Serial=15331, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:809None[Sandbox] Process order. (Serial=15332, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:829None[Sandbox] Process order. (Serial=15333, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:849None[Sandbox] Process order. (Serial=15334, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:870None[Sandbox] Process order. (Serial=15335, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:883None[Sandbox] Process order. (Serial=15336, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:910None[Sandbox] Process order. (Serial=15337, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:930None[Sandbox] Process order. (Serial=15338, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:951None[Sandbox] Process order. (Serial=15339, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:971None[Sandbox] Process order. (Serial=15340, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:36:983None[Sandbox] Process order. (Serial=15341, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:011None[Sandbox] Process order. (Serial=15342, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:025None[Sandbox] Process order. (Serial=15343, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:042None[Sandbox] Process order. (Serial=15344, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:053None[Sandbox] Process order. (Serial=15345, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:072None[Sandbox] Process order. (Serial=15346, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:083None[Sandbox] Process order. (Serial=15347, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:103None[Sandbox] Process order. (Serial=15348, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:114None[Sandbox] Process order. (Serial=15349, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:132None[Sandbox] Process order. (Serial=15350, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:142None[Sandbox] Process order. (Serial=15351, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:163None[Sandbox] Process order. (Serial=15352, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:173None[Sandbox] Process order. (Serial=15353, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:285None[Sandbox] Process order. (Serial=15354, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:305None[Sandbox] Process order. (Serial=15355, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:325None[Sandbox] Process order. (Serial=15356, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:344None[Sandbox] Process order. (Serial=15357, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:365None[Sandbox] Process order. (Serial=15358, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:384None[Sandbox] Process order. (Serial=15359, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:404None[Sandbox] Process order. (Serial=15360, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:425None[Sandbox] Process order. (Serial=15361, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:444None[Sandbox] Process order. (Serial=15362, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:464None[Sandbox] Process order. (Serial=15363, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:640None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:46:37:640None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:46:37:640NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:46:37:724None[Sandbox] Process order. (Serial=15364, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:735None[Sandbox] Process order. (Serial=15365, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[8, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:746None[Sandbox] Process order. (Serial=15366, Empire=4, Order=Order='OrderGoTo', Entity=#54845, AdditionalFlags='IgnoreFogOfWar', Path='[24, 46] --> [24, 45] --> [25, 44] --> [25, 43] --> [26, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:765None[Sandbox] Process order. (Serial=15367, Empire=4, Order=Order='OrderGoTo', Entity=#94796, AdditionalFlags='IgnoreFogOfWar', Path='[54, 35] --> [54, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:773None[Sandbox] Process order. (Serial=15368, Empire=4, Order=Order='OrderGoTo', Entity=#98147, AdditionalFlags='IgnoreFogOfWar', Path='[62, 12] --> [62, 11] --> [63, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:780None[Sandbox] Process order. (Serial=15369, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:791None[Sandbox] Process order. (Serial=15370, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:802None[Sandbox] Process order. (Serial=15371, Empire=4, Order=Order='OrderGoTo', Entity=#94501, AdditionalFlags='IgnoreFogOfWar', Path='[56, 43] --> [57, 42] --> [57, 41] --> [58, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:825None[Sandbox] Process order. (Serial=15372, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:838None[Sandbox] Process order. (Serial=15373, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:850None[Sandbox] Process order. (Serial=15374, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:864None[Sandbox] Process order. (Serial=15375, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:884None[Sandbox] Process order. (Serial=15376, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:888None[Sandbox] Process order. (Serial=15377, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:895None[Sandbox] Process order. (Serial=15378, Empire=5, Order=OrderMakeConsulatAgreementAction to Empire 1: Propose ShareDiplomatVision)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:899None[Sandbox] Process order. (Serial=15379, Empire=5, Order=Order='OrderGoTo', Entity=#89382, AdditionalFlags='IgnoreFogOfWar', Path='[76, 11] --> [77, 12] --> [77, 13] --> [78, 14] --> [78, 15] --> [79, 16] --> [79, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:917None[Sandbox] Process order. (Serial=15380, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:929None[Sandbox] Process order. (Serial=15381, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:940None[Sandbox] Process order. (Serial=15382, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:978None[Sandbox] Process order. (Serial=15383, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:37:990None[Sandbox] Process order. (Serial=15384, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:004None[Sandbox] Process order. (Serial=15385, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:017None[Sandbox] Process order. (Serial=15386, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:029None[Sandbox] Process order. (Serial=15387, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:040None[Sandbox] Process order. (Serial=15388, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:066None[Sandbox] Process order. (Serial=15389, Empire=6, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:072None[Sandbox] Process order. (Serial=15390, Empire=6, Order=Order OrderExecuteGrievanceAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:077None[Sandbox] Process order. (Serial=15391, Empire=6, Order=Order='OrderGoTo', Entity=#95391, AdditionalFlags='IgnoreFogOfWar', Path='[73, 62] --> [73, 61] --> [73, 60] --> [73, 59] --> [74, 58] --> [74, 57] --> [75, 56] --> [76, 56] --> [77, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:089None[Sandbox] Process order. (Serial=15392, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[99, 34] --> [98, 35] --> [98, 36] --> [97, 37] --> [96, 37] --> [96, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:101None[Sandbox] Process order. (Serial=15393, Empire=6, Order=Order='OrderGoTo', Entity=#83157, AdditionalFlags='IgnoreFogOfWar', Path='[97, 2]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:115None[Sandbox] Process order. (Serial=15394, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:126None[Sandbox] Process order. (Serial=15395, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:138None[Sandbox] Process order. (Serial=15396, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:149None[Sandbox] Process order. (Serial=15397, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:161None[Sandbox] Process order. (Serial=15398, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:182None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #76379 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:46:38:188None[Sandbox] Process order. (Serial=15399, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:200None[Sandbox] Process order. (Serial=15400, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:212None[Sandbox] Process order. (Serial=15401, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:228None[Sandbox] Process order. (Serial=15402, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:239None[Sandbox] Process order. (Serial=15403, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:250None[Sandbox] Process order. (Serial=15404, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:263None[Sandbox] Process order. (Serial=15405, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:274None[Sandbox] Process order. (Serial=15406, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:284None[Sandbox] Process order. (Serial=15407, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:296None[Sandbox] Process order. (Serial=15408, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:308None[Sandbox] Process order. (Serial=15409, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:332None[Sandbox] Process order. (Serial=15410, Empire=6, Order=Order='OrderGoTo', Entity=#74109, AdditionalFlags='IgnoreFogOfWar', Path='[97, 57] --> [97, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:345None[Sandbox] Process order. (Serial=15411, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:356None[Sandbox] Process order. (Serial=15412, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:368None[Sandbox] Process order. (Serial=15413, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:392None[Sandbox] Process order. (Serial=15414, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:408None[Sandbox] Process order. (Serial=15415, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:420None[Sandbox] Process order. (Serial=15416, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:434None[Sandbox] Process order. (Serial=15417, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:452None[Sandbox] Process order. (Serial=15418, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:461None[Sandbox] Process order. (Serial=15419, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:471None[Sandbox] Process order. (Serial=15420, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:792None[Sandbox] Process order. (Serial=15421, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:833None[Sandbox] Process order. (Serial=15422, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:844None[Sandbox] Process order. (Serial=15423, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:864None[Sandbox] Process order. (Serial=15424, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:873None[Sandbox] Process order. (Serial=15425, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '16116' Constructible: 'Infrastructure_Food_Family03_02' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:878None[Sandbox] Process order. (Serial=15426, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:882None[Sandbox] Process order. (Serial=15427, Empire=7, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:887None[Sandbox] Process order. (Serial=15428, Empire=7, Order=Order='OrderDiplomaticAction', Action='ProposeEndWarTreaty', OtherEmpire=#3.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:893None[Sandbox] Process order. (Serial=15429, Empire=7, Order=Order='OrderGoTo', Entity=#68110, AdditionalFlags='IgnoreFogOfWar', Path='[34, 56] --> [34, 57] --> [34, 58] --> [34, 59] --> [34, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:907None[Sandbox] Process order. (Serial=15430, Empire=7, Order=Order='OrderGoTo', Entity=#94503, AdditionalFlags='IgnoreFogOfWar', Path='[66, 19] --> [67, 19] --> [68, 18] --> [69, 18] --> [70, 18] --> [71, 18] --> [71, 17] --> [72, 17] --> [73, 17] --> [74, 16] --> [74, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:911None[Sandbox] Process order. (Serial=15431, Empire=7, Order=Order='OrderGoTo', Entity=#80809, AdditionalFlags='IgnoreFogOfWar', Path='[149, 59] --> [149, 60] --> [149, 61] --> [149, 62]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:916None[Sandbox] Process order. (Serial=15432, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:930None[Sandbox] Process order. (Serial=15433, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:955None[Sandbox] Process order. (Serial=15434, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[114, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:958None[Sandbox] Process order. (Serial=15435, Empire=7, Order=Order='OrderGoTo', Entity=#23907, AdditionalFlags='IgnoreFogOfWar', Path='[133, 64] --> [132, 64] --> [131, 64] --> [130, 64] --> [129, 64] --> [128, 64] --> [127, 64]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:962None[Sandbox] Process order. (Serial=15436, Empire=7, Order=Order='OrderGoTo', Entity=#90834, AdditionalFlags='IgnoreFogOfWar', Path='[137, 55] --> [137, 54] --> [136, 53] --> [136, 52] --> [135, 51] --> [135, 50] --> [134, 50] --> [133, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:968None[Sandbox] Process order. (Serial=15437, Empire=7, Order=Order='OrderGoTo', Entity=#51056, AdditionalFlags='IgnoreFogOfWar', Path='[117, 65] --> [117, 64] --> [116, 63] --> [116, 62] --> [116, 61] --> [117, 60] --> [117, 59] --> [117, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:975None[Sandbox] Process order. (Serial=15438, Empire=7, Order=Order='OrderGoTo', Entity=#97778, AdditionalFlags='IgnoreFogOfWar', Path='[127, 61] --> [128, 62] --> [127, 63] --> [127, 64] --> [127, 65]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:980None[Sandbox] Process order. (Serial=15439, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:38:989None[Sandbox] Process order. (Serial=15440, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:001None[Sandbox] Process order. (Serial=15441, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:011None[Sandbox] Process order. (Serial=15442, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:021None[Sandbox] Process order. (Serial=15443, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:044None[Sandbox] Process order. (Serial=15444, Empire=7, Order=Order='OrderGoTo', Entity=#94064, AdditionalFlags='IgnoreFogOfWar', Path='[99, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:049None[Sandbox] Process order. (Serial=15445, Empire=7, Order=Order='OrderGoTo', Entity=#82492, AdditionalFlags='IgnoreFogOfWar', Path='[131, 48] --> [131, 49] --> [132, 49] --> [133, 49] --> [134, 49] --> [135, 48] --> [136, 48] --> [137, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:053None[Sandbox] Process order. (Serial=15446, Empire=7, Order=Order='OrderGoTo', Entity=#81107, AdditionalFlags='IgnoreFogOfWar', Path='[82, 79] --> [83, 79] --> [84, 79] --> [85, 80]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:057None[Sandbox] Process order. (Serial=15447, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:068None[Sandbox] Process order. (Serial=15448, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:079None[Sandbox] Process order. (Serial=15449, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:090None[Sandbox] Process order. (Serial=15450, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:100None[Sandbox] Process order. (Serial=15451, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:110None[Sandbox] Process order. (Serial=15452, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:120None[Sandbox] Process order. (Serial=15453, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:124None[Sandbox] Process order. (Serial=15454, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:135None[Sandbox] Process order. (Serial=15455, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:144None[Sandbox] Process order. (Serial=15456, Empire=7, Order=Order OrderCreateAirStrike)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:155None[Sandbox] Process order. (Serial=15457, Empire=7, Order=Order='OrderGoTo', Entity=#44254, AdditionalFlags='IgnoreFogOfWar', Path='[112, 50] --> [113, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:159None[Sandbox] Process order. (Serial=15458, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:170None[Sandbox] Process order. (Serial=15459, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:181None[Sandbox] Process order. (Serial=15460, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:196None[Sandbox] Process order. (Serial=15461, Empire=6, Order=Order OrderCancelAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:199None[Sandbox] Process order. (Serial=15462, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:210None[Sandbox] Process order. (Serial=15463, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:234None[Sandbox] Process order. (Serial=15464, Empire=0, Order=Order OrderAirStrikeStartAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:237None[Sandbox] Process order. (Serial=15465, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:248None[Sandbox] Process order. (Serial=15466, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:258None[Sandbox] Process order. (Serial=15467, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:269None[Sandbox] Process order. (Serial=15468, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:295None[Sandbox] Process order. (Serial=15469, Empire=8, Order=Order='OrderGoTo', Entity=#50916, AdditionalFlags='IgnoreFogOfWar', Path='[52, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:299None[Sandbox] Process order. (Serial=15470, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:309None[Sandbox] Process order. (Serial=15471, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:320None[Sandbox] Process order. (Serial=15472, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:330None[Sandbox] Process order. (Serial=15473, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:356None[Sandbox] Process order. (Serial=15474, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:365None[Sandbox] Process order. (Serial=15475, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:379None[Sandbox] Process order. (Serial=15476, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:388None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #94525 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:46:39:389None[Sandbox] Process order. (Serial=15477, Empire=9, Order=Order='OrderGoTo', Entity=#96910, AdditionalFlags='IgnoreFogOfWar', Path='[123, 22] --> [122, 23] --> [121, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:389None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:46:39:390None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #96900 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:46:39:390None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #98314 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:46:39:393None[Sandbox] Process order. (Serial=15478, Empire=9, Order=Order='OrderGoTo', Entity=#51422, AdditionalFlags='IgnoreFogOfWar', Path='[125, 20] --> [124, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:408None[Sandbox] Process order. (Serial=15479, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:418None[Sandbox] Process order. (Serial=15480, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:430None[Sandbox] Process order. (Serial=15481, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:448None[Sandbox] Process order. (Serial=15482, Empire=13, Order=Order='OrderGoTo', Entity=#5129, AdditionalFlags='IgnoreFogOfWar', Path='[19, 11] --> [20, 11] --> [21, 11] --> [22, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:451None[Sandbox] Process order. (Serial=15483, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:468None[Sandbox] Process order. (Serial=15484, Empire=13, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:488None[Sandbox] Process order. (Serial=15485, Empire=16, Order=Order='OrderGoTo', Entity=#38390, AdditionalFlags='IgnoreFogOfWar', Path='[63, 70] --> [62, 70] --> [61, 70] --> [60, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:498None[Sandbox] Process order. (Serial=15486, Empire=16, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:525None[Sandbox] Process order. (Serial=15487, Empire=10, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:528None[Sandbox] Process order. (Serial=15488, Empire=14, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:533None[Sandbox] Process order. (Serial=15489, Empire=15, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:537None[Sandbox] Process order. (Serial=15490, Empire=18, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:542None[Sandbox] Process order. (Serial=15491, Empire=96, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:668NoneAI Synchronization took 50ms at frame 15172 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:46:39:802None[Sandbox] Process order. (Serial=15492, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:833None[Sandbox] Process order. (Serial=15493, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '49662' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:838None[Sandbox] Process order. (Serial=15494, Empire=1, Order=OrderMakeConsulatAgreementAction to Empire 5: Refuse ShareDiplomatVision)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:843None[Sandbox] Process order. (Serial=15495, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:849None[Sandbox] Process order. (Serial=15496, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:862None[Sandbox] Process order. (Serial=15497, Empire=1, Order=Order='OrderGoTo', Entity=#98316, AdditionalFlags='IgnoreFogOfWar', Path='[110, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:866None[Sandbox] Process order. (Serial=15498, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:923None[Sandbox] Process order. (Serial=15499, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:943None[Sandbox] Process order. (Serial=15500, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:39:984None[Sandbox] Process order. (Serial=15501, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:006None[Sandbox] Process order. (Serial=15502, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:065None[Sandbox] Process order. (Serial=15503, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:084None[Sandbox] Process order. (Serial=15504, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:097None[Sandbox] Process order. (Serial=15505, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:124None[Sandbox] Process order. (Serial=15506, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:135None[Sandbox] Process order. (Serial=15507, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:164None[Sandbox] Process order. (Serial=15508, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:175None[Sandbox] Process order. (Serial=15509, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:183None[Sandbox] Process order. (Serial=15510, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:187None[Sandbox] Process order. (Serial=15511, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:190None[Sandbox] Process order. (Serial=15512, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:194None[Sandbox] Process order. (Serial=15513, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:198None[Sandbox] Process order. (Serial=15514, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:214None[Sandbox] Process order. (Serial=15515, Empire=2, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:222None[Sandbox] Process order. (Serial=15516, Empire=2, Order=Order='OrderGoTo', Entity=#67380, AdditionalFlags='IgnoreFogOfWar', Path='[114, 31] --> [113, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:229None[Sandbox] Process order. (Serial=15517, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:241None[Sandbox] Process order. (Serial=15518, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:254None[Sandbox] Process order. (Serial=15519, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:258NoneArmy 94212 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
00:46:40:263None[Sandbox] Process order. (Serial=15520, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:275None[Sandbox] Process order. (Serial=15521, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:293None[Sandbox] Process order. (Serial=15522, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:304None[Sandbox] Process order. (Serial=15523, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:323None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #94525 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:46:40:323None[Sandbox] Process order. (Serial=15524, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:334None[Sandbox] Process order. (Serial=15525, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:354None[Sandbox] Process order. (Serial=15526, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:374None[Sandbox] Process order. (Serial=15527, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:414None[Sandbox] Process order. (Serial=15528, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:434None[Sandbox] Process order. (Serial=15529, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:464None[Sandbox] Process order. (Serial=15530, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:484None[Sandbox] Process order. (Serial=15531, Empire=13, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:506None[Sandbox] Process order. (Serial=15532, Empire=16, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:612None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:46:40:634None[Sandbox] Process order. (Serial=15533, Empire=3, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:645None[Sandbox] Process order. (Serial=15534, Empire=3, Order=Order='OrderDiplomaticAction', Action='IgnoreTreaty', OtherEmpire=#7.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:650None[Sandbox] Process order. (Serial=15535, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:654None[Sandbox] Process order. (Serial=15536, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:658None[Sandbox] Process order. (Serial=15537, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:664None[Sandbox] Process order. (Serial=15538, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '24915' Constructible: 'NavalUnit_Era5_Common_TorpedoBoats' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:669None[Sandbox] Process order. (Serial=15539, Empire=3, Order=Order='OrderGoTo', Entity=#86526, AdditionalFlags='IgnoreFogOfWar', Path='[74, 40] --> [74, 39] --> [75, 38] --> [74, 37] --> [75, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:684None[Sandbox] Process order. (Serial=15540, Empire=3, Order=Order='OrderGoTo', Entity=#94524, AdditionalFlags='IgnoreFogOfWar', Path='[95, 78] --> [94, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:688None[Sandbox] Process order. (Serial=15541, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:707None[Sandbox] Process order. (Serial=15542, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:814None[Sandbox] Process order. (Serial=15543, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:935None[Sandbox] Process order. (Serial=15544, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:954None[Sandbox] Process order. (Serial=15545, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:40:995None[Sandbox] Process order. (Serial=15546, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:41:014None[Sandbox] Process order. (Serial=15547, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:41:074None[Sandbox] Process order. (Serial=15548, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:41:094None[Sandbox] Process order. (Serial=15549, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:41:115None[Sandbox] Process order. (Serial=15550, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:41:136None[Sandbox] Process order. (Serial=15551, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:41:154None[Sandbox] Process order. (Serial=15552, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:41:175None[Sandbox] Process order. (Serial=15553, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:41:206None[Sandbox] Process order. (Serial=15554, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:41:266None[Sandbox] Process order. (Serial=15555, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:41:287None[Sandbox] Process order. (Serial=15556, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:41:308None[Sandbox] Process order. (Serial=15557, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:41:326None[Sandbox] Process order. (Serial=15558, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:41:340None[Sandbox] Process order. (Serial=15559, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:41:440None[Sandbox] Process order. (Serial=15560, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:41:488None[Sandbox] Process order. (Serial=15561, Empire=13, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:41:519None[Sandbox] Process order. (Serial=15562, Empire=16, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:41:702None[Sandbox] Process order. (Serial=15563, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:41:722None[Sandbox] Process order. (Serial=15564, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:41:823None[Sandbox] Process order. (Serial=15565, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:41:945None[Sandbox] Process order. (Serial=15566, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:42:009None[Sandbox] Process order. (Serial=15567, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:42:024None[Sandbox] Process order. (Serial=15568, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:42:083None[Sandbox] Process order. (Serial=15569, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:42:111None[Sandbox] Process order. (Serial=15570, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:42:133None[Sandbox] Process order. (Serial=15571, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:42:155None[Sandbox] Process order. (Serial=15572, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:42:174None[Sandbox] Process order. (Serial=15573, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:42:194None[Sandbox] Process order. (Serial=15574, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:42:214None[Sandbox] Process order. (Serial=15575, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:42:296None[Sandbox] Process order. (Serial=15576, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:42:316None[Sandbox] Process order. (Serial=15577, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:42:338None[Sandbox] Process order. (Serial=15578, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:42:500None[Sandbox] Process order. (Serial=15579, Empire=13, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:42:528None[Sandbox] Process order. (Serial=15580, Empire=16, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:42:711None[Sandbox] Process order. (Serial=15581, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:42:952None[Sandbox] Process order. (Serial=15582, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:43:033None[Sandbox] Process order. (Serial=15583, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:43:093None[Sandbox] Process order. (Serial=15584, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:43:123None[Sandbox] Process order. (Serial=15585, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:43:143None[Sandbox] Process order. (Serial=15586, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:43:163None[Sandbox] Process order. (Serial=15587, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:43:183None[Sandbox] Process order. (Serial=15588, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:43:223None[Sandbox] Process order. (Serial=15589, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:43:304None[Sandbox] Process order. (Serial=15590, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:43:325None[Sandbox] Process order. (Serial=15591, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:43:656None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:46:43:656None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:46:43:656NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:46:43:714None[Sandbox] Process order. (Serial=15592, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:43:734None[Sandbox] Process order. (Serial=15593, Empire=4, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:43:743None[Sandbox] Process order. (Serial=15594, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:43:754None[Sandbox] Process order. (Serial=15595, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '5536' Constructible: 'Infrastructure_Science_Family02_02' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:43:814None[Sandbox] Process order. (Serial=15596, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:43:818None[Sandbox] Process order. (Serial=15597, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:43:896None[Sandbox] Process order. (Serial=15598, Empire=6, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:44:036None[Sandbox] Process order. (Serial=15599, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:44:129None[Sandbox] Process order. (Serial=15600, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:44:149None[Sandbox] Process order. (Serial=15601, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:44:169None[Sandbox] Process order. (Serial=15602, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:44:188None[Sandbox] Process order. (Serial=15603, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:44:230None[Sandbox] Process order. (Serial=15604, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:44:331None[Sandbox] Process order. (Serial=15605, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:44:360None[Sandbox] Process order. (Serial=15606, Empire=7, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:44:367None[Sandbox] Process order. (Serial=15607, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:44:393None[Sandbox] Process order. (Serial=15608, Empire=7, Order=Order='OrderGoTo', Entity=#94064, AdditionalFlags='IgnoreFogOfWar', Path='[99, 55] --> [100, 54] --> [101, 54] --> [101, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:44:412None[Sandbox] Process order. (Serial=15609, Empire=7, Order=Order='OrderGoTo', Entity=#72411, AdditionalFlags='IgnoreFogOfWar', Path='[142, 35] --> [143, 36] --> [143, 37] --> [143, 38] --> [143, 39] --> [143, 40] --> [142, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:44:416None[Sandbox] Process order. (Serial=15610, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:44:431None[Sandbox] Process order. (Serial=15611, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:44:462None[Sandbox] Process order. (Serial=15612, Empire=8, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:44:585NoneAI Synchronization took 48ms at frame 15340 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:46:44:725None[Sandbox] Process order. (Serial=15613, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:44:774None[Sandbox] Process order. (Serial=15614, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[115, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:44:780None[Sandbox] Process order. (Serial=15615, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[123, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:44:794None[Sandbox] Process order. (Serial=15616, Empire=1, Order=Order OrderUpgradeUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:44:799None[Sandbox] Process order. (Serial=15617, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:44:808None[Sandbox] Process order. (Serial=15618, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:44:823None[Sandbox] Process order. (Serial=15619, Empire=1, Order=Order='OrderGoTo', Entity=#97537, AdditionalFlags='IgnoreFogOfWar', Path='[92, 42] --> [91, 41] --> [91, 40] --> [90, 39] --> [91, 38] --> [91, 37] --> [92, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:44:843None[Sandbox] Process order. (Serial=15620, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:44:925None[Sandbox] Process order. (Serial=15621, Empire=1, Order=Order='OrderGoTo', Entity=#97102, AdditionalFlags='IgnoreFogOfWar', Path='[114, 48] --> [114, 47] --> [115, 47] --> [116, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:44:935None[Sandbox] Process order. (Serial=15622, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:047None[Sandbox] Process order. (Serial=15623, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:139None[Sandbox] Process order. (Serial=15624, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:159None[Sandbox] Process order. (Serial=15625, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:179None[Sandbox] Process order. (Serial=15626, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:199None[Sandbox] Process order. (Serial=15627, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[80, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:213None[Sandbox] Process order. (Serial=15628, Empire=2, Order=Order='OrderGoTo', Entity=#94134, AdditionalFlags='IgnoreFogOfWar', Path='[97, 15] --> [96, 15] --> [96, 16] --> [95, 17] --> [94, 17] --> [94, 18] --> [93, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:218None[Sandbox] Process order. (Serial=15629, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:227None[Sandbox] Process order. (Serial=15630, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[109, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:232None[Sandbox] Process order. (Serial=15631, Empire=2, Order=Order='OrderGoTo', Entity=#96344, AdditionalFlags='IgnoreFogOfWar', Path='[94, 33] --> [94, 32] --> [93, 31] --> [93, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:236None[Sandbox] Process order. (Serial=15632, Empire=2, Order=Order='OrderGoTo', Entity=#96381, AdditionalFlags='IgnoreFogOfWar', Path='[100, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:250None[Sandbox] Process order. (Serial=15633, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:261None[Sandbox] Process order. (Serial=15634, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:271None[Sandbox] Process order. (Serial=15635, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:281None[Sandbox] Process order. (Serial=15636, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:291None[Sandbox] Process order. (Serial=15637, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:304None[Sandbox] Process order. (Serial=15638, Empire=2, Order=Order='OrderGoTo', Entity=#92311, AdditionalFlags='IgnoreFogOfWar', Path='[148, 71] --> [149, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:320None[Sandbox] Process order. (Serial=15639, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:340None[Sandbox] Process order. (Serial=15640, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:415None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #98314 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:46:45:421None[Sandbox] Process order. (Serial=15641, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:441None[Sandbox] Process order. (Serial=15642, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:516None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #96900 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:46:45:583None[Sandbox] Process order. (Serial=15643, Empire=3, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:587None[Sandbox] Process order. (Serial=15644, Empire=3, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:593None[Sandbox] Process order. (Serial=15645, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:600None[Sandbox] Process order. (Serial=15646, Empire=3, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:623None[Sandbox] Process order. (Serial=15647, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '24915' Constructible: 'Infrastructure_Money_Family04_01' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:627None[Sandbox] Process order. (Serial=15648, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '22423' Constructible: 'LandUnit_Era5_BritishEmpire_Redcoats' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:630None[Sandbox] Process order. (Serial=15649, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:636None[Sandbox] Process order. (Serial=15650, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[71, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:640None[Sandbox] Process order. (Serial=15651, Empire=3, Order=Order='OrderGoTo', Entity=#96761, AdditionalFlags='IgnoreFogOfWar', Path='[13, 74] --> [12, 73] --> [12, 72] --> [11, 71] --> [11, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:645None[Sandbox] Process order. (Serial=15652, Empire=3, Order=Order='OrderGoTo', Entity=#92423, AdditionalFlags='IgnoreFogOfWar', Path='[81, 72] --> [81, 73] --> [82, 74]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:649None[Sandbox] Process order. (Serial=15653, Empire=3, Order=Order='OrderGoTo', Entity=#18122, AdditionalFlags='IgnoreFogOfWar', Path='[81, 73]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:663None[Sandbox] Process order. (Serial=15654, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:673None[Sandbox] Process order. (Serial=15655, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:683None[Sandbox] Process order. (Serial=15656, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:694None[Sandbox] Process order. (Serial=15657, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:705None[Sandbox] Process order. (Serial=15658, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:854None[Sandbox] Process order. (Serial=15659, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:45:919None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:46:45:945None[Sandbox] Process order. (Serial=15660, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:46:055None[Sandbox] Process order. (Serial=15661, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:46:165None[Sandbox] Process order. (Serial=15662, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:46:266None[Sandbox] Process order. (Serial=15663, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:46:285None[Sandbox] Process order. (Serial=15664, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:46:305None[Sandbox] Process order. (Serial=15665, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:46:335None[Sandbox] Process order. (Serial=15666, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:46:356None[Sandbox] Process order. (Serial=15667, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:46:428None[Sandbox] Process order. (Serial=15668, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:46:448None[Sandbox] Process order. (Serial=15669, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:46:680None[Sandbox] Process order. (Serial=15670, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:46:700None[Sandbox] Process order. (Serial=15671, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:46:862None[Sandbox] Process order. (Serial=15672, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:46:954None[Sandbox] Process order. (Serial=15673, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:47:065None[Sandbox] Process order. (Serial=15674, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:47:277None[Sandbox] Process order. (Serial=15675, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:47:297None[Sandbox] Process order. (Serial=15676, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:47:438None[Sandbox] Process order. (Serial=15677, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:47:458None[Sandbox] Process order. (Serial=15678, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:47:711None[Sandbox] Process order. (Serial=15679, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:47:873None[Sandbox] Process order. (Serial=15680, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:47:962None[Sandbox] Process order. (Serial=15681, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:48:074None[Sandbox] Process order. (Serial=15682, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:48:285None[Sandbox] Process order. (Serial=15683, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:48:305None[Sandbox] Process order. (Serial=15684, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:48:468None[Sandbox] Process order. (Serial=15685, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:48:598None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:46:48:598None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:46:48:598NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:46:48:683None[Sandbox] Process order. (Serial=15686, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:48:691None[Sandbox] Process order. (Serial=15687, Empire=4, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:48:700None[Sandbox] Process order. (Serial=15688, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[7, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:48:705None[Sandbox] Process order. (Serial=15689, Empire=4, Order=Order='OrderGoTo', Entity=#94796, AdditionalFlags='IgnoreFogOfWar', Path='[53, 35] --> [54, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:48:717None[Sandbox] Process order. (Serial=15690, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:48:727None[Sandbox] Process order. (Serial=15691, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:48:742None[Sandbox] Process order. (Serial=15692, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:48:773None[Sandbox] Process order. (Serial=15693, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:48:777None[Sandbox] Process order. (Serial=15694, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:48:863None[Sandbox] Process order. (Serial=15695, Empire=6, Order=Order='OrderGoTo', Entity=#83157, AdditionalFlags='IgnoreFogOfWar', Path='[98, 2] --> [98, 3] --> [99, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:48:873None[Sandbox] Process order. (Serial=15696, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:48:893None[Sandbox] Process order. (Serial=15697, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:49:021NoneCan't find entity 97894 of ongoing task. Fails the task 125116.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:46:49:084None[Sandbox] Process order. (Serial=15698, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:49:117None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #96900 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:46:49:117None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #98314 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:46:49:285None[Sandbox] Process order. (Serial=15699, Empire=7, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:49:297None[Sandbox] Process order. (Serial=15700, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[114, 53]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:49:317None[Sandbox] Process order. (Serial=15701, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:49:328None[Sandbox] Process order. (Serial=15702, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:49:395None[Sandbox] Process order. (Serial=15703, Empire=7, Order=Order='OrderGoTo', Entity=#44254, AdditionalFlags='IgnoreFogOfWar', Path='[114, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:49:405None[Sandbox] Process order. (Serial=15704, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:49:424None[Sandbox] Process order. (Serial=15705, Empire=8, Order=Order='OrderGoTo', Entity=#50916, AdditionalFlags='IgnoreFogOfWar', Path='[51, 76] --> [50, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:49:435None[Sandbox] Process order. (Serial=15706, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:49:463None[Sandbox] Process order. (Serial=15707, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:49:466None[Sandbox] Process order. (Serial=15708, Empire=9, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:49:470None[Sandbox] Process order. (Serial=15709, Empire=13, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:49:474None[Sandbox] Process order. (Serial=15710, Empire=16, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:49:502None[Sandbox] Process order. (Serial=15711, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:49:640NoneAI Synchronization took 48ms at frame 15471 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:46:49:727None[Sandbox] Process order. (Serial=15712, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:49:748None[Sandbox] Process order. (Serial=15713, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:49:879None[Sandbox] Process order. (Serial=15714, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:49:900None[Sandbox] Process order. (Serial=15715, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:50:120None[Sandbox] Process order. (Serial=15716, Empire=2, Order=Order='OrderGoTo', Entity=#67380, AdditionalFlags='IgnoreFogOfWar', Path='[114, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:50:129None[Sandbox] Process order. (Serial=15717, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:50:160None[Sandbox] Process order. (Serial=15718, Empire=0, Order=Order OrderAirStrikeResultAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:50:215None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #94525 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:46:50:215None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:46:50:340None[Sandbox] Process order. (Serial=15719, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:50:440None[Sandbox] Process order. (Serial=15720, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:50:512None[Sandbox] Process order. (Serial=15721, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:50:532None[Sandbox] Process order. (Serial=15722, Empire=3, Order=Order='OrderGoTo', Entity=#93957, AdditionalFlags='IgnoreFogOfWar', Path='[94, 78] --> [95, 78] --> [95, 77] --> [96, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:50:542None[Sandbox] Process order. (Serial=15723, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:50:884None[Sandbox] Process order. (Serial=15724, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:50:904None[Sandbox] Process order. (Serial=15725, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:51:555None[Sandbox] Process order. (Serial=15726, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:52:564None[Sandbox] Process order. (Serial=15727, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:53:235None[Sandbox] Process order. (Serial=15728, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:53:502None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:46:53:502None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:46:53:502NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:46:53:574None[Sandbox] Process order. (Serial=15729, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:53:685None[Sandbox] Process order. (Serial=15730, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:53:689None[Sandbox] Process order. (Serial=15731, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:54:167None[Sandbox] Process order. (Serial=15732, Empire=7, Order=Order='OrderGoTo', Entity=#68110, AdditionalFlags='IgnoreFogOfWar', Path='[34, 61] --> [35, 62] --> [35, 63]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:54:179None[Sandbox] Process order. (Serial=15733, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:54:342None[Sandbox] Process order. (Serial=15734, Empire=7, Order=Order='OrderGoTo', Entity=#98155, AdditionalFlags='IgnoreFogOfWar', Path='[128, 47] --> [128, 48] --> [127, 49] --> [126, 49] --> [125, 49] --> [125, 50] --> [124, 50] --> [123, 50] --> [122, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:54:345None[Sandbox] Process order. (Serial=15735, Empire=7, Order=Order='OrderGoTo', Entity=#81107, AdditionalFlags='IgnoreFogOfWar', Path='[84, 79] --> [83, 79] --> [82, 79]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:54:360None[Sandbox] Process order. (Serial=15736, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:54:372None[Sandbox] Process order. (Serial=15737, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:54:391None[Sandbox] Process order. (Serial=15738, Empire=9, Order=Order='OrderGoTo', Entity=#51422, AdditionalFlags='IgnoreFogOfWar', Path='[125, 20] --> [126, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:54:396None[Sandbox] Process order. (Serial=15739, Empire=9, Order=Order='OrderGoTo', Entity=#96910, AdditionalFlags='IgnoreFogOfWar', Path='[122, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:54:410None[Sandbox] Process order. (Serial=15740, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:54:422None[Sandbox] Process order. (Serial=15741, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:54:561NoneAI Synchronization took 49ms at frame 15525 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:46:54:744None[Sandbox] Process order. (Serial=15742, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[115, 4]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:54:754None[Sandbox] Process order. (Serial=15743, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[122, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:54:758None[Sandbox] Process order. (Serial=15744, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:54:775None[Sandbox] Process order. (Serial=15745, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:55:064None[Sandbox] Process order. (Serial=15746, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[79, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:55:074None[Sandbox] Process order. (Serial=15747, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[110, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:55:079None[Sandbox] Process order. (Serial=15748, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:55:095None[Sandbox] Process order. (Serial=15749, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:55:187None[Sandbox] Process order. (Serial=15750, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:55:368None[Sandbox] Process order. (Serial=15751, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:55:388None[Sandbox] Process order. (Serial=15752, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:55:429None[Sandbox] Process order. (Serial=15753, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:55:501None[Sandbox] Process order. (Serial=15754, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:55:512None[Sandbox] Process order. (Serial=15755, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[72, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:55:516None[Sandbox] Process order. (Serial=15756, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:55:542None[Sandbox] Process order. (Serial=15757, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:56:195None[Sandbox] Process order. (Serial=15758, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:56:374None[Sandbox] Process order. (Serial=15759, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:56:395None[Sandbox] Process order. (Serial=15760, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:57:408None[Sandbox] Process order. (Serial=15761, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:58:423None[Sandbox] Process order. (Serial=15762, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:58:464None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:46:58:464None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:46:58:464NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:46:58:554None[Sandbox] Process order. (Serial=15763, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[7, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:58:564None[Sandbox] Process order. (Serial=15764, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:58:634None[Sandbox] Process order. (Serial=15765, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:58:638None[Sandbox] Process order. (Serial=15766, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:59:138None[Sandbox] Process order. (Serial=15767, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[114, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:59:143None[Sandbox] Process order. (Serial=15768, Empire=7, Order=Order='OrderGoTo', Entity=#44254, AdditionalFlags='IgnoreFogOfWar', Path='[115, 50] --> [116, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:59:158None[Sandbox] Process order. (Serial=15769, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:59:172None[Sandbox] Process order. (Serial=15770, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:59:211None[Sandbox] Process order. (Serial=15771, Empire=6, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:46:59:330NoneAI Synchronization took 48ms at frame 15579 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:46:59:432None[Sandbox] Process order. (Serial=15772, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:00:164None[Sandbox] Process order. (Serial=15773, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:00:445None[Sandbox] Process order. (Serial=15774, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:01:455None[Sandbox] Process order. (Serial=15775, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:02:470None[Sandbox] Process order. (Serial=15776, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:03:222None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:47:03:222None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:47:03:222NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:47:03:395None[Sandbox] Process order. (Serial=15777, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:03:399None[Sandbox] Process order. (Serial=15778, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:03:948None[Sandbox] Process order. (Serial=15779, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:03:951None[Sandbox] Process order. (Serial=15780, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:03:956None[Sandbox] Process order. (Serial=15781, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:04:068NoneAI Synchronization took 49ms at frame 15600 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:47:04:253None[Sandbox] Process order. (Serial=15782, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[115, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:04:257None[Sandbox] Process order. (Serial=15783, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[122, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:04:273None[Sandbox] Process order. (Serial=15784, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:04:285None[Sandbox] Process order. (Serial=15785, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:04:584None[Sandbox] Process order. (Serial=15786, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[79, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:04:594None[Sandbox] Process order. (Serial=15787, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:04:610None[Sandbox] Process order. (Serial=15788, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[109, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:04:626None[Sandbox] Process order. (Serial=15789, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:05:021None[Sandbox] Process order. (Serial=15790, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[79, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:05:026None[Sandbox] Process order. (Serial=15791, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[73, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:05:041None[Sandbox] Process order. (Serial=15792, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:05:051None[Sandbox] Process order. (Serial=15793, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:08:036None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:47:08:036None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:47:08:036NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:47:08:137None[Sandbox] Process order. (Serial=15794, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[8, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:08:145None[Sandbox] Process order. (Serial=15795, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:08:217None[Sandbox] Process order. (Serial=15796, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:08:222None[Sandbox] Process order. (Serial=15797, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:08:723None[Sandbox] Process order. (Serial=15798, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[113, 53]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:08:733None[Sandbox] Process order. (Serial=15799, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:08:910NoneAI Synchronization took 48ms at frame 15625 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:47:12:853None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:47:12:853None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:47:12:853NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:47:13:035None[Sandbox] Process order. (Serial=15800, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:13:039None[Sandbox] Process order. (Serial=15801, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:13:811NoneAI Synchronization took 43ms at frame 15628 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:47:13:814None[Sandbox] Process order. (Serial=15802, Empire=7, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:13:984None[Sandbox] Process order. (Serial=15803, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[116, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:13:995None[Sandbox] Process order. (Serial=15804, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[122, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:13:999None[Sandbox] Process order. (Serial=15805, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:14:015None[Sandbox] Process order. (Serial=15806, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:14:317None[Sandbox] Process order. (Serial=15807, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[78, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:14:325None[Sandbox] Process order. (Serial=15808, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:14:336None[Sandbox] Process order. (Serial=15809, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[109, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:14:349None[Sandbox] Process order. (Serial=15810, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:14:735None[Sandbox] Process order. (Serial=15811, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:14:740None[Sandbox] Process order. (Serial=15812, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[74, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:14:756None[Sandbox] Process order. (Serial=15813, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:14:767None[Sandbox] Process order. (Serial=15814, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:17:769None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:47:17:769None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:47:17:769NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:47:17:873None[Sandbox] Process order. (Serial=15815, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[9, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:17:882None[Sandbox] Process order. (Serial=15816, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:17:933None[Sandbox] Process order. (Serial=15817, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:17:937None[Sandbox] Process order. (Serial=15818, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:18:417None[Sandbox] Process order. (Serial=15819, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[113, 54]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:18:427None[Sandbox] Process order. (Serial=15820, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:18:761NoneAI Synchronization took 48ms at frame 15656 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:47:21:090None[Sandbox] Process order. (Serial=15821, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '21999' Constructible: 'Infrastructure_Military_Family02_03' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:22:653None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:47:22:653None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:47:22:653NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:47:22:808None[Sandbox] Process order. (Serial=15822, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:22:812None[Sandbox] Process order. (Serial=15823, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:23:584NoneAI Synchronization took 41ms at frame 15662 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:47:24:473None[Sandbox] Process order. (Serial=15824, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[79, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:24:482None[Sandbox] Process order. (Serial=15825, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:27:479None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:47:27:479None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:47:27:479NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:47:27:635None[Sandbox] Process order. (Serial=15826, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:27:639None[Sandbox] Process order. (Serial=15827, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:28:113None[Sandbox] Process order. (Serial=15828, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[114, 54]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:28:121None[Sandbox] Process order. (Serial=15829, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:28:475NoneAI Synchronization took 48ms at frame 15673 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:47:32:393None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:47:32:393None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:47:32:393NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:47:32:569None[Sandbox] Process order. (Serial=15830, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:32:573None[Sandbox] Process order. (Serial=15831, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:33:340NoneAI Synchronization took 41ms at frame 15676 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:47:34:258None[Sandbox] Process order. (Serial=15832, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:34:268None[Sandbox] Process order. (Serial=15833, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:37:249None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:47:37:249None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:47:37:249NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:47:37:405None[Sandbox] Process order. (Serial=15834, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:37:409None[Sandbox] Process order. (Serial=15835, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:37:877None[Sandbox] Process order. (Serial=15836, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[113, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:37:885None[Sandbox] Process order. (Serial=15837, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:38:234NoneAI Synchronization took 51ms at frame 15687 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:47:42:146None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:47:42:146None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:47:42:146NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:47:42:325None[Sandbox] Process order. (Serial=15838, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:42:329None[Sandbox] Process order. (Serial=15839, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:43:072NoneAI Synchronization took 41ms at frame 15690 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:47:43:998None[Sandbox] Process order. (Serial=15840, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:44:007None[Sandbox] Process order. (Serial=15841, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:47:008None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:47:47:008None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:47:47:008NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:47:47:177None[Sandbox] Process order. (Serial=15842, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:47:182None[Sandbox] Process order. (Serial=15843, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:47:670None[Sandbox] Process order. (Serial=15844, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[113, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:47:680None[Sandbox] Process order. (Serial=15845, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:48:009NoneAI Synchronization took 49ms at frame 15701 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:47:51:981None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:47:51:981None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:47:51:981NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:47:52:148None[Sandbox] Process order. (Serial=15846, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:52:153None[Sandbox] Process order. (Serial=15847, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:52:890NoneAI Synchronization took 41ms at frame 15704 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:47:56:875None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:47:56:875None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:47:56:875NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:47:57:028None[Sandbox] Process order. (Serial=15848, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:57:032None[Sandbox] Process order. (Serial=15849, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:57:531None[Sandbox] Process order. (Serial=15850, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[112, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:57:543None[Sandbox] Process order. (Serial=15851, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:47:57:877NoneAI Synchronization took 48ms at frame 15711 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:48:01:767None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:48:01:767None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:48:01:767NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:48:01:936None[Sandbox] Process order. (Serial=15852, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:01:940None[Sandbox] Process order. (Serial=15853, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:02:687NoneAI Synchronization took 40ms at frame 15714 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:48:06:621None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:48:06:621None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:48:06:621NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:48:06:796None[Sandbox] Process order. (Serial=15854, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:06:800None[Sandbox] Process order. (Serial=15855, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:07:541NoneAI Synchronization took 41ms at frame 15717 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:48:11:428None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:48:11:428None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:48:11:428NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:48:11:594None[Sandbox] Process order. (Serial=15856, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:11:598None[Sandbox] Process order. (Serial=15857, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:12:352NoneAI Synchronization took 39ms at frame 15720 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:48:16:301None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:48:16:301None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:48:16:301NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:48:16:468None[Sandbox] Process order. (Serial=15858, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:16:472None[Sandbox] Process order. (Serial=15859, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:17:220NoneAI Synchronization took 47ms at frame 15723 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:48:20:142None[Sandbox] Process order. (Serial=15860, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '22013' Constructible: 'Infrastructure_Industry_Family06_01' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:20:235None[Sandbox] Process order. (Serial=15861, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:21:164None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:48:21:164None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:48:21:164NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:48:21:350None[Sandbox] Process order. (Serial=15862, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:21:354None[Sandbox] Process order. (Serial=15863, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:22:105NoneAI Synchronization took 40ms at frame 15732 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:48:24:103None[Sandbox] Process order. (Serial=15864, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:26:050None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:48:26:050None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:48:26:050NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:48:26:207None[Sandbox] Process order. (Serial=15865, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:26:212None[Sandbox] Process order. (Serial=15866, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:26:948NoneAI Synchronization took 41ms at frame 15738 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:48:30:834None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:48:30:834None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:48:30:834NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:48:31:028None[Sandbox] Process order. (Serial=15867, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:31:032None[Sandbox] Process order. (Serial=15868, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:31:817NoneAI Synchronization took 45ms at frame 15741 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:48:35:780None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:48:35:780None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:48:35:780NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:48:35:958None[Sandbox] Process order. (Serial=15869, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:35:962None[Sandbox] Process order. (Serial=15870, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:36:725NoneAI Synchronization took 48ms at frame 15744 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:48:40:650None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:48:40:650None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:48:40:650NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:48:40:816None[Sandbox] Process order. (Serial=15871, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:40:820None[Sandbox] Process order. (Serial=15872, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:41:584NoneAI Synchronization took 40ms at frame 15747 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:48:45:474None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:48:45:474None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:48:45:474NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:48:45:639None[Sandbox] Process order. (Serial=15873, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:45:643None[Sandbox] Process order. (Serial=15874, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:46:400NoneAI Synchronization took 43ms at frame 15750 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:48:50:331None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:48:50:331None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:48:50:331NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:48:50:498None[Sandbox] Process order. (Serial=15875, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:50:504None[Sandbox] Process order. (Serial=15876, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:51:272NoneAI Synchronization took 40ms at frame 15753 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:48:55:187None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:48:55:187None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:48:55:187NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:48:55:369None[Sandbox] Process order. (Serial=15877, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:55:373None[Sandbox] Process order. (Serial=15878, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:48:56:152NoneAI Synchronization took 40ms at frame 15756 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:49:00:138None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:49:00:138None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:49:00:138NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:49:00:314None[Sandbox] Process order. (Serial=15879, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:00:318None[Sandbox] Process order. (Serial=15880, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:01:095NoneAI Synchronization took 43ms at frame 15759 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:49:05:002None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:49:05:002None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:49:05:002NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:49:05:184None[Sandbox] Process order. (Serial=15881, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:05:188None[Sandbox] Process order. (Serial=15882, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:06:050NoneAI Synchronization took 46ms at frame 15762 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:49:10:000None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:49:10:000None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:49:10:000NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:49:10:180None[Sandbox] Process order. (Serial=15883, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:10:184None[Sandbox] Process order. (Serial=15884, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:10:938NoneAI Synchronization took 39ms at frame 15765 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:49:14:870None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:49:14:870None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:49:14:870NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:49:15:049None[Sandbox] Process order. (Serial=15885, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:15:053None[Sandbox] Process order. (Serial=15886, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:15:826NoneAI Synchronization took 45ms at frame 15768 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:49:19:707None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:49:19:707None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:49:19:707NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:49:19:877None[Sandbox] Process order. (Serial=15887, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:19:882None[Sandbox] Process order. (Serial=15888, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:20:643NoneAI Synchronization took 41ms at frame 15771 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:49:24:577None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:49:24:577None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:49:24:577NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:49:24:748None[Sandbox] Process order. (Serial=15889, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:24:753None[Sandbox] Process order. (Serial=15890, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:25:524NoneAI Synchronization took 42ms at frame 15774 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:49:29:452None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:49:29:452None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:49:29:452NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:49:29:649None[Sandbox] Process order. (Serial=15891, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:29:655None[Sandbox] Process order. (Serial=15892, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:30:421NoneAI Synchronization took 41ms at frame 15777 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:49:34:304None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:49:34:304None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:49:34:304NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:49:34:470None[Sandbox] Process order. (Serial=15893, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:34:475None[Sandbox] Process order. (Serial=15894, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:35:239NoneAI Synchronization took 45ms at frame 15780 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:49:39:153None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:49:39:153None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:49:39:153NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:49:39:320None[Sandbox] Process order. (Serial=15895, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:39:324None[Sandbox] Process order. (Serial=15896, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:40:073NoneAI Synchronization took 40ms at frame 15783 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:49:44:018None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:49:44:018None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:49:44:018NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:49:44:177None[Sandbox] Process order. (Serial=15897, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:44:181None[Sandbox] Process order. (Serial=15898, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:44:945NoneAI Synchronization took 43ms at frame 15786 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:49:48:818None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:49:48:818None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:49:48:818NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:49:48:979None[Sandbox] Process order. (Serial=15899, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:48:984None[Sandbox] Process order. (Serial=15900, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:49:726NoneAI Synchronization took 40ms at frame 15789 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:49:53:632None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:49:53:632None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:49:53:632NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:49:53:817None[Sandbox] Process order. (Serial=15901, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:53:824None[Sandbox] Process order. (Serial=15902, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:54:661NoneAI Synchronization took 44ms at frame 15792 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:49:58:665None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:49:58:665None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:49:58:665NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:49:58:856None[Sandbox] Process order. (Serial=15903, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:58:860None[Sandbox] Process order. (Serial=15904, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:49:59:630NoneAI Synchronization took 42ms at frame 15795 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:50:03:529None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:50:03:529None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:50:03:529NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:50:03:687None[Sandbox] Process order. (Serial=15905, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:50:03:693None[Sandbox] Process order. (Serial=15906, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:50:04:478NoneAI Synchronization took 42ms at frame 15798 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:50:08:463None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:50:08:463None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:50:08:463NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:50:08:652None[Sandbox] Process order. (Serial=15907, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:50:08:656None[Sandbox] Process order. (Serial=15908, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:50:09:436NoneAI Synchronization took 43ms at frame 15801 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:50:13:384None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:50:13:384None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:50:13:384NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:50:13:544None[Sandbox] Process order. (Serial=15909, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:50:13:549None[Sandbox] Process order. (Serial=15910, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:50:14:311NoneAI Synchronization took 42ms at frame 15804 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:50:18:205None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:50:18:205None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:50:18:205NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:50:18:369None[Sandbox] Process order. (Serial=15911, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:50:18:373None[Sandbox] Process order. (Serial=15912, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:50:19:123NoneAI Synchronization took 44ms at frame 15807 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:50:23:045None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:50:23:045None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:50:23:045NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:50:23:217None[Sandbox] Process order. (Serial=15913, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:50:23:222None[Sandbox] Process order. (Serial=15914, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:50:23:994NoneAI Synchronization took 42ms at frame 15810 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:50:27:909None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:50:27:909None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:50:27:909NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:50:28:080None[Sandbox] Process order. (Serial=15915, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:50:28:084None[Sandbox] Process order. (Serial=15916, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:50:28:880NoneAI Synchronization took 51ms at frame 15813 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:50:32:921None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:50:32:921None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:50:32:921NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:50:33:081None[Sandbox] Process order. (Serial=15917, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:50:33:087None[Sandbox] Process order. (Serial=15918, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:50:33:907NoneAI Synchronization took 41ms at frame 15816 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:50:37:892None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:50:37:892None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:50:37:892NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:50:38:051None[Sandbox] Process order. (Serial=15919, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:50:38:056None[Sandbox] Process order. (Serial=15920, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:50:38:803NoneAI Synchronization took 41ms at frame 15819 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:50:42:722None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:50:42:722None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:50:42:722NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:50:42:884None[Sandbox] Process order. (Serial=15921, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:50:42:887None[Sandbox] Process order. (Serial=15922, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:50:43:642NoneAI Synchronization took 46ms at frame 15822 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:50:47:513None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:50:47:513None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:50:47:513NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:50:47:681None[Sandbox] Process order. (Serial=15923, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:50:47:685None[Sandbox] Process order. (Serial=15924, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:50:48:468NoneAI Synchronization took 41ms at frame 15825 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:50:52:401None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:50:52:401None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:50:52:401NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:50:52:582None[Sandbox] Process order. (Serial=15925, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:50:52:586None[Sandbox] Process order. (Serial=15926, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:50:53:350NoneAI Synchronization took 40ms at frame 15828 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:50:57:259None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:50:57:259None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:50:57:259NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:50:57:446None[Sandbox] Process order. (Serial=15927, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:50:57:450None[Sandbox] Process order. (Serial=15928, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:50:58:212NoneAI Synchronization took 40ms at frame 15831 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:51:02:141None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:51:02:141None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:51:02:141NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:51:02:313None[Sandbox] Process order. (Serial=15929, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:51:02:317None[Sandbox] Process order. (Serial=15930, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:51:03:101NoneAI Synchronization took 46ms at frame 15834 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:51:07:033None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:51:07:033None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:51:07:033NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:51:07:192None[Sandbox] Process order. (Serial=15931, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:51:07:196None[Sandbox] Process order. (Serial=15932, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:51:07:952NoneAI Synchronization took 40ms at frame 15837 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:51:11:888None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:51:11:888None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:51:11:888NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:51:12:051None[Sandbox] Process order. (Serial=15933, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:51:12:057None[Sandbox] Process order. (Serial=15934, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:51:12:831NoneAI Synchronization took 45ms at frame 15840 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:51:16:754None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:51:16:754None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:51:16:754NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:51:16:931None[Sandbox] Process order. (Serial=15935, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:51:16:935None[Sandbox] Process order. (Serial=15936, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:51:17:692NoneAI Synchronization took 40ms at frame 15843 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:51:21:615None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:51:21:615None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:51:21:615NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:51:21:782None[Sandbox] Process order. (Serial=15937, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:51:21:786None[Sandbox] Process order. (Serial=15938, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:51:22:546NoneAI Synchronization took 41ms at frame 15846 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:51:26:407None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:51:26:407None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:51:26:407NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:51:26:592None[Sandbox] Process order. (Serial=15939, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:51:26:596None[Sandbox] Process order. (Serial=15940, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:51:27:357NoneAI Synchronization took 39ms at frame 15849 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:51:31:218None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:51:31:218None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:51:31:218NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:51:31:394None[Sandbox] Process order. (Serial=15941, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:51:31:400None[Sandbox] Process order. (Serial=15942, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:51:32:167NoneAI Synchronization took 42ms at frame 15852 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:51:36:099None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:51:36:099None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:51:36:099NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:51:36:283None[Sandbox] Process order. (Serial=15943, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:51:36:287None[Sandbox] Process order. (Serial=15944, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:51:37:031NoneAI Synchronization took 40ms at frame 15855 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:51:40:936None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:51:40:936None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:51:40:936NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:51:41:103None[Sandbox] Process order. (Serial=15945, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:51:41:108None[Sandbox] Process order. (Serial=15946, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:51:41:866NoneAI Synchronization took 45ms at frame 15858 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:51:45:776None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:51:45:776None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:51:45:776NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:51:45:944None[Sandbox] Process order. (Serial=15947, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:51:45:949None[Sandbox] Process order. (Serial=15948, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:51:46:693NoneAI Synchronization took 40ms at frame 15861 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:51:50:591None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:51:50:591None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:51:50:591NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:51:50:747None[Sandbox] Process order. (Serial=15949, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:51:50:751None[Sandbox] Process order. (Serial=15950, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:51:51:513NoneAI Synchronization took 40ms at frame 15864 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:51:55:342None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:51:55:342None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:51:55:342NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 2.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:51:55:502None[Sandbox] Process order. (Serial=15951, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:51:55:506None[Sandbox] Process order. (Serial=15952, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:51:56:263NoneAI Synchronization took 40ms at frame 15867 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:52:00:149None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:52:00:149None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:52:00:149NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:52:00:309None[Sandbox] Process order. (Serial=15953, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:00:313None[Sandbox] Process order. (Serial=15954, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:01:090NoneAI Synchronization took 46ms at frame 15870 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:52:04:980None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:52:04:980None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:52:04:980NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:52:05:144None[Sandbox] Process order. (Serial=15955, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:05:148None[Sandbox] Process order. (Serial=15956, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:05:894NoneAI Synchronization took 45ms at frame 15873 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:52:09:807None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:52:09:807None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:52:09:807NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:52:09:963None[Sandbox] Process order. (Serial=15957, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:09:967None[Sandbox] Process order. (Serial=15958, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:10:693NoneAI Synchronization took 40ms at frame 15876 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:52:14:598None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:52:14:598None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:52:14:598NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:52:14:764None[Sandbox] Process order. (Serial=15959, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:14:768None[Sandbox] Process order. (Serial=15960, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:15:515NoneAI Synchronization took 42ms at frame 15879 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:52:19:397None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:52:19:397None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:52:19:397NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:52:19:553None[Sandbox] Process order. (Serial=15961, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:19:557None[Sandbox] Process order. (Serial=15962, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:20:316NoneAI Synchronization took 41ms at frame 15882 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:52:24:259None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:52:24:259None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:52:24:259NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:52:24:434None[Sandbox] Process order. (Serial=15963, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:24:438None[Sandbox] Process order. (Serial=15964, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:24:717None[Sandbox] Process order. (Serial=15965, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:25:221NoneAI Synchronization took 41ms at frame 15888 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:52:29:172None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:52:29:172None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:52:29:172NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:52:29:346None[Sandbox] Process order. (Serial=15966, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:29:351None[Sandbox] Process order. (Serial=15967, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:30:118NoneAI Synchronization took 40ms at frame 15891 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:52:33:952None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:52:33:952None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:52:33:952NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:52:34:113None[Sandbox] Process order. (Serial=15968, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:34:117None[Sandbox] Process order. (Serial=15969, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:34:861NoneAI Synchronization took 44ms at frame 15894 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:52:38:781None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:52:38:781None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:52:38:781NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:52:38:945None[Sandbox] Process order. (Serial=15970, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:38:950None[Sandbox] Process order. (Serial=15971, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:39:734NoneAI Synchronization took 42ms at frame 15897 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:52:43:641None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:52:43:641None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:52:43:641NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:52:43:818None[Sandbox] Process order. (Serial=15972, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:43:822None[Sandbox] Process order. (Serial=15973, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:44:576NoneAI Synchronization took 40ms at frame 15900 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:52:48:474None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:52:48:474None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:52:48:474NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:52:48:638None[Sandbox] Process order. (Serial=15974, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:48:643None[Sandbox] Process order. (Serial=15975, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:49:402NoneAI Synchronization took 41ms at frame 15903 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:52:53:306None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:52:53:306None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:52:53:306NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:52:53:475None[Sandbox] Process order. (Serial=15976, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:53:481None[Sandbox] Process order. (Serial=15977, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:54:241NoneAI Synchronization took 49ms at frame 15906 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:52:58:169None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:52:58:169None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:52:58:169NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:52:58:324None[Sandbox] Process order. (Serial=15978, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:58:328None[Sandbox] Process order. (Serial=15979, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:52:59:079NoneAI Synchronization took 41ms at frame 15909 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:53:02:945None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:53:02:945None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:53:02:945NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:53:03:113None[Sandbox] Process order. (Serial=15980, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:03:118None[Sandbox] Process order. (Serial=15981, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:03:881NoneAI Synchronization took 40ms at frame 15912 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:53:04:085None[Sandbox] Process order. (Serial=15982, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:04:088None[Sandbox] Process order. (Serial=15983, Empire=0, Order=Order OrderAcknowledgeBombardmentAftermath)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:07:702None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:53:07:702None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:53:07:702NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 2.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:53:07:865None[Sandbox] Process order. (Serial=15984, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:07:869None[Sandbox] Process order. (Serial=15985, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:08:686NoneAI Synchronization took 45ms at frame 15918 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:53:12:623None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:53:12:623None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:53:12:623NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:53:12:780None[Sandbox] Process order. (Serial=15986, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:12:784None[Sandbox] Process order. (Serial=15987, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:13:547NoneAI Synchronization took 41ms at frame 15921 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:53:17:456None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:53:17:456None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:53:17:456NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:53:17:635None[Sandbox] Process order. (Serial=15988, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:17:639None[Sandbox] Process order. (Serial=15989, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:18:402NoneAI Synchronization took 44ms at frame 15924 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:53:22:325None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:53:22:325None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:53:22:325NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:53:22:485None[Sandbox] Process order. (Serial=15990, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:22:491None[Sandbox] Process order. (Serial=15991, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:23:236NoneAI Synchronization took 42ms at frame 15927 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:53:27:111None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:53:27:111None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:53:27:111NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:53:27:276None[Sandbox] Process order. (Serial=15992, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:27:281None[Sandbox] Process order. (Serial=15993, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:28:030NoneAI Synchronization took 40ms at frame 15930 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:53:31:920None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:53:31:920None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:53:31:920NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:53:32:100None[Sandbox] Process order. (Serial=15994, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:32:104None[Sandbox] Process order. (Serial=15995, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:32:845NoneAI Synchronization took 41ms at frame 15933 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:53:36:710None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:53:36:710None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:53:36:710NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:53:36:878None[Sandbox] Process order. (Serial=15996, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:36:882None[Sandbox] Process order. (Serial=15997, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:37:621NoneAI Synchronization took 40ms at frame 15936 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:53:41:465None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:53:41:465None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:53:41:465NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:53:41:646None[Sandbox] Process order. (Serial=15998, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:41:651None[Sandbox] Process order. (Serial=15999, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:42:402NoneAI Synchronization took 40ms at frame 15939 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:53:46:284None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:53:46:284None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:53:46:284NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:53:46:450None[Sandbox] Process order. (Serial=16000, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:46:455None[Sandbox] Process order. (Serial=16001, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:47:237NoneAI Synchronization took 42ms at frame 15942 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:53:51:121None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:53:51:121None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:53:51:121NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:53:51:307None[Sandbox] Process order. (Serial=16002, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:51:312None[Sandbox] Process order. (Serial=16003, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:52:071NoneAI Synchronization took 41ms at frame 15945 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:53:56:131None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:53:56:131None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:53:56:131NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:53:56:306None[Sandbox] Process order. (Serial=16004, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:56:311None[Sandbox] Process order. (Serial=16005, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:53:57:091NoneAI Synchronization took 40ms at frame 15948 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:54:00:954None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:54:00:954None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:54:00:954NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:54:01:137None[Sandbox] Process order. (Serial=16006, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:01:141None[Sandbox] Process order. (Serial=16007, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:01:913NoneAI Synchronization took 43ms at frame 15951 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:54:05:860None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:54:05:860None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:54:05:860NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:54:06:017None[Sandbox] Process order. (Serial=16008, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:06:021None[Sandbox] Process order. (Serial=16009, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:06:776NoneAI Synchronization took 43ms at frame 15954 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:54:10:731None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:54:10:731None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:54:10:731NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:54:10:891None[Sandbox] Process order. (Serial=16010, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:10:895None[Sandbox] Process order. (Serial=16011, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:11:654NoneAI Synchronization took 44ms at frame 15957 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:54:15:605None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:54:15:605None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:54:15:605NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:54:15:778None[Sandbox] Process order. (Serial=16012, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:15:782None[Sandbox] Process order. (Serial=16013, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:16:577NoneAI Synchronization took 45ms at frame 15960 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:54:20:486None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:54:20:486None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:54:20:486NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:54:20:658None[Sandbox] Process order. (Serial=16014, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:20:662None[Sandbox] Process order. (Serial=16015, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:21:422NoneAI Synchronization took 42ms at frame 15963 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:54:25:333None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:54:25:333None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:54:25:333NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:54:25:499None[Sandbox] Process order. (Serial=16016, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:25:503None[Sandbox] Process order. (Serial=16017, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:26:258NoneAI Synchronization took 43ms at frame 15966 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:54:30:154None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:54:30:154None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:54:30:154NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:54:30:314None[Sandbox] Process order. (Serial=16018, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:30:318None[Sandbox] Process order. (Serial=16019, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:31:070NoneAI Synchronization took 42ms at frame 15969 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:54:34:993None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:54:34:993None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:54:34:993NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:54:35:166None[Sandbox] Process order. (Serial=16020, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:35:170None[Sandbox] Process order. (Serial=16021, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:35:947NoneAI Synchronization took 41ms at frame 15972 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:54:39:865None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:54:39:865None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:54:39:865NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:54:40:019None[Sandbox] Process order. (Serial=16022, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:40:023None[Sandbox] Process order. (Serial=16023, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:40:735None[Empire 3] Too many AI decisions needed (100 > 100).
Amplitude.Mercury.AI.AIController:LateUpdate()
00:54:40:782NoneAI Synchronization took 41ms at frame 15975 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:54:40:784None[Sandbox] Process order. (Serial=16024, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:44:603None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:54:44:603None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:54:44:603NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 2.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:54:45:515NoneAI Synchronization took 40ms at frame 15981 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:54:45:526None[Sandbox] Process order. (Serial=16025, Empire=-1, Order=Order OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:45:578NoneAI Synchronization took 47ms at frame 15982 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:54:45:618NoneAI Synchronization took 40ms at frame 15983 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:54:45:666NoneAI Synchronization took 41ms at frame 15984 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:54:45:714NoneAI Synchronization took 46ms at frame 15985 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:54:45:756NoneAI Synchronization took 38ms at frame 15986 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:54:46:010None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #98338 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:54:46:011None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Singapore #98336 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:54:46:109NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:54:46:109NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:54:48:605NoneAI Synchronization took 1105ms at frame 15995 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:54:48:608None[Sandbox] Process order. (Serial=16026, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:694NoneCan't find entity 98318 of ongoing task. Fails the task 84238.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:54:48:748None[Sandbox] Process order. (Serial=16027, Empire=1, Order=Order='OrderGoTo', Entity=#95182, AdditionalFlags='IgnoreFogOfWar', Path='[17, 14] --> [18, 14] --> [19, 14] --> [19, 15] --> [20, 15] --> [21, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:759None[Sandbox] Process order. (Serial=16028, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:763None[Sandbox] Process order. (Serial=16029, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:767None[Sandbox] Process order. (Serial=16030, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:773None[Sandbox] Process order. (Serial=16031, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:777None[Sandbox] Process order. (Serial=16032, Empire=1, Order=OrderMakeConsulatAgreementAction to Empire 5: Propose ParticipateInOtherWonder)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:781None[Sandbox] Process order. (Serial=16033, Empire=1, Order=Order OrderSettlementLaunchInquisition)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:788None[Sandbox] Process order. (Serial=16034, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:800None[Sandbox] Process order. (Serial=16035, Empire=1, Order=Order='OrderGoTo', Entity=#76379, AdditionalFlags='IgnoreFogOfWar', Path='[87, 42] --> [87, 43] --> [88, 43] --> [89, 44] --> [90, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:819None[Sandbox] Process order. (Serial=16036, Empire=1, Order=Order='OrderGoTo', Entity=#81192, AdditionalFlags='IgnoreFogOfWar', Path='[143, 19] --> [143, 18] --> [142, 17] --> [142, 16] --> [141, 15] --> [140, 15] --> [140, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:823None[Sandbox] Process order. (Serial=16037, Empire=1, Order=Order='OrderGoTo', Entity=#88568, AdditionalFlags='IgnoreFogOfWar', Path='[113, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:828None[Sandbox] Process order. (Serial=16038, Empire=1, Order=Order='OrderGoTo', Entity=#97763, AdditionalFlags='IgnoreFogOfWar', Path='[118, 17] --> [118, 18] --> [117, 19] --> [117, 20] --> [116, 21] --> [116, 22] --> [115, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:833None[Sandbox] Process order. (Serial=16039, Empire=1, Order=Order='OrderGoTo', Entity=#86699, AdditionalFlags='IgnoreFogOfWar', Path='[133, 34] --> [134, 34] --> [134, 35] --> [135, 36] --> [134, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:838None[Sandbox] Process order. (Serial=16040, Empire=1, Order=Order='OrderGoTo', Entity=#70377, AdditionalFlags='IgnoreFogOfWar', Path='[115, 47] --> [115, 48] --> [114, 49] --> [114, 50] --> [113, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:842None[Sandbox] Process order. (Serial=16041, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[116, 4]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:846None[Sandbox] Process order. (Serial=16042, Empire=1, Order=Order='OrderGoTo', Entity=#82712, AdditionalFlags='IgnoreFogOfWar', Path='[73, 38] --> [72, 38] --> [71, 37] --> [71, 36] --> [70, 35] --> [70, 34] --> [69, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:851None[Sandbox] Process order. (Serial=16043, Empire=1, Order=Order='OrderGoTo', Entity=#40080, AdditionalFlags='IgnoreFogOfWar', Path='[126, 35] --> [125, 35] --> [124, 35] --> [124, 36] --> [123, 37] --> [122, 37] --> [122, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:855None[Sandbox] Process order. (Serial=16044, Empire=1, Order=Order='OrderGoTo', Entity=#98318, AdditionalFlags='IgnoreFogOfWar', Path='[133, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:860None[Sandbox] Process order. (Serial=16045, Empire=1, Order=Order='OrderGoTo', Entity=#98143, AdditionalFlags='IgnoreFogOfWar', Path='[136, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:865None[Sandbox] Process order. (Serial=16046, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[123, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:868None[Sandbox] Process order. (Serial=16047, Empire=1, Order=Order='OrderGoTo', Entity=#98316, AdditionalFlags='IgnoreFogOfWar', Path='[111, 36] --> [112, 36] --> [113, 36] --> [113, 37] --> [114, 37] --> [115, 38] --> [116, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:872None[Sandbox] Process order. (Serial=16048, Empire=1, Order=Order='OrderGoTo', Entity=#98141, AdditionalFlags='IgnoreFogOfWar', Path='[122, 38] --> [122, 37] --> [123, 37] --> [124, 37] --> [125, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:876None[Sandbox] Process order. (Serial=16049, Empire=1, Order=Order='OrderGoTo', Entity=#97547, AdditionalFlags='IgnoreFogOfWar', Path='[97, 25] --> [98, 25] --> [99, 24] --> [99, 23] --> [100, 23] --> [101, 22] --> [102, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:880None[Sandbox] Process order. (Serial=16050, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:899None[Sandbox] Process order. (Serial=16051, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:911None[Sandbox] Process order. (Serial=16052, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:923None[Sandbox] Process order. (Serial=16053, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:935None[Sandbox] Process order. (Serial=16054, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:945None[Sandbox] Process order. (Serial=16055, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:955None[Sandbox] Process order. (Serial=16056, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:967None[Sandbox] Process order. (Serial=16057, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:979None[Sandbox] Process order. (Serial=16058, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:48:990None[Sandbox] Process order. (Serial=16059, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:001None[Sandbox] Process order. (Serial=16060, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:013None[Sandbox] Process order. (Serial=16061, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:024None[Sandbox] Process order. (Serial=16062, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:034None[Sandbox] Process order. (Serial=16063, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:045None[Sandbox] Process order. (Serial=16064, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:151None[Sandbox] Process order. (Serial=16065, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:156None[Sandbox] Process order. (Serial=16066, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:162None[Sandbox] Process order. (Serial=16067, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:165None[Sandbox] Process order. (Serial=16068, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:170None[Sandbox] Process order. (Serial=16069, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:174None[Sandbox] Process order. (Serial=16070, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:177None[Sandbox] Process order. (Serial=16071, Empire=2, Order=Order='OrderGoTo', Entity=#98323, AdditionalFlags='IgnoreFogOfWar', Path='[138, 68] --> [137, 67] --> [136, 67] --> [136, 66] --> [136, 65] --> [136, 64] --> [136, 63] --> [136, 62]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:192None[Sandbox] Process order. (Serial=16072, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[77, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:196None[Sandbox] Process order. (Serial=16073, Empire=2, Order=Order='OrderGoTo', Entity=#82486, AdditionalFlags='IgnoreFogOfWar', Path='[87, 18] --> [86, 18] --> [85, 17] --> [85, 16] --> [84, 16] --> [83, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:200None[Sandbox] Process order. (Serial=16074, Empire=2, Order=Order='OrderGoTo', Entity=#62405, AdditionalFlags='IgnoreFogOfWar', Path='[132, 79] --> [133, 80] --> [134, 80] --> [135, 80] --> [135, 81] --> [136, 81] --> [137, 81]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:205None[Sandbox] Process order. (Serial=16075, Empire=2, Order=Order='OrderGoTo', Entity=#48546, AdditionalFlags='IgnoreFogOfWar', Path='[124, 77] --> [124, 76] --> [123, 75] --> [123, 74] --> [122, 73]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:209None[Sandbox] Process order. (Serial=16076, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[110, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:214None[Sandbox] Process order. (Serial=16077, Empire=2, Order=Order='OrderGoTo', Entity=#96344, AdditionalFlags='IgnoreFogOfWar', Path='[93, 31] --> [94, 32] --> [94, 33] --> [95, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:218None[Sandbox] Process order. (Serial=16078, Empire=2, Order=Order='OrderGoTo', Entity=#96381, AdditionalFlags='IgnoreFogOfWar', Path='[100, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:223None[Sandbox] Process order. (Serial=16079, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:243None[Sandbox] Process order. (Serial=16080, Empire=2, Order=Order='OrderGoTo', Entity=#94134, AdditionalFlags='IgnoreFogOfWar', Path='[92, 18] --> [91, 18] --> [90, 18] --> [89, 18] --> [88, 18] --> [87, 18] --> [86, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:248None[Sandbox] Process order. (Serial=16081, Empire=2, Order=Order='OrderGoTo', Entity=#96895, AdditionalFlags='IgnoreFogOfWar', Path='[98, 28] --> [97, 29] --> [97, 30] --> [96, 31] --> [96, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:253None[Sandbox] Process order. (Serial=16082, Empire=2, Order=Order='OrderGoTo', Entity=#98163, AdditionalFlags='IgnoreFogOfWar', Path='[134, 80] --> [135, 80] --> [135, 81] --> [136, 81] --> [137, 81]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:256None[Sandbox] Process order. (Serial=16083, Empire=2, Order=Order='OrderGoTo', Entity=#67380, AdditionalFlags='IgnoreFogOfWar', Path='[115, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:273None[Sandbox] Process order. (Serial=16084, Empire=2, Order=Order='OrderGoTo', Entity=#97906, AdditionalFlags='IgnoreFogOfWar', Path='[133, 56] --> [134, 56] --> [134, 57] --> [135, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:277None[Sandbox] Process order. (Serial=16085, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:289None[Sandbox] Process order. (Serial=16086, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:299None[Sandbox] Process order. (Serial=16087, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:309None[Sandbox] Process order. (Serial=16088, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:318None[Sandbox] Process order. (Serial=16089, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:329None[Sandbox] Process order. (Serial=16090, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:339None[Sandbox] Process order. (Serial=16091, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:349None[Sandbox] Process order. (Serial=16092, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:360None[Sandbox] Process order. (Serial=16093, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:372None[Sandbox] Process order. (Serial=16094, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:384None[Sandbox] Process order. (Serial=16095, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:394None[Sandbox] Process order. (Serial=16096, Empire=2, Order=Order='OrderGoTo', Entity=#92311, AdditionalFlags='IgnoreFogOfWar', Path='[149, 69] --> [0, 68] --> [149, 67] --> [149, 66] --> [148, 65] --> [148, 64] --> [148, 63]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:404None[Sandbox] Process order. (Serial=16097, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:415None[Sandbox] Process order. (Serial=16098, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:455None[Sandbox] Process order. (Serial=16099, Empire=2, Order=Order='OrderGoTo', Entity=#79775, AdditionalFlags='IgnoreFogOfWar', Path='[119, 58] --> [118, 57] --> [117, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:465None[Sandbox] Process order. (Serial=16100, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:797None[Sandbox] Process order. (Serial=16101, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:887None[Sandbox] Process order. (Serial=16102, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:920None[Sandbox] Process order. (Serial=16103, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:932None[Sandbox] Process order. (Serial=16104, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:944None[Sandbox] Process order. (Serial=16105, Empire=3, Order=Order OrderUseLeverageAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:947None[Sandbox] Process order. (Serial=16106, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '28539' Constructible: 'LandUnit_Era4_Common_SpyMasters' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:952None[Sandbox] Process order. (Serial=16107, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '22423' Constructible: 'LandUnit_Era5_Common_SiegeHowitzers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:956None[Sandbox] Process order. (Serial=16108, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:963None[Sandbox] Process order. (Serial=16109, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:968None[Sandbox] Process order. (Serial=16110, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:972None[Sandbox] Process order. (Serial=16111, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:977None[Sandbox] Process order. (Serial=16112, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '3435' Constructible: 'Infrastructure_Money_Family04_01' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:990None[Sandbox] Process order. (Serial=16113, Empire=3, Order=Order='OrderGoTo', Entity=#95651, AdditionalFlags='IgnoreFogOfWar', Path='[53, 23] --> [54, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:994None[Sandbox] Process order. (Serial=16114, Empire=3, Order=Order='OrderGoTo', Entity=#96386, AdditionalFlags='IgnoreFogOfWar', Path='[84, 15] --> [85, 16] --> [84, 17] --> [84, 18] --> [84, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:49:999None[Sandbox] Process order. (Serial=16115, Empire=3, Order=Order='OrderGoTo', Entity=#69869, AdditionalFlags='IgnoreFogOfWar', Path='[95, 79] --> [96, 79] --> [97, 79] --> [98, 78] --> [99, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:004None[Sandbox] Process order. (Serial=16116, Empire=3, Order=Order='OrderGoTo', Entity=#66945, AdditionalFlags='IgnoreFogOfWar', Path='[67, 20] --> [67, 21] --> [68, 22] --> [68, 23] --> [69, 24] --> [69, 25] --> [70, 26] --> [71, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:009None[Sandbox] Process order. (Serial=16117, Empire=3, Order=Order='OrderGoTo', Entity=#92423, AdditionalFlags='IgnoreFogOfWar', Path='[81, 73] --> [81, 72] --> [80, 71]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:015None[Sandbox] Process order. (Serial=16118, Empire=3, Order=Order='OrderGoTo', Entity=#96033, AdditionalFlags='IgnoreFogOfWar', Path='[55, 48] --> [55, 49] --> [56, 50] --> [56, 51] --> [57, 52] --> [57, 53]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:019None[Sandbox] Process order. (Serial=16119, Empire=3, Order=Order='OrderGoTo', Entity=#91810, AdditionalFlags='IgnoreFogOfWar', Path='[74, 34] --> [74, 33] --> [75, 32] --> [74, 31] --> [74, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:024None[Sandbox] Process order. (Serial=16120, Empire=3, Order=Order='OrderGoTo', Entity=#72286, AdditionalFlags='IgnoreFogOfWar', Path='[69, 37] --> [70, 36] --> [69, 35] --> [70, 34] --> [69, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:028None[Sandbox] Process order. (Serial=16121, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[74, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:032None[Sandbox] Process order. (Serial=16122, Empire=3, Order=Order='OrderGoTo', Entity=#18122, AdditionalFlags='IgnoreFogOfWar', Path='[81, 72] --> [80, 71] --> [79, 71] --> [78, 71] --> [78, 72] --> [77, 73] --> [76, 73]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:036None[Sandbox] Process order. (Serial=16123, Empire=3, Order=Order='OrderGoTo', Entity=#93957, AdditionalFlags='IgnoreFogOfWar', Path='[97, 76] --> [97, 75] --> [98, 75] --> [99, 75] --> [100, 76] --> [100, 77] --> [101, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:041None[Sandbox] Process order. (Serial=16124, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:045None[Sandbox] Process order. (Serial=16125, Empire=3, Order=Order='OrderGoTo', Entity=#98158, AdditionalFlags='IgnoreFogOfWar', Path='[52, 59] --> [53, 60] --> [53, 61] --> [54, 62] --> [55, 62]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:051None[Sandbox] Process order. (Serial=16126, Empire=3, Order=Order='OrderGoTo', Entity=#96761, AdditionalFlags='IgnoreFogOfWar', Path='[11, 71] --> [12, 72]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:055None[Sandbox] Process order. (Serial=16127, Empire=3, Order=Order='OrderGoTo', Entity=#98174, AdditionalFlags='IgnoreFogOfWar', Path='[86, 64] --> [85, 63] --> [85, 62] --> [84, 62] --> [83, 62] --> [82, 61] --> [81, 61]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:059None[Sandbox] Process order. (Serial=16128, Empire=3, Order=Order='OrderGoTo', Entity=#98334, AdditionalFlags='IgnoreFogOfWar', Path='[102, 73] --> [103, 74] --> [102, 74] --> [101, 74] --> [100, 74] --> [99, 74] --> [98, 73]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:063None[Sandbox] Process order. (Serial=16129, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:076None[Sandbox] Process order. (Serial=16130, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:087None[Sandbox] Process order. (Serial=16131, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:112None[Sandbox] Process order. (Serial=16132, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:121None[Sandbox] Process order. (Serial=16133, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:134None[Sandbox] Process order. (Serial=16134, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:145None[Sandbox] Process order. (Serial=16135, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:157None[Sandbox] Process order. (Serial=16136, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:168None[Sandbox] Process order. (Serial=16137, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:179None[Sandbox] Process order. (Serial=16138, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:191None[Sandbox] Process order. (Serial=16139, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:202None[Sandbox] Process order. (Serial=16140, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:213None[Sandbox] Process order. (Serial=16141, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:224None[Sandbox] Process order. (Serial=16142, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:237None[Sandbox] Process order. (Serial=16143, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:247None[Sandbox] Process order. (Serial=16144, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:260None[Sandbox] Process order. (Serial=16145, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:270None[Sandbox] Process order. (Serial=16146, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:283None[Sandbox] Process order. (Serial=16147, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:298None[Sandbox] Process order. (Serial=16148, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:310None[Sandbox] Process order. (Serial=16149, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:323None[Sandbox] Process order. (Serial=16150, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:333None[Sandbox] Process order. (Serial=16151, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:343None[Sandbox] Process order. (Serial=16152, Empire=3, Order=Order='OrderGoTo', Entity=#81275, AdditionalFlags='IgnoreFogOfWar', Path='[55, 79] --> [56, 80] --> [55, 81] --> [54, 81] --> [53, 81] --> [52, 81]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:365None[Sandbox] Process order. (Serial=16153, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:377None[Sandbox] Process order. (Serial=16154, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:388None[Sandbox] Process order. (Serial=16155, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:399None[Sandbox] Process order. (Serial=16156, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:409None[Sandbox] Process order. (Serial=16157, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:419None[Sandbox] Process order. (Serial=16158, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:430None[Sandbox] Process order. (Serial=16159, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:442None[Sandbox] Process order. (Serial=16160, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:467None[Sandbox] Process order. (Serial=16161, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:481None[Sandbox] Process order. (Serial=16162, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:493None[Sandbox] Process order. (Serial=16163, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:506None[Sandbox] Process order. (Serial=16164, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:809None[Sandbox] Process order. (Serial=16165, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:904None[Sandbox] Process order. (Serial=16166, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:928None[Sandbox] Process order. (Serial=16167, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:50:950None[Sandbox] Process order. (Serial=16168, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:069None[Sandbox] Process order. (Serial=16169, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:089None[Sandbox] Process order. (Serial=16170, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:108None[Sandbox] Process order. (Serial=16171, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:128None[Sandbox] Process order. (Serial=16172, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:139None[Sandbox] Process order. (Serial=16173, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:159None[Sandbox] Process order. (Serial=16174, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:170None[Sandbox] Process order. (Serial=16175, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:189None[Sandbox] Process order. (Serial=16176, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:201None[Sandbox] Process order. (Serial=16177, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:220None[Sandbox] Process order. (Serial=16178, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:230None[Sandbox] Process order. (Serial=16179, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:249None[Sandbox] Process order. (Serial=16180, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:260None[Sandbox] Process order. (Serial=16181, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:278None[Sandbox] Process order. (Serial=16182, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:290None[Sandbox] Process order. (Serial=16183, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:302None[Sandbox] Process order. (Serial=16184, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:329None[Sandbox] Process order. (Serial=16185, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:329None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #69869 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:54:51:339None[Sandbox] Process order. (Serial=16186, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:351None[Sandbox] Process order. (Serial=16187, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:361None[Sandbox] Process order. (Serial=16188, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:379None[Sandbox] Process order. (Serial=16189, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:389None[Sandbox] Process order. (Serial=16190, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:410None[Sandbox] Process order. (Serial=16191, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:420None[Sandbox] Process order. (Serial=16192, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:432None[Sandbox] Process order. (Serial=16193, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:449None[Sandbox] Process order. (Serial=16194, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:459None[Sandbox] Process order. (Serial=16195, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:468None[Sandbox] Process order. (Serial=16196, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:480None[Sandbox] Process order. (Serial=16197, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:503None[Sandbox] Process order. (Serial=16198, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:515None[Sandbox] Process order. (Serial=16199, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:525None[Sandbox] Process order. (Serial=16200, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:539None[Sandbox] Process order. (Serial=16201, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:825None[Sandbox] Process order. (Serial=16202, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:916None[Sandbox] Process order. (Serial=16203, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:937None[Sandbox] Process order. (Serial=16204, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:51:956None[Sandbox] Process order. (Serial=16205, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:078None[Sandbox] Process order. (Serial=16206, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:102None[Sandbox] Process order. (Serial=16207, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:117None[Sandbox] Process order. (Serial=16208, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:137None[Sandbox] Process order. (Serial=16209, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:158None[Sandbox] Process order. (Serial=16210, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:179None[Sandbox] Process order. (Serial=16211, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:202None[Sandbox] Process order. (Serial=16212, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:219None[Sandbox] Process order. (Serial=16213, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:240None[Sandbox] Process order. (Serial=16214, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:251None[Sandbox] Process order. (Serial=16215, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:269None[Sandbox] Process order. (Serial=16216, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:280None[Sandbox] Process order. (Serial=16217, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:303None[Sandbox] Process order. (Serial=16218, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:312None[Sandbox] Process order. (Serial=16219, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:329None[Sandbox] Process order. (Serial=16220, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:349None[Sandbox] Process order. (Serial=16221, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:370None[Sandbox] Process order. (Serial=16222, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:380None[Sandbox] Process order. (Serial=16223, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:403None[Sandbox] Process order. (Serial=16224, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:413None[Sandbox] Process order. (Serial=16225, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:421None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #69869 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:54:52:430None[Sandbox] Process order. (Serial=16226, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:442None[Sandbox] Process order. (Serial=16227, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:460None[Sandbox] Process order. (Serial=16228, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:472None[Sandbox] Process order. (Serial=16229, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:491None[Sandbox] Process order. (Serial=16230, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:503None[Sandbox] Process order. (Serial=16231, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:514None[Sandbox] Process order. (Serial=16232, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:541None[Sandbox] Process order. (Serial=16233, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:551None[Sandbox] Process order. (Serial=16234, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:564None[Sandbox] Process order. (Serial=16235, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:837None[Sandbox] Process order. (Serial=16236, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:928None[Sandbox] Process order. (Serial=16237, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:948None[Sandbox] Process order. (Serial=16238, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:52:955None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:54:52:955None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:54:52:955NoneEmpire 3 AI run took 3.0 seconds to be executed (0.5 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:54:52:968None[Sandbox] Process order. (Serial=16239, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:018NoneCan't find entity 97908 of ongoing task. Fails the task 117040.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:54:53:038None[Sandbox] Process order. (Serial=16240, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '24921' Constructible: 'Infrastructure_Science_Family03_03' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:042None[Sandbox] Process order. (Serial=16241, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6244' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:047None[Sandbox] Process order. (Serial=16242, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:051None[Sandbox] Process order. (Serial=16243, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:055None[Sandbox] Process order. (Serial=16244, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:058None[Sandbox] Process order. (Serial=16245, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:063None[Sandbox] Process order. (Serial=16246, Empire=4, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:067None[Sandbox] Process order. (Serial=16247, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '5771' Constructible: 'LandUnit_Era4_PolishKingdom_WingedHussars' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:078None[Sandbox] Process order. (Serial=16248, Empire=4, Order=Order='OrderGoTo', Entity=#54845, AdditionalFlags='IgnoreFogOfWar', Path='[27, 42] --> [27, 41] --> [28, 40] --> [28, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:082None[Sandbox] Process order. (Serial=16249, Empire=4, Order=Order='OrderGoTo', Entity=#98338, AdditionalFlags='IgnoreFogOfWar', Path='[53, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:086None[Sandbox] Process order. (Serial=16250, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[8, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:092None[Sandbox] Process order. (Serial=16251, Empire=4, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:100None[Sandbox] Process order. (Serial=16252, Empire=4, Order=Order='OrderGoTo', Entity=#98340, AdditionalFlags='IgnoreFogOfWar', Path='[60, 19] --> [59, 19] --> [59, 18] --> [58, 18] --> [57, 17] --> [56, 17] --> [56, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:105None[Sandbox] Process order. (Serial=16253, Empire=4, Order=Order='OrderGoTo', Entity=#94796, AdditionalFlags='IgnoreFogOfWar', Path='[54, 35] --> [54, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:118None[Sandbox] Process order. (Serial=16254, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:130None[Sandbox] Process order. (Serial=16255, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:139None[Sandbox] Process order. (Serial=16256, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:151None[Sandbox] Process order. (Serial=16257, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:162None[Sandbox] Process order. (Serial=16258, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:174None[Sandbox] Process order. (Serial=16259, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:184None[Sandbox] Process order. (Serial=16260, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:205None[Sandbox] Process order. (Serial=16261, Empire=4, Order=Order='OrderGoTo', Entity=#94501, AdditionalFlags='IgnoreFogOfWar', Path='[57, 42] --> [57, 41] --> [58, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:210None[Sandbox] Process order. (Serial=16262, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:221None[Sandbox] Process order. (Serial=16263, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:233None[Sandbox] Process order. (Serial=16264, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:244None[Sandbox] Process order. (Serial=16265, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:267None[Sandbox] Process order. (Serial=16266, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:279None[Sandbox] Process order. (Serial=16267, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:289None[Sandbox] Process order. (Serial=16268, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:301None[Sandbox] Process order. (Serial=16269, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:311None[Sandbox] Process order. (Serial=16270, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:338None[Sandbox] Process order. (Serial=16271, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:343None[Sandbox] Process order. (Serial=16272, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:347None[Sandbox] Process order. (Serial=16273, Empire=5, Order=Order='OrderGoTo', Entity=#89382, AdditionalFlags='IgnoreFogOfWar', Path='[79, 18] --> [78, 19] --> [78, 20] --> [78, 21] --> [79, 22] --> [79, 23] --> [80, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:352None[Sandbox] Process order. (Serial=16274, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:364None[Sandbox] Process order. (Serial=16275, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:374None[Sandbox] Process order. (Serial=16276, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:386None[Sandbox] Process order. (Serial=16277, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:418None[Sandbox] Process order. (Serial=16278, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:430None[Sandbox] Process order. (Serial=16279, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:443None[Sandbox] Process order. (Serial=16280, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:458None[Sandbox] Process order. (Serial=16281, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:471None[Sandbox] Process order. (Serial=16282, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:483None[Sandbox] Process order. (Serial=16283, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:505None[Sandbox] Process order. (Serial=16284, Empire=6, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:508None[Sandbox] Process order. (Serial=16285, Empire=6, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:512None[Sandbox] Process order. (Serial=16286, Empire=6, Order=Order='OrderGoTo', Entity=#95391, AdditionalFlags='IgnoreFogOfWar', Path='[76, 55] --> [77, 55] --> [78, 55] --> [79, 55] --> [80, 54] --> [80, 53] --> [81, 53]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:515None[Sandbox] Process order. (Serial=16287, Empire=6, Order=Order='OrderGoTo', Entity=#83157, AdditionalFlags='IgnoreFogOfWar', Path='[98, 3] --> [98, 2] --> [97, 2]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:522None[Sandbox] Process order. (Serial=16288, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[96, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:527None[Sandbox] Process order. (Serial=16289, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:538None[Sandbox] Process order. (Serial=16290, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:547None[Sandbox] Process order. (Serial=16291, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:557None[Sandbox] Process order. (Serial=16292, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:579None[Sandbox] Process order. (Serial=16293, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:589None[Sandbox] Process order. (Serial=16294, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:603None[Sandbox] Process order. (Serial=16295, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:616None[Sandbox] Process order. (Serial=16296, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:628None[Sandbox] Process order. (Serial=16297, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:642None[Sandbox] Process order. (Serial=16298, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:654None[Sandbox] Process order. (Serial=16299, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:842None[Sandbox] Process order. (Serial=16300, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:53:952None[Sandbox] Process order. (Serial=16301, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:024None[Sandbox] Process order. (Serial=16302, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '8576' Constructible: 'LandUnit_Era5_Common_SiegeHowitzers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:028None[Sandbox] Process order. (Serial=16303, Empire=7, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:032None[Sandbox] Process order. (Serial=16304, Empire=7, Order=Order='OrderDiplomaticAction', Action='ProposeEndWarTreaty', OtherEmpire=#3.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:044None[Sandbox] Process order. (Serial=16305, Empire=7, Order=Order='OrderGoTo', Entity=#94503, AdditionalFlags='IgnoreFogOfWar', Path='[75, 16] --> [75, 17] --> [76, 18] --> [76, 19] --> [77, 20] --> [77, 21] --> [78, 21] --> [79, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:054None[Sandbox] Process order. (Serial=16306, Empire=7, Order=Order='OrderGoTo', Entity=#68110, AdditionalFlags='IgnoreFogOfWar', Path='[36, 64] --> [36, 65] --> [37, 65] --> [38, 65] --> [39, 65] --> [40, 66] --> [40, 65]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:058None[Sandbox] Process order. (Serial=16307, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:073None[Sandbox] Process order. (Serial=16308, Empire=7, Order=Order OrderCreateAirStrike)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:077None[Sandbox] Process order. (Serial=16309, Empire=7, Order=Order='OrderGoTo', Entity=#94064, AdditionalFlags='IgnoreFogOfWar', Path='[102, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:082None[Sandbox] Process order. (Serial=16310, Empire=7, Order=Order='OrderGoTo', Entity=#44254, AdditionalFlags='IgnoreFogOfWar', Path='[117, 50] --> [118, 50] --> [118, 49] --> [119, 49] --> [120, 49] --> [121, 48] --> [121, 47] --> [122, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:086None[Sandbox] Process order. (Serial=16311, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:101None[Sandbox] Process order. (Serial=16312, Empire=7, Order=Order='OrderGoTo', Entity=#72411, AdditionalFlags='IgnoreFogOfWar', Path='[141, 40] --> [140, 40] --> [139, 39] --> [138, 39] --> [138, 38] --> [137, 38] --> [136, 38] --> [135, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:114None[Sandbox] Process order. (Serial=16313, Empire=7, Order=Order='OrderGoTo', Entity=#80809, AdditionalFlags='IgnoreFogOfWar', Path='[148, 63] --> [148, 64] --> [148, 65] --> [149, 66]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:118None[Sandbox] Process order. (Serial=16314, Empire=7, Order=Order='OrderGoTo', Entity=#90834, AdditionalFlags='IgnoreFogOfWar', Path='[132, 49] --> [131, 49] --> [131, 48] --> [130, 48] --> [129, 47] --> [128, 47] --> [128, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:122None[Sandbox] Process order. (Serial=16315, Empire=7, Order=Order='OrderGoTo', Entity=#81107, AdditionalFlags='IgnoreFogOfWar', Path='[83, 79] --> [84, 79] --> [85, 80]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:127None[Sandbox] Process order. (Serial=16316, Empire=7, Order=Order='OrderGoTo', Entity=#51056, AdditionalFlags='IgnoreFogOfWar', Path='[117, 57] --> [118, 57] --> [119, 56] --> [120, 56] --> [121, 56] --> [122, 56] --> [122, 55] --> [123, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:132None[Sandbox] Process order. (Serial=16317, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[113, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:137None[Sandbox] Process order. (Serial=16318, Empire=7, Order=Order='OrderGoTo', Entity=#98344, AdditionalFlags='IgnoreFogOfWar', Path='[127, 67] --> [127, 66]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:141None[Sandbox] Process order. (Serial=16319, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:151None[Sandbox] Process order. (Serial=16320, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:163None[Sandbox] Process order. (Serial=16321, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:185None[Sandbox] Process order. (Serial=16322, Empire=0, Order=Order OrderAirStrikeStartAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:190None[Sandbox] Process order. (Serial=16323, Empire=7, Order=Order='OrderGoTo', Entity=#82492, AdditionalFlags='IgnoreFogOfWar', Path='[137, 47] --> [138, 46] --> [138, 45] --> [139, 45] --> [140, 45] --> [141, 44] --> [141, 43] --> [142, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:194None[Sandbox] Process order. (Serial=16324, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:205None[Sandbox] Process order. (Serial=16325, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:215None[Sandbox] Process order. (Serial=16326, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:225None[Sandbox] Process order. (Serial=16327, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:237None[Sandbox] Process order. (Serial=16328, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:250None[Sandbox] Process order. (Serial=16329, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:264None[Sandbox] Process order. (Serial=16330, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:278None[Sandbox] Process order. (Serial=16331, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:306None[Sandbox] Process order. (Serial=16332, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:315None[Sandbox] Process order. (Serial=16333, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:320None[Sandbox] Process order. (Serial=16334, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:331None[Sandbox] Process order. (Serial=16335, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:340None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #94525 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:54:54:342None[Sandbox] Process order. (Serial=16336, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:342None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:54:54:342None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #96900 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:54:54:342None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #98314 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:54:54:351None[Sandbox] Process order. (Serial=16337, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:363None[Sandbox] Process order. (Serial=16338, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:374None[Sandbox] Process order. (Serial=16339, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:385None[Sandbox] Process order. (Serial=16340, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:395None[Sandbox] Process order. (Serial=16341, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:418None[Sandbox] Process order. (Serial=16342, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:429None[Sandbox] Process order. (Serial=16343, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:440None[Sandbox] Process order. (Serial=16344, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:451None[Sandbox] Process order. (Serial=16345, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:462None[Sandbox] Process order. (Serial=16346, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:471None[Sandbox] Process order. (Serial=16347, Empire=9, Order=Order='OrderGoTo', Entity=#96910, AdditionalFlags='IgnoreFogOfWar', Path='[123, 22] --> [124, 22] --> [125, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:478None[Sandbox] Process order. (Serial=16348, Empire=9, Order=Order='OrderGoTo', Entity=#51422, AdditionalFlags='IgnoreFogOfWar', Path='[125, 20] --> [124, 20] --> [123, 19] --> [123, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:483None[Sandbox] Process order. (Serial=16349, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:494None[Sandbox] Process order. (Serial=16350, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:509None[Sandbox] Process order. (Serial=16351, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:520None[Sandbox] Process order. (Serial=16352, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:539None[Sandbox] Process order. (Serial=16353, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:549None[Sandbox] Process order. (Serial=16354, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:568None[Sandbox] Process order. (Serial=16355, Empire=13, Order=Order='OrderGoTo', Entity=#5129, AdditionalFlags='IgnoreFogOfWar', Path='[21, 11] --> [20, 11] --> [19, 11] --> [19, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:572None[Sandbox] Process order. (Serial=16356, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:589None[Sandbox] Process order. (Serial=16357, Empire=13, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:608None[Sandbox] Process order. (Serial=16358, Empire=16, Order=Order='OrderGoTo', Entity=#38390, AdditionalFlags='IgnoreFogOfWar', Path='[59, 69] --> [58, 69] --> [57, 69] --> [56, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:612None[Sandbox] Process order. (Serial=16359, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:625None[Sandbox] Process order. (Serial=16360, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:640None[Sandbox] Process order. (Serial=16361, Empire=16, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:650None[Sandbox] Process order. (Serial=16362, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:660None[Sandbox] Process order. (Serial=16363, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:671None[Sandbox] Process order. (Serial=16364, Empire=8, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:675None[Sandbox] Process order. (Serial=16365, Empire=10, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:679None[Sandbox] Process order. (Serial=16366, Empire=14, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:683None[Sandbox] Process order. (Serial=16367, Empire=15, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:687None[Sandbox] Process order. (Serial=16368, Empire=18, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:691None[Sandbox] Process order. (Serial=16369, Empire=96, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:726None[Sandbox] Process order. (Serial=16370, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:736None[Sandbox] Process order. (Serial=16371, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:54:872NoneAI Synchronization took 52ms at frame 16136 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:54:54:964None[Sandbox] Process order. (Serial=16372, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:047None[Sandbox] Process order. (Serial=16373, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:056None[Sandbox] Process order. (Serial=16374, Empire=1, Order=Order OrderUseSettlerAbility)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:086None[Sandbox] Process order. (Serial=16375, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:089None[Sandbox] Process order. (Serial=16376, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:093None[Sandbox] Process order. (Serial=16377, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:095None[Sandbox] Process order. (Serial=16378, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:118None[Sandbox] Process order. (Serial=16379, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:129None[Sandbox] Process order. (Serial=16380, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:157None[Sandbox] Process order. (Serial=16381, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:169None[Sandbox] Process order. (Serial=16382, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:198None[Sandbox] Process order. (Serial=16383, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:228None[Sandbox] Process order. (Serial=16384, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:248None[Sandbox] Process order. (Serial=16385, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:268None[Sandbox] Process order. (Serial=16386, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:282None[Sandbox] Process order. (Serial=16387, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:298None[Sandbox] Process order. (Serial=16388, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:326None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #94525 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:54:55:329None[Sandbox] Process order. (Serial=16389, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:339None[Sandbox] Process order. (Serial=16390, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:359None[Sandbox] Process order. (Serial=16391, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:371None[Sandbox] Process order. (Serial=16392, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:389None[Sandbox] Process order. (Serial=16393, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:401None[Sandbox] Process order. (Serial=16394, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:439None[Sandbox] Process order. (Serial=16395, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:459None[Sandbox] Process order. (Serial=16396, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:471None[Sandbox] Process order. (Serial=16397, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment Medium Influence Investment Medium)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:476None[Sandbox] Process order. (Serial=16398, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:479None[Sandbox] Process order. (Serial=16399, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:483None[Sandbox] Process order. (Serial=16400, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:487None[Sandbox] Process order. (Serial=16401, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:491None[Sandbox] Process order. (Serial=16402, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:499None[Sandbox] Process order. (Serial=16403, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:509None[Sandbox] Process order. (Serial=16404, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:527None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:54:55:529None[Sandbox] Process order. (Serial=16405, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:539None[Sandbox] Process order. (Serial=16406, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:560None[Sandbox] Process order. (Serial=16407, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:570None[Sandbox] Process order. (Serial=16408, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:589None[Sandbox] Process order. (Serial=16409, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:609None[Sandbox] Process order. (Serial=16410, Empire=13, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:629None[Sandbox] Process order. (Serial=16411, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:638None[Sandbox] Process order. (Serial=16412, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:660None[Sandbox] Process order. (Serial=16413, Empire=16, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:671None[Sandbox] Process order. (Serial=16414, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:689None[Sandbox] Process order. (Serial=16415, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:55:749None[Sandbox] Process order. (Serial=16416, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:009None[Sandbox] Process order. (Serial=16417, Empire=3, Order=Order='OrderDiplomaticAction', Action='IgnoreTreaty', OtherEmpire=#7.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:016None[Sandbox] Process order. (Serial=16418, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:022None[Sandbox] Process order. (Serial=16419, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:027None[Sandbox] Process order. (Serial=16420, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:031None[Sandbox] Process order. (Serial=16421, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:039None[Sandbox] Process order. (Serial=16422, Empire=3, Order=Order='OrderGoTo', Entity=#86526, AdditionalFlags='IgnoreFogOfWar', Path='[74, 35] --> [74, 34] --> [74, 33] --> [74, 32] --> [74, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:050None[Sandbox] Process order. (Serial=16423, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:130None[Sandbox] Process order. (Serial=16424, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:149None[Sandbox] Process order. (Serial=16425, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:169None[Sandbox] Process order. (Serial=16426, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:189None[Sandbox] Process order. (Serial=16427, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:240None[Sandbox] Process order. (Serial=16428, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:260None[Sandbox] Process order. (Serial=16429, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:280None[Sandbox] Process order. (Serial=16430, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:299None[Sandbox] Process order. (Serial=16431, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:339None[Sandbox] Process order. (Serial=16432, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:359None[Sandbox] Process order. (Serial=16433, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:379None[Sandbox] Process order. (Serial=16434, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:390None[Sandbox] Process order. (Serial=16435, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:409None[Sandbox] Process order. (Serial=16436, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:469None[Sandbox] Process order. (Serial=16437, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:509None[Sandbox] Process order. (Serial=16438, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:529None[Sandbox] Process order. (Serial=16439, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:569None[Sandbox] Process order. (Serial=16440, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:619None[Sandbox] Process order. (Serial=16441, Empire=13, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:649None[Sandbox] Process order. (Serial=16442, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:669None[Sandbox] Process order. (Serial=16443, Empire=16, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:56:759None[Sandbox] Process order. (Serial=16444, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:57:063None[Sandbox] Process order. (Serial=16445, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:57:134None[Sandbox] Process order. (Serial=16446, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:57:153None[Sandbox] Process order. (Serial=16447, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:57:176None[Sandbox] Process order. (Serial=16448, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:57:195None[Sandbox] Process order. (Serial=16449, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:57:265None[Sandbox] Process order. (Serial=16450, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:57:286None[Sandbox] Process order. (Serial=16451, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:57:346None[Sandbox] Process order. (Serial=16452, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:57:477None[Sandbox] Process order. (Serial=16453, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:57:537None[Sandbox] Process order. (Serial=16454, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:57:578None[Sandbox] Process order. (Serial=16455, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:57:628None[Sandbox] Process order. (Serial=16456, Empire=13, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:57:658None[Sandbox] Process order. (Serial=16457, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:57:679None[Sandbox] Process order. (Serial=16458, Empire=16, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:58:070None[Sandbox] Process order. (Serial=16459, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:58:139None[Sandbox] Process order. (Serial=16460, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:58:160None[Sandbox] Process order. (Serial=16461, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:58:189None[Sandbox] Process order. (Serial=16462, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:58:210None[Sandbox] Process order. (Serial=16463, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:58:270None[Sandbox] Process order. (Serial=16464, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:58:289None[Sandbox] Process order. (Serial=16465, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:58:359None[Sandbox] Process order. (Serial=16466, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:58:540None[Sandbox] Process order. (Serial=16467, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:58:662None[Sandbox] Process order. (Serial=16468, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:002None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:54:59:002None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:54:59:002NoneEmpire 3 AI run took 3.0 seconds to be executed (0.5 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:54:59:078None[Sandbox] Process order. (Serial=16469, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:118None[Sandbox] Process order. (Serial=16470, Empire=4, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:123None[Sandbox] Process order. (Serial=16471, Empire=4, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:129None[Sandbox] Process order. (Serial=16472, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:134None[Sandbox] Process order. (Serial=16473, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:139None[Sandbox] Process order. (Serial=16474, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:143None[Sandbox] Process order. (Serial=16475, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:150None[Sandbox] Process order. (Serial=16476, Empire=4, Order=Order='OrderGoTo', Entity=#97908, AdditionalFlags='IgnoreFogOfWar', Path='[59, 9] --> [58, 9] --> [57, 9] --> [56, 9] --> [55, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:154None[Sandbox] Process order. (Serial=16477, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:164None[Sandbox] Process order. (Serial=16478, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '24921' Constructible: 'NavalUnit_Era5_Common_TorpedoBoats' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:178None[Sandbox] Process order. (Serial=16479, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:190None[Sandbox] Process order. (Serial=16480, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:219None[Sandbox] Process order. (Serial=16481, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:230None[Sandbox] Process order. (Serial=16482, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:250None[Sandbox] Process order. (Serial=16483, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:254None[Sandbox] Process order. (Serial=16484, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:258None[Sandbox] Process order. (Serial=16485, Empire=5, Order=OrderMakeConsulatAgreementAction to Empire 1: Accept ParticipateInOtherWonder)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:279None[Sandbox] Process order. (Serial=16486, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:299None[Sandbox] Process order. (Serial=16487, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:349None[Sandbox] Process order. (Serial=16488, Empire=6, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:354None[Sandbox] Process order. (Serial=16489, Empire=6, Order=Order OrderBuyoutConstructionByGuid, Settlement: '30693', Construction: '8489'))
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:369None[Sandbox] Process order. (Serial=16490, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:549None[Sandbox] Process order. (Serial=16491, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:670None[Sandbox] Process order. (Serial=16492, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:779None[Sandbox] Process order. (Serial=16493, Empire=7, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:800None[Sandbox] Process order. (Serial=16494, Empire=7, Order=Order='OrderGoTo', Entity=#98155, AdditionalFlags='IgnoreFogOfWar', Path='[121, 50] --> [120, 50] --> [119, 51] --> [119, 52] --> [118, 52] --> [117, 52] --> [116, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:811None[Sandbox] Process order. (Serial=16495, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:839None[Sandbox] Process order. (Serial=16496, Empire=8, Order=Order='OrderGoTo', Entity=#50916, AdditionalFlags='IgnoreFogOfWar', Path='[49, 76] --> [48, 77] --> [47, 77] --> [48, 76] --> [48, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:54:59:849None[Sandbox] Process order. (Serial=16497, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:007NoneAI Synchronization took 50ms at frame 16304 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:55:00:084None[Sandbox] Process order. (Serial=16498, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:102NoneCan't find entity 98318 of ongoing task. Fails the task 86975.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:55:00:164None[Sandbox] Process order. (Serial=16499, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:184None[Sandbox] Process order. (Serial=16500, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:197None[Sandbox] Process order. (Serial=16501, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:227None[Sandbox] Process order. (Serial=16502, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:230None[Sandbox] Process order. (Serial=16503, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:235None[Sandbox] Process order. (Serial=16504, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:241None[Sandbox] Process order. (Serial=16505, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:256None[Sandbox] Process order. (Serial=16506, Empire=1, Order=Order='OrderGoTo', Entity=#98318, AdditionalFlags='IgnoreFogOfWar', Path='[132, 9] --> [131, 9] --> [130, 9] --> [129, 9] --> [128, 9] --> [128, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:260None[Sandbox] Process order. (Serial=16507, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[122, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:264None[Sandbox] Process order. (Serial=16508, Empire=1, Order=Order='OrderGoTo', Entity=#97537, AdditionalFlags='IgnoreFogOfWar', Path='[92, 35] --> [93, 34] --> [93, 33] --> [94, 33] --> [95, 32] --> [95, 31] --> [96, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:269None[Sandbox] Process order. (Serial=16509, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[115, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:273None[Sandbox] Process order. (Serial=16510, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:286None[Sandbox] Process order. (Serial=16511, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=98348, Constructible=Extension_Base_Airfield, Position=[137, 16], Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:299None[Sandbox] Process order. (Serial=16512, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '98348' Constructible: 'Extension_Base_Military' Position: '[135, 17]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:304None[Sandbox] Process order. (Serial=16513, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '98348' Constructible: 'Extension_Base_Harbour' Position: '[136, 16]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:307None[Sandbox] Process order. (Serial=16514, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:319None[Sandbox] Process order. (Serial=16515, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:329None[Sandbox] Process order. (Serial=16516, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:341None[Sandbox] Process order. (Serial=16517, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:351None[Sandbox] Process order. (Serial=16518, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:388None[Sandbox] Process order. (Serial=16519, Empire=1, Order=Order='OrderGoTo', Entity=#97102, AdditionalFlags='IgnoreFogOfWar', Path='[117, 47] --> [118, 47] --> [119, 46] --> [120, 46] --> [120, 45] --> [121, 44] --> [122, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:391None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #98314 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:55:00:392None[Sandbox] Process order. (Serial=16520, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:417None[Sandbox] Process order. (Serial=16521, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:504None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #96900 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:55:00:648None[Sandbox] Process order. (Serial=16522, Empire=2, Order=Order OrderCreateBattle Attacker #92311 Target #80809 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:678None[Sandbox] Process order. (Serial=16523, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[77, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:682None[Sandbox] Process order. (Serial=16524, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[109, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:688None[Sandbox] Process order. (Serial=16525, Empire=2, Order=Order='OrderGoTo', Entity=#96344, AdditionalFlags='IgnoreFogOfWar', Path='[94, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:694None[Sandbox] Process order. (Serial=16526, Empire=2, Order=Order='OrderGoTo', Entity=#96381, AdditionalFlags='IgnoreFogOfWar', Path='[100, 37] --> [101, 38] --> [101, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:698None[Sandbox] Process order. (Serial=16527, Empire=2, Order=Order='OrderGoTo', Entity=#67380, AdditionalFlags='IgnoreFogOfWar', Path='[114, 31] --> [113, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:718None[Sandbox] Process order. (Serial=16528, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:730None[Sandbox] Process order. (Serial=16529, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:739None[Sandbox] Process order. (Serial=16530, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:751None[Sandbox] Process order. (Serial=16531, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:759NonePresentation Battle 98358: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:55:00:759NonePresentation Battle 98358: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:55:00:759NonePresentation Battle 98358: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:55:00:759NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:55:00:760NoneRestorePresentationBattlePreview created ticket #308104.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:55:00:760NonePresentation Battle 98358: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=92311, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:55:00:760None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #92311 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:55:00:764NonePresentation Battle 98358: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=80809, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:55:00:764None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #80809 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:55:00:764NonePresentation Battle 98358: Execute action[4]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=34 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:55:00:764NonePresentation Battle 98358: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=40 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:55:00:764NonePresentation Battle 98358: Execute action[6]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:55:00:764None[Sandbox] Process order. (Serial=16532, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:820None[Sandbox] Process order. (Serial=16533, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:821None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:55:00:823NoneRequestRestoreAsyncOperation_Completed for ticket #308104.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
00:55:00:823NoneRestorePresentationBattlePreview skipped due to ended battle #98358
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:55:00:823NoneRequestAsyncOperation_Dismissed for ticket #308104.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
00:55:00:861None[Sandbox] Process order. (Serial=16534, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:00:893NoneCan't find entity 98334 of ongoing task. Fails the task 161687.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:55:01:124None[Sandbox] Process order. (Serial=16535, Empire=3, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:01:144None[Sandbox] Process order. (Serial=16536, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '22423' Constructible: 'LandUnit_Era5_BritishEmpire_Redcoats' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:01:149None[Sandbox] Process order. (Serial=16537, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[79, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:01:164None[Sandbox] Process order. (Serial=16538, Empire=3, Order=Order='OrderGoTo', Entity=#96761, AdditionalFlags='IgnoreFogOfWar', Path='[11, 71] --> [11, 70] --> [10, 70] --> [9, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:01:181None[Sandbox] Process order. (Serial=16539, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:01:192None[Sandbox] Process order. (Serial=16540, Empire=3, Order=Order='OrderGoTo', Entity=#72286, AdditionalFlags='IgnoreFogOfWar', Path='[70, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:01:204None[Sandbox] Process order. (Serial=16541, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[73, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:01:225None[Sandbox] Process order. (Serial=16542, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:01:235None[Sandbox] Process order. (Serial=16543, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:01:245None[Sandbox] Process order. (Serial=16544, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:01:257None[Sandbox] Process order. (Serial=16545, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:01:268None[Sandbox] Process order. (Serial=16546, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:01:284None[Sandbox] Process order. (Serial=16547, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:01:294None[Sandbox] Process order. (Serial=16548, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:01:326None[Sandbox] Process order. (Serial=16549, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:01:345None[Sandbox] Process order. (Serial=16550, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:01:398None[Sandbox] Process order. (Serial=16551, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:01:428None[Sandbox] Process order. (Serial=16552, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:01:732None[Sandbox] Process order. (Serial=16553, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:01:742None[Sandbox] Process order. (Serial=16554, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:01:871None[Sandbox] Process order. (Serial=16555, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:01:883None[Sandbox] Process order. (Serial=16556, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:02:253None[Sandbox] Process order. (Serial=16557, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:02:274None[Sandbox] Process order. (Serial=16558, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:02:334None[Sandbox] Process order. (Serial=16559, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:02:355None[Sandbox] Process order. (Serial=16560, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:02:439None[Sandbox] Process order. (Serial=16561, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:02:750None[Sandbox] Process order. (Serial=16562, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:02:879None[Sandbox] Process order. (Serial=16563, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:02:900None[Sandbox] Process order. (Serial=16564, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:03:259None[Sandbox] Process order. (Serial=16565, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:03:279None[Sandbox] Process order. (Serial=16566, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:03:340None[Sandbox] Process order. (Serial=16567, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:03:359None[Sandbox] Process order. (Serial=16568, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:03:451None[Sandbox] Process order. (Serial=16569, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:03:887None[Sandbox] Process order. (Serial=16570, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:03:907None[Sandbox] Process order. (Serial=16571, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:03:923None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #96900 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:55:04:170None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:55:04:170None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:55:04:170NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:55:04:270None[Sandbox] Process order. (Serial=16572, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:04:292None[Sandbox] Process order. (Serial=16573, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:04:314None[Sandbox] Process order. (Serial=16574, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[7, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:04:318None[Sandbox] Process order. (Serial=16575, Empire=4, Order=Order='OrderGoTo', Entity=#94796, AdditionalFlags='IgnoreFogOfWar', Path='[53, 35] --> [54, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:04:322None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #98314 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:55:04:332None[Sandbox] Process order. (Serial=16576, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:04:343None[Sandbox] Process order. (Serial=16577, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:04:361None[Sandbox] Process order. (Serial=16578, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:04:382None[Sandbox] Process order. (Serial=16579, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:04:392None[Sandbox] Process order. (Serial=16580, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:04:397None[Sandbox] Process order. (Serial=16581, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:04:463None[Sandbox] Process order. (Serial=16582, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:04:496None[Sandbox] Process order. (Serial=16583, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '30693' Constructible: 'NavalUnit_Era5_Common_SteamFrigates' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:04:500None[Sandbox] Process order. (Serial=16584, Empire=6, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:04:504None[Sandbox] Process order. (Serial=16585, Empire=6, Order=Order='OrderGoTo', Entity=#83157, AdditionalFlags='IgnoreFogOfWar', Path='[98, 2]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:04:517None[Sandbox] Process order. (Serial=16586, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:04:900None[Sandbox] Process order. (Serial=16587, Empire=7, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:04:910None[Sandbox] Process order. (Serial=16588, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[112, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:04:928None[Sandbox] Process order. (Serial=16589, Empire=7, Order=Order='OrderGoTo', Entity=#51056, AdditionalFlags='IgnoreFogOfWar', Path='[116, 57] --> [117, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:04:932None[Sandbox] Process order. (Serial=16590, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:04:947None[Sandbox] Process order. (Serial=16591, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:04:969None[Sandbox] Process order. (Serial=16592, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:04:994None[Sandbox] Process order. (Serial=16593, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:04:997None[Sandbox] Process order. (Serial=16594, Empire=9, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:05:002None[Sandbox] Process order. (Serial=16595, Empire=13, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:05:005None[Sandbox] Process order. (Serial=16596, Empire=16, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:05:134NoneAI Synchronization took 54ms at frame 16412 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:55:05:139None[Sandbox] Process order. (Serial=16597, Empire=0, Order=Order OrderAirStrikeResultAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:05:220None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #94525 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:55:05:220None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:55:05:341None[Sandbox] Process order. (Serial=16598, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:05:372None[Sandbox] Process order. (Serial=16599, Empire=1, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:05:375None[Sandbox] Process order. (Serial=16600, Empire=1, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:05:380None[Sandbox] Process order. (Serial=16601, Empire=1, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:05:383None[Sandbox] Process order. (Serial=16602, Empire=1, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:05:389None[Sandbox] Process order. (Serial=16603, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:05:401None[Sandbox] Process order. (Serial=16604, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:05:405None[Sandbox] Process order. (Serial=16605, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:05:408None[Sandbox] Process order. (Serial=16606, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:05:422None[Sandbox] Process order. (Serial=16607, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:05:433None[Sandbox] Process order. (Serial=16608, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '81209' Constructible: 'NavalUnit_Era5_Common_SteamFrigates' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:05:437None[Sandbox] Process order. (Serial=16609, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '98348' Constructible: 'Extension_Base_Money' Position: '[137, 18]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:05:474None[Sandbox] Process order. (Serial=16610, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:05:717None[Sandbox] Process order. (Serial=16611, Empire=2, Order=Order OrderBattleConfirmation - BattleGUID: 98358 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:05:738None[Sandbox] Process order. (Serial=16612, Empire=2, Order=Order='OrderGoTo', Entity=#72549, AdditionalFlags='IgnoreFogOfWar', Path='[141, 71] --> [142, 70] --> [142, 69] --> [143, 68] --> [143, 67] --> [144, 66]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:05:742None[Sandbox] Process order. (Serial=16613, Empire=2, Order=Order='OrderGoTo', Entity=#62405, AdditionalFlags='IgnoreFogOfWar', Path='[137, 80]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:05:758None[Sandbox] Process order. (Serial=16614, Empire=2, Order=Order='OrderGoTo', Entity=#95768, AdditionalFlags='IgnoreFogOfWar', Path='[146, 69] --> [145, 69] --> [146, 68]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:05:763None[Sandbox] Process order. (Serial=16615, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:05:774None[Sandbox] Process order. (Serial=16616, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:05:788None[Sandbox] Process order. (Serial=16617, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:05:846NonePresentation Battle 98358: Execute action[7]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:55:05:950None[Sandbox] Process order. (Serial=16618, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:05:979None[Sandbox] Process order. (Serial=16619, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:06:482None[Sandbox] Process order. (Serial=16620, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:06:787None[Sandbox] Process order. (Serial=16621, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:06:808None[Sandbox] Process order. (Serial=16622, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:07:792None[Sandbox] Process order. (Serial=16623, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:08:799None[Sandbox] Process order. (Serial=16624, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:09:228None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:55:09:228None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:55:09:228NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:55:09:339None[Sandbox] Process order. (Serial=16625, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:09:351None[Sandbox] Process order. (Serial=16626, Empire=4, Order=Order='OrderGoTo', Entity=#54845, AdditionalFlags='IgnoreFogOfWar', Path='[28, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:09:360None[Sandbox] Process order. (Serial=16627, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:09:449None[Sandbox] Process order. (Serial=16628, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:09:453None[Sandbox] Process order. (Serial=16629, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:09:531None[Sandbox] Process order. (Serial=16630, Empire=6, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:09:804None[Sandbox] Process order. (Serial=16631, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:09:906None[Sandbox] Process order. (Serial=16632, Empire=7, Order=Order OrderBattleRetreat - BattleGUID: 98358 EmpireIndex: 7)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:09:936None[Sandbox] Process order. (Serial=16633, Empire=7, Order=Order='OrderGoTo', Entity=#72410, AdditionalFlags='IgnoreFogOfWar', Path='[1, 52] --> [0, 53] --> [0, 54] --> [149, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:09:945None[Sandbox] Process order. (Serial=16634, Empire=7, Order=Order='OrderGoTo', Entity=#94798, AdditionalFlags='IgnoreFogOfWar', Path='[2, 72] --> [1, 71] --> [1, 70] --> [0, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:09:950None[Sandbox] Process order. (Serial=16635, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:09:956NonePresentation Battle 98358: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:55:09:961None[Sandbox] Process order. (Serial=16636, Empire=7, Order=Order='OrderGoTo', Entity=#81107, AdditionalFlags='IgnoreFogOfWar', Path='[84, 79] --> [83, 79] --> [82, 79] --> [82, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:09:975None[Sandbox] Process order. (Serial=16637, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#98358)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:09:993None[Sandbox] Process order. (Serial=16638, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:10:004None[Sandbox] Process order. (Serial=16639, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:10:078NonePresentation Battle 98358: Execute action[9]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:55:10:078None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #92311 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:55:10:078None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #80809 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:55:10:078None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #92311 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:55:10:078None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #80809 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:55:10:078NoneReleasePresentationBattlePreview attacker #92311, defender #80809
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:55:10:078NoneHidePresentationBattlePreview attacker #92311, defender #80809
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:55:10:078None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #92311 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:55:10:078None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #80809 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:55:10:078None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #92311 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:55:10:078None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #80809 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:55:10:165NoneAI Synchronization took 50ms at frame 16471 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:55:10:399None[Sandbox] Process order. (Serial=16640, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:10:408None[Sandbox] Process order. (Serial=16641, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '98348' Constructible: 'Extension_Base_Military' Position: '[135, 17]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:10:412None[Sandbox] Process order. (Serial=16642, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '98348' Constructible: 'Extension_Base_Harbour' Position: '[136, 16]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:10:428None[Sandbox] Process order. (Serial=16643, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[115, 4]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:10:432None[Sandbox] Process order. (Serial=16644, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[123, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:10:448None[Sandbox] Process order. (Serial=16645, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:10:458None[Sandbox] Process order. (Serial=16646, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:10:710None[Sandbox] Process order. (Serial=16647, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[77, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:10:716None[Sandbox] Process order. (Serial=16648, Empire=2, Order=Order='OrderGoTo', Entity=#95768, AdditionalFlags='IgnoreFogOfWar', Path='[145, 69] --> [146, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:10:721None[Sandbox] Process order. (Serial=16649, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[110, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:10:740None[Sandbox] Process order. (Serial=16650, Empire=2, Order=Order='OrderGoTo', Entity=#67380, AdditionalFlags='IgnoreFogOfWar', Path='[114, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:10:744None[Sandbox] Process order. (Serial=16651, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:10:755None[Sandbox] Process order. (Serial=16652, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:10:768None[Sandbox] Process order. (Serial=16653, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:10:789None[Sandbox] Process order. (Serial=16654, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:10:810None[Sandbox] Process order. (Serial=16655, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:10:959None[Sandbox] Process order. (Serial=16656, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:11:000None[Sandbox] Process order. (Serial=16657, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:11:026None[Sandbox] Process order. (Serial=16658, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:11:233None[Sandbox] Process order. (Serial=16659, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:11:238None[Sandbox] Process order. (Serial=16660, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[74, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:11:253None[Sandbox] Process order. (Serial=16661, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:11:263None[Sandbox] Process order. (Serial=16662, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:11:274None[Sandbox] Process order. (Serial=16663, Empire=3, Order=Order='OrderGoTo', Entity=#96761, AdditionalFlags='IgnoreFogOfWar', Path='[9, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:11:284None[Sandbox] Process order. (Serial=16664, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:11:766None[Sandbox] Process order. (Serial=16665, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:11:968None[Sandbox] Process order. (Serial=16666, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:12:009None[Sandbox] Process order. (Serial=16667, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:12:029None[Sandbox] Process order. (Serial=16668, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:12:979None[Sandbox] Process order. (Serial=16669, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:13:019None[Sandbox] Process order. (Serial=16670, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:13:039None[Sandbox] Process order. (Serial=16671, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:14:220None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:55:14:220None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:55:14:220NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:55:14:368None[Sandbox] Process order. (Serial=16672, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[7, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:14:378None[Sandbox] Process order. (Serial=16673, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:14:429None[Sandbox] Process order. (Serial=16674, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:14:434None[Sandbox] Process order. (Serial=16675, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:14:558None[Sandbox] Process order. (Serial=16676, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '5893' Constructible: 'Infrastructure_Industry_Family06_01' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:14:629None[Sandbox] Process order. (Serial=16677, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:14:659None[Sandbox] Process order. (Serial=16678, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:14:881None[Sandbox] Process order. (Serial=16679, Empire=7, Order=Order='OrderGoTo', Entity=#68110, AdditionalFlags='IgnoreFogOfWar', Path='[41, 65]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:14:899None[Sandbox] Process order. (Serial=16680, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:14:912None[Sandbox] Process order. (Serial=16681, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[112, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:14:919None[Sandbox] Process order. (Serial=16682, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:14:974None[Sandbox] Process order. (Serial=16683, Empire=6, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:15:087NoneAI Synchronization took 49ms at frame 16541 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:55:15:647None[Sandbox] Process order. (Serial=16684, Empire=2, Order=Order='OrderGoTo', Entity=#72549, AdditionalFlags='IgnoreFogOfWar', Path='[143, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:15:658None[Sandbox] Process order. (Serial=16685, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:19:200None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:55:19:200None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:55:19:200NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:55:19:390None[Sandbox] Process order. (Serial=16686, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:19:394None[Sandbox] Process order. (Serial=16687, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:19:870None[Sandbox] Process order. (Serial=16688, Empire=7, Order=Order='OrderGoTo', Entity=#98155, AdditionalFlags='IgnoreFogOfWar', Path='[115, 53]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:19:879None[Sandbox] Process order. (Serial=16689, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:19:901None[Sandbox] Process order. (Serial=16690, Empire=7, Order=Order='OrderGoTo', Entity=#72410, AdditionalFlags='IgnoreFogOfWar', Path='[0, 55] --> [1, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:19:905None[Sandbox] Process order. (Serial=16691, Empire=7, Order=Order='OrderGoTo', Entity=#94798, AdditionalFlags='IgnoreFogOfWar', Path='[1, 70] --> [1, 71]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:19:920None[Sandbox] Process order. (Serial=16692, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:19:932None[Sandbox] Process order. (Serial=16693, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:19:963None[Sandbox] Process order. (Serial=16694, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:19:966None[Sandbox] Process order. (Serial=16695, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:20:089NoneAI Synchronization took 56ms at frame 16555 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:55:20:333None[Sandbox] Process order. (Serial=16696, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[115, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:20:337None[Sandbox] Process order. (Serial=16697, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[122, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:20:354None[Sandbox] Process order. (Serial=16698, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:20:364None[Sandbox] Process order. (Serial=16699, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:20:667None[Sandbox] Process order. (Serial=16700, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[78, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:20:688None[Sandbox] Process order. (Serial=16701, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[109, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:20:692None[Sandbox] Process order. (Serial=16702, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:20:708None[Sandbox] Process order. (Serial=16703, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:20:930None[Sandbox] Process order. (Serial=16704, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:20:950None[Sandbox] Process order. (Serial=16705, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:21:231None[Sandbox] Process order. (Serial=16706, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[75, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:21:243None[Sandbox] Process order. (Serial=16707, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:21:254None[Sandbox] Process order. (Serial=16708, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[79, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:21:263None[Sandbox] Process order. (Serial=16709, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:24:204None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:55:24:204None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:55:24:204NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:55:24:332None[Sandbox] Process order. (Serial=16710, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[8, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:24:342None[Sandbox] Process order. (Serial=16711, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:24:422None[Sandbox] Process order. (Serial=16712, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:24:426None[Sandbox] Process order. (Serial=16713, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:24:909None[Sandbox] Process order. (Serial=16714, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[111, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:24:920None[Sandbox] Process order. (Serial=16715, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:25:079NoneAI Synchronization took 50ms at frame 16585 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:55:29:191None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:55:29:191None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:55:29:191NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:55:29:376None[Sandbox] Process order. (Serial=16716, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:29:395None[Sandbox] Process order. (Serial=16717, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:29:399None[Sandbox] Process order. (Serial=16718, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:29:974NoneAI Synchronization took 46ms at frame 16590 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:55:29:976None[Sandbox] Process order. (Serial=16719, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:29:981None[Sandbox] Process order. (Serial=16720, Empire=7, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:30:216None[Sandbox] Process order. (Serial=16721, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[116, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:30:220None[Sandbox] Process order. (Serial=16722, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[123, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:30:235None[Sandbox] Process order. (Serial=16723, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:30:245None[Sandbox] Process order. (Serial=16724, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:30:528None[Sandbox] Process order. (Serial=16725, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[79, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:30:539None[Sandbox] Process order. (Serial=16726, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:30:553None[Sandbox] Process order. (Serial=16727, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[109, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:30:569None[Sandbox] Process order. (Serial=16728, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:31:100None[Sandbox] Process order. (Serial=16729, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:31:105None[Sandbox] Process order. (Serial=16730, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[75, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:31:120None[Sandbox] Process order. (Serial=16731, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:31:131None[Sandbox] Process order. (Serial=16732, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:34:059None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:55:34:059None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:55:34:059NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:55:34:201None[Sandbox] Process order. (Serial=16733, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[9, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:34:210None[Sandbox] Process order. (Serial=16734, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:34:280None[Sandbox] Process order. (Serial=16735, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:34:284None[Sandbox] Process order. (Serial=16736, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:34:766None[Sandbox] Process order. (Serial=16737, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[112, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:34:776None[Sandbox] Process order. (Serial=16738, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:34:939NoneAI Synchronization took 49ms at frame 16618 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:55:38:842None[Sandbox] Process order. (Serial=16739, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:38:846None[Sandbox] Process order. (Serial=16740, Empire=0, Order=Order OrderAcknowledgeBombardmentAftermath)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:39:081None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:55:39:081None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:55:39:081NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:55:39:278None[Sandbox] Process order. (Serial=16741, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:39:283None[Sandbox] Process order. (Serial=16742, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:39:855NoneAI Synchronization took 45ms at frame 16624 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:55:40:949None[Sandbox] Process order. (Serial=16743, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:40:959None[Sandbox] Process order. (Serial=16744, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:43:941None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:55:43:941None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:55:43:941NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:55:44:148None[Sandbox] Process order. (Serial=16745, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:44:152None[Sandbox] Process order. (Serial=16746, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:44:642None[Sandbox] Process order. (Serial=16747, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[113, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:44:651None[Sandbox] Process order. (Serial=16748, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:44:820NoneAI Synchronization took 52ms at frame 16635 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:55:48:955None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:55:48:955None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:55:48:955NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:55:49:162None[Sandbox] Process order. (Serial=16749, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:49:166None[Sandbox] Process order. (Serial=16750, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:49:740NoneAI Synchronization took 40ms at frame 16638 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:55:50:881None[Sandbox] Process order. (Serial=16751, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[79, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:50:891None[Sandbox] Process order. (Serial=16752, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:53:877None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:55:53:877None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:55:53:877NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:55:54:071None[Sandbox] Process order. (Serial=16753, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:54:076None[Sandbox] Process order. (Serial=16754, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:54:547None[Sandbox] Process order. (Serial=16755, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[112, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:54:557None[Sandbox] Process order. (Serial=16756, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:54:737NoneAI Synchronization took 50ms at frame 16649 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:55:58:817None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:55:58:817None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:55:58:817NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:55:59:008None[Sandbox] Process order. (Serial=16757, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:59:012None[Sandbox] Process order. (Serial=16758, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:55:59:577NoneAI Synchronization took 43ms at frame 16652 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:56:00:712None[Sandbox] Process order. (Serial=16759, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:00:723None[Sandbox] Process order. (Serial=16760, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:03:715None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:56:03:715None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:56:03:715NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:56:03:912None[Sandbox] Process order. (Serial=16761, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:03:916None[Sandbox] Process order. (Serial=16762, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:04:394None[Sandbox] Process order. (Serial=16763, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[113, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:04:403None[Sandbox] Process order. (Serial=16764, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:04:571NoneAI Synchronization took 51ms at frame 16663 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:56:08:677None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:56:08:677None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:56:08:677NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:56:08:863None[Sandbox] Process order. (Serial=16765, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:08:867None[Sandbox] Process order. (Serial=16766, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:09:423NoneAI Synchronization took 40ms at frame 16666 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:56:13:493None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:56:13:493None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:56:13:493NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:56:13:693None[Sandbox] Process order. (Serial=16767, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:13:697None[Sandbox] Process order. (Serial=16768, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:14:152None[Sandbox] Process order. (Serial=16769, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[112, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:14:161None[Sandbox] Process order. (Serial=16770, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:14:337NoneAI Synchronization took 48ms at frame 16673 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:56:18:412None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:56:18:412None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:56:18:412NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:56:18:602None[Sandbox] Process order. (Serial=16771, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:18:606None[Sandbox] Process order. (Serial=16772, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:19:155NoneAI Synchronization took 40ms at frame 16676 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:56:23:266None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:56:23:266None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:56:23:266NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:56:23:464None[Sandbox] Process order. (Serial=16773, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:23:468None[Sandbox] Process order. (Serial=16774, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:24:056NoneAI Synchronization took 51ms at frame 16679 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:56:28:169None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:56:28:169None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:56:28:169NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:56:28:360None[Sandbox] Process order. (Serial=16775, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:28:364None[Sandbox] Process order. (Serial=16776, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:28:952NoneAI Synchronization took 44ms at frame 16682 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:56:33:063None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:56:33:063None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:56:33:063NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:56:33:251None[Sandbox] Process order. (Serial=16777, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:33:255None[Sandbox] Process order. (Serial=16778, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:33:838NoneAI Synchronization took 43ms at frame 16685 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:56:37:970None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:56:37:970None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:56:37:970NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:56:38:168None[Sandbox] Process order. (Serial=16779, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:38:172None[Sandbox] Process order. (Serial=16780, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:38:728NoneAI Synchronization took 41ms at frame 16688 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:56:42:837None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:56:42:837None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:56:42:837NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:56:43:033None[Sandbox] Process order. (Serial=16781, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:43:037None[Sandbox] Process order. (Serial=16782, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:43:610NoneAI Synchronization took 41ms at frame 16691 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:56:47:724None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:56:47:724None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:56:47:724NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:56:47:927None[Sandbox] Process order. (Serial=16783, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:47:931None[Sandbox] Process order. (Serial=16784, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:48:489NoneAI Synchronization took 40ms at frame 16694 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:56:52:548None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:56:52:548None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:56:52:548NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:56:52:746None[Sandbox] Process order. (Serial=16785, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:52:753None[Sandbox] Process order. (Serial=16786, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:53:306NoneAI Synchronization took 40ms at frame 16697 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:56:57:422None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:56:57:422None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:56:57:422NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:56:57:643None[Sandbox] Process order. (Serial=16787, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:57:648None[Sandbox] Process order. (Serial=16788, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:56:58:252NoneAI Synchronization took 41ms at frame 16700 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:57:02:326None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:57:02:326None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:57:02:326NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:57:02:535None[Sandbox] Process order. (Serial=16789, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:57:02:539None[Sandbox] Process order. (Serial=16790, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:57:03:088NoneAI Synchronization took 40ms at frame 16703 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:57:07:195None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:57:07:195None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:57:07:195NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:57:07:393None[Sandbox] Process order. (Serial=16791, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:57:07:397None[Sandbox] Process order. (Serial=16792, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:57:07:956NoneAI Synchronization took 40ms at frame 16706 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:57:12:050None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:57:12:050None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:57:12:050NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:57:12:285None[Sandbox] Process order. (Serial=16793, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:57:12:292None[Sandbox] Process order. (Serial=16794, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:57:12:921NoneAI Synchronization took 48ms at frame 16709 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:57:17:037None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:57:17:037None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:57:17:037NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:57:17:242None[Sandbox] Process order. (Serial=16795, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:57:17:246None[Sandbox] Process order. (Serial=16796, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:57:17:843NoneAI Synchronization took 41ms at frame 16712 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:57:21:922None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:57:21:922None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:57:21:922NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:57:22:134None[Sandbox] Process order. (Serial=16797, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:57:22:138None[Sandbox] Process order. (Serial=16798, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:57:22:750NoneAI Synchronization took 43ms at frame 16715 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:57:26:922None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:57:26:922None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:57:26:922NoneEmpire 3 AI run took 3.0 seconds to be executed (0.5 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:57:27:144None[Sandbox] Process order. (Serial=16799, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:57:27:149None[Sandbox] Process order. (Serial=16800, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:57:27:724NoneAI Synchronization took 41ms at frame 16718 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:57:31:885None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:57:31:885None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:57:31:885NoneEmpire 3 AI run took 3.0 seconds to be executed (0.5 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:57:32:126None[Sandbox] Process order. (Serial=16801, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:57:32:131None[Sandbox] Process order. (Serial=16802, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:57:32:761NoneAI Synchronization took 44ms at frame 16721 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:57:36:992None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:57:36:992None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:57:36:992NoneEmpire 3 AI run took 3.0 seconds to be executed (0.5 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:57:37:206None[Sandbox] Process order. (Serial=16803, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:57:37:210None[Sandbox] Process order. (Serial=16804, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:57:37:807NoneAI Synchronization took 44ms at frame 16724 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:57:41:962None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:57:41:962None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:57:41:962NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:57:42:155None[Sandbox] Process order. (Serial=16805, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:57:42:159None[Sandbox] Process order. (Serial=16806, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:57:42:721NoneAI Synchronization took 40ms at frame 16727 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:57:46:841None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:57:46:841None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:57:46:841NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:57:47:035None[Sandbox] Process order. (Serial=16807, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:57:47:039None[Sandbox] Process order. (Serial=16808, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:57:47:635NoneAI Synchronization took 43ms at frame 16730 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:57:51:754None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:57:51:754None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:57:51:754NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:57:51:964None[Sandbox] Process order. (Serial=16809, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:57:51:968None[Sandbox] Process order. (Serial=16810, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:57:52:529NoneAI Synchronization took 42ms at frame 16733 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:57:56:610None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:57:56:610None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:57:56:610NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:57:56:792None[Sandbox] Process order. (Serial=16811, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:57:56:797None[Sandbox] Process order. (Serial=16812, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:57:57:375NoneAI Synchronization took 45ms at frame 16736 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:58:01:464None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:58:01:464None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:58:01:464NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:58:01:675None[Sandbox] Process order. (Serial=16813, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:58:01:681None[Sandbox] Process order. (Serial=16814, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:58:02:270NoneAI Synchronization took 46ms at frame 16739 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:58:06:386None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:58:06:386None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:58:06:386NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:58:06:598None[Sandbox] Process order. (Serial=16815, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:58:06:603None[Sandbox] Process order. (Serial=16816, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:58:07:192NoneAI Synchronization took 43ms at frame 16742 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:58:11:350None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:58:11:350None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:58:11:350NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:58:11:556None[Sandbox] Process order. (Serial=16817, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:58:11:560None[Sandbox] Process order. (Serial=16818, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:58:12:149NoneAI Synchronization took 48ms at frame 16745 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:58:16:308None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:58:16:308None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:58:16:308NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:58:16:507None[Sandbox] Process order. (Serial=16819, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:58:16:511None[Sandbox] Process order. (Serial=16820, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:58:17:152NoneAI Synchronization took 46ms at frame 16748 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:58:21:287None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:58:21:287None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:58:21:287NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:58:21:475None[Sandbox] Process order. (Serial=16821, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:58:21:479None[Sandbox] Process order. (Serial=16822, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:58:22:055NoneAI Synchronization took 51ms at frame 16751 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:58:26:214None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:58:26:214None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:58:26:214NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:58:26:415None[Sandbox] Process order. (Serial=16823, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:58:26:420None[Sandbox] Process order. (Serial=16824, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:58:26:990NoneAI Synchronization took 41ms at frame 16754 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:58:31:074None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:58:31:074None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:58:31:074NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:58:31:281None[Sandbox] Process order. (Serial=16825, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:58:31:285None[Sandbox] Process order. (Serial=16826, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:58:31:881NoneAI Synchronization took 41ms at frame 16757 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:58:35:977None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:58:35:977None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:58:35:977NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:58:36:187None[Sandbox] Process order. (Serial=16827, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:58:36:191None[Sandbox] Process order. (Serial=16828, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:58:36:759NoneAI Synchronization took 40ms at frame 16760 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:58:40:933None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:58:40:933None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:58:40:933NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:58:41:141None[Sandbox] Process order. (Serial=16829, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:58:41:145None[Sandbox] Process order. (Serial=16830, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:58:41:725NoneAI Synchronization took 43ms at frame 16763 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:58:45:893None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:58:45:893None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:58:45:893NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:58:46:081None[Sandbox] Process order. (Serial=16831, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:58:46:086None[Sandbox] Process order. (Serial=16832, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:58:46:692NoneAI Synchronization took 48ms at frame 16766 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:58:50:827None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:58:50:827None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:58:50:827NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:58:51:038None[Sandbox] Process order. (Serial=16833, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:58:51:043None[Sandbox] Process order. (Serial=16834, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:58:51:631NoneAI Synchronization took 41ms at frame 16769 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:58:55:723None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:58:55:723None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:58:55:723NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:58:55:918None[Sandbox] Process order. (Serial=16835, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:58:55:923None[Sandbox] Process order. (Serial=16836, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:58:56:499NoneAI Synchronization took 40ms at frame 16772 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:59:00:622None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:59:00:622None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:59:00:622NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:59:00:834None[Sandbox] Process order. (Serial=16837, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:59:00:838None[Sandbox] Process order. (Serial=16838, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:59:01:408NoneAI Synchronization took 40ms at frame 16775 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:59:05:533None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:59:05:533None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:59:05:533NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:59:05:727None[Sandbox] Process order. (Serial=16839, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:59:05:730None[Sandbox] Process order. (Serial=16840, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:59:06:295NoneAI Synchronization took 40ms at frame 16778 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:59:10:441None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:59:10:441None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:59:10:441NoneEmpire 3 AI run took 3.0 seconds to be executed (0.5 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:59:10:651None[Sandbox] Process order. (Serial=16841, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:59:10:657None[Sandbox] Process order. (Serial=16842, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:59:11:251NoneAI Synchronization took 44ms at frame 16781 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:59:15:351None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:59:15:351None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:59:15:351NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:59:15:560None[Sandbox] Process order. (Serial=16843, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:59:15:565None[Sandbox] Process order. (Serial=16844, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:59:16:166NoneAI Synchronization took 41ms at frame 16784 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:59:20:330None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:59:20:330None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:59:20:330NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:59:20:528None[Sandbox] Process order. (Serial=16845, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:59:20:532None[Sandbox] Process order. (Serial=16846, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:59:21:140NoneAI Synchronization took 43ms at frame 16787 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:59:25:211None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:59:25:211None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:59:25:211NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:59:25:429None[Sandbox] Process order. (Serial=16847, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:59:25:433None[Sandbox] Process order. (Serial=16848, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:59:26:011NoneAI Synchronization took 41ms at frame 16790 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:59:30:089None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:59:30:089None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:59:30:089NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:59:30:308None[Sandbox] Process order. (Serial=16849, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:59:30:312None[Sandbox] Process order. (Serial=16850, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:59:30:915NoneAI Synchronization took 47ms at frame 16793 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:59:35:039None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:59:35:039None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:59:35:039NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:59:35:248None[Sandbox] Process order. (Serial=16851, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:59:35:253None[Sandbox] Process order. (Serial=16852, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:59:35:836NoneAI Synchronization took 41ms at frame 16796 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:59:39:984None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:59:39:984None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:59:39:984NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:59:40:187None[Sandbox] Process order. (Serial=16853, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:59:40:194None[Sandbox] Process order. (Serial=16854, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:59:40:773NoneAI Synchronization took 41ms at frame 16799 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:59:44:872None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:59:44:872None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:59:44:872NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:59:45:063None[Sandbox] Process order. (Serial=16855, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:59:45:068None[Sandbox] Process order. (Serial=16856, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:59:45:666NoneAI Synchronization took 45ms at frame 16802 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:59:49:876None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:59:49:876None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:59:49:876NoneEmpire 3 AI run took 3.0 seconds to be executed (0.5 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:59:50:071None[Sandbox] Process order. (Serial=16857, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:59:50:075None[Sandbox] Process order. (Serial=16858, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:59:50:621NoneAI Synchronization took 43ms at frame 16805 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:59:54:724None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:59:54:724None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:59:54:724NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:59:54:921None[Sandbox] Process order. (Serial=16859, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:59:54:925None[Sandbox] Process order. (Serial=16860, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:59:55:500NoneAI Synchronization took 42ms at frame 16808 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:59:59:607None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
00:59:59:607None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
00:59:59:607NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:59:59:820None[Sandbox] Process order. (Serial=16861, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:59:59:824None[Sandbox] Process order. (Serial=16862, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:00:00:391NoneAI Synchronization took 41ms at frame 16811 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:00:04:481None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:00:04:481None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:00:04:481NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:00:04:673None[Sandbox] Process order. (Serial=16863, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:00:04:676None[Sandbox] Process order. (Serial=16864, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:00:05:245NoneAI Synchronization took 40ms at frame 16814 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:00:09:319None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:00:09:319None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:00:09:319NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:00:09:530None[Sandbox] Process order. (Serial=16865, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:00:09:534None[Sandbox] Process order. (Serial=16866, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:00:10:127NoneAI Synchronization took 40ms at frame 16817 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:00:14:211None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:00:14:211None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:00:14:211NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:00:14:409None[Sandbox] Process order. (Serial=16867, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:00:14:413None[Sandbox] Process order. (Serial=16868, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:00:14:989NoneAI Synchronization took 40ms at frame 16820 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:00:19:231None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:00:19:231None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:00:19:231NoneEmpire 3 AI run took 3.0 seconds to be executed (0.5 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:00:19:429None[Sandbox] Process order. (Serial=16869, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:00:19:433None[Sandbox] Process order. (Serial=16870, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:00:19:993NoneAI Synchronization took 40ms at frame 16823 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:00:24:197None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:00:24:197None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:00:24:197NoneEmpire 3 AI run took 3.0 seconds to be executed (0.5 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:00:24:415None[Sandbox] Process order. (Serial=16871, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:00:24:419None[Sandbox] Process order. (Serial=16872, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:00:24:985NoneAI Synchronization took 42ms at frame 16826 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:00:29:144None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:00:29:144None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:00:29:144NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:00:29:361None[Sandbox] Process order. (Serial=16873, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:00:29:366None[Sandbox] Process order. (Serial=16874, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:00:29:987NoneAI Synchronization took 46ms at frame 16829 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:00:34:161None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:00:34:161None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:00:34:161NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:00:34:360None[Sandbox] Process order. (Serial=16875, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:00:34:365None[Sandbox] Process order. (Serial=16876, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:00:34:945NoneAI Synchronization took 41ms at frame 16832 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:00:39:059None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:00:39:059None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:00:39:059NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:00:39:275None[Sandbox] Process order. (Serial=16877, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:00:39:280None[Sandbox] Process order. (Serial=16878, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:00:39:940NoneAI Synchronization took 44ms at frame 16835 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:00:44:204None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:00:44:204None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:00:44:204NoneEmpire 3 AI run took 3.0 seconds to be executed (0.5 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:00:44:393None[Sandbox] Process order. (Serial=16879, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:00:44:398None[Sandbox] Process order. (Serial=16880, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:00:44:945NoneAI Synchronization took 40ms at frame 16838 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:00:49:076None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:00:49:076None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:00:49:076NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:00:49:294None[Sandbox] Process order. (Serial=16881, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:00:49:298None[Sandbox] Process order. (Serial=16882, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:00:49:865NoneAI Synchronization took 40ms at frame 16841 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:00:53:999None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:00:53:999None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:00:53:999NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:00:54:193None[Sandbox] Process order. (Serial=16883, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:00:54:198None[Sandbox] Process order. (Serial=16884, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:00:54:758NoneAI Synchronization took 40ms at frame 16844 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:00:58:859None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:00:58:859None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:00:58:859NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:00:59:054None[Sandbox] Process order. (Serial=16885, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:00:59:058None[Sandbox] Process order. (Serial=16886, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:00:59:632NoneAI Synchronization took 42ms at frame 16847 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:01:03:742None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:01:03:742None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:01:03:742NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:01:03:947None[Sandbox] Process order. (Serial=16887, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:01:03:951None[Sandbox] Process order. (Serial=16888, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:01:04:558NoneAI Synchronization took 42ms at frame 16850 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:01:08:647None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:01:08:647None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:01:08:647NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:01:08:856None[Sandbox] Process order. (Serial=16889, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:01:08:859None[Sandbox] Process order. (Serial=16890, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:01:09:420NoneAI Synchronization took 41ms at frame 16853 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:01:13:534None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:01:13:534None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:01:13:534NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:01:13:730None[Sandbox] Process order. (Serial=16891, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:01:13:734None[Sandbox] Process order. (Serial=16892, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:01:14:281NoneAI Synchronization took 39ms at frame 16856 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:01:18:344None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:01:18:344None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:01:18:344NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:01:18:561None[Sandbox] Process order. (Serial=16893, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:01:18:566None[Sandbox] Process order. (Serial=16894, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:01:19:179NoneAI Synchronization took 49ms at frame 16859 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:01:23:305None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:01:23:305None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:01:23:305NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:01:23:514None[Sandbox] Process order. (Serial=16895, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:01:23:519None[Sandbox] Process order. (Serial=16896, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:01:24:078NoneAI Synchronization took 40ms at frame 16862 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:01:28:181None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:01:28:181None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:01:28:181NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:01:28:406None[Sandbox] Process order. (Serial=16897, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:01:28:410None[Sandbox] Process order. (Serial=16898, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:01:28:976NoneAI Synchronization took 42ms at frame 16865 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:01:33:081None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:01:33:081None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:01:33:081NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:01:33:281None[Sandbox] Process order. (Serial=16899, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:01:33:286None[Sandbox] Process order. (Serial=16900, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:01:33:849NoneAI Synchronization took 41ms at frame 16868 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:01:37:951None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:01:37:951None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:01:37:951NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:01:38:151None[Sandbox] Process order. (Serial=16901, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:01:38:155None[Sandbox] Process order. (Serial=16902, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:01:38:737NoneAI Synchronization took 41ms at frame 16871 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:01:42:796None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:01:42:796None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:01:42:796NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:01:42:994None[Sandbox] Process order. (Serial=16903, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:01:42:999None[Sandbox] Process order. (Serial=16904, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:01:43:565NoneAI Synchronization took 41ms at frame 16874 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:01:47:711None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:01:47:711None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:01:47:711NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:01:47:908None[Sandbox] Process order. (Serial=16905, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:01:47:913None[Sandbox] Process order. (Serial=16906, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:01:48:483NoneAI Synchronization took 41ms at frame 16877 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:01:52:656None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:01:52:656None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:01:52:656NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:01:52:859None[Sandbox] Process order. (Serial=16907, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:01:52:863None[Sandbox] Process order. (Serial=16908, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:01:53:423NoneAI Synchronization took 41ms at frame 16880 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:01:57:541None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:01:57:541None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:01:57:541NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:01:57:760None[Sandbox] Process order. (Serial=16909, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:01:57:764None[Sandbox] Process order. (Serial=16910, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:01:58:391NoneAI Synchronization took 48ms at frame 16883 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:02:02:634None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:02:02:634None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:02:02:634NoneEmpire 3 AI run took 3.0 seconds to be executed (0.5 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:02:02:861None[Sandbox] Process order. (Serial=16911, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:02:02:865None[Sandbox] Process order. (Serial=16912, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:02:03:460NoneAI Synchronization took 41ms at frame 16886 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:02:07:568None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:02:07:568None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:02:07:568NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:02:07:763None[Sandbox] Process order. (Serial=16913, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:02:07:767None[Sandbox] Process order. (Serial=16914, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:02:08:338NoneAI Synchronization took 41ms at frame 16889 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:02:12:456None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:02:12:456None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:02:12:456NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:02:12:648None[Sandbox] Process order. (Serial=16915, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:02:12:652None[Sandbox] Process order. (Serial=16916, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:02:13:230NoneAI Synchronization took 44ms at frame 16892 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:02:17:345None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:02:17:345None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:02:17:345NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:02:17:563None[Sandbox] Process order. (Serial=16917, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:02:17:568None[Sandbox] Process order. (Serial=16918, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:02:18:193NoneAI Synchronization took 47ms at frame 16895 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:02:22:381None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:02:22:381None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:02:22:381NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:02:22:593None[Sandbox] Process order. (Serial=16919, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:02:22:597None[Sandbox] Process order. (Serial=16920, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:02:23:165NoneAI Synchronization took 41ms at frame 16898 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:02:27:296None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:02:27:296None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:02:27:296NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:02:27:493None[Sandbox] Process order. (Serial=16921, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:02:27:497None[Sandbox] Process order. (Serial=16922, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:02:28:087NoneAI Synchronization took 45ms at frame 16901 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:02:32:194None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:02:32:194None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:02:32:194NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:02:32:377None[Sandbox] Process order. (Serial=16923, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:02:32:381None[Sandbox] Process order. (Serial=16924, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:02:32:931NoneAI Synchronization took 40ms at frame 16904 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:02:37:015None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:02:37:015None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:02:37:015NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:02:37:214None[Sandbox] Process order. (Serial=16925, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:02:37:219None[Sandbox] Process order. (Serial=16926, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:02:37:761NoneAI Synchronization took 41ms at frame 16907 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:02:41:934None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:02:41:934None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:02:41:934NoneEmpire 3 AI run took 3.0 seconds to be executed (0.5 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:02:42:124None[Sandbox] Process order. (Serial=16927, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:02:42:128None[Sandbox] Process order. (Serial=16928, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:02:42:683NoneAI Synchronization took 41ms at frame 16910 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:02:46:741None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:02:46:741None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:02:46:741NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:02:46:958None[Sandbox] Process order. (Serial=16929, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:02:46:963None[Sandbox] Process order. (Serial=16930, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:02:47:538NoneAI Synchronization took 42ms at frame 16913 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:02:51:593None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:02:51:593None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:02:51:593NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:02:51:793None[Sandbox] Process order. (Serial=16931, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:02:51:798None[Sandbox] Process order. (Serial=16932, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:02:52:370NoneAI Synchronization took 44ms at frame 16916 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:02:56:481None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:02:56:481None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:02:56:481NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:02:56:696None[Sandbox] Process order. (Serial=16933, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:02:56:700None[Sandbox] Process order. (Serial=16934, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:02:57:285NoneAI Synchronization took 42ms at frame 16919 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:03:01:347None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:03:01:347None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:03:01:347NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:03:01:563None[Sandbox] Process order. (Serial=16935, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:01:567None[Sandbox] Process order. (Serial=16936, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:02:096None[Empire 3] Too many AI decisions needed (100 > 100).
Amplitude.Mercury.AI.AIController:LateUpdate()
01:03:02:143NoneAI Synchronization took 41ms at frame 16922 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:03:02:145None[Sandbox] Process order. (Serial=16937, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:06:286None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:03:06:286None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:03:06:286NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:03:07:037NoneAI Synchronization took 39ms at frame 16928 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:03:07:047None[Sandbox] Process order. (Serial=16938, Empire=-1, Order=Order OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:07:093NoneAI Synchronization took 41ms at frame 16929 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:03:07:137NoneAI Synchronization took 41ms at frame 16930 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:03:07:180NoneAI Synchronization took 39ms at frame 16931 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:03:07:224NoneAI Synchronization took 39ms at frame 16932 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:03:07:267NoneAI Synchronization took 39ms at frame 16933 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:03:07:462NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:03:07:462NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:03:10:212NoneAI Synchronization took 1150ms at frame 16942 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:03:10:416None[Sandbox] Process order. (Serial=16939, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '98348' Constructible: 'Extension_ArtificialWonderParticipation_Era6_ONU' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:422None[Sandbox] Process order. (Serial=16940, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:425None[Sandbox] Process order. (Serial=16941, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:429None[Sandbox] Process order. (Serial=16942, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:433None[Sandbox] Process order. (Serial=16943, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:438None[Sandbox] Process order. (Serial=16944, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:443None[Sandbox] Process order. (Serial=16945, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '6456' Constructible: 'LandUnit_Era5_BritishEmpire_Redcoats' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:463None[Sandbox] Process order. (Serial=16946, Empire=1, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:471None[Sandbox] Process order. (Serial=16947, Empire=1, Order=Order='OrderGoTo', Entity=#76379, AdditionalFlags='IgnoreFogOfWar', Path='[90, 45] --> [91, 46] --> [91, 47] --> [92, 48] --> [93, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:475None[Sandbox] Process order. (Serial=16948, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[116, 4]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:480None[Sandbox] Process order. (Serial=16949, Empire=1, Order=Order='OrderGoTo', Entity=#98318, AdditionalFlags='IgnoreFogOfWar', Path='[127, 7] --> [127, 6] --> [126, 6] --> [125, 6] --> [124, 7] --> [124, 8] --> [123, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:485None[Sandbox] Process order. (Serial=16950, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[122, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:489None[Sandbox] Process order. (Serial=16951, Empire=1, Order=Order='OrderGoTo', Entity=#64195, AdditionalFlags='IgnoreFogOfWar', Path='[103, 29] --> [103, 30] --> [102, 30] --> [101, 30] --> [100, 31] --> [99, 31] --> [98, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:494None[Sandbox] Process order. (Serial=16952, Empire=1, Order=Order='OrderGoTo', Entity=#88568, AdditionalFlags='IgnoreFogOfWar', Path='[113, 40] --> [112, 39] --> [113, 38] --> [113, 37] --> [114, 36] --> [114, 35] --> [115, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:498None[Sandbox] Process order. (Serial=16953, Empire=1, Order=Order='OrderGoTo', Entity=#40080, AdditionalFlags='IgnoreFogOfWar', Path='[122, 37] --> [123, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:502None[Sandbox] Process order. (Serial=16954, Empire=1, Order=Order='OrderGoTo', Entity=#81192, AdditionalFlags='IgnoreFogOfWar', Path='[139, 14] --> [138, 15] --> [138, 16] --> [137, 17] --> [136, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:506None[Sandbox] Process order. (Serial=16955, Empire=1, Order=Order='OrderGoTo', Entity=#86699, AdditionalFlags='IgnoreFogOfWar', Path='[134, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:509None[Sandbox] Process order. (Serial=16956, Empire=1, Order=Order='OrderGoTo', Entity=#82712, AdditionalFlags='IgnoreFogOfWar', Path='[68, 33] --> [68, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:514None[Sandbox] Process order. (Serial=16957, Empire=1, Order=Order='OrderGoTo', Entity=#98141, AdditionalFlags='IgnoreFogOfWar', Path='[125, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:518None[Sandbox] Process order. (Serial=16958, Empire=1, Order=Order='OrderGoTo', Entity=#97537, AdditionalFlags='IgnoreFogOfWar', Path='[97, 31] --> [98, 31] --> [99, 31] --> [100, 31] --> [101, 30] --> [102, 30] --> [103, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:523None[Sandbox] Process order. (Serial=16959, Empire=1, Order=Order='OrderGoTo', Entity=#98316, AdditionalFlags='IgnoreFogOfWar', Path='[117, 38] --> [118, 38] --> [119, 38] --> [120, 38] --> [121, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:527None[Sandbox] Process order. (Serial=16960, Empire=1, Order=Order='OrderGoTo', Entity=#97547, AdditionalFlags='IgnoreFogOfWar', Path='[102, 21] --> [103, 20] --> [104, 20] --> [104, 19] --> [105, 19] --> [106, 19] --> [107, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:533None[Sandbox] Process order. (Serial=16961, Empire=1, Order=Order='OrderGoTo', Entity=#98438, AdditionalFlags='IgnoreFogOfWar', Path='[106, 36] --> [107, 36] --> [107, 35] --> [108, 34] --> [109, 34] --> [109, 35] --> [110, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:553None[Sandbox] Process order. (Serial=16962, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:563None[Sandbox] Process order. (Serial=16963, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:573None[Sandbox] Process order. (Serial=16964, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:584None[Sandbox] Process order. (Serial=16965, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:593None[Sandbox] Process order. (Serial=16966, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:603None[Sandbox] Process order. (Serial=16967, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:619None[Sandbox] Process order. (Serial=16968, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:630None[Sandbox] Process order. (Serial=16969, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:640None[Sandbox] Process order. (Serial=16970, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:652None[Sandbox] Process order. (Serial=16971, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:663None[Sandbox] Process order. (Serial=16972, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:673None[Sandbox] Process order. (Serial=16973, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:678None[Sandbox] Process order. (Serial=16974, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:691None[Sandbox] Process order. (Serial=16975, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:704None[Sandbox] Process order. (Serial=16976, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:715None[Sandbox] Process order. (Serial=16977, Empire=1, Order=Order='OrderGoTo', Entity=#70377, AdditionalFlags='IgnoreFogOfWar', Path='[114, 50] --> [114, 49] --> [115, 48] --> [115, 47] --> [116, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:734None[Sandbox] Process order. (Serial=16978, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:979None[Sandbox] Process order. (Serial=16979, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '82929' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:983None[Sandbox] Process order. (Serial=16980, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:10:989None[Sandbox] Process order. (Serial=16981, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:009None[Sandbox] Process order. (Serial=16982, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[79, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:014None[Sandbox] Process order. (Serial=16983, Empire=2, Order=Order='OrderGoTo', Entity=#98323, AdditionalFlags='IgnoreFogOfWar', Path='[136, 61] --> [136, 60] --> [135, 59] --> [135, 58] --> [134, 57] --> [134, 56] --> [133, 56] --> [132, 56] --> [131, 56] --> [130, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:021None[Sandbox] Process order. (Serial=16984, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5094' Constructible: 'Extension_Base_Industry' Position: '[97, 12]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:039None[Sandbox] Process order. (Serial=16985, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[110, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:043None[Sandbox] Process order. (Serial=16986, Empire=2, Order=Order='OrderGoTo', Entity=#96147, AdditionalFlags='IgnoreFogOfWar', Path='[86, 12] --> [85, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:049None[Sandbox] Process order. (Serial=16987, Empire=2, Order=Order='OrderGoTo', Entity=#82486, AdditionalFlags='IgnoreFogOfWar', Path='[83, 16] --> [82, 16] --> [81, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:054None[Sandbox] Process order. (Serial=16988, Empire=2, Order=Order='OrderGoTo', Entity=#48546, AdditionalFlags='IgnoreFogOfWar', Path='[123, 74] --> [123, 75] --> [124, 76] --> [124, 77] --> [125, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:060None[Sandbox] Process order. (Serial=16989, Empire=2, Order=Order='OrderGoTo', Entity=#95768, AdditionalFlags='IgnoreFogOfWar', Path='[147, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:065None[Sandbox] Process order. (Serial=16990, Empire=2, Order=Order='OrderGoTo', Entity=#94134, AdditionalFlags='IgnoreFogOfWar', Path='[86, 16] --> [85, 15] --> [85, 14] --> [84, 13] --> [83, 13] --> [83, 12] --> [82, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:069None[Sandbox] Process order. (Serial=16991, Empire=2, Order=Order='OrderGoTo', Entity=#72549, AdditionalFlags='IgnoreFogOfWar', Path='[143, 68] --> [142, 69] --> [142, 70] --> [141, 71] --> [141, 72]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:074None[Sandbox] Process order. (Serial=16992, Empire=2, Order=Order='OrderGoTo', Entity=#62405, AdditionalFlags='IgnoreFogOfWar', Path='[138, 80] --> [138, 79] --> [139, 78] --> [138, 77] --> [139, 76] --> [138, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:079None[Sandbox] Process order. (Serial=16993, Empire=2, Order=Order='OrderGoTo', Entity=#96344, AdditionalFlags='IgnoreFogOfWar', Path='[95, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:083None[Sandbox] Process order. (Serial=16994, Empire=2, Order=Order='OrderGoTo', Entity=#96381, AdditionalFlags='IgnoreFogOfWar', Path='[101, 38] --> [100, 37] --> [100, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:086None[Sandbox] Process order. (Serial=16995, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:096None[Sandbox] Process order. (Serial=16996, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:107None[Sandbox] Process order. (Serial=16997, Empire=2, Order=Order='OrderGoTo', Entity=#97906, AdditionalFlags='IgnoreFogOfWar', Path='[136, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:111None[Sandbox] Process order. (Serial=16998, Empire=2, Order=Order='OrderGoTo', Entity=#98163, AdditionalFlags='IgnoreFogOfWar', Path='[138, 81] --> [139, 81] --> [140, 81] --> [141, 81] --> [142, 81]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:114None[Sandbox] Process order. (Serial=16999, Empire=2, Order=Order='OrderGoTo', Entity=#67380, AdditionalFlags='IgnoreFogOfWar', Path='[115, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:119None[Sandbox] Process order. (Serial=17000, Empire=2, Order=Order='OrderGoTo', Entity=#92311, AdditionalFlags='IgnoreFogOfWar', Path='[148, 64] --> [148, 65] --> [149, 66] --> [149, 67] --> [0, 68] --> [149, 69] --> [149, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:142None[Sandbox] Process order. (Serial=17001, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:152None[Sandbox] Process order. (Serial=17002, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:162None[Sandbox] Process order. (Serial=17003, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:172None[Sandbox] Process order. (Serial=17004, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:180None[Sandbox] Process order. (Serial=17005, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:190None[Sandbox] Process order. (Serial=17006, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:200None[Sandbox] Process order. (Serial=17007, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:210None[Sandbox] Process order. (Serial=17008, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:221None[Sandbox] Process order. (Serial=17009, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:231None[Sandbox] Process order. (Serial=17010, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:240None[Sandbox] Process order. (Serial=17011, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:252None[Sandbox] Process order. (Serial=17012, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:262None[Sandbox] Process order. (Serial=17013, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:273None[Sandbox] Process order. (Serial=17014, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:283None[Sandbox] Process order. (Serial=17015, Empire=2, Order=Order='OrderGoTo', Entity=#79775, AdditionalFlags='IgnoreFogOfWar', Path='[118, 57] --> [119, 58] --> [119, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:303None[Sandbox] Process order. (Serial=17016, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:564None[Sandbox] Process order. (Serial=17017, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:585None[Sandbox] Process order. (Serial=17018, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:600None[Sandbox] Process order. (Serial=17019, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:624None[Sandbox] Process order. (Serial=17020, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:637None[Sandbox] Process order. (Serial=17021, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:665None[Sandbox] Process order. (Serial=17022, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:678None[Sandbox] Process order. (Serial=17023, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:692None[Sandbox] Process order. (Serial=17024, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:705None[Sandbox] Process order. (Serial=17025, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:724None[Sandbox] Process order. (Serial=17026, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:736None[Sandbox] Process order. (Serial=17027, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:764None[Sandbox] Process order. (Serial=17028, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:784None[Sandbox] Process order. (Serial=17029, Empire=3, Order=Order OrderActivateCivic)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:806None[Sandbox] Process order. (Serial=17030, Empire=3, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment Medium Influence Investment Medium)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:813None[Sandbox] Process order. (Serial=17031, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '24915' Constructible: 'LandUnit_Era5_Common_SiegeHowitzers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:818None[Sandbox] Process order. (Serial=17032, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '22423' Constructible: 'LandUnit_Era5_Common_SiegeHowitzers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:823None[Sandbox] Process order. (Serial=17033, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:827None[Sandbox] Process order. (Serial=17034, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:830None[Sandbox] Process order. (Serial=17035, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:836None[Sandbox] Process order. (Serial=17036, Empire=3, Order=Order='OrderGoTo', Entity=#96386, AdditionalFlags='IgnoreFogOfWar', Path='[84, 20] --> [84, 21] --> [84, 22] --> [84, 23] --> [85, 24] --> [85, 25] --> [86, 26] --> [86, 27] --> [87, 28] --> [87, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:841None[Sandbox] Process order. (Serial=17037, Empire=3, Order=Order='OrderGoTo', Entity=#96033, AdditionalFlags='IgnoreFogOfWar', Path='[57, 54] --> [56, 55] --> [56, 56] --> [56, 57] --> [57, 58] --> [56, 59] --> [57, 60] --> [58, 60] --> [58, 61]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:875None[Sandbox] Process order. (Serial=17038, Empire=3, Order=Order='OrderGoTo', Entity=#95651, AdditionalFlags='IgnoreFogOfWar', Path='[55, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:879None[Sandbox] Process order. (Serial=17039, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:884None[Sandbox] Process order. (Serial=17040, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[76, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:888None[Sandbox] Process order. (Serial=17041, Empire=3, Order=Order='OrderGoTo', Entity=#96761, AdditionalFlags='IgnoreFogOfWar', Path='[8, 70] --> [7, 69]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:895None[Sandbox] Process order. (Serial=17042, Empire=3, Order=Order='OrderGoTo', Entity=#66945, AdditionalFlags='IgnoreFogOfWar', Path='[71, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:899None[Sandbox] Process order. (Serial=17043, Empire=3, Order=Order='OrderGoTo', Entity=#93957, AdditionalFlags='IgnoreFogOfWar', Path='[102, 78] --> [103, 78] --> [104, 78] --> [105, 78] --> [105, 77] --> [105, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:904None[Sandbox] Process order. (Serial=17044, Empire=3, Order=Order='OrderGoTo', Entity=#72286, AdditionalFlags='IgnoreFogOfWar', Path='[70, 32] --> [69, 31] --> [68, 31] --> [68, 30] --> [67, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:909None[Sandbox] Process order. (Serial=17045, Empire=3, Order=Order='OrderGoTo', Entity=#91810, AdditionalFlags='IgnoreFogOfWar', Path='[73, 29] --> [73, 28] --> [73, 27] --> [73, 26] --> [72, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:914None[Sandbox] Process order. (Serial=17046, Empire=3, Order=Order='OrderGoTo', Entity=#98174, AdditionalFlags='IgnoreFogOfWar', Path='[80, 61] --> [79, 61] --> [78, 61] --> [77, 61] --> [77, 60] --> [76, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:919None[Sandbox] Process order. (Serial=17047, Empire=3, Order=Order='OrderGoTo', Entity=#98158, AdditionalFlags='IgnoreFogOfWar', Path='[56, 62] --> [57, 62] --> [58, 62] --> [59, 62] --> [59, 63]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:924None[Sandbox] Process order. (Serial=17048, Empire=3, Order=Order='OrderGoTo', Entity=#98334, AdditionalFlags='IgnoreFogOfWar', Path='[97, 73] --> [96, 73] --> [96, 74] --> [95, 74] --> [94, 74] --> [93, 75] --> [93, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:928None[Sandbox] Process order. (Serial=17049, Empire=3, Order=Order='OrderGoTo', Entity=#98450, AdditionalFlags='IgnoreFogOfWar', Path='[102, 73] --> [103, 74] --> [103, 75] --> [104, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:932None[Sandbox] Process order. (Serial=17050, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:967None[Sandbox] Process order. (Serial=17051, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:980None[Sandbox] Process order. (Serial=17052, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:11:992None[Sandbox] Process order. (Serial=17053, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:002None[Sandbox] Process order. (Serial=17054, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:013None[Sandbox] Process order. (Serial=17055, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:023None[Sandbox] Process order. (Serial=17056, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:039None[Sandbox] Process order. (Serial=17057, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:052None[Sandbox] Process order. (Serial=17058, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:065None[Sandbox] Process order. (Serial=17059, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:075None[Sandbox] Process order. (Serial=17060, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:085None[Sandbox] Process order. (Serial=17061, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:095None[Sandbox] Process order. (Serial=17062, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:106None[Sandbox] Process order. (Serial=17063, Empire=3, Order=Order='OrderGoTo', Entity=#81275, AdditionalFlags='IgnoreFogOfWar', Path='[51, 81] --> [50, 81] --> [49, 81] --> [48, 81] --> [47, 81]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:110None[Sandbox] Process order. (Serial=17064, Empire=3, Order=Order='OrderGoTo', Entity=#18122, AdditionalFlags='IgnoreFogOfWar', Path='[77, 73] --> [78, 72] --> [79, 72] --> [79, 73] --> [80, 74] --> [80, 75] --> [81, 76] --> [81, 77]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:128None[Sandbox] Process order. (Serial=17065, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:138None[Sandbox] Process order. (Serial=17066, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:146None[Sandbox] Process order. (Serial=17067, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:168None[Sandbox] Process order. (Serial=17068, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:179None[Sandbox] Process order. (Serial=17069, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:198None[Sandbox] Process order. (Serial=17070, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:217None[Sandbox] Process order. (Serial=17071, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:228None[Sandbox] Process order. (Serial=17072, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:243None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #98323 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
01:03:12:248None[Sandbox] Process order. (Serial=17073, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:260None[Sandbox] Process order. (Serial=17074, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:279None[Sandbox] Process order. (Serial=17075, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:289None[Sandbox] Process order. (Serial=17076, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:309None[Sandbox] Process order. (Serial=17077, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:573None[Sandbox] Process order. (Serial=17078, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:594None[Sandbox] Process order. (Serial=17079, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:613None[Sandbox] Process order. (Serial=17080, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:643None[Sandbox] Process order. (Serial=17081, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:673None[Sandbox] Process order. (Serial=17082, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:703None[Sandbox] Process order. (Serial=17083, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:723None[Sandbox] Process order. (Serial=17084, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:743None[Sandbox] Process order. (Serial=17085, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:753None[Sandbox] Process order. (Serial=17086, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:773None[Sandbox] Process order. (Serial=17087, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:944None[Sandbox] Process order. (Serial=17088, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:974None[Sandbox] Process order. (Serial=17089, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:12:995None[Sandbox] Process order. (Serial=17090, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:006None[Sandbox] Process order. (Serial=17091, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:029None[Sandbox] Process order. (Serial=17092, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:040None[Sandbox] Process order. (Serial=17093, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:055None[Sandbox] Process order. (Serial=17094, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:067None[Sandbox] Process order. (Serial=17095, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:084None[Sandbox] Process order. (Serial=17096, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:135None[Sandbox] Process order. (Serial=17097, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:155None[Sandbox] Process order. (Serial=17098, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:166None[Sandbox] Process order. (Serial=17099, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:184None[Sandbox] Process order. (Serial=17100, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:195None[Sandbox] Process order. (Serial=17101, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:214None[Sandbox] Process order. (Serial=17102, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:244None[Sandbox] Process order. (Serial=17103, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:254None[Sandbox] Process order. (Serial=17104, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:274None[Sandbox] Process order. (Serial=17105, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:284None[Sandbox] Process order. (Serial=17106, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:305None[Sandbox] Process order. (Serial=17107, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:324None[Sandbox] Process order. (Serial=17108, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:585None[Sandbox] Process order. (Serial=17109, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:605None[Sandbox] Process order. (Serial=17110, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:625None[Sandbox] Process order. (Serial=17111, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:654None[Sandbox] Process order. (Serial=17112, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:685None[Sandbox] Process order. (Serial=17113, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:714None[Sandbox] Process order. (Serial=17114, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:747None[Sandbox] Process order. (Serial=17115, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:765None[Sandbox] Process order. (Serial=17116, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:778None[Sandbox] Process order. (Serial=17117, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:796None[Sandbox] Process order. (Serial=17118, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:955None[Sandbox] Process order. (Serial=17119, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:13:986None[Sandbox] Process order. (Serial=17120, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:007None[Sandbox] Process order. (Serial=17121, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:032None[Sandbox] Process order. (Serial=17122, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:046None[Sandbox] Process order. (Serial=17123, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:058None[Sandbox] Process order. (Serial=17124, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:077None[Sandbox] Process order. (Serial=17125, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:087None[Sandbox] Process order. (Serial=17126, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:147None[Sandbox] Process order. (Serial=17127, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:169None[Sandbox] Process order. (Serial=17128, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:179None[Sandbox] Process order. (Serial=17129, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:197None[Sandbox] Process order. (Serial=17130, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:210None[Sandbox] Process order. (Serial=17131, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:249None[Sandbox] Process order. (Serial=17132, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:270None[Sandbox] Process order. (Serial=17133, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:289None[Sandbox] Process order. (Serial=17134, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:301None[Sandbox] Process order. (Serial=17135, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:593None[Sandbox] Process order. (Serial=17136, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:613None[Sandbox] Process order. (Serial=17137, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:633None[Sandbox] Process order. (Serial=17138, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:664None[Sandbox] Process order. (Serial=17139, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:694None[Sandbox] Process order. (Serial=17140, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:725None[Sandbox] Process order. (Serial=17141, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:755None[Sandbox] Process order. (Serial=17142, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:774None[Sandbox] Process order. (Serial=17143, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:795None[Sandbox] Process order. (Serial=17144, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:801None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:03:14:801None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:03:14:801NoneEmpire 3 AI run took 3.0 seconds to be executed (0.5 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:03:14:814None[Sandbox] Process order. (Serial=17145, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:924None[Sandbox] Process order. (Serial=17146, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6244' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:928None[Sandbox] Process order. (Serial=17147, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:932None[Sandbox] Process order. (Serial=17148, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:938None[Sandbox] Process order. (Serial=17149, Empire=4, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:943None[Sandbox] Process order. (Serial=17150, Empire=4, Order=Order='OrderGoTo', Entity=#54845, AdditionalFlags='IgnoreFogOfWar', Path='[27, 40] --> [26, 40] --> [25, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:966None[Sandbox] Process order. (Serial=17151, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[8, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:970None[Sandbox] Process order. (Serial=17152, Empire=4, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:983None[Sandbox] Process order. (Serial=17153, Empire=4, Order=Order='OrderGoTo', Entity=#98340, AdditionalFlags='IgnoreFogOfWar', Path='[56, 15] --> [57, 14] --> [58, 14] --> [58, 13] --> [59, 12] --> [60, 12] --> [61, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:987None[Sandbox] Process order. (Serial=17154, Empire=4, Order=Order='OrderGoTo', Entity=#97908, AdditionalFlags='IgnoreFogOfWar', Path='[54, 9] --> [53, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:14:991None[Sandbox] Process order. (Serial=17155, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:003None[Sandbox] Process order. (Serial=17156, Empire=4, Order=Order='OrderGoTo', Entity=#94796, AdditionalFlags='IgnoreFogOfWar', Path='[54, 35] --> [54, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:008None[Sandbox] Process order. (Serial=17157, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:025None[Sandbox] Process order. (Serial=17158, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:036None[Sandbox] Process order. (Serial=17159, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:049None[Sandbox] Process order. (Serial=17160, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:059None[Sandbox] Process order. (Serial=17161, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:069None[Sandbox] Process order. (Serial=17162, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:079None[Sandbox] Process order. (Serial=17163, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:092None[Sandbox] Process order. (Serial=17164, Empire=4, Order=Order='OrderGoTo', Entity=#94501, AdditionalFlags='IgnoreFogOfWar', Path='[57, 41] --> [58, 40] --> [59, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:114None[Sandbox] Process order. (Serial=17165, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:126None[Sandbox] Process order. (Serial=17166, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:137None[Sandbox] Process order. (Serial=17167, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:148None[Sandbox] Process order. (Serial=17168, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:159None[Sandbox] Process order. (Serial=17169, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:171None[Sandbox] Process order. (Serial=17170, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:204None[Sandbox] Process order. (Serial=17171, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:210None[Sandbox] Process order. (Serial=17172, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:216None[Sandbox] Process order. (Serial=17173, Empire=5, Order=Order='OrderGoTo', Entity=#89382, AdditionalFlags='IgnoreFogOfWar', Path='[80, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:222None[Sandbox] Process order. (Serial=17174, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:237None[Sandbox] Process order. (Serial=17175, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:250None[Sandbox] Process order. (Serial=17176, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:264None[Sandbox] Process order. (Serial=17177, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:295None[Sandbox] Process order. (Serial=17178, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:305None[Sandbox] Process order. (Serial=17179, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:314None[Sandbox] Process order. (Serial=17180, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:329None[Sandbox] Process order. (Serial=17181, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:344None[Sandbox] Process order. (Serial=17182, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:374None[Sandbox] Process order. (Serial=17183, Empire=6, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:378None[Sandbox] Process order. (Serial=17184, Empire=6, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:383None[Sandbox] Process order. (Serial=17185, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:397None[Sandbox] Process order. (Serial=17186, Empire=6, Order=Order='OrderGoTo', Entity=#95391, AdditionalFlags='IgnoreFogOfWar', Path='[82, 52] --> [83, 52] --> [84, 52] --> [85, 52] --> [86, 52] --> [87, 52] --> [88, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:401None[Sandbox] Process order. (Serial=17187, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[97, 40] --> [96, 41] --> [96, 42] --> [95, 42] --> [94, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:424None[Sandbox] Process order. (Serial=17188, Empire=6, Order=Order='OrderGoTo', Entity=#83157, AdditionalFlags='IgnoreFogOfWar', Path='[97, 2]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:428None[Sandbox] Process order. (Serial=17189, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:441None[Sandbox] Process order. (Serial=17190, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:465None[Sandbox] Process order. (Serial=17191, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:605None[Sandbox] Process order. (Serial=17192, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:635None[Sandbox] Process order. (Serial=17193, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:674None[Sandbox] Process order. (Serial=17194, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:744None[Sandbox] Process order. (Serial=17195, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:764None[Sandbox] Process order. (Serial=17196, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:784None[Sandbox] Process order. (Serial=17197, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:916None[Sandbox] Process order. (Serial=17198, Empire=7, Order=Order OrderUseLeverageAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:921None[Sandbox] Process order. (Serial=17199, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:926None[Sandbox] Process order. (Serial=17200, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:930None[Sandbox] Process order. (Serial=17201, Empire=7, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:934None[Sandbox] Process order. (Serial=17202, Empire=7, Order=Order='OrderDiplomaticAction', Action='ProposeEndWarTreaty', OtherEmpire=#3.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:939None[Sandbox] Process order. (Serial=17203, Empire=7, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:941None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #98163 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
01:03:15:977None[Sandbox] Process order. (Serial=17204, Empire=7, Order=Order='OrderGoTo', Entity=#94503, AdditionalFlags='IgnoreFogOfWar', Path='[79, 23] --> [80, 23] --> [81, 23] --> [82, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:982None[Sandbox] Process order. (Serial=17205, Empire=7, Order=Order='OrderGoTo', Entity=#80809, AdditionalFlags='IgnoreFogOfWar', Path='[148, 55] --> [149, 56] --> [149, 57] --> [0, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:987None[Sandbox] Process order. (Serial=17206, Empire=7, Order=Order='OrderGoTo', Entity=#68110, AdditionalFlags='IgnoreFogOfWar', Path='[42, 64] --> [43, 64]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:993None[Sandbox] Process order. (Serial=17207, Empire=7, Order=Order='OrderGoTo', Entity=#81107, AdditionalFlags='IgnoreFogOfWar', Path='[82, 79] --> [83, 79] --> [84, 79] --> [85, 80]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:15:997None[Sandbox] Process order. (Serial=17208, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[112, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:002None[Sandbox] Process order. (Serial=17209, Empire=7, Order=Order='OrderGoTo', Entity=#51056, AdditionalFlags='IgnoreFogOfWar', Path='[118, 56] --> [119, 56] --> [120, 56] --> [121, 56] --> [122, 56] --> [122, 55] --> [123, 55] --> [124, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:009None[Sandbox] Process order. (Serial=17210, Empire=7, Order=Order='OrderGoTo', Entity=#72411, AdditionalFlags='IgnoreFogOfWar', Path='[136, 38] --> [137, 38] --> [138, 38] --> [138, 39] --> [139, 39] --> [140, 40] --> [139, 41] --> [139, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:018None[Sandbox] Process order. (Serial=17211, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '9651' Constructible: 'Extension_Base_VillageCenter' Position: '[16, 73]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:023None[Sandbox] Process order. (Serial=17212, Empire=7, Order=Order='OrderGoTo', Entity=#90834, AdditionalFlags='IgnoreFogOfWar', Path='[127, 46] --> [126, 45] --> [126, 44] --> [125, 43] --> [125, 42] --> [124, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:038None[Sandbox] Process order. (Serial=17213, Empire=7, Order=Order='OrderGoTo', Entity=#98155, AdditionalFlags='IgnoreFogOfWar', Path='[114, 53] --> [114, 54] --> [113, 54] --> [112, 54] --> [111, 54] --> [110, 54] --> [109, 55] --> [108, 55] --> [107, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:043None[Sandbox] Process order. (Serial=17214, Empire=7, Order=Order='OrderGoTo', Entity=#82492, AdditionalFlags='IgnoreFogOfWar', Path='[143, 42] --> [143, 41] --> [144, 40] --> [144, 39] --> [145, 38] --> [145, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:047None[Sandbox] Process order. (Serial=17215, Empire=7, Order=Order='OrderGoTo', Entity=#82217, AdditionalFlags='IgnoreFogOfWar', Path='[123, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:052None[Sandbox] Process order. (Serial=17216, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:065None[Sandbox] Process order. (Serial=17217, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:076None[Sandbox] Process order. (Serial=17218, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:091None[Sandbox] Process order. (Serial=17219, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:105None[Sandbox] Process order. (Serial=17220, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:116None[Sandbox] Process order. (Serial=17221, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:128None[Sandbox] Process order. (Serial=17222, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:140None[Sandbox] Process order. (Serial=17223, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:153None[Sandbox] Process order. (Serial=17224, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:167None[Sandbox] Process order. (Serial=17225, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:180None[Sandbox] Process order. (Serial=17226, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:192None[Sandbox] Process order. (Serial=17227, Empire=7, Order=Order OrderCreateAirStrike)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:196None[Sandbox] Process order. (Serial=17228, Empire=7, Order=Order='OrderGoTo', Entity=#44254, AdditionalFlags='IgnoreFogOfWar', Path='[121, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:222None[Sandbox] Process order. (Serial=17229, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:234None[Sandbox] Process order. (Serial=17230, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:248None[Sandbox] Process order. (Serial=17231, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:260None[Sandbox] Process order. (Serial=17232, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:272None[Sandbox] Process order. (Serial=17233, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:284None[Sandbox] Process order. (Serial=17234, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:297None[Sandbox] Process order. (Serial=17235, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:312None[Sandbox] Process order. (Serial=17236, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:325None[Sandbox] Process order. (Serial=17237, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:336None[Sandbox] Process order. (Serial=17238, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:351None[Sandbox] Process order. (Serial=17239, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:364None[Sandbox] Process order. (Serial=17240, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:378None[Sandbox] Process order. (Serial=17241, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:394None[Sandbox] Process order. (Serial=17242, Empire=8, Order=Order='OrderGoTo', Entity=#50916, AdditionalFlags='IgnoreFogOfWar', Path='[48, 76] --> [47, 77] --> [48, 77] --> [49, 76] --> [50, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:415None[Sandbox] Process order. (Serial=17243, Empire=0, Order=Order OrderAirStrikeStartAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:422None[Sandbox] Process order. (Serial=17244, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:436None[Sandbox] Process order. (Serial=17245, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:450None[Sandbox] Process order. (Serial=17246, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:465None[Sandbox] Process order. (Serial=17247, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:479None[Sandbox] Process order. (Serial=17248, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:490None[Sandbox] Process order. (Serial=17249, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:502None[Sandbox] Process order. (Serial=17250, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:516None[Sandbox] Process order. (Serial=17251, Empire=9, Order=Order OrderMinorBuildConstructible SettlementGUID: #10149 Constructible: Infrastructure_Science_Family03_02)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:545None[Sandbox] Process order. (Serial=17252, Empire=9, Order=Order='OrderGoTo', Entity=#96910, AdditionalFlags='IgnoreFogOfWar', Path='[124, 22] --> [123, 22] --> [122, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:549None[Sandbox] Process order. (Serial=17253, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:563None[Sandbox] Process order. (Serial=17254, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:582None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #94525 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
01:03:16:583None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
01:03:16:584None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #96900 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
01:03:16:584None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #98314 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
01:03:16:586None[Sandbox] Process order. (Serial=17255, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:600None[Sandbox] Process order. (Serial=17256, Empire=13, Order=Order='OrderGoTo', Entity=#5129, AdditionalFlags='IgnoreFogOfWar', Path='[19, 11] --> [20, 11] --> [21, 11] --> [22, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:616None[Sandbox] Process order. (Serial=17257, Empire=13, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:630None[Sandbox] Process order. (Serial=17258, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:657None[Sandbox] Process order. (Serial=17259, Empire=16, Order=Order='OrderGoTo', Entity=#38390, AdditionalFlags='IgnoreFogOfWar', Path='[56, 68] --> [55, 69] --> [56, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:661None[Sandbox] Process order. (Serial=17260, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:693None[Sandbox] Process order. (Serial=17261, Empire=16, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:704None[Sandbox] Process order. (Serial=17262, Empire=10, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:709None[Sandbox] Process order. (Serial=17263, Empire=14, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:712None[Sandbox] Process order. (Serial=17264, Empire=18, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:716None[Sandbox] Process order. (Serial=17265, Empire=96, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:782None[Sandbox] Process order. (Serial=17266, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:793None[Sandbox] Process order. (Serial=17267, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:830None[Sandbox] Process order. (Serial=17268, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:16:969NoneAI Synchronization took 49ms at frame 17124 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:03:17:061None[Sandbox] Process order. (Serial=17269, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:080None[Sandbox] Process order. (Serial=17270, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:094None[Sandbox] Process order. (Serial=17271, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:122None[Sandbox] Process order. (Serial=17272, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:133None[Sandbox] Process order. (Serial=17273, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:162None[Sandbox] Process order. (Serial=17274, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:174None[Sandbox] Process order. (Serial=17275, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:177None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_HawaiiKingdom #81107 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
01:03:17:177None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #68110 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
01:03:17:202None[Sandbox] Process order. (Serial=17276, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '98348' Constructible: 'Infrastructure_Money_Family01_01' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:208None[Sandbox] Process order. (Serial=17277, Empire=1, Order=Order OrderBuyoutConstructionByGuid, Settlement: '3521', Construction: '8503'))
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:215None[Sandbox] Process order. (Serial=17278, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:220None[Sandbox] Process order. (Serial=17279, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:226None[Sandbox] Process order. (Serial=17280, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:229None[Sandbox] Process order. (Serial=17281, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:233None[Sandbox] Process order. (Serial=17282, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:236None[Sandbox] Process order. (Serial=17283, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:250None[Sandbox] Process order. (Serial=17284, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:282None[Sandbox] Process order. (Serial=17285, Empire=1, Order=Order='OrderGoTo', Entity=#40080, AdditionalFlags='IgnoreFogOfWar', Path='[122, 37] --> [122, 38] --> [121, 39] --> [120, 39] --> [119, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:286None[Sandbox] Process order. (Serial=17286, Empire=1, Order=Order='OrderGoTo', Entity=#98141, AdditionalFlags='IgnoreFogOfWar', Path='[126, 36] --> [127, 36] --> [127, 35] --> [128, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:290None[Sandbox] Process order. (Serial=17287, Empire=1, Order=Order='OrderGoTo', Entity=#97102, AdditionalFlags='IgnoreFogOfWar', Path='[123, 44] --> [124, 44] --> [125, 44] --> [125, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:293None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #98457 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
01:03:17:295None[Sandbox] Process order. (Serial=17288, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:306None[Sandbox] Process order. (Serial=17289, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:320None[Sandbox] Process order. (Serial=17290, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:343None[Sandbox] Process order. (Serial=17291, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:355None[Sandbox] Process order. (Serial=17292, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:366None[Sandbox] Process order. (Serial=17293, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:380None[Sandbox] Process order. (Serial=17294, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:392None[Sandbox] Process order. (Serial=17295, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:403None[Sandbox] Process order. (Serial=17296, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:423None[Sandbox] Process order. (Serial=17297, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:453None[Sandbox] Process order. (Serial=17298, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:467None[Sandbox] Process order. (Serial=17299, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:493None[Sandbox] Process order. (Serial=17300, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:509None[Sandbox] Process order. (Serial=17301, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:523None[Sandbox] Process order. (Serial=17302, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:548None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #94525 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
01:03:17:553None[Sandbox] Process order. (Serial=17303, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:573None[Sandbox] Process order. (Serial=17304, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:593None[Sandbox] Process order. (Serial=17305, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:623None[Sandbox] Process order. (Serial=17306, Empire=13, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:647None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_NewZealand #95391 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
01:03:17:673None[Sandbox] Process order. (Serial=17307, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment High Influence Investment High)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:677None[Sandbox] Process order. (Serial=17308, Empire=2, Order=Order OrderBuyoutConstructionByGuid, Settlement: '3403', Construction: '8507'))
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:704None[Sandbox] Process order. (Serial=17309, Empire=2, Order=Order='OrderGoTo', Entity=#96895, AdditionalFlags='IgnoreFogOfWar', Path='[95, 33] --> [95, 34] --> [96, 34] --> [97, 34] --> [98, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:713None[Sandbox] Process order. (Serial=17310, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:17:730None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
01:03:18:074None[Sandbox] Process order. (Serial=17311, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:095None[Sandbox] Process order. (Serial=17312, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:115None[Sandbox] Process order. (Serial=17313, Empire=3, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:121None[Sandbox] Process order. (Serial=17314, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:135None[Sandbox] Process order. (Serial=17315, Empire=3, Order=Order='OrderDiplomaticAction', Action='IgnoreTreaty', OtherEmpire=#7.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:143None[Sandbox] Process order. (Serial=17316, Empire=3, Order=Order OrderBuyoutConstructionByGuid, Settlement: '10703', Construction: '8491'))
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:151None[Sandbox] Process order. (Serial=17317, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:156None[Sandbox] Process order. (Serial=17318, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:175None[Sandbox] Process order. (Serial=17319, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:186None[Sandbox] Process order. (Serial=17320, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:197None[Sandbox] Process order. (Serial=17321, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '24915' Constructible: 'Infrastructure_Science_Family03_03' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:204None[Sandbox] Process order. (Serial=17322, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:224None[Sandbox] Process order. (Serial=17323, Empire=3, Order=Order='OrderGoTo', Entity=#86526, AdditionalFlags='IgnoreFogOfWar', Path='[75, 32] --> [75, 33] --> [76, 34] --> [76, 35] --> [77, 35] --> [78, 35] --> [79, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:244None[Sandbox] Process order. (Serial=17324, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:264None[Sandbox] Process order. (Serial=17325, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:304None[Sandbox] Process order. (Serial=17326, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:325None[Sandbox] Process order. (Serial=17327, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:355None[Sandbox] Process order. (Serial=17328, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:376None[Sandbox] Process order. (Serial=17329, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:390None[Sandbox] Process order. (Serial=17330, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:415None[Sandbox] Process order. (Serial=17331, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:431None[Sandbox] Process order. (Serial=17332, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:465None[Sandbox] Process order. (Serial=17333, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:485None[Sandbox] Process order. (Serial=17334, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:535None[Sandbox] Process order. (Serial=17335, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:565None[Sandbox] Process order. (Serial=17336, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:585None[Sandbox] Process order. (Serial=17337, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:604None[Sandbox] Process order. (Serial=17338, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:635None[Sandbox] Process order. (Serial=17339, Empire=13, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:18:724None[Sandbox] Process order. (Serial=17340, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:19:086None[Sandbox] Process order. (Serial=17341, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:19:106None[Sandbox] Process order. (Serial=17342, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:19:125None[Sandbox] Process order. (Serial=17343, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:19:186None[Sandbox] Process order. (Serial=17344, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:19:216None[Sandbox] Process order. (Serial=17345, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:19:227None[Sandbox] Process order. (Serial=17346, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:19:256None[Sandbox] Process order. (Serial=17347, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:19:278None[Sandbox] Process order. (Serial=17348, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:19:318None[Sandbox] Process order. (Serial=17349, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:19:338None[Sandbox] Process order. (Serial=17350, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:19:358None[Sandbox] Process order. (Serial=17351, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:19:388None[Sandbox] Process order. (Serial=17352, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:19:409None[Sandbox] Process order. (Serial=17353, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:19:430None[Sandbox] Process order. (Serial=17354, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:19:469None[Sandbox] Process order. (Serial=17355, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:19:490None[Sandbox] Process order. (Serial=17356, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:19:542None[Sandbox] Process order. (Serial=17357, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:19:572None[Sandbox] Process order. (Serial=17358, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:19:592None[Sandbox] Process order. (Serial=17359, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:19:642None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_NewZealand #95391 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
01:03:19:643None[Sandbox] Process order. (Serial=17360, Empire=13, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:19:743None[Sandbox] Process order. (Serial=17361, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:20:096None[Sandbox] Process order. (Serial=17362, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:20:124None[Sandbox] Process order. (Serial=17363, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:20:155None[Sandbox] Process order. (Serial=17364, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:20:264None[Sandbox] Process order. (Serial=17365, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:20:285None[Sandbox] Process order. (Serial=17366, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:20:325None[Sandbox] Process order. (Serial=17367, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:20:356None[Sandbox] Process order. (Serial=17368, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:20:374None[Sandbox] Process order. (Serial=17369, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:20:395None[Sandbox] Process order. (Serial=17370, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:20:415None[Sandbox] Process order. (Serial=17371, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:20:445None[Sandbox] Process order. (Serial=17372, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:20:476None[Sandbox] Process order. (Serial=17373, Empire=8, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:20:554None[Sandbox] Process order. (Serial=17374, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:20:604None[Sandbox] Process order. (Serial=17375, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:20:630None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_NewZealand #95391 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
01:03:20:754None[Sandbox] Process order. (Serial=17376, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:21:107None[Sandbox] Process order. (Serial=17377, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:21:119None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:03:21:119None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:03:21:119NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:03:21:138None[Sandbox] Process order. (Serial=17378, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:21:167None[Sandbox] Process order. (Serial=17379, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:21:247None[Sandbox] Process order. (Serial=17380, Empire=4, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:21:262None[Sandbox] Process order. (Serial=17381, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:21:268None[Sandbox] Process order. (Serial=17382, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:21:279None[Sandbox] Process order. (Serial=17383, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:21:339None[Sandbox] Process order. (Serial=17384, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:21:359None[Sandbox] Process order. (Serial=17385, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:21:365None[Sandbox] Process order. (Serial=17386, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:21:370None[Sandbox] Process order. (Serial=17387, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:21:451None[Sandbox] Process order. (Serial=17388, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:21:471None[Sandbox] Process order. (Serial=17389, Empire=6, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:21:613None[Sandbox] Process order. (Serial=17390, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:21:643NoneCan't find entity 82217 of ongoing task. Fails the task 125088.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:03:21:644None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_NewZealand #95391 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
01:03:21:955None[Sandbox] Process order. (Serial=17391, Empire=7, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:21:959None[Sandbox] Process order. (Serial=17392, Empire=7, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 14 Money Investment None Influence Investment None)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:21:964None[Sandbox] Process order. (Serial=17393, Empire=7, Order=Order OrderBuyoutConstructionByGuid, Settlement: '7960', Construction: '8447'))
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:21:969None[Sandbox] Process order. (Serial=17394, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:21:975None[Sandbox] Process order. (Serial=17395, Empire=7, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:21:986None[Sandbox] Process order. (Serial=17396, Empire=7, Order=Order='OrderGoTo', Entity=#82217, AdditionalFlags='IgnoreFogOfWar', Path='[122, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:22:004None[Sandbox] Process order. (Serial=17397, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:22:024None[Sandbox] Process order. (Serial=17398, Empire=7, Order=Order='OrderGoTo', Entity=#44254, AdditionalFlags='IgnoreFogOfWar', Path='[122, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:22:045None[Sandbox] Process order. (Serial=17399, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:22:057None[Sandbox] Process order. (Serial=17400, Empire=9, Order=Order='OrderGoTo', Entity=#51422, AdditionalFlags='IgnoreFogOfWar', Path='[124, 18] --> [124, 19] --> [125, 20] --> [126, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:22:065None[Sandbox] Process order. (Serial=17401, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:22:091None[Sandbox] Process order. (Serial=17402, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:22:094None[Sandbox] Process order. (Serial=17403, Empire=16, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:22:169None[Sandbox] Process order. (Serial=17404, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:22:208None[Sandbox] Process order. (Serial=17405, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:22:300None[Sandbox] Process order. (Serial=17406, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:22:400None[Sandbox] Process order. (Serial=17407, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:22:547NoneAI Synchronization took 52ms at frame 17303 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:03:22:744None[Sandbox] Process order. (Serial=17408, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3521' Constructible: 'AirUnit_Era5_Common_Biplanes' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:22:754None[Sandbox] Process order. (Serial=17409, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[115, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:22:773None[Sandbox] Process order. (Serial=17410, Empire=1, Order=Order='OrderGoTo', Entity=#86699, AdditionalFlags='IgnoreFogOfWar', Path='[133, 37] --> [134, 38] --> [134, 39] --> [135, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:22:777None[Sandbox] Process order. (Serial=17411, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[122, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:22:782None[Sandbox] Process order. (Serial=17412, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:22:803None[Sandbox] Process order. (Serial=17413, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:22:815None[Sandbox] Process order. (Serial=17414, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:22:838None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #96900 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
01:03:22:838None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #98314 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
01:03:23:076None[Sandbox] Process order. (Serial=17415, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:088None[Sandbox] Process order. (Serial=17416, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3403' Constructible: 'LandUnit_Era5_Common_SiegeHowitzers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:095None[Sandbox] Process order. (Serial=17417, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:104None[Sandbox] Process order. (Serial=17418, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[80, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:109None[Sandbox] Process order. (Serial=17419, Empire=2, Order=Order='OrderGoTo', Entity=#96344, AdditionalFlags='IgnoreFogOfWar', Path='[94, 33] --> [94, 32] --> [93, 31] --> [93, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:113None[Sandbox] Process order. (Serial=17420, Empire=2, Order=Order='OrderGoTo', Entity=#96147, AdditionalFlags='IgnoreFogOfWar', Path='[86, 12] --> [85, 13] --> [84, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:124None[Sandbox] Process order. (Serial=17421, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[109, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:128None[Sandbox] Process order. (Serial=17422, Empire=2, Order=Order='OrderGoTo', Entity=#82486, AdditionalFlags='IgnoreFogOfWar', Path='[82, 16] --> [83, 16] --> [83, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:134None[Sandbox] Process order. (Serial=17423, Empire=2, Order=Order='OrderGoTo', Entity=#96381, AdditionalFlags='IgnoreFogOfWar', Path='[100, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:139None[Sandbox] Process order. (Serial=17424, Empire=2, Order=Order='OrderGoTo', Entity=#67380, AdditionalFlags='IgnoreFogOfWar', Path='[114, 31] --> [113, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:144None[Sandbox] Process order. (Serial=17425, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:157None[Sandbox] Process order. (Serial=17426, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:168None[Sandbox] Process order. (Serial=17427, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:195None[Sandbox] Process order. (Serial=17428, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:211None[Sandbox] Process order. (Serial=17429, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:226None[Sandbox] Process order. (Serial=17430, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:240None[Sandbox] Process order. (Serial=17431, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:252None[Sandbox] Process order. (Serial=17432, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:276None[Sandbox] Process order. (Serial=17433, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:307None[Sandbox] Process order. (Serial=17434, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:407None[Sandbox] Process order. (Serial=17435, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:409NoneCan't find entity 97761 of ongoing task. Fails the task 145896.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:03:23:580None[Sandbox] Process order. (Serial=17436, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '10703' Constructible: 'Infrastructure_Science_Family03_03' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:584None[Sandbox] Process order. (Serial=17437, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:598None[Sandbox] Process order. (Serial=17438, Empire=3, Order=Order='OrderGoTo', Entity=#96386, AdditionalFlags='IgnoreFogOfWar', Path='[85, 20] --> [84, 21] --> [84, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:603None[Sandbox] Process order. (Serial=17439, Empire=3, Order=Order='OrderGoTo', Entity=#96761, AdditionalFlags='IgnoreFogOfWar', Path='[8, 70] --> [9, 70] --> [9, 69] --> [9, 68] --> [9, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:620None[Sandbox] Process order. (Serial=17440, Empire=3, Order=Order='OrderGoTo', Entity=#96882, AdditionalFlags='IgnoreFogOfWar', Path='[63, 57] --> [63, 58] --> [62, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:625None[Sandbox] Process order. (Serial=17441, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:629None[Sandbox] Process order. (Serial=17442, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[75, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:634None[Sandbox] Process order. (Serial=17443, Empire=3, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:645None[Sandbox] Process order. (Serial=17444, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:656None[Sandbox] Process order. (Serial=17445, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:669None[Sandbox] Process order. (Serial=17446, Empire=3, Order=Order='OrderGoTo', Entity=#98450, AdditionalFlags='IgnoreFogOfWar', Path='[103, 76] --> [102, 75] --> [101, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:689None[Sandbox] Process order. (Serial=17447, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:702None[Sandbox] Process order. (Serial=17448, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:713None[Sandbox] Process order. (Serial=17449, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:726None[Sandbox] Process order. (Serial=17450, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:23:820None[Sandbox] Process order. (Serial=17451, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:24:082None[Sandbox] Process order. (Serial=17452, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:24:153None[Sandbox] Process order. (Serial=17453, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:24:174None[Sandbox] Process order. (Serial=17454, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:24:203None[Sandbox] Process order. (Serial=17455, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:24:234None[Sandbox] Process order. (Serial=17456, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:24:314None[Sandbox] Process order. (Serial=17457, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:24:416None[Sandbox] Process order. (Serial=17458, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:24:652None[Sandbox] Process order. (Serial=17459, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:24:671None[Sandbox] Process order. (Serial=17460, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:24:702None[Sandbox] Process order. (Serial=17461, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:24:732None[Sandbox] Process order. (Serial=17462, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:24:834None[Sandbox] Process order. (Serial=17463, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:25:084None[Sandbox] Process order. (Serial=17464, Empire=9, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:25:166None[Sandbox] Process order. (Serial=17465, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:25:186None[Sandbox] Process order. (Serial=17466, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:25:245None[Sandbox] Process order. (Serial=17467, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:25:657None[Sandbox] Process order. (Serial=17468, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:25:678None[Sandbox] Process order. (Serial=17469, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:25:709None[Sandbox] Process order. (Serial=17470, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:25:749None[Sandbox] Process order. (Serial=17471, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:25:851None[Sandbox] Process order. (Serial=17472, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:26:194None[Sandbox] Process order. (Serial=17473, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:26:254None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #96900 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
01:03:26:254None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #98314 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
01:03:26:585None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:03:26:585None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:03:26:585NoneEmpire 3 AI run took 3.0 seconds to be executed (0.4 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:03:26:664None[Sandbox] Process order. (Serial=17474, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:26:694None[Sandbox] Process order. (Serial=17475, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:26:706None[Sandbox] Process order. (Serial=17476, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[7, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:26:716None[Sandbox] Process order. (Serial=17477, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:26:736None[Sandbox] Process order. (Serial=17478, Empire=4, Order=Order='OrderGoTo', Entity=#94796, AdditionalFlags='IgnoreFogOfWar', Path='[53, 35] --> [54, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:26:741None[Sandbox] Process order. (Serial=17479, Empire=4, Order=Order='OrderGoTo', Entity=#98338, AdditionalFlags='IgnoreFogOfWar', Path='[52, 9] --> [52, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:26:756None[Sandbox] Process order. (Serial=17480, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:26:767None[Sandbox] Process order. (Serial=17481, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:26:818None[Sandbox] Process order. (Serial=17482, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:26:823None[Sandbox] Process order. (Serial=17483, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:26:847None[Sandbox] Process order. (Serial=17484, Empire=5, Order=Order='OrderGoTo', Entity=#89382, AdditionalFlags='IgnoreFogOfWar', Path='[79, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:26:858None[Sandbox] Process order. (Serial=17485, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:26:928None[Sandbox] Process order. (Serial=17486, Empire=6, Order=Order='OrderGoTo', Entity=#83157, AdditionalFlags='IgnoreFogOfWar', Path='[98, 2] --> [98, 3] --> [99, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:26:942None[Sandbox] Process order. (Serial=17487, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:27:323None[Sandbox] Process order. (Serial=17488, Empire=0, Order=Order OrderAirStrikeResultAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:27:334None[Sandbox] Process order. (Serial=17489, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '7960' Constructible: 'LandUnit_Era5_Common_SiegeHowitzers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:27:354None[Sandbox] Process order. (Serial=17490, Empire=7, Order=Order='OrderGoTo', Entity=#90834, AdditionalFlags='IgnoreFogOfWar', Path='[124, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:27:362None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #94525 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
01:03:27:362None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Turkey #95392 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
01:03:27:363None[Sandbox] Process order. (Serial=17491, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[112, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:27:367None[Sandbox] Process order. (Serial=17492, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:27:383None[Sandbox] Process order. (Serial=17493, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:27:413None[Sandbox] Process order. (Serial=17494, Empire=8, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:27:416None[Sandbox] Process order. (Serial=17495, Empire=13, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:27:548NoneAI Synchronization took 56ms at frame 17411 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:03:27:675None[Sandbox] Process order. (Serial=17496, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:27:764None[Sandbox] Process order. (Serial=17497, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:27:785None[Sandbox] Process order. (Serial=17498, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:27:955None[Sandbox] Process order. (Serial=17499, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:28:005None[Sandbox] Process order. (Serial=17500, Empire=2, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:28:015None[Sandbox] Process order. (Serial=17501, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:28:025None[Sandbox] Process order. (Serial=17502, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3403' Constructible: 'LandUnit_Era5_Common_SiegeHowitzers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:28:415None[Sandbox] Process order. (Serial=17503, Empire=3, Order=Order='OrderGoTo', Entity=#98174, AdditionalFlags='IgnoreFogOfWar', Path='[77, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:28:419None[Sandbox] Process order. (Serial=17504, Empire=3, Order=Order='OrderGoTo', Entity=#92423, AdditionalFlags='IgnoreFogOfWar', Path='[80, 70] --> [80, 69] --> [81, 68] --> [81, 67] --> [81, 66] --> [81, 65] --> [82, 64]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:28:436None[Sandbox] Process order. (Serial=17505, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:28:448None[Sandbox] Process order. (Serial=17506, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:28:960None[Sandbox] Process order. (Serial=17507, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:29:445None[Sandbox] Process order. (Serial=17508, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:30:456None[Sandbox] Process order. (Serial=17509, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:31:415None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:03:31:415None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:03:31:415NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:03:31:467None[Sandbox] Process order. (Serial=17510, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:31:528None[Sandbox] Process order. (Serial=17511, Empire=4, Order=Order='OrderGoTo', Entity=#54845, AdditionalFlags='IgnoreFogOfWar', Path='[26, 40] --> [27, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:31:539None[Sandbox] Process order. (Serial=17512, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:31:619None[Sandbox] Process order. (Serial=17513, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:31:624None[Sandbox] Process order. (Serial=17514, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:31:711None[Sandbox] Process order. (Serial=17515, Empire=6, Order=Order='OrderGoTo', Entity=#94389, AdditionalFlags='IgnoreFogOfWar', Path='[93, 43] --> [93, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:31:723None[Sandbox] Process order. (Serial=17516, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:32:095None[Sandbox] Process order. (Serial=17517, Empire=7, Order=Order='OrderGoTo', Entity=#68110, AdditionalFlags='IgnoreFogOfWar', Path='[43, 63]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:32:100None[Sandbox] Process order. (Serial=17518, Empire=7, Order=Order='OrderGoTo', Entity=#94503, AdditionalFlags='IgnoreFogOfWar', Path='[82, 25] --> [82, 26] --> [81, 27] --> [81, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:32:116None[Sandbox] Process order. (Serial=17519, Empire=7, Order=Order='OrderGoTo', Entity=#81107, AdditionalFlags='IgnoreFogOfWar', Path='[84, 79] --> [83, 79] --> [83, 80] --> [82, 81]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:32:121None[Sandbox] Process order. (Serial=17520, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:32:132None[Sandbox] Process order. (Serial=17521, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:32:155None[Sandbox] Process order. (Serial=17522, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:32:195None[Sandbox] Process order. (Serial=17523, Empire=7, Order=Order='OrderGoTo', Entity=#44254, AdditionalFlags='IgnoreFogOfWar', Path='[123, 45] --> [124, 44] --> [125, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:32:204None[Sandbox] Process order. (Serial=17524, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:32:239None[Sandbox] Process order. (Serial=17525, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:32:242None[Sandbox] Process order. (Serial=17526, Empire=9, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:32:359NoneAI Synchronization took 50ms at frame 17464 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:03:32:479None[Sandbox] Process order. (Serial=17527, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:32:551None[Sandbox] Process order. (Serial=17528, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:32:571None[Sandbox] Process order. (Serial=17529, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[115, 4]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:32:575None[Sandbox] Process order. (Serial=17530, Empire=1, Order=Order='OrderGoTo', Entity=#92073, AdditionalFlags='IgnoreFogOfWar', Path='[123, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:32:591None[Sandbox] Process order. (Serial=17531, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:32:600None[Sandbox] Process order. (Serial=17532, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:32:734None[Sandbox] Process order. (Serial=17533, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:32:884None[Sandbox] Process order. (Serial=17534, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[79, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:32:888None[Sandbox] Process order. (Serial=17535, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[110, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:32:904None[Sandbox] Process order. (Serial=17536, Empire=2, Order=Order='OrderGoTo', Entity=#67380, AdditionalFlags='IgnoreFogOfWar', Path='[114, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:32:908None[Sandbox] Process order. (Serial=17537, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:32:918None[Sandbox] Process order. (Serial=17538, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:32:934None[Sandbox] Process order. (Serial=17539, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:33:124None[Sandbox] Process order. (Serial=17540, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:33:165None[Sandbox] Process order. (Serial=17541, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:33:214None[Sandbox] Process order. (Serial=17542, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:33:265None[Sandbox] Process order. (Serial=17543, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[75, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:33:274None[Sandbox] Process order. (Serial=17544, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[78, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:33:278None[Sandbox] Process order. (Serial=17545, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:33:295None[Sandbox] Process order. (Serial=17546, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:33:486None[Sandbox] Process order. (Serial=17547, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:34:134None[Sandbox] Process order. (Serial=17548, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:34:174None[Sandbox] Process order. (Serial=17549, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:34:224None[Sandbox] Process order. (Serial=17550, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:34:494None[Sandbox] Process order. (Serial=17551, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:35:146None[Sandbox] Process order. (Serial=17552, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:35:177None[Sandbox] Process order. (Serial=17553, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:36:262None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:03:36:262None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:03:36:262NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:03:36:386None[Sandbox] Process order. (Serial=17554, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[7, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:36:396None[Sandbox] Process order. (Serial=17555, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:36:457None[Sandbox] Process order. (Serial=17556, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:36:461None[Sandbox] Process order. (Serial=17557, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:36:913None[Sandbox] Process order. (Serial=17558, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[111, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:36:925None[Sandbox] Process order. (Serial=17559, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:37:094NoneAI Synchronization took 47ms at frame 17526 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:03:40:944None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:03:40:944None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:03:40:944NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:03:41:118None[Sandbox] Process order. (Serial=17560, Empire=4, Order=Order OrderCreateArmyDecoy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:41:181None[Sandbox] Process order. (Serial=17561, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:41:185None[Sandbox] Process order. (Serial=17562, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:41:625None[Sandbox] Process order. (Serial=17563, Empire=7, Order=Order OrderCreateBattle Attacker #44254 Target #97102 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:41:677NonePresentation Battle 98471: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
01:03:41:677NonePresentation Battle 98471: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
01:03:41:677NonePresentation Battle 98471: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=92073. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
01:03:41:677None[Preview] PresentationArmy LandUnit_Era5_RussianEmpire_Cossacks #92073 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:03:41:677NonePresentation Battle 98471: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
01:03:41:677NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:03:41:678NoneRestorePresentationBattlePreview created ticket #313508.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:03:41:678NonePresentation Battle 98471: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=44254, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
01:03:41:678None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #44254 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:03:41:678NonePresentation Battle 98471: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=97102, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
01:03:41:678None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #97102 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:03:41:678NonePresentation Battle 98471: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=92073, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
01:03:41:678None[Preview] PresentationArmy LandUnit_Era5_RussianEmpire_Cossacks #92073 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:03:41:679NonePresentation Battle 98471: Execute action[6]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=32 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
01:03:41:679NonePresentation Battle 98471: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=18 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
01:03:41:679NonePresentation Battle 98471: Execute action[8]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
01:03:41:723NoneRequestRestoreAsyncOperation_Completed for ticket #313508.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
01:03:41:723NoneRestorePresentationBattlePreview skipped due to ended battle #98471
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
01:03:41:723NoneRequestAsyncOperation_Dismissed for ticket #313508.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
01:03:41:735None[Sandbox] Process order. (Serial=17564, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:41:739None[Sandbox] Process order. (Serial=17565, Empire=6, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:41:853NoneAI Synchronization took 50ms at frame 17538 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
01:03:42:044None[Sandbox] Process order. (Serial=17566, Empire=1, Order=Order OrderBattleRetreat - BattleGUID: 98471 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:42:059None[Sandbox] Process order. (Serial=17567, Empire=1, Order=Order='OrderGoTo', Entity=#25041, AdditionalFlags='IgnoreFogOfWar', Path='[115, 3]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:42:070None[Sandbox] Process order. (Serial=17568, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:42:073NonePresentation Battle 98471: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
01:03:42:081None[Sandbox] Process order. (Serial=17569, Empire=1, Order=Order='OrderGoTo', Entity=#95772, AdditionalFlags='IgnoreFogOfWar', Path='[124, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:42:089None[Sandbox] Process order. (Serial=17570, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#98471)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:42:104None[Sandbox] Process order. (Serial=17571, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:42:178NonePresentation Battle 98471: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
01:03:42:178None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #44254 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:03:42:178None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #97102 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:03:42:178None[Preview] PresentationArmy LandUnit_Era5_RussianEmpire_Cossacks #92073 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:03:42:178None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #44254 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:03:42:178None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #97102 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:03:42:178None[Preview] PresentationArmy LandUnit_Era5_RussianEmpire_Cossacks #92073 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:03:42:179NoneReleasePresentationBattlePreview attacker #44254, defender #97102
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:03:42:179NoneHidePresentationBattlePreview attacker #44254, defender #97102
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
01:03:42:179None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #44254 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:03:42:179None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #97102 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:03:42:179None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #44254 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:03:42:179None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #97102 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:03:42:404None[Sandbox] Process order. (Serial=17572, Empire=2, Order=Order='OrderGoTo', Entity=#43972, AdditionalFlags='IgnoreFogOfWar', Path='[79, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:42:410None[Sandbox] Process order. (Serial=17573, Empire=2, Order=Order='OrderGoTo', Entity=#93693, AdditionalFlags='IgnoreFogOfWar', Path='[109, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:42:417None[Sandbox] Process order. (Serial=17574, Empire=2, Order=Order='OrderGoTo', Entity=#82486, AdditionalFlags='IgnoreFogOfWar', Path='[83, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:42:434None[Sandbox] Process order. (Serial=17575, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:42:445None[Sandbox] Process order. (Serial=17576, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:42:456None[Sandbox] Process order. (Serial=17577, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:42:768None[Sandbox] Process order. (Serial=17578, Empire=3, Order=Order='OrderGoTo', Entity=#24734, AdditionalFlags='IgnoreFogOfWar', Path='[79, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:42:779None[Sandbox] Process order. (Serial=17579, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:42:799None[Sandbox] Process order. (Serial=17580, Empire=3, Order=Order='OrderGoTo', Entity=#33778, AdditionalFlags='IgnoreFogOfWar', Path='[74, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:42:810None[Sandbox] Process order. (Serial=17581, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:45:787None[Empire 3] Too many actuator executions needed (2000) actuator wait for (144736/Assist with bombardment (GroundMapSlap)).
Amplitude.AI.Brain:Run()
01:03:45:787None[Empire 3] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
01:03:45:787NoneEmpire 3 AI run took 3.0 seconds to be executed (0.3 seconds of AI processing and 3.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
01:03:45:916None[Sandbox] Process order. (Serial=17582, Empire=4, Order=Order='OrderGoTo', Entity=#28880, AdditionalFlags='IgnoreFogOfWar', Path='[8, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:45:926None[Sandbox] Process order. (Serial=17583, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:46:005None[Sandbox] Process order. (Serial=17584, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:46:009None[Sandbox] Process order. (Serial=17585, Empire=5, Order=Order OrderClearBoughtResourceAccesses)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:46:493None[Sandbox] Process order. (Serial=17586, Empire=7, Order=Order='OrderGoTo', Entity=#97106, AdditionalFlags='IgnoreFogOfWar', Path='[111, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:46:503None[Sandbox] Process order. (Serial=17587, Empire=7, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:03:46:675NoneAI Synchronization took 48ms at frame 17566 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)