Click on buttons to toggle visability. Click on STACK buttons to toggle visibility of stack traces.
19:48:25:50894+Starting the application, version is V1.1.5 S19 (32-bit)...
Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
19:48:25:51094+Game directory is "E:\Users\User\Documents\Dungeon of the Endless".
Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
19:48:25:51094+[Steam] Available game languages are 'english,german,french', current game language is 'english'.
Amplitude.Unity.Framework.Application:SteamGetCurrentGameLanguage() Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
19:48:25:51094+[Steam] Steam user id is '0x01100001018082a5'.
Amplitude.Unity.Framework.Application:SteamGetSteamUserName() Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
19:48:25:51094+[Steam] Steam user name is 'VzioNARY'.
Amplitude.Unity.Framework.Application:SteamGetSteamUserName() Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
19:48:25:51094+Loading registry file 'E:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/..\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
19:48:25:51094+Registry file 'E:\Users\User\Documents\Dungeon of the Endless\Registry.xml' does not exist.
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
19:48:25:51094+Loading registry file 'E:\Users\User\Documents\Dungeon of the Endless\Users\25199269\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
19:48:25:59795+SetGameResolution 1920x1080 FS=True M=NoBorders
GameResolutionManager:SetGameResolution(System.Reflection.ParameterInfo) GameResolutionManager:RestoreSavedResolution() GameResolutionManager+c__Iterator108:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:59795+The audio manager is activated
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:59795+Creating the fmod system...
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:59795+Creating the fmod event system...
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:59795+Initializing the fmod event system...
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:59795+Load fmod data from folder 'E:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/'.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:59795+Path 'E:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/' made relative to working directory 'E:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\', result: 'DungeonoftheEndless_Data\..\Public\Audio\'.
Amplitude.Unity.Framework.Path:MakeRelative(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:59795+Rooted path 'E:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/' has been made relative into 'DungeonoftheEndless_Data\..\Public\Audio\'.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:59795+Hello 'VzioNARY'!
Amplitude.Unity.Steam.SteamManager+c__Iterator82:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:63696+Current game language is 'english'.
Amplitude.Unity.Localization.LocalizationManager+c__Iterator69:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:63696+VideoStateManager : Device lost
VideoStateManager:LateUpdate()
19:48:25:64297+Can't switch high definition (switch: 'True') because the age manager is null.
GuiManager:set_HighDefinitionUI(System.Reflection.ParameterInfo) GuiManager:RestoreSavedHighDefinitionUI() GuiManager+c__Iterator4B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:65398+CurrentControlScheme: MouseAndKeyboard
InputManager+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:65398+Keyboard layout name: 00001009
InputManager+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:65398+VideoStateManager : Device is no longer lost
VideoStateManager:LateUpdate()
19:48:25:68499+Runtime configuration is null or empty; using the default module 'EndlessDungeons' as new configuration.
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:68499+Loading runtime module 'EndlessDungeons'...
Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:68599+Loading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:689100+Loading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:772101+Loading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:810102+Loading plugin files for database of type 'GameConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:810102+New audio listener registered: 1 listener(s) registered.
Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioReceiver+c__Iterator1A:MoveNext()
19:48:25:810102+New audio listener registered: 2 listener(s) registered.
Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioReceiver+c__Iterator1A:MoveNext()
19:48:25:812103+Loading plugin files for database of type 'TilesetConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:835104+Loading plugin files for database of type 'ItemConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:838105+Loading plugin files for database of type 'AttackTypeConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:853106+Loading plugin files for database of type 'HeroLevelConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:871107+Loading plugin files for database of type 'ModuleConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:887108+Loading plugin files for database of type 'BluePrintConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:903109+Loading plugin files for database of type 'ShipConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:920110+Loading plugin files for database of type 'MobClassConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:937111+Loading plugin files for database of type 'Amplitude.Unity.Audio.LayeredEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:953112+Loading plugin files for database of type 'ItemHeroCategoryConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:970113+Loading plugin files for database of type 'ItemHeroRarityConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:25:986114+Loading plugin files for database of type 'HeroConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:26:003115+Loading plugin files for database of type 'NPCConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:26:019116+Loading plugin files for database of type 'AIConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:26:037117+Loading plugin files for database of type 'SkillConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:26:053118+Loading plugin files for database of type 'DialogueSituationConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:26:070119+Loading plugin files for database of type 'StoryDialogConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:26:087120+Loading plugin files for database of type 'StatDialogConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:26:103121+Loading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:26:120122+Loading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:26:136123+Loading plugin files for database of type 'LocalAchievementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:26:153124+Loading plugin files for database of type 'LocalAchievementStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:26:170125+Loading plugin files for database of type 'EventConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:26:186126+Loading plugin files for database of type 'CurrencyConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:26:204127+Loading plugin files for database of type 'TutorialStepConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:26:227128+Spent 0.5413333 second(s) loading the module plugins.
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:26:227128+Hash is: 0x941742317E8BECFED80B305DEE7ED97D
HashManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:26:227128+Waiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() SteamAchivementManagerDOTE:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:26:227128+Waiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() SteamAchivementManagerDOTE:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:26:227128+RuntimeService_RuntimeChange, reloading (null).
Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:26:227128+The runtime status has changed to 'Loaded'.
Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:26:583132+SteamClientCallbacks_UserStatsReceivedCallback
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:583132+[Achievement] 23 statistics(s) have been loaded.
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:583132+[Achievement] 33 achievement(s) have been loaded.
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:583132+Loading user profile from file for #25199269 user
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:583132+[Steam] "DLC001" DLC available thanks to #268080 app
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:584132+[Steam] "DLC004" DLC available thanks to #297650 app
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:584132+[Steam] "DLC005" DLC available thanks to #365940 app
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:584132+[Steam] "DLC006" DLC available thanks to #407210 app
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:584132+[Steam] "DLC007" DLC not available
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:584132+[Steam] "DLC008" DLC available thanks to #410940 app
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:584132+[Steam] Mob Mob_H_Zoner is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:584132+[Steam] Mob Mob_H_Assassin is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:584132+[Steam] Mob Mob_H_Zoner_Elite is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:585132+[Steam] Mob Mob_H_Assassin_Elite is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:585132+[Steam] Mob Mob_V_Trash is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:585132+[Steam] Mob Mob_V_Vultu is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:585132+[Steam] Mob Mob_V_Debuffer is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:585132+[Steam] Mob Mob_V_Trash_Elite is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:585132+[Steam] Mob Mob_V_Vultu_Elite is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:585132+[Steam] Mob Mob_V_Debuffer_Elite is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:585132+Saving user profile to file
UserProfile:SaveToFile() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:585132+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:585132+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:585132+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:585132+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:585132+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:585132+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:586132+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:586132+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:26:792134+Rebuilding the texture atlas...
AgeAtlas:Build() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator4F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:26:874135+OutGameView.Focus: focused=True
Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo) OutGameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:26:906136+Playing layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel+c__IteratorA3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuScreen+ c__IteratorE7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+ c__Iterator50:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:26:906136+Show main menu screen
MainMenuScreen+c__IteratorE7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+ c__Iterator50:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:30:376345+Request Lobby List : 4 result(s).
SessionListPanel:UpdateLobbyList(System.Reflection.ParameterInfo) SessionListPanel:MatchMaking_CallbackRequestLobbyList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamMatchMakingRequestLobbyList(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_SteamMatchMakingRequestLobbyList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:31:255398+Using E:\Users\User\Documents\Dungeon of the Endless\Users\25199269\CvbhWL[wxXi-tsraFS8roDnzR5LXZSQq.sav auto save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() MPSaveLine:Init(System.Reflection.ParameterInfo) MPSaveListPanel:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveListPanel+c__IteratorA2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuPanel:OnLoadMPSaveButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
19:48:32:303461+PrepareForSavedGame
Dungeon:PrepareForSavedGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameControlManager:StartSavedMultiplayerGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveLine:OnClick() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
19:48:32:304461+Using E:\Users\User\Documents\Dungeon of the Endless\Users\25199269\CvbhWL[wxXi-tsraFS8roDnzR5LXZSQq.sav auto save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:PrepareForSavedGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameControlManager:StartSavedMultiplayerGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MPSaveLine:OnClick() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
19:48:32:321462+[Session] OnSessionChange: Created
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
19:48:32:321462+The session has been created; opening the session in 'Public' mode...
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
19:48:32:321462+[Session] OnSessionChange: Opening
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
19:48:32:321462+[SessionState] SessionState_Opening Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opening:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:32:321462+The session is being opened...
SessionState_Opening:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:32:785477+Steamworks_LobbyCreated (message result = 'k_EResultOK', io failure = True).
Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:785477+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:786477+[TimeSync] Synchronize.
Amplitude.Unity.Networking.NetworkManager+c__Iterator6B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:786477+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:786477+Using E:\Users\User\Documents\Dungeon of the Endless\Users\25199269\CvbhWL[wxXi-tsraFS8roDnzR5LXZSQq.sav auto save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:786477+Using E:\Users\User\Documents\Dungeon of the Endless\Users\25199269\CvbhWL[wxXi-tsraFS8roDnzR5LXZSQq.sav auto save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:786477+[Steam] Ship Library is available via "DLC001" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:786477+[Steam] Ship Refreezerator is available via "DLC004" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:786477+[Steam] Ship Organic is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:786477+[Steam] Hero Hero_H0011 is available via "DLC001" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:786477+[Steam] Hero Hero_H0018 is available via "DLC004" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:786477+[Steam] Hero Hero_H0021 is available via "DLC005" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:786477+[Steam] Hero Hero_H0022 is available via "DLC005" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:786477+[Steam] Hero Hero_H0023 is available via "DLC005" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:786477+[Steam] Hero Hero_H0024 is available via "DLC005" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:786477+[Steam] Hero Hero_H0025 is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:786477+[Steam] Hero Hero_H0026 is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:786477+[Steam] Hero Hero_H0027 is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:786477+[Steam] Hero Hero_H0028 is available via "DLC006" DLC
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:786477+Ship Infirmary is unlocked thanks to POD_WINNER
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:786477+Ship Library is unlocked thanks to RESEARCHER
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:786477+Ship Drill is unlocked thanks to OPENER
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:787477+Playing layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:787477+[Session] Entered the lobby:
Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:787477+[Session] OnSessionChange: Opened
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:787477+[TimeSync] Synchronize.
Amplitude.Unity.Networking.NetworkManager+c__Iterator6B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:787477+The session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:787477+Using E:\Users\User\Documents\Dungeon of the Endless\Users\25199269\CvbhWL[wxXi-tsraFS8roDnzR5LXZSQq.sav auto save
GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GetBestSaveData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SaveInfo:GetMPSaveName() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:787477+GameSelectionPanel.Display: already displayed!
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:787477+[RuntimeState_Lobby] Lobby Entered.
RuntimeState_Lobby:Session_LobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:32:799478+[SessionState] SessionState_Opened Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:32:799478+Session opened: setting lobby as PUBLIC
Amplitude.Unity.Session.SessionSteam:OpenLobby(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:36:109678+[Lobby] Player 'Gueule' has joined the lobby
RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:36:109678+SessionBase.AddPlayerToSlot: playerID=76561197994844391
Amplitude.Unity.Session.SessionBase:AddPlayerToLobby(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:AddPlayerToLobby(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:36:109678+SessionBase.AddPlayerToSlot: userName=Gueule
Amplitude.Unity.Session.SessionBase:AddPlayerToLobby(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:AddPlayerToLobby(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:38:488821+[SessionState] SessionState_OpenedAndReady Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:42:9071086+Everyone is ready: setting lobby as PRIVATE
Amplitude.Unity.Session.SessionSteam:CloseLobby(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnLobbyMemberDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:42:9231087+[SessionState] SessionState_OpenedAndCounting Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:43:0531088+[SessionState] SessionState_OpenedAndLaunching Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:43:0531088+Launching the game server...
Session:IGameServerLauncher.Launch() SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:43:0531088+Starting game server: setting lobby as PRIVATE
GameServer:.ctor(System.Reflection.ParameterInfo) Session:IGameServerLauncher.Launch() SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:43:0531088+Launching the game client...
Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__IteratorFD:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:43:0531088+SteamGameServer Initialized.
GameServerState_InitializeServer:InitializeServer() GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:43:0701090+[SessionState] SessionState_OpenedAndLaunched Begin
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:44:1071152+----- Serveur Connected -----
GameServerState_InitializeServer:ISteamServerService_SteamServersConnected(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnServerSteamServersConnected(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:44:1211153+----- READY TO LAUNCH -----
GameServerState_InitializeServer:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:44:3231165+GameClientState_WaitingForServer, Steam server is valid (90105854570441731).
GameClientState_WaitingForServer:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:44:3381166+[SteamNetworkingProxy] SendP2PMessage failed.
Amplitude.Unity.Steam.SteamNetworkingManager:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Networking.NetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:SendMessageToServer(System.Reflection.ParameterInfo) GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:44:3381166+Initiate connection to game server
GameClient:Connect() GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:44:3541167+[Net] [GameServer] Initiate connection to server with steamIDRemote: '76561197985464997', steamIDUser: '76561197985464997'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:44:3551167+[Net] [GameClient] Got initiate connection response from server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:44:3881169+StartMonitorPlayerLeft
GameNetworkManager:StartMonitorPlayerLeft() GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:44:3891169+StartMonitorServerLeft
GameNetworkManager:StartMonitorServerLeft() GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:44:3891169+[Net][Auth] TicketHandle=4, TicketLength = 276, Ticket=14000000-173afc11-6158d9f8-a5828001-01001001-0acf5958-18000000-01000000-02000000-e8abdec0-7e2ba8c0-ca8c3800-03000000-dc000000-5c000000-04000000-a5828001-01001001-dacc0300-e8abdec0-662ba8c0-00000000-79ef5158-f99e6d58-0100f78a-00000700-30170400-00003117-04000000-32170400-00004a56-05000000-74950500-0000aa36-06000000-3c450600-00000000-385523b3-b2394185-99cd3f08-10781fdb-ab7b560d-18dbeb7c-a3b18b88-b6dfde5c-0430e78f-b9cee6f0-ae0b77cd-cee54119-16e43ec4-8f322408-2fea7467-8f278ace-f6aa7af1-79316869-057eb736-32c070a9-0bd7d2fb-57e1fa11-049908b1-a7b48d09-8f49c984-f6e9e7e8-eee5c099-94fd4d68-48c5cc8b-2cacde38-448b84ab-098deaf5-
GameClient:Authentify() GameClientState_Authentication:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:44:4061170+[Net] [GameServer,Auth] Received auth ticket from: '76561197985464997', with length: 276, ticket = 14000000-173afc11-6158d9f8-a5828001-01001001-0acf5958-18000000-01000000-02000000-e8abdec0-7e2ba8c0-ca8c3800-03000000-dc000000-5c000000-04000000-a5828001-01001001-dacc0300-e8abdec0-662ba8c0-00000000-79ef5158-f99e6d58-0100f78a-00000700-30170400-00003117-04000000-32170400-00004a56-05000000-74950500-0000aa36-06000000-3c450600-00000000-385523b3-b2394185-99cd3f08-10781fdb-ab7b560d-18dbeb7c-a3b18b88-b6dfde5c-0430e78f-b9cee6f0-ae0b77cd-cee54119-16e43ec4-8f322408-2fea7467-8f278ace-f6aa7af1-79316869-057eb736-32c070a9-0bd7d2fb-57e1fa11-049908b1-a7b48d09-8f49c984-f6e9e7e8-eee5c099-94fd4d68-48c5cc8b-2cacde38-448b84ab-098deaf5-.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:44:4061170+[Net] [GameServer,Auth] BeginAuthSession succeeded for member: '76561197985464997'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:44:7051188+[Net][Auth] ValidateAuthTicketResponse OK for member 0x01100001018082a5
GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:44:7211189+[Net] [GameClient,Auth] Received an auth ticket response from server, we're good to go.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:44:7721192+[Net] [GameServer] Download game request received from: '76561197985464997'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:44:7721192+[Net] [GameServer] Download game request received from: '76561197985464997', and acknowledged.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:44:7721192+Download game message has been responded to by server.
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:44:8521194+Waiting for the ignition of all game ancillaries...
Amplitude.Unity.Game.Game+c__Iterator49:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:44:8521194+All game ancillaries have been ignited.
Amplitude.Unity.Game.Game+c__Iterator49:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:44:8521194+Launching game...
Game+c__Iterator2B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:44:8521194+Init player #76561197985464997
Player:Init(System.Reflection.ParameterInfo) Game+c__Iterator2B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:44:8521194+Init player #76561197994844391
Player:Init(System.Reflection.ParameterInfo) Game+c__Iterator2B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:44:8521194+Game launched!
Game+c__Iterator2B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:44:8521194+The game interface (GameServer) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator4C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:44:8521194+The game interface (GameClient) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator4C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:44:9051198+[Net] ISteamServersService_P2PSessionRequest SteamIDRemote=0x01100001020fa0e7
GameServer:ISteamServersService_P2PSessionRequest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnServerP2PSessionRequest(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:49:1211451+[Net] [GameServer] Initiate connection to server with steamIDRemote: '76561197994844391', steamIDUser: '76561197985464997'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:49:1381452+[Net] Download Game Request from 76561197985464997 has been responded to.
GameServerState:RespondToDownloadGameRequests() GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext() Amplitude.Coroutine:Run() GameServerState_GameLaunchedAndReady:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:49:1381452+Download game message has been responded to by server.
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:49:1381452+Download game message has been responded to by server but current client state is GameClientState_GameLaunchedAndReady
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:49:4211469+[Net] [GameServer,Auth] Received auth ticket from: '76561197994844391', with length: 258, ticket = 14000000-f241634b-1e521905-e7a00f02-01001001-b2ce5958-18000000-01000000-02000000-4c62b2ad-7e01a8c0-d41b2d05-05000000-ca000000-4a000000-04000000-e7a00f02-01001001-dacc0300-4c62b2ad-98010519-00000000-cbde4d58-4b8e6958-01007ad6-00000400-30170400-00003117-04000000-4a560500-00007495-05000000-00002512-29ba3eb1-4db4f10e-fc8ee819-2f7a4f44-1f5dda16-e3dde6be-92333113-145ab031-ebc5f424-a43c12d3-c7b786b4-06380c60-2606a624-21f9a3f7-ed057a64-f5f16188-09ed3044-e1fe38e2-1a0c5162-29735d84-aff94ab9-be044d7d-2e632fc1-b00a4d72-31c03c51-13267355-9daaf596-ba428cca-c7a4a633-55f716c2-24c02ad0-8f36.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:49:4211469+[Net] [GameServer,Auth] BeginAuthSession succeeded for member: '76561197994844391'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:49:7051486+[Net][Auth] ValidateAuthTicketResponse OK for member 0x01100001020fa0e7
GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:48:50:0221505+[Net] [GameServer] Download game request received from: '76561197994844391'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:0221505+[Net] [GameServer] Download game request received from: '76561197994844391', and acknowledged.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:0391506+[Net] Download Game Request from 76561197994844391 has been responded to.
GameServerState:RespondToDownloadGameRequests() GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext() Amplitude.Coroutine:Run() GameServerState_GameLaunchedAndReady:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:7381548+All clients are GameClientState_GameLaunchedAndReady!
GameServerState_GameLaunchedAndReady+c__IteratorFA:MoveNext() Amplitude.Coroutine:Run() GameServerState_GameLaunchedAndReady:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:8591550+CreateDungeonAsync
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:8591550+[GNM] ResetRPCAndLagMonitoring
GameNetworkManager:ResetRPCAndLagMonitoring() Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:8591550+Set game difficulty and dungeon level
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:8601550+Set ship config: Pod
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:8601550+[Steam] Item Special051 is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NPCMerchant+c__AnonStorey13D:<>m__96(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[ItemConfig]:MoveNext() System.Collections.Generic.List`1[ItemConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[ItemConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) NPCMerchant:BuildAvailableItemHeroList() Dungeon+ c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:8601550+[Steam] Item Special052 is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NPCMerchant+c__AnonStorey13D:<>m__96(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[ItemConfig]:MoveNext() System.Collections.Generic.List`1[ItemConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[ItemConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) NPCMerchant:BuildAvailableItemHeroList() Dungeon+ c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:8601550+[Steam] Item Special053 is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NPCMerchant+c__AnonStorey13D:<>m__96(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[ItemConfig]:MoveNext() System.Collections.Generic.List`1[ItemConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[ItemConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) NPCMerchant:BuildAvailableItemHeroList() Dungeon+ c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:8601550+[Steam] Item Special054 is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NPCMerchant+c__AnonStorey13D:<>m__96(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[ItemConfig]:MoveNext() System.Collections.Generic.List`1[ItemConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[ItemConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) NPCMerchant:BuildAvailableItemHeroList() Dungeon+ c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:8601550+Adds level specific description modifiers
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:8601550+Reset game stats
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:8601550+[DungeonStatistics] Reset 'DungeonStatistics_NumberOfOpenedDoors' to default its default value.
DungeonStatistics:Reset() DungeonStatistics:.ctor() Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:8601550+[DungeonStatistics] Reset 'DungeonStatistics_NumberOfKills' to default its default value.
DungeonStatistics:Reset() DungeonStatistics:.ctor() Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:8601550+[DungeonStatistics] Reset 'DungeonStatistics_TimeOfLevel' to default its default value.
DungeonStatistics:Reset() DungeonStatistics:.ctor() Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:8601550+[DungeonStatistics] Reset 'DungeonStatistics_TotalTime' to default its default value.
DungeonStatistics:Reset() DungeonStatistics:.ctor() Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:8601550+Starting dungeon generation for level 9, ship Pod, using 1998777382 seed
DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:8601550+Setting up generator (step 1/26 (3.846154%), seed=1998777382, mem=15704064)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:8601550+ResetRandomTileset
GameConfig:ResetRandomTileset() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:8601550+Playing layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel+c__IteratorA3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) GameSelectionPanel+ c__Iterator81:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) DungeonGenerator2+ c__Iterator28:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:8601550+Can't stop music (name: 'SpaceShipSelectionMenu_Music') because it is not currently running.
Amplitude.Unity.Audio.AudioManager:StopMusic(System.Reflection.ParameterInfo) GameSelectionPanel+c__Iterator81:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) DungeonGenerator2+ c__Iterator28:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:8601550+Garbage collection (step 2/26 (7.692308%), seed=1998777382, mem=15704064)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:8601550+FreeMemory...
DungeonsApplication+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:9081551+OutGameView.Focus: focused=False
Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo) OutGameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
19:48:50:9671553+FreeMemory done!
DungeonsApplication+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:9671553+Generating dungeon for level 9
DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:9671553+Generating dungeon for tileset Ice
DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:50:9671553+Previous step took 0.182 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:0851554+Building templates database (Dungeons) (step 3/26 (11.53846%), seed=1998777382, mem=15675392)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:0851554+Building templates database (RoomPacks) (step 4/26 (15.38462%), seed=1998777382, mem=15724544)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:0851554+Previous step took 0.118 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator26:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:2141555+Building templates database (Props) (step 5/26 (19.23077%), seed=1998777382, mem=15843328)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:2141555+Previous step took 0.128 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator26:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:5331556+Building templates database (Props_Ice) (step 6/26 (23.07692%), seed=1998777382, mem=15855616)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:5331556+Building templates database (Rooms_Ice) (step 7/26 (26.92308%), seed=1998777382, mem=15859712)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:5331556+Previous step took 0.32 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator26:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:6631557+GameLoadingView.Focus: focused=True
Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo) GameLoadingView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:48:51:6631557+Search start slot (step 8/26 (30.76923%), seed=1998777382, mem=16052224)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:6631557+Apply room count constraint (step 9/26 (34.61539%), seed=-478437235, mem=16089088)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:6631557+Removing not choosen rooms (step 10/26 (38.46154%), seed=1526519116, mem=16199680)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:6631557+Replacing slots by rooms (step 11/26 (42.30769%), seed=1526519116, mem=16199680)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:6631557+Previous step took 0.1199999 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:8041558+Link rooms (step 12/26 (46.15385%), seed=-205194348, mem=17002496)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:8041558+Check holes (step 13/26 (50%), seed=-205194348, mem=17002496)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:8041558+dungeonRooms count=26
DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:8041558+Merge light blockers (step 14/26 (53.84616%), seed=-205194348, mem=17002496)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:8041558+Place doors (step 15/26 (57.69231%), seed=-205194348, mem=17002496)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:8041558+Draw light blockers (step 16/26 (61.53846%), seed=-1329169712, mem=17047552)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:8041558+Replace remaining template slots (step 17/26 (65.38461%), seed=-1329169712, mem=17047552)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:8041558+Unable to find template of type "SmallHighCloth"!
DungeonGenerator2:GetRandomTemplate(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator24:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:8041558+Previous step took 0.1380001 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:8671559+Scale dungeon (step 18/26 (69.23077%), seed=1826308563, mem=19120128)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:8671559+Initialize rooms (step 19/26 (73.07692%), seed=1826308563, mem=19120128)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:8671559+Compute pathfinding (step 20/26 (76.92308%), seed=-646389498, mem=18882560)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:51:9981560+Previous step took 0.204 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:2801561+Initialize rooms (step 21/26 (80.76923%), seed=-646389498, mem=37498880)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:2811561+StartRoom[18#26][StartRoom] > Room.Open
Room:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:2811561+Compute rooms dust loot (step 22/26 (84.61539%), seed=-646389498, mem=37507072)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:2811561+Compute static room events (step 23/26 (88.46153%), seed=277520513, mem=37507072)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:2811561+Static batching (step 24/26 (92.30769%), seed=1059462489, mem=37507072)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:2811561+Previous step took 0.285 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:4211562+Garbage collection (step 25/26 (96.15385%), seed=1059462489, mem=37548032)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:4221562+FreeMemory...
DungeonsApplication+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:6921565+FreeMemory done!
DungeonsApplication+c__IteratorB:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:6921565+Previous step took 0.4119999 sec., will wait for next frame to continue...
DungeonGenerator2:NeedToWaitForNextFrame() DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:7301566+Dungeon generation complete! (step 26/26 (100%), seed=1059462489, mem=37199872)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:7311566+Dungeon generated in 1.93318 seconds (seed=1998777382/1059462489)
DungeonGenerator2+c__Iterator1C:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:7311566+Select level mobs
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:7311566+previousLevelMobCountTarget=2
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:7311566+selectableMobConfigsPool.Count=6
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:7311566+Select Mob_H_Debuffer_Elite mob from previous level
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:7311566+Select Mob_C_Keeper mob from previous level
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:7311566+this.LevelSelectedMobConfigs.Count=2
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:7311566+Select new mobs
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:7311566+mobCountTarget=6
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:7311566+selectableMobConfigsPool.Count=32
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:7311566+Select Mob_N_Hunter_Elite mob for current level
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:7311566+Select Mob_V_Trash mob for current level
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:7311566+Select Mob_H_Hunter_Elite mob for current level
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:7311566+Select Mob_N_Crystophile_Elite mob for current level
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:48:52:7311566+this.LevelSelectedMobConfigs.Count=6
Dungeon+c__Iterator33:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:3048975+All clients are GameClientState_DungeonCreated!
GameServerState_AllDungeonsInstantiated+c__IteratorF8:MoveNext() Amplitude.Coroutine:Run() GameServerState_AllDungeonsInstantiated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:3388977+PreFillDungeonAsync
Dungeon+c__Iterator34:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsCreated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:3398977+Build crystal in start room
Dungeon+c__Iterator34:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsCreated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:3438978+1 players dungeon created
Player:AreAllPlayersDungeonPreFilled() GameServerState_AllDungeonsCreated+c__IteratorF7:MoveNext() Amplitude.Coroutine:Run() GameServerState_AllDungeonsCreated:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4478980+FillDungeonAsync
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4478980+local=76561197985464997
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4478980+server=76561197985464997
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4478980+players=76561197985464997
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4488980+Reset crystal plugged on exit slot count
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4488980+Starting next level
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4488980+Loading level persistent data
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo) Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4488980+Audio source can't play event
Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:InitEquipmentSlots(System.Reflection.ParameterInfo) Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo) Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4488980+Audio source can't play event
Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:InitEquipmentSlots(System.Reflection.ParameterInfo) Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo) Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4488980+Audio source can't play event
Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:InitEquipmentSlots(System.Reflection.ParameterInfo) Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo) Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4498980+Audio source can't play event
Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Select(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo) Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4498980+Audio source can't play event
Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:InitEquipmentSlots(System.Reflection.ParameterInfo) Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo) Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4498980+Audio source can't play event
Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:OnItemEquipped(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EquipmentSlot:DoEquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:DoEquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:EquipItemOnSlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EquipmentSlot:EquipItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:InitEquipmentSlots(System.Reflection.ParameterInfo) Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:InitForSaveRestore(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:DoInstantiateSavedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_InstantiateLevelPersistentHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:DoProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo) Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4498980+Level persistant data load success!
Dungeon:LoadLevelPersistentData(System.Reflection.ParameterInfo) Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4498980+Initialize GUI
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4498980+30-Icon > AgeModifierImageSwitch.OnUpdateInteraction: newImage is null!
AgeModifierImageSwitch:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:Init() AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroActiveSkillsPanel:RefreshContent() HeroActiveSkillsPanel+c__Iterator83:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroListPanel:UpdateActiveSkillsPanel() HeroListPanel:OnHeroSelectionChanged() HeroListPanel:RefreshContent() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4498980+30-Icon > AgeModifierImageSwitch.OnUpdateInteraction: newImage is null!
AgeModifierImageSwitch:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:Init() AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) HeroActiveSkillsPanel:RefreshContent() HeroActiveSkillsPanel+c__Iterator83:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) HeroListPanel:UpdateActiveSkillsPanel() HeroListPanel:OnHeroSelectionChanged() HeroListPanel:RefreshContent() Dungeon+ c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4498980+Select first hero
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4498980+Reset game camera
Dungeon+c__Iterator35:MoveNext() Amplitude.Coroutine:Run() GameClientState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4508980+[Lobby] Player 'Gueule' has left the lobby.
RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:49:11:4508980+[Lobby] Player 'Gueule' has been removed from slot 1.
Amplitude.Unity.Session.SessionBase:RemoveUserFromLobby(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionBase:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionSteam:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:49:11:4608981+1 players dungeon created
Player:AreAllPlayersDungeonFilled() GameServerState_AllDungeonsPreFilled+c__IteratorF9:MoveNext() Amplitude.Coroutine:Run() GameServerState_AllDungeonsPreFilled:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4768983+Display game
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4768983+Display game view
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4768983+Set SFX volume to 1
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4768983+Start background music
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4768983+Playing layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4768983+Start ambiance music
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4768983+Start power pulse routine
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4768983+Listen to pathfinding graph updates for cache cleaning
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4768983+Unpause game
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4768983+Destroy user save
Dungeon:DisplayGame() GameClientState_AllDungeonsFilled:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
19:49:11:4788984+GameLoadingView.Focus: focused=False
Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo) GameLoadingView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
19:49:11:5048990+GameView.Focus: focused=True
Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo) GameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
19:49:11:6129018+Player #76561197994844391 not in lobby anymore
GameNetworkManager:MonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
19:49:11:6129018+OnPlayerLeft id=76561197994844391
GameNetworkManager:MonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
19:49:11:6129018+Player#76561197994844391 > Changing owner from 76561197994844391 to 76561197985464997
NetSyncElement:ChangeOwner(System.Reflection.ParameterInfo) NetSyncElement:OnPlayerLeft(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:MonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
19:49:11:6139018+RequesterPanel message: Gueule just left the game!
RequesterPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:OnPlayerLeftAfterLaunch(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:MonitoringUpdate() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UpdateGenerator:GenerateUpdate() UpdateManager:Update()
19:49:14:09710026+[Net][Auth] ValidateAuthTicketResponse Canceled for member 0x01100001020fa0e7
GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:49:14:09710026+[GameServer][Net] Removing user 0x0x01100001020fa0e7 from server. reason=ClientLeft.
GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:49:14:09710026+[GameServer][Net] Closing P2P session for user 0x0x01100001020fa0e7.
GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks() Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
19:49:24:12012828+Flush diagnostics before closing streams.
Amplitude.Unity.Framework.Application:OnApplicationQuit()