Log Level:

Flags:

Thursday, April 27, 2023 12:50 AM
HUMANKIND V1.22.3819-S10, RELEASE (64-bit Standalone, build: 309222)

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.

00:50:37:249NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...

Amplitude.Framework.Application+d__120:MoveNext()

00:50:37:332NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor" [KeyboardQualitySettingsChanger is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:37:333NoneScene (#0, name: 'Mercury (Main)') has been loaded.

Amplitude.Framework.Application+d__120:MoveNext()

00:50:37:334NoneAmplitude.Framework version 2.7.64.

Amplitude.Framework.Application:OnApplicationStarting()

00:50:37:334NoneStarting the application, version is V1.22.3819-S10, RELEASE (64-bit Standalone, build: 309222)...

Amplitude.Framework.Application:OnApplicationStarting()

00:50:37:334NoneMultiplayer cross-compatibility version is 37149652f2caba4dccc7cc0c3bf603f3.

Amplitude.Mercury.Application:OnApplicationStarting()

00:50:37:929NoneParsing the command line arguments...

Amplitude.Mercury.Application+d__11:MoveNext()

00:50:37:943NoneLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Humankind/Registry.xml'...

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:37:949NoneRegistry file 'C:\Users\muket\Documents\Humankind\Registry.xml' does not exist.

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:37:998NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...

Amplitude.Framework.Application+d__101:MoveNext()

00:50:38:110NoneAssetDatabase.Load GraphicsLowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

00:50:38:173NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:38:175NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:38:189NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

Amplitude.Framework.Application+d__101:MoveNext()

00:50:38:256NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...

Amplitude.Framework.Application+d__101:MoveNext()

00:50:38:509NoneSteamworks successfully initialized.

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__25:MoveNext()

00:50:38:510NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)

Amplitude.Framework.Application+d__109:MoveNext()

00:50:38:530NoneUsing digital distribution credentials: 'Vulfy', 0x0110000132b9cb83, Steam.

Amplitude.Framework.Application+d__109:MoveNext()

00:50:38:530NoneUsing digital distribution current game language: 'english'.

Amplitude.Framework.Application+d__109:MoveNext()

00:50:38:531NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.RuntimeParameterInfo)

00:50:38:541NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.RuntimeParameterInfo)

00:50:38:774NoneSimulation: Entity contract count: 38 / 63.

Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()

00:50:38:785NoneInitializing the Wwise sound engine...

Amplitude.Wwise.Audio.AudioManager+d__46:MoveNext()

00:50:38:793NoneSound engine initialized.

Amplitude.Wwise.Audio.AudioManager+d__46:MoveNext()

00:50:38:796NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

00:50:38:813NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

00:50:38:813NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

00:50:38:879NoneAssetDatabase.Load Audio

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

00:50:39:087NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:39:233NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:39:258NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

00:50:39:279NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

00:50:39:279NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

00:50:39:279NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

00:50:39:281NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

00:50:39:282NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

00:50:39:282NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

00:50:39:308NoneChanging display settings to 1920x1080 (0)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

00:50:39:308None... switching to 1920x1080 (0) (fullscreen: True, FullScreenWindow)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

00:50:39:361NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:39:367NoneStorage thread started.

Amplitude.Framework.Storage.StorageThread:StartThread()

00:50:39:369NoneSteamworks successfully initialized.

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__15:MoveNext()

00:50:39:415NoneScanning assemblies for subclasses of Message...

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:50:39:425NoneChanging display settings to 1920x1080 (0)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

00:50:39:425None... switching to 1920x1080 (0) (fullscreen: True, FullScreenWindow)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

00:50:39:427NoneMounting complete

Amplitude.Mercury.Input.InputManager+d__0:MoveNext()

00:50:39:428NoneConverting 'english' to iso 'en-US'.

Amplitude.Mercury.Interop.LocalizationManager+d__7:MoveNext()

00:50:39:444NoneScanned 133 assemblies in 28 milliseconds.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:50:39:471NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:39:686NoneThe database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

00:50:39:687NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

00:50:39:693NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

00:50:39:695NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

00:50:39:695NoneDiscarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

00:50:39:708NoneRequestEncryptedAppTicket is completed with result : k_EResultOK

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:b__18_0(System.Reflection.RuntimeParameterInfo)

00:50:39:731NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)

Amplitude.Mercury.Application+d__51:MoveNext()

00:50:39:743NonePlaying with 5 downloadable content(s): Deluxe, EastAfricaContentPack, DiplomacyExpansionPack, MesoAmericaContentPack, DLCWondersPack.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()

00:50:39:743NonePlaying with 5 activated downloadable content(s): Deluxe, EastAfricaContentPack, DiplomacyExpansionPack, MesoAmericaContentPack, DLCWondersPack.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()

00:50:39:933NoneCannot get statistic (name: 'StatAffinityCounterDiplomat', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

00:50:40:023NoneAssetDatabase.Load GraphicsFont

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

00:50:40:026NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:40:026NoneAssetProvider 'mercury.data.ui.update.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:40:137NoneAssetDatabase.Load UILowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

00:50:40:164NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:40:185UI Steam[UI] In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 851 collisionFreeHashSetSize

Amplitude.UI.UIMaterialCollection:Load()
Amplitude.UI.UIMaterialCollection:Load()
Amplitude.UI.UIMaterialCollection:LoadIfNecessary()
Amplitude.UI.Renderers.UIRenderingManager:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIView:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:OnEnable()

00:50:40:250NoneAssetDatabase.Load UIData

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

00:50:40:287NoneAssetProvider 'ui_textures.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:40:511NoneCreating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:40:513NoneCreating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:40:525NoneLoading audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

00:50:40:527NoneThe audio manager is ready.

Amplitude.Wwise.Audio.AudioManager+d__46:MoveNext()

00:50:40:813UI Steam[UI] Resolution initialized to 1920x1080

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:50:40:844UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UIRenderingManager+TextureSourceRepository:RetrieveTextureSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITexture:GetAsset()
Amplitude.UI.UIPrimitiveDrawer:Rect(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UIImage:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:50:40:851NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.RuntimeParameterInfo)

00:50:43:990NoneEnd play movie Movies/AMPLITUDE Studios.webm

Amplitude.Mercury.Application+d__51:MoveNext()

00:50:44:050NoneAssetDatabase.Load Avatar

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

00:50:44:085NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:44:087NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:44:130NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:44:131NoneAssetProvider 'outgameviews.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:44:223NoneParsing the command line arguments...

Amplitude.Mercury.Application+d__10:MoveNext()

00:50:44:224None[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public

Amplitude.Mercury.Application:StartAnalytics()

00:50:44:226None[Analytics] Starting Analytics Public Session with user_id 76561198811302787 ; gamecode 1124300 ; platformID 1 ; application_version V1.22.3819-S10, RELEASE (64-bit Standalone, build: 309222); sessionId 7080564db9474baa9c266b451b9d1a95

Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()

00:50:44:309NoneEnumerating Mod.io files...

Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)

00:50:44:418None--Enumerating Mod.io files ended

Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)

00:50:44:425None[Runtime] Set up new configuration project mercury

Amplitude.Framework.Runtime.Runtime+d__42:MoveNext()

00:50:44:426NoneLoading runtime module 'project mercury', 'Project Mercury'...

Amplitude.Framework.Runtime.Runtime+d__43:MoveNext()

00:50:44:525NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:45:945NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_EmpireBonus_PrehistoricStrengthBonus' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

00:50:45:945NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Status_City_Superstitious_Era5Medium' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

00:50:46:305NoneThe database of type 'Amplitude.Mercury.Data.VideoSubtitleElement' has overriden an element because its key name 'Tutorials_15_WarSupport_de-DE' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.VideoSubtitleElement, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

00:50:46:305NoneThe database of type 'Amplitude.Mercury.Data.VideoSubtitleElement' has overriden an element because its key name 'Tutorials_15_WarSupport_zh-CN' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.VideoSubtitleElement, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

00:50:46:447NoneSpent 2.0207468 second(s) loading 1 module plugin(s).

Amplitude.Framework.Runtime.Runtime+d__45:MoveNext()

00:50:46:466NoneApplication started.

Amplitude.Mercury.Application:OnApplicationStarted()

00:50:47:292NoneCommon UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

Amplitude.Mercury.Data.DataController:InitializeFamilies()

00:50:47:314NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:50:47:314NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:50:47:314NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:50:47:353NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:353NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:353NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:355NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:355NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:355NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:355NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:356NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:356NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:358NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:359NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:359NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:359NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:359NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:359NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:359NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:359NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:359NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:359NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:359NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:359NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:360NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:364NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:364NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:364NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:364NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:364NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:364NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:365NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:373None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:373None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:373None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:373None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:373None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:373None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:374None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:374None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:374None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:374None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:374None[DATA] The descriptor Tag_Extension_Religious is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:374None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:374None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:374None[DATA] The descriptor Effect_Extension_Base_Industry is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:374None[DATA] The descriptor Effect_Extension_Base_Harbour is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:374None[DATA] The descriptor Effect_Extension_BoroughExtension is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:374None[DATA] The descriptor Tag_Extension_Religious is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:374None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:374None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:374None[DATA] The descriptor Effect_Extension_Base_Harbour is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:374None[DATA] The descriptor Effect_Extension_BoroughExtension is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:374None[DATA] The descriptor Effect_Extension_Base_Industry is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:374None[DATA] The descriptor Tag_Extension_Religious is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:374None[DATA] The descriptor Effect_Extension_HolySite is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:374None[DATA] The descriptor Effect_Extension_HolySite_Yield is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:375None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:375None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:376None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:376None[DATA] The descriptor Effect_UnitAbility_Artillery is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:376None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:376None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:382None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:382None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:47:748UI Steam[UI] Start loading out-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:48:960None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:50:48:960None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:50:48:994UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.IdeologicalAxisRuler:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:OnEnable()
UnityEngine.Object:Internal_CloneSingleWithParent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:InstantiateChild(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow:CreateBrick(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow+d__44:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:49:014UI Steam[UI] Finished loading out-game windows windows in 1.2 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:49:288NoneIn Amplitude/Ramp Avatar Body Implementation from Amplitude/Ramp Avatar Body:_ALBEDOMAP, _ALPHATEST_ON, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_BODY

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:49:289NoneIn Amplitude/Ramp Avatar HEAD Implementation from Amplitude/Ramp Avatar HEAD:_ALBEDOMAP, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_HEAD

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:49:289NoneIn Amplitude/Particles/FxUber Implementation from Amplitude/Particles/FxUber:_ALPHAPREMULTIPLY_ON

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:49:299NoneIn Amplitude/Ramp Avatar Costume Implementation from Amplitude/Ramp Avatar Costume:_ALBEDOMAP, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_COSTUME

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:49:303NoneIn Amplitude/Ramp Avatar Hair Implementation from Amplitude/Ramp Avatar Hair:_NORMALMAP, _SUBMATCLASS_HAIR

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:49:611NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

00:50:49:769NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

00:50:49:862NoneAssetDatabase.Load FxData

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

00:50:49:863NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:50:322NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:50:683NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:50:736NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:51:249NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:59:118NoneAcquiring authentication handle 8: 14000000e4c7e6623c80b50883cbb93201001001ece14964180000000100000002000000facc5dbe24b8f3bd6e6d720007000000dc0000005c0000000400000083cbb93201001001cc2711009a10ba4b0901a8c0000000002be94964ab986564010009d30500070072ed180000001c011a000000603a1a00000008c31b00000012c31b00000006fc1b0000005267230000000000c4b993f25355b6116a8f87a7368de88ffdbcab807a4aeaa0c7c96adbbbbd4ebc89daeead7ecf584e080bb8b5b258e949457781288c45221e1b4ce92793854f96bcefc2bece76114eaa6e37a66277092d148ec41c3c61fe04318de8e2f4d767f95999e4e52609f88683ab6ca9bb1293eec6d7f5825bf2f9d49c544e177b4bb160.

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:Amplitude.Framework.DigitalDistribution.IAuthenticationService.BeginAuthenticationSession(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:59:537NoneReleasing authentication handle 8.

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:Amplitude.Framework.DigitalDistribution.IAuthenticationService.EndAuthenticationSession(System.Reflection.RuntimeParameterInfo)

00:51:02:571NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

00:51:02:576NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:51:02:576NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

00:51:02:581NoneOpening the session, hosting an online game (lobbyType: Public)...

Amplitude.Framework.Session.Session+d__56:MoveNext()

00:51:02:592NoneAcquiring authentication handle 9: 14000000a8293321982d7c6583cbb93201001001ece14964180000000100000002000000871a9f63d3f4e219017b720008000000dc0000005c0000000400000083cbb93201001001cc2711009a10ba4b0901a8c0000000002be94964ab986564010009d30500070072ed180000001c011a000000603a1a00000008c31b00000012c31b00000006fc1b0000005267230000000000c4b993f25355b6116a8f87a7368de88ffdbcab807a4aeaa0c7c96adbbbbd4ebc89daeead7ecf584e080bb8b5b258e949457781288c45221e1b4ce92793854f96bcefc2bece76114eaa6e37a66277092d148ec41c3c61fe04318de8e2f4d767f95999e4e52609f88683ab6ca9bb1293eec6d7f5825bf2f9d49c544e177b4bb160.

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:Amplitude.Framework.DigitalDistribution.IAuthenticationService.BeginAuthenticationSession(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:51:02:909NoneReleasing authentication handle 9.

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:Amplitude.Framework.DigitalDistribution.IAuthenticationService.EndAuthenticationSession(System.Reflection.RuntimeParameterInfo)

00:51:02:939NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

00:51:03:203NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

00:51:08:539NoneShutting down...

Amplitude.Framework.Application+d__105:MoveNext()

00:51:08:651UI Steam[UI] Start unloading windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
Amplitude.Mercury.UI.UIManager:UnloadUI()
Amplitude.Mercury.UI.UIManager+d__48:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:51:08:741UI Steam[UI] UIDebugManager: pre unload

Amplitude.Mercury.UI.UIDebug.UIDebugUIManagerWindow:PreUnload()
Amplitude.Mercury.UI.UIDebug.UIDebugUIManagerWindow:PreUnload()
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.PreUnload()
Amplitude.UI.Windows.UIWindowsGroup:HideAndPreUnloadWindows()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
Amplitude.Mercury.UI.UIManager:UnloadUI()
Amplitude.Mercury.UI.UIManager+d__48:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:51:08:755UI Steam[UI] Finished unloading windows in 0.1 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
Amplitude.Mercury.UI.UIManager:UnloadUI()
Amplitude.Mercury.UI.UIManager+d__48:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:51:08:791NoneThe audio manager is being released...

Amplitude.Wwise.Audio.AudioManager+d__44:MoveNext()

00:51:08:791NoneReleasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:51:08:808NoneAudio bank Music has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:808NoneAudio bank MainBank has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:808NoneAudio bank Dialog has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:812NoneAudio bank UnitVoices has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:817NoneAudio bank Biomes has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:821NoneAudio bank Cities has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:823NoneAudio bank POIs has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:840NoneAudio bank TerrainTypes has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:840NoneAudio bank Animals has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:845NoneAudio bank Infantry has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:849NoneAudio bank Vehicles has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:851NoneAudio bank GUI has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:851NoneAudio bank Cruel_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:852NoneAudio bank Cruel_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:852NoneAudio bank Explosive_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:852NoneAudio bank Inspirational_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:853NoneAudio bank Passionate_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:853NoneAudio bank Passionate_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:853NoneAudio bank Thoughtful_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:855NoneAudio bank Thoughtful_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:857NoneAudio bank Narrator has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:857NoneAudio bank Explosive_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:857NoneAudio bank Inspirational_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:858NoneAudio bank BurkeBlack_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:858NoneAudio bank Lewis_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:858NoneAudio bank Lomadiah_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:859NoneAudio bank Quill_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:859NoneAudio bank SpiffingBrit_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:859NoneAudio bank Zerator_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:859NoneAudio bank Vengeful_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:859NoneAudio bank Vengeful_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:860NoneAudio bank BRKsEDU_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:860NoneAudio bank JdG_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:860NoneAudio bank Marbozir_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:860NoneAudio bank Shurjoka_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:861NoneAudio bank Ancestor_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:861NoneAudio bank Boudicca_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:861NoneAudio bank EdgarAllanPoe_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:861NoneAudio bank Lucy_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:861NoneAudio bank VictorHugo_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:862NoneAudio bank Frankie_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:862NoneAudio bank HandOfBlood_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:862NoneAudio bank CohhCarnage_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:862NoneAudio bank TianChi_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:862NoneAudio bank AlexeyKhaletski_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:863NoneAudio bank TwoDKiri_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:863NoneAudio bank SadDummy_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:863NoneAudio bank AndrewChannel_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:863NoneAudio bank LaCatrina_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:864NoneAudio bank GamerZakh_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:864NoneAudio bank MetalBear_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:864NoneAudio bank CharlesBabbage_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:864NoneAudio bank Horatio_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:864NoneAudio bank LiviaDrusilla_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:865NoneAudio bank NayakuraluNagamma_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:865NoneAudio bank WangZhenyi_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:865NoneAudio bank Music_DLC_01 has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:865NoneAudio bank MwanaMKisi_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:865NoneAudio bank LeonardoDaVinci_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:865NoneAudio bank PotatoMcWhiskey_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:865NoneAudio bank Music_DLC_America has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:866NoneAudio bank Music_DLC_TogetherWeRule has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:51:08:866NoneReleasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:51:08:866NoneReleasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:51:08:866NoneReleasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:51:08:867NoneReleasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:51:08:867NoneReleasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:51:08:867NoneReleasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:51:08:867NoneReleasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:51:08:867NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:51:08:867NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:51:08:867NoneReleasing audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:51:08:956NoneThe Wwise sound engine has been released.

Amplitude.Wwise.Audio.AudioManager:ReleaseWwise(System.Reflection.RuntimeParameterInfo)

00:51:08:957NoneThe audio manager has been released.

Amplitude.Wwise.Audio.AudioManager+d__44:MoveNext()

00:51:09:293NoneStorage thread stopped.

Amplitude.Framework.Storage.StorageThread:StopThread()